Exactly. It took me some time to find those things out but I feel the same. Nonetheless I am still playing the 2k series.
Wanna know another weird fact?

I don't know how they set up 2k13, but I assume that they did it like in 2k12.
Did you look into pitch ratings and notice that every pitcher has a certain control rating and the movement rating is always quite close to it? So let's say you have someone with a 12-6 CB control of 70, you can bet the movement of the pitch is in the range of 65-75? Am I right?
That's complete BS IMO. In reality you have pitcher with spot control but bad movement and you have the ones that have a ton of movement but can't control their pitches.
We do know this and that fact is supported e.g. by brooksbaseball's pitchFX.
Why did they do this?
1) They simply may have been lazy.
2) Pitch rating matters. As I explained in the earlier post the higher the pitch rating the higher the chance that you will avoid a hit with this pitch. Since pitches are always calculated weighted via speed, movement and control (every pitch differently: for the one pitch movement rating will be more important, for the other speed, and so on) every rating matters. So giving someone high control but low movement (like in reality) you would produce a bad pitch rating and although in reality the pitch would even be effective, because it would be controlled and commanded perfectly by the certain pitcher, in game it will be quite ineffective because of the low OVR pitch rating.
You get the proof that movement is only used as a number to determine a pitch's OVR by the fact that every pitch ingame breaks the same. By saying this I don't mean that a changeup has the same break like a 12-6 curveball or that a 2-seamer has the same break as a slider.
By saying this I mean that a certain pitch type has a special kind of movement and that won't be different from pitcher to pitcher ALTHOUGH the pitcher's might have very different movement ratings of the same pitch.
When you give a guy a 12-6 CB movement of 25 it will break the same as with movement 99. The animation will be the same.
Don't know why they did this. Major BS but that's how they did it.
Funnily the animations change dependent on the location you throw the pitch in. A CB high in the zone will more or less be flat, a CB low in the zone will break heavier.
All in all movement rating only matters for the rating but not for animations lol.
But by knowing all this one can at least adjust the "gameplay" via ratings.

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