MLB 2K7 Custom Sliders (Post Patch) 08/20/07

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  • NewJerseyPapi1977
    Banned
    • Aug 2007
    • 332

    #1

    MLB 2K7 Custom Sliders (Post Patch) 08/20/07

    Ok guys here is the new set for the Post Patch.... Due to the new superb pole camera the gameplay changes a bit due to the camera being panned back... Excellent patch by 2K

    Here we go:


    (Control Settings)

    Batting Camera: It's the users preference

    Zoom: It's the users preference

    Pitching Camera: It's the users preference

    Pitching Interface: Payoff.....This is the best system for my sliders, it also removes the huge icons from Zone and Zone 1.

    Pitch Point: Break Point........This is the most realistic set which punishes you for not using proper juice and accuracy on your pitches causing them to break from the location.

    Batting Interface: Stick........This is the most realistic method for hitting, those that want to be in total control of where they hit the ball must you this only. Classic has a bit of a delay and it's just to easy to hit

    Batter's Eye: OFF.................This must be turned off since this will make hitting to easy by giving you a fat white circle when the pitcher throws meat pitches.

    Batter's Eye Feedback: OFF...This must be turned off since you do not need a rumble to tell you when you are getting a fat pitch to hit.

    Vibration: On or Off.......................This is user preference

    Auto-Round Bases: ON.......

    Assisted Base Running: OFF...This must be turned off since you should be in total control of where the runners will go to

    Smart Throw: On.....Chooses the smart base to throw on cutoffs

    Auto-Reselect Fielder: ON......This has to be on or the proper fielder will not be used when the ball comes to you unless you select it which leads to horrible fielding.

    Hold Runners: Smart Hold......This will put the first baseman to hold depending on the runner or situation in the game.

    Catcher Suggestions: ON or OFF...This is users preference....With On you get the catcher calling the game and with Off the catcher sets in one spot all the time.

    In-Game Tips: OFF.................No need to have this on since it just bogs down the game flow.



    Game Settings:

    Inside Edge: OFF..................This needs to be turned off since it's just a gimmick in this game

    Catcher Cam: OFF or OFF......This is user preference...Off just requires you to throw to the base...ON requires you to aim correctly through the eyes of the catcher...

    Arguments: OFF....................This must be off since arguments will lead to moral points which is a gimmick in this game.

    Ball Indicator: Dynamic..........This will cause the ball to be impacted by the wind when you are fielding fly balls. Realistic aspect of this game

    Auto Dive Back: ON...............This will allow the cpu to control the dive backs for you since you are busy trying to hit.

    Fielder Speed Boost: ON........This will provide that extra juice to fielders but not to much based on the set of sliders I have for fielding speed.

    Broken Bat Frequency: Sometimes...This will lead to a realistic amount of broken bats in games.

    In-Game Help: OFF................This has to be off since you don't need to know when to dive or climb walls... You should have an idea of when to do it yourself.



    Game Setup:

    Length of Game: 9 innings......This is the only number it should be set at if you want a sim game

    Designated Hitter: A.L Parks Only....This is the way the MLB runs

    Ejections: OFF.............Pitchers get thrown out to easy in this game...

    Injuries: ON or OFF................It's user preference for this option.

    Pitcher Fatigue: ON.................This must be on for sim experience

    Active Bullpen: ON..................This must be on to make using the bullpen a realistic experience

    Inside Edge Reminder: OFF......This is a gimmick so it should be Off



    Presentation General:

    Action Replay Freq: User preference

    Inning Highlights: ON.............This is user preference

    Player Highlights: ON.............This is fixed now with the patch

    Cut scenes: ON or OFF............User preference (Does not affect game play)

    Strike Zone: OFF....................Makes it harder to just paint corners.

    Pitch Break Indicator: On or OFF...User preference

    Top Line Dropdowns: On or OFF....User preference...On shows the game stats and pitcher stamina

    Score Ticker: ON.....................User preference

    Keep Fielder in View: On or OFF...User preference...On puts the camera back to field the ball and OFF will not

    Ball Trail: On or OFF................User preference

    Challenge Notification: On or OFF....User preference

    Hr Innings Notification: On or Off....User preference

    Player Icon: Name or Off..........User preference


    Player Options:


    Game Difficulty: Custom Sliders

    Batter Contact: 5......................I have updated this slider for the user not to strike out a lot.

    Batter Power: 15........................This will provide more power with the reduce contact but not many homers if you don't abuse the power

    Batter Influence: 30....................This was raised to Legend Default so that your best hitters get the type of hits they are accustom to

    Power Swing: 0.........................This is a must at 0 because people tend to swing up and those lead to many homers... The batter power slider is better suited if you are having issues hitting homers

    Step Influence: 70...................This is perfect at 70...gives the user more control of the step timing

    Pitcher