Functional Power swing = lower Contact ratings

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  • baa7
    Banned
    • Jul 2004
    • 11691

    #1

    Functional Power swing = lower Contact ratings

    Maybe my biggest complaint with the game is the Power swing is pointless. It’s too hard to make contact in relationship to the ease with which one is able to make contact using the Contact swing. Plus one can easily hit HR’s using the Contact swing, so what’s the point of Power swing? None really. The risk / reward simply isn’t worth it.

    Anyway, I ran some tests last night. In one test, I lowered individual player Contact ratings to 40 and all other ratings (Doubles, Triples, HR’s) to 10. In the second test, I raised HR’s up to 40.

    In both tests there may have been a slight drop in my ability to put the ball into play (assuming lower Contact ratings = more whiffs). Much more noticeable and noteworthy however were the types of hits I was getting.

    In test one, I had difficulty getting the ball out of the infield using the Contact swing. Using the Power swing, I was able to get a few bloops and even line drives to the outfield.

    In test two, my Contact swings had more thump – a lot of hot shots through the infield, and some line drives to the outfield – but generally all for base hits and not much more. My Power swings on the other hand were reaching the deeper parts of the outfield, and some hit the gaps for doubles and even triples (nothing really close to a HR though).

    What was really interesting and exciting to see were the foul balls. I saw at least two foul ball plays / cut scenes I haven’t seen in all the time I’ve had the game. This was because my foul balls were looping up and into mid-field foul ball territory – places I’ve never seen fouls balls head. Most foul balls I’ve seen have that low angle cut scene where you see the ball blasting towards the foul pole. With these settings, a lot of my foul balls were catchable fly balls in foul territory. In fact, in one instance my RF came speeding in and made a lunging grab in foul territory – maybe 250 feet down the line.

    I’ll be working some more on this in the next few days, but what’s exciting is there appears to be levels and textures of game play in this game that might be coaxed out with the proper tweaks. In test two, I found I was really relying on the Power swing a lot, knowing that if I needed and wanted more than a groundball or possible single, that I needed to take the chance and go after the pitch using the Power swing... which is exactly what I was hoping to achieve when I started this test.
  • GrandVizier
    Rookie
    • Nov 2004
    • 145

    #2
    Re: Functional Power swing = lower Contact ratings

    i completely disagree with your entire post.

    Comment

    • GrandVizier
      Rookie
      • Nov 2004
      • 145

      #3
      Re: Functional Power swing = lower Contact ratings

      i completely disagree with your entire post.

      Comment

      • p2xgamers
        All Star
        • Jul 2002
        • 4735

        #4
        Re: Functional Power swing = lower Contact ratings

        Originally posted by GrandVizier
        i completely disagree with your entire post.
        Ditto.
        Lifelong Bengals and Buckeyes fan...yeah...

        My Blog

        Comment

        • p2xgamers
          All Star
          • Jul 2002
          • 4735

          #5
          Re: Functional Power swing = lower Contact ratings

          Originally posted by GrandVizier
          i completely disagree with your entire post.
          Ditto.
          Lifelong Bengals and Buckeyes fan...yeah...

          My Blog

          Comment

          • jmw1137
            *t's g*nn* b* L*g*nd*ry
            • Mar 2003
            • 1119

            #6
            Re: Functional Power swing = lower Contact ratings

            Why don't you guys elaborate more than just saying you disagree with what was a pretty well thought out post?

            I'll chime in by saying I 100% agree about the power swing. I started a post a couple weeks ago stating I got lousy hits with power swing so now I exclusively use contact....I can't even remember the last time I used power and my games have been much better as a result. I've played about 25 games online and my batting average is just about .300...I attribute a lot of that to using contact swing.

            Comment

            • jmw1137
              *t's g*nn* b* L*g*nd*ry
              • Mar 2003
              • 1119

              #7
              Re: Functional Power swing = lower Contact ratings

              Why don't you guys elaborate more than just saying you disagree with what was a pretty well thought out post?

              I'll chime in by saying I 100% agree about the power swing. I started a post a couple weeks ago stating I got lousy hits with power swing so now I exclusively use contact....I can't even remember the last time I used power and my games have been much better as a result. I've played about 25 games online and my batting average is just about .300...I attribute a lot of that to using contact swing.

