Some say 0 for AI Skill SLider, some say 100....Whish is it for Real Stats?

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  • Pmogs10
    Banned
    • Mar 2005
    • 468

    #1

    Some say 0 for AI Skill SLider, some say 100....Whish is it for Real Stats?

    Some say 0 for AI Skill SLider, some say 100....Whish is it for Real Stats?
  • Garrett67
    MVP
    • Sep 2004
    • 1429

    #2
    Re: Some say 0 for AI Skill SLider, some say 100....Whish is it for Real Stats?

    I suppose it all depends on who you ask. I have mine at 90 with Contact at 40 and power at 50 and it seems to work out fairly well.
    Gamertags

    Xbox 360: Garrett67
    Playstation: Bean1967
    Steam: Axemaster5150

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    • Pmogs10
      Banned
      • Mar 2005
      • 468

      #3
      Re: Some say 0 for AI Skill SLider, some say 100....Whish is it for Real Stats?

      Do you play like full seasons and try for real realism baseball........like the last 3 years I have used BigFnJoe's Pure Realism sliders and have played 162 game seasons with very realistic stats........im not sure why people are putting this at 0-25........I mean I dont get how putting there Skill to below rookie level would make this game more realistic......I mean sometimes they screw up the sliders and there reverted the wrong way......but Skill i would think to put at 75-100.........Last year I had Skill 75 Contact 65 and Power 45 for AI and it was amazing, maybe i should keep it at that huh

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      • Garrett67
        MVP
        • Sep 2004
        • 1429

        #4
        Re: Some say 0 for AI Skill SLider, some say 100....Whish is it for Real Stats?

        I played a partial season and I'm currently in the ALDS (game 5 now) with the Tigers. I don't want to play a full season until I have everything set the way I want it. If I'm not mistaken, the skill slider directly affects the Power and Contact sliders. I think once you find a balance of power and contact, you use the Skill slider to tweak that set. I'm really not sure how to explain that but it seems to be pretty decent there. I think having the fielders speeds adjusted correctly plays a part in this too, allowing balls to drop in and such.
        Gamertags

        Xbox 360: Garrett67
        Playstation: Bean1967
        Steam: Axemaster5150

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        • Pmogs10
          Banned
          • Mar 2005
          • 468

          #5
          Re: Some say 0 for AI Skill SLider, some say 100....Whish is it for Real Stats?

          Thanks man

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          • Blzer
            Resident film pundit
            • Mar 2004
            • 42514

            #6
            Re: Some say 0 for AI Skill SLider, some say 100....Whish is it for Real Stats?

            I believe that it was baa7 who, last year, found a few good reasons to put AI Skill at 0. So if he finds this thread, I'm sure he'll be willing to share those reasons why.
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            • Kamasutra
              Rookie
              • Feb 2005
              • 182

              #7
              Re: Some say 0 for AI Skill SLider, some say 100....Whish is it for Real Stats?

              Originally posted by Garrett67
              If I'm not mistaken, the skill slider directly affects the Power and Contact sliders. I think once you find a balance of power and contact, you use the Skill slider to tweak that set. I'm really not sure how to explain that but it seems to be pretty decent there. I think having the fielders speeds adjusted correctly plays a part in this too, allowing balls to drop in and such.
              You hit the nail right on the head. It's about finding the balance and using the ai skill until you get a proper challenge from the game. You shouldn't be able to walk all over the AI and at the same time the AI should get a good variety of offense.
              Also as you say lowering the boosted fielders on both sides (speed & arms) helps to get a nice variety of hits.
              As for values I came to the same as yours by experimenting: 90-40-50 does the trick for me.

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