Player Options
Batter Contact: 50
Batter Power: 35
Batter Influence: 50
Power Swing: 30
Step Influence: 0
Pitcher Difficulty: 70
Batter Bunt Assistance: 60
Batter Bunt for Hit: 45
Runner Baserunning Spd: 60
Runner Stealing Success: 50
Infielder Errors: 60
Outfielder Errors: 65
Infielder Speed: 55
Outfielder Speed: 50
Catcher Throw Speed: 55
Infielder Throw Speed: 45
Outfielder Throw Speed: 45
Infielder Reaction Speed: 60
Outfielder Reaction Speed: 60
Fielder Spd Burst Length: 0
Fielder Spd Burst Power: 0
Fielding Aggression: 50
Pitcher Fatigue: 30
Pitcher Interface Speed: 60
Injuries: 50
Pitch Speed: 75
AI General Options:
AI Infield Errors: 45
AI Outfield Errors: 45
AI Infielder Speed: 30
AI Outfielder Speed: 50
AI Catcher Throw Speed: 70
AI Infielder Throw Speed: 65
AI Outfielder Throw Speed: 55
AI Fielding Aggression: 45
AI Throwing Aggression: 55
AI Hit n Run: 50
AI Sacrifice Bunt: 60
AI Squeeze: 60
AI Run Aggression: 70
AI Stealing Success: 65
AI Steal 2nd: 65
AI Steal 3rd: 50
AI Steal Home: 35
AI Diveback: 60
AI Batting Options:
AI Take Strike Overall: 40
AI Take Strike Ahead: 50
AI Take Strike Behind: 55
AI Take Ball Overall: 60
AI Take Ball Ahead: 50
AI Take Ball Behind: 25
AI Skill: 55
AI Contact: 35
AI Power: 55
AI Bunt For Hit: 50
AI Pitcher Difficulty: 65
AI Effectiveness MOD: 65
AI Pitching Options:
AI Corner: 60
AI Throw Strike Overall: 50
AI Throw Strike Ahead: 40
AI Throw Strike Behind: 60
AI Fatigue: 45
AI Pickoff: 45
AI Pitchout: 60
AI Meat Pitch: 40
These settings addressed the following issues for me:
1. I HATE speed burst, and the dive controls are relatively flakey in terms of their speed for the dive animations. So these settings make it so your guys get a good jump on the ball and don't have to worry about diving while still allowing the AI to hit to the gaps and get 2B and even the appropriately infrequent 3B.
2. The AI Pitching was grooving too many strikes on 3-1 and 3-2 and 2-0. The pitching settings will help you get some walks while giving the AI the ability to get walks if you aren't pitching to them. I still don't see as many walks as you'd see in a regular game, but it's a step in the right direction for only having the game 6 hours.
3. The AI Pitchers could go all game at their fatigue rate. At this rate if the AI keeps its pitcher on the mound into the 7th and 8th inning and you've been even moderately patient at the plate...they'll be in the 40% range and you'll start bombing them.
4. Stealing bases was too easy so I adjusted to make it a little more challenging by making stealing less frequent and improving the AI catcher's arm rating.
5. The power ratings are there because while I don't like speed burst, I think guys really do "swing for the fences" and the game seemed to have a pretty good risk vs. reward system already built in. This just helps keep it under control...
Keep in mind that these are a first draft to address the issues here and a few smaller ones I've found. Please make suggestions as you see fit and I'll modify accordingly. These can hopefully help you out until the REAL slider guys get theirs posted (I look forward to them as well!!!).
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