              Comment

              • bcruise
                Hall Of Fame
                • Mar 2004
                • 23274

                #8
                Re: Functional Power swing = lower Contact ratings

                I've been experimenting a lot with this in CPU-only games, and I think you're right on target. With the CPU contact slider set very low, I've been seeing a LOT more foul balls than on the default settings. The only catch is is that you have to have the AI Skill slider up quite a bit, or you'll just see K after whiff after called K......you get the idea. I like it because it makes solid contact actually mean something, because when it doesn't make good contact, you'll know it. Even the sound is different - not everything sounds like a cannon shot off the bat. It also has the nice side effect of dramatically lowering the lineout-to-infielders count - most of them become infield choppers, and it looks so much better.

                I don't know how this would carry over to a user controlled game (I have a feeling there would be way too many user pitching K's), but there's no doubt in my mind it has a more realistic effect on the CPU.

                Comment

                • bcruise
                  Hall Of Fame
                  • Mar 2004
                  • 23274

                  #9
                  Re: Functional Power swing = lower Contact ratings

                  I've been experimenting a lot with this in CPU-only games, and I think you're right on target. With the CPU contact slider set very low, I've been seeing a LOT more foul balls than on the default settings. The only catch is is that you have to have the AI Skill slider up quite a bit, or you'll just see K after whiff after called K......you get the idea. I like it because it makes solid contact actually mean something, because when it doesn't make good contact, you'll know it. Even the sound is different - not everything sounds like a cannon shot off the bat. It also has the nice side effect of dramatically lowering the lineout-to-infielders count - most of them become infield choppers, and it looks so much better.

                  I don't know how this would carry over to a user controlled game (I have a feeling there would be way too many user pitching K's), but there's no doubt in my mind it has a more realistic effect on the CPU.

                  Comment

                  • pstrickert
                    Rookie
                    • Feb 2004
                    • 143

                    #10
                    Re: Functional Power swing = lower Contact ratings

                    baa7, I assume you'll be adjusting the ratings eventually to differentiate between players (i.e., .300 hitters, power hitters, etc.). Does lowering the contact slider not produce similar results? Or do you have to edit player ratings?

                    Comment

                    • pstrickert
                      Rookie
                      • Feb 2004
                      • 143

                      #11
                      Re: Functional Power swing = lower Contact ratings

                      baa7, I assume you'll be adjusting the ratings eventually to differentiate between players (i.e., .300 hitters, power hitters, etc.). Does lowering the contact slider not produce similar results? Or do you have to edit player ratings?

                      Comment

                      • p2xgamers
                        All Star
                        • Jul 2002
                        • 4735

                        #12
                        Re: Functional Power swing = lower Contact ratings

                        Originally posted by jmw1137
                        Why don't you guys elaborate more than just saying you disagree with what was a pretty well thought out post?
                        Whenever I make a huge long post I've never had someone reply back with more than 2 sentences, it's usually 1 sentence. (or a so-called sentence) But anyways I get more HR's with the power swing and yes I do get HR's when using the contact swing, but not nearly as much as the power swing. There.

                        EDIT: Just noticed your post count...congrats on 1k.
                        Lifelong Bengals and Buckeyes fan...yeah...

                        My Blog

                        Comment

                        • p2xgamers
                          All Star
                          • Jul 2002
                          • 4735

                          #13
                          Re: Functional Power swing = lower Contact ratings

                          Originally posted by jmw1137
                          Why don't you guys elaborate more than just saying you disagree with what was a pretty well thought out post?
                          Whenever I make a huge long post I've never had someone reply back with more than 2 sentences, it's usually 1 sentence. (or a so-called sentence) But anyways I get more HR's with the power swing and yes I do get HR's when using the contact swing, but not nearly as much as the power swing. There.

                          EDIT: Just noticed your post count...congrats on 1k.
                          Lifelong Bengals and Buckeyes fan...yeah...

