Tyrant 8 RDFL true Simulation Sliders

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  • Tyrant8RDFL
    MVP
    • Feb 2004
    • 3563

    #1

    Tyrant 8 RDFL true Simulation Sliders

    I spent alot of time getting these sliders, and under the same token seeing what was posted here. All I can say is try these out, and please give me your feedback. I tested these out with a few friends and the informed me to post them right away. they were really amazed on how great the game played. Play about 3 games with them. Thxs

    Batter Contact: 10 You get a better accuracy on ball physics at this setting
    Batter Power: 0 to 15 "Find your comfort between these numbers"
    Batter Influence: 0 to 10 "Find your comfort between these numbers"
    Power Swing: 0 you dont need this at all.
    Step Influence: 60
    Pitcher Difficulty: 100
    Bunt Assistance: 80 Bunting the ball isnt that tuff its getting it to be a hit that is.
    Bunt for Hit: 25
    Baserunner Speed: 85 This is the perfect speed for base runners. I was able to score from 2nd base on base hits hit out of the infield with the right runners, and turn double plays that should be turned and not turn the ones that i shouldnt.
    Runner Steal Succes: 55
    Infielder Errors: 30 MLB they dont make that many errors
    Outfielder Errors: 25 Less errors then Infielders.
    Infielder Speed: 25 No speed burst involed so the dive feature now comes into play at this speed and its fluid.
    Outfielder Speed: 50 Same reason as infielder speed
    Catcher Throw Speed: 70 If they get a good jump and he is fast they get the base. enough said
    Infielder Throw Speed: 70
    Outfielder Throw Speed: 50
    Infielder Reaction Speed: 60 MLB players make simple dive plays look routine so reaction speed is accurate
    Outfielder Reaction Speed: 60 same as above.
    Speed Burst Length: 0 This is not needed at all, and since it is off u now can use the dive feature.
    Speed Burst Power: 0 same as above
    Fielder Aggression: 20
    Pitcher Fatigue: 45 to 55 "Find your comfort between these numbers" I prefer 55 for myself. I found myself pitching into the 7th inning and keeping the bullpen ready just in case, and when coming in with a SU pitcher he was only able to pitch 1 inning not 3. Also u can pitch with stamina as low as 20, u just have to be on point with your pitching meter. Dont over do it and you will be ok with good placement of the pitches.
    Pitcher Interface Speed: 80
    Injuries: 35
    Pitch Speed: 85 Anything below this isnt realistic. Not everyone is J.Santanna. fastballs came in good , but offspeed pitches came in like it was underwater at 80 speed or below. The differnce of speeds on pitches in the ML level is by a few tenths of a second.
    At 80 the speed difference wasnt real at all, at 85 a curve,change slider came into the plate at a ML speed. See for your self u wont be dissapointed.

    AI General Options

    Infielder Errors: 30
    Outfielder Errors: 25
    Infielder Speed: 25
    Outfielder Speed: 45
    Catcher Throw Speed: 70
    Infielder Throw Speed: 70
    Outfielder Throw Speed: 50
    Fielder Aggression: 20
    Throwing Aggression: 70
    Hit and Run: 35
    Sacrifice Bunt: 45
    Squeeze Bunt: 10 It will happen when it is suppose to.
    Runner Aggression: 65 Anything higher than this and they run the bases very clumsy and unrealistic
    Steal Success: 55
    Steal Second: 60
    Steal Third: 25 How many times u see 3rd being stolen?
    Steal Home: 0 What once a year if any.
    Diveback: 60 Pickoff are not common at all

    AI Batting Options

    AI Batters use Inside Edge: ON
    Take Strike Overall: 30
    Take Strike Ahead: 30
    Take Strike Behind: 30
    Take Ball Overall: 40
    Take Ball Ahead: 40
    Take Ball Behind: 40
    Skill: 65
    Contact: 45 to 55 "Find your comfort between these numbers"
    Power: 45 to 55 "Find your comfort between these numbers"
    Bunt for Hit: 25
    Pitcher Difficulty: 40
    Pitch Effectiveness Mod: 65 Nothing is guaranteed,it still takes skill to rock a mistake

    With those ai batting sliders i really got the feeling that I was dealing with the hitters attributes,and not putting the setting to the point where all of them hit the same.

    AI Pitching Options
    Hitting Corners:60 If it was that easy and common then very pitcher would win the cy young.
    Change Speed: 55 Not every pitcher changes speeds wells.
    Throw Strike Overall: 50 this will keep u on your toes , its a 50 50 situation
    Throw Strike Ahead: 30 this will keep u on your toes and not make pitching predictable
    Throw Strike Behind: 70 Same as above
    Pitcher Fatigue: 55 same as yours. I seen alot of sliders where the player is at 35 , but the cpu as high as 70. Thats so unbalanced
    Pickoff: 10 U can atleast take a 2 step lead without the pitcher always throwing to the base. now 3 steps is another story
    Pitchout: 65
    Meat Pitch: 35 Give u a accurate amount , but it doesnt gaurantee u anything.

    Take care and hopefully u will give these a try.
    Last edited by Tyrant8RDFL; 03-15-2007, 04:08 PM.
    Simply *Magic* Just click the link and Watch :)
    http://www.operationsports.com/forum...post2043715147
  • Xx 74 xX
    Pro
    • Sep 2003
    • 654

    #2
    Re: Tyrant 8 RDFL true Simulation Sliders

    Quite frankly..............from an "authenticity" standpoint, this is as close to the real life experience as it gets.

    Very nice work!
    "The needs of the many, outweigh the needs of the few, or the one"

    Comment

    • JT30
      MVP
      • Jul 2004
      • 2123

      #3
      Re: Tyrant 8 RDFL true Simulation Sliders

      Originally posted by Tyrant8RDFL
      I spent alot of time getting these sliders, and under the same token seeing what was posted here. All I can say is try these out, and please give me your feedback. I tested these out with a few friends and the informed me to post them right away. they were really amazed on how great the game played. Play about 3 games with them. Thxs

      Batter Contact: 10 You get a better accuracy on ball physics at this setting
      Batter Power: 15
      Batter Influence: 10
      Power Swing: 0 you dont need this at all.
      Step Influence: 60
      Pitcher Difficulty: 100
      Bunt Assistance: 80 Bunting the ball isnt that tuff its getting it to be a hit that is.
      Bunt for Hit: 25
      Baserunner Speed: 80 This is the perfect speed for base runners. I was able to score from 2nd base on base hits hit out of the infield with the right runners, and turn double plays that should be turned and not turn the ones that i shouldnt.
      Runner Steal Succes: 55
      Infielder Errors: 30 MLB they dont make that many errors
      Outfielder Errors: 25 Less errors then Infielders.
      Infielder Speed: 40 No speed burst involed so the dive feature now comes into play at this speed and its fluid.
      Outfielder Speed: 50 Same reason as infielder speed
      Catcher Throw Speed: 70 If they get a good jump and he is fast they get the base. enough said
      Infielder Throw Speed: 70
      Outfielder Throw Speed: 50
      Infielder Reaction Speed: 60 MLB players make simple dive plays look routine so reaction speed is accurate
      Outfielder Reaction Speed: 60 same as above.
      Speed Burst Length: 0 This is not needed at all, and since it is off u now can use the dive feature.
      Speed Burst Power: 0 same as above
      Fielder Aggression: 20
      Pitcher Fatigue: 50 or 55 I prefer 55 for myself. I found myself pitching into the 7th inning and keeping the bullpen ready just in case, and when coming in with a SU pitcher he was only able to pitch 1 inning not 3. Also u can pitch with stamina as low as 20, u just have to be on point with your pitching meter. Dont over do it and you will be ok with good placement of the pitches.
      Pitcher Interface Speed: 80
      Injuries: 35
      Pitch Speed: 85 Anything below this isnt realistic. Not everyone is J.Santanna. fastballs came in good , but offspeed pitches came in like it was underwater at 80 speed or below. The differnce of speeds on pitches in the ML level is by a few tenths of a second.
      At 80 the speed difference wasnt real at all, at 85 a curve,change slider came into the plate at a ML speed. See for your self u wont be dissapointed.

      AI General Options

      Infielder Errors: 30
      Outfielder Errors: 25
      Infielder Speed: 40
      Outfielder Speed: 50
      Catcher Throw Speed: 70
      Infielder Throw Speed: 70
      Outfielder Throw Speed: 50
      Fielder Aggression: 20
      Throwing Aggression: 70
      Hit and Run: 35
      Sacrifice Bunt: 45
      Squeeze Bunt: 10 It will happen when it is suppose to.
      Runner Aggression: 65 Anything higher than this and they run the bases very clumsy and unrealistic
      Steal Success: 55
      Steal Second: 60
      Steal Third: 25 How many times u see 3rd being stolen?
      Steal Home: 0 What once a year if any.
      Diveback: 60 Pickoff are not common at all

      AI Batting Options

      AI Batters use Inside Edge: ON
      Take Strike Overall: 30
      Take Strike Ahead: 30
      Take Strike Behind: 30
      Take Ball Overall: 40
      Take Ball Ahead: 40
      Take Ball Behind: 40
      Skill: 45
      Contact: 45
      Power: 40
      Bunt for Hit: 25
      Pitcher Difficulty: 40
      Pitch Effectiveness Mod: 65 Nothing is guaranteed,it still takes skill to rock a mistake

      With those ai batting sliders i really got the feeling that I was dealing with the hitters attributes,and not putting the setting to the point where all of them hit the same.

      AI Pitching Options
      Hitting Corners:60 If it was that easy and common then very pitcher would win the cy young.
      Change Speed: 55 Not every pitcher changes speeds wells.
      Throw Strike Overall: 50 this will keep u on your toes , its a 50 50 situation
      Throw Strike Ahead: 30 this will keep u on your toes and not make pitching predictable
      Throw Strike Behind: 70 Same as above
      Pitcher Fatigue: 55 same as yours. I seen alot of sliders where the player is at 35 , but the cpu as high as 70. Thats so unbalanced
      Pickoff: 10 U can atleast take a 2 step lead without the pitcher always throwing to the base. now 3 steps is another story
      Pitchout: 65
      Meat Pitch: 35 Give u a accurate amount , but it doesnt gaurantee u anything.

      Take care and hopefully u will give these a try.

      OF Throw speed at 50? I cant imagine its possible to score from 2nd on single to center or right field and scoring from first on a double...Is it?

      Comment

      • Xx 74 xX
        Pro
        • Sep 2003
        • 654

        #4
        Re: Tyrant 8 RDFL true Simulation Sliders

        From what I've seen............Yes.
        "The needs of the many, outweigh the needs of the few, or the one"

        Comment

        • jake44np
          Post Like a Champion!
          • Jul 2002
          • 9563

          #5
          Re: Tyrant 8 RDFL true Simulation Sliders

          Are these for classic or swing stick batting?
          ND Season Ticket Holder since '72.

          Comment

          • Xx 74 xX
            Pro
            • Sep 2003
            • 654

            #6
            Re: Tyrant 8 RDFL true Simulation Sliders

            Classic.
            "The needs of the many, outweigh the needs of the few, or the one"

            Comment

            • michaeldu
              Banned
              • Feb 2004
              • 762

              #7
              Re: Tyrant 8 RDFL true Simulation Sliders

              I really like these. Any suggestions for more strikeouts and runs for the A.I. ? I beat the Yankees 5-0, but I only struck out 2 and they had 9 hits and no runs. Good job with these.

              Comment

              • michaeldu
                Banned
                • Feb 2004
                • 762

                #8
                Re: Tyrant 8 RDFL true Simulation Sliders

                What kind of pitching is being used for these? I didn't walk anyone. I was using payoff.

                Comment

                • Tyrant8RDFL
                  MVP
                  • Feb 2004
                  • 3563

                  #9
                  Re: Tyrant 8 RDFL true Simulation Sliders

                  JT30 wasup buddy, yes u can score on a single hit to the outfield, but if the runner is slow and the outfielder has a gun for a arm then the results can be different.
                  Simply *Magic* Just click the link and Watch :)
                  http://www.operationsports.com/forum...post2043715147

                  Comment

                  • Tyrant8RDFL
                    MVP
                    • Feb 2004
                    • 3563

                    #10
                    Re: Tyrant 8 RDFL true Simulation Sliders

                    Originally posted by JT30
                    OF Throw speed at 50? I cant imagine its possible to score from 2nd on single to center or right field and scoring from first on a double...Is it?
                    Originally posted by michaeldu
                    I really like these. Any suggestions for more strikeouts and runs for the A.I. ? I beat the Yankees 5-0, but I only struck out 2 and they had 9 hits and no runs. Good job with these.
                    I dont know exactly how u pitch, but if your good with grazing the corners of the strike zone and playing with the computers eye level u can get s few more stirke outs, but here try these and tell me how they worked out

                    Take Strike Overall: 40
                    Take Strike Ahead: 40
                    Take Strike Behind: 30
                    Take Ball Overall: 40
                    Take Ball Ahead: 40
                    Take Ball Behind: 40
                    Skill: 45
                    Contact: 40




                    Let me know how it works out thxs homie
                    Simply *Magic* Just click the link and Watch :)
                    http://www.operationsports.com/forum...post2043715147

                    Comment

                    • Tyrant8RDFL
                      MVP
                      • Feb 2004
                      • 3563

                      #11
                      Re: Tyrant 8 RDFL true Simulation Sliders

                      Originally posted by jake44np
                      Are these for classic or swing stick batting?

                      Classic Mode Hitting.
                      Simply *Magic* Just click the link and Watch :)
                      http://www.operationsports.com/forum...post2043715147

                      Comment

                      • Tyrant8RDFL
                        MVP
                        • Feb 2004
                        • 3563

                        #12
                        Re: Tyrant 8 RDFL true Simulation Sliders

                        Originally posted by michaeldu
                        What kind of pitching is being used for these? I didn't walk anyone. I was using payoff.
                        Its payoff. Are u suing my slders for pitching fatigue and Pitching difficulty, if so then your just doing a great job.
                        Simply *Magic* Just click the link and Watch :)
                        http://www.operationsports.com/forum...post2043715147

                        Comment

                        • Xx 74 xX
                          Pro
                          • Sep 2003
                          • 654

                          #13
                          Re: Tyrant 8 RDFL true Simulation Sliders

                          Was getting a few to many gappers that were turned into singles due to CPU Outfielder Speed.

                          I changed the following:

                          CPU Outfielders Speed: 45
                          Baserunning Speed: 85

                          That combination has not caused any conflicts with the CPU's ability to turn a double play, or base steal.

                          The Outfielders still "glide" to the ball with a realistic feel.
                          "The needs of the many, outweigh the needs of the few, or the one"

                          Comment

                          • Tyrant8RDFL
                            MVP
                            • Feb 2004
                            • 3563

                            #14
                            Re: Tyrant 8 RDFL true Simulation Sliders

                            Originally posted by xx74xx
                            Was getting a few to many gappers that were turned into singles due to CPU Outfielder Speed.

                            I changed the following:

                            CPU Outfielders Speed: 45
                            Baserunning Speed: 85

                            That combination has not caused any conflicts with the CPU's ability to turn a double play, or base steal.

                            The Outfielders still "glide" to the ball with a realistic feel.
                            thxs for the tip I tried it and it worked out nicely. Thxs for the feedback.
                            One thing I adjusted was batting Influence I dropped to 5 from 10.
                            Im also playing with Infielders speed at 30 and Im feeling that one also.
                            Simply *Magic* Just click the link and Watch :)
                            http://www.operationsports.com/forum...post2043715147

                            Comment

                            • Xx 74 xX
                              Pro
                              • Sep 2003
                              • 654

                              #15
                              Re: Tyrant 8 RDFL true Simulation Sliders

                              Cool, I'll give those as shot as well.
                              "The needs of the many, outweigh the needs of the few, or the one"

                              Comment

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