                          My Blog

                          Comment

                          • baa7
                            Banned
                            • Jul 2004
                            • 11691

                            #14
                            Re: Functional Power swing = lower Contact ratings

                            Originally posted by jmw1137
                            I'll chime in by saying I 100% agree about the power swing. I started a post a couple weeks ago stating I got lousy hits with power swing so now I exclusively use contact....I can't even remember the last time I used power and my games have been much better as a result.
                            I haven’t used Power swing since my first few games. That was the reason I started testing it versus Contact.
                            Originally posted by bcruise
                            I've been experimenting a lot with this in CPU-only games, and I think you're right on target. With the CPU contact slider set very low, I've been seeing a LOT more foul balls than on the default settings. The only catch is is that you have to have the AI Skill slider up quite a bit, or you'll just see K after whiff after called K......you get the idea.
                            I’ll experiment with those sliders – good thought. And I saw another never-before-seen foul ball cut scene last night: the C races over to the dugout and makes the grab with his back to the railing.
                            Originally posted by pstrickert
                            baa7, I assume you'll be adjusting the ratings eventually to differentiate between players (i.e., .300 hitters, power hitters, etc.). Does lowering the contact slider not produce similar results? Or do you have to edit player ratings?
                            That would be the next step. Right now I’m still experimenting with ratings and how they work in conjunction. One problem: the Contact rating isn’t just “more contact”. It’s also “more power”. So I don’t know how far I can raise Contact without starting to get all those Contact swing HR’s again, which I’m trying to cut way down. I now have Contact and HR’s @ 40. I’m getting mostly singles with Contact and the occasional fly ball to the deep outfield. With the Power swing, I’m getting a lot of hits to the outfield, plus I hit two HR’s last night. My guess is I might be able to bump Contact up into the 60’s without too much of a problem.

                            I’m using True Aim with a very small cursor. My Contact slider is @ 30 and Power slider @ 70. Right now I feel I’ve got a good mix of appropriate ratings versus sliders that work with those ratings. The Contact swing feels like “I need a hit, just a single” and the Power swing feels like “I’ll risk it and try for the deep ball”. Believe me, to hit a couple of HR’s by taking a chance and using the Power swing, and after maybe 70-80 at bats without one, was pretty gratifying. That’s the experience I’m shooting for.

                            How this all plays out for CPU batters still needs to be tested, but given I can set their Skill, Contact and Power sliders independently, I’m not anticipating a problem.

                            Comment

                            • baa7
                              Banned
                              • Jul 2004
                              • 11691

                              #15
                              Re: Functional Power swing = lower Contact ratings

                              Originally posted by jmw1137
                              I'll chime in by saying I 100% agree about the power swing. I started a post a couple weeks ago stating I got lousy hits with power swing so now I exclusively use contact....I can't even remember the last time I used power and my games have been much better as a result.
                              I haven’t used Power swing since my first few games. That was the reason I started testing it versus Contact.
                              Originally posted by bcruise
                              I've been experimenting a lot with this in CPU-only games, and I think you're right on target. With the CPU contact slider set very low, I've been seeing a LOT more foul balls than on the default settings. The only catch is is that you have to have the AI Skill slider up quite a bit, or you'll just see K after whiff after called K......you get the idea.
                              I’ll experiment with those sliders – good thought. And I saw another never-before-seen foul ball cut scene last night: the C races over to the dugout and makes the grab with his back to the railing.
                              Originally posted by pstrickert
                              baa7, I assume you'll be adjusting the ratings eventually to differentiate between players (i.e., .300 hitters, power hitters, etc.). Does lowering the contact slider not produce similar results? Or do you have to edit player ratings?
                              That would be the next step. Right now I’m still experimenting with ratings and how they work in conjunction. One problem: the Contact rating isn’t just “more contact”. It’s also “more power”. So I don’t know how far I can raise Contact without starting to get all those Contact swing HR’s again, which I’m trying to cut way down. I now have Contact and HR’s @ 40. I’m getting mostly singles with Contact and the occasional fly ball to the deep outfield. With the Power swing, I’m getting a lot of hits to the outfield, plus I hit two HR’s last night. My guess is I might be able to bump Contact up into the 60’s without too much of a problem.

                              I’m using True Aim with a very small cursor. My Contact slider is @ 30 and Power slider @ 70. Right now I feel I’ve got a good mix of appropriate ratings versus sliders that work with those ratings. The Contact swing feels like “I need a hit, just a single” and the Power swing feels like “I’ll risk it and try for the deep ball”. Believe me, to hit a couple of HR’s by taking a chance and using the Power swing, and after maybe 70-80 at bats without one, was pretty gratifying. That’s the experience I’m shooting for.

                              How this all plays out for CPU batters still needs to be tested, but given I can set their Skill, Contact and Power sliders independently, I’m not anticipating a problem.

                              Comment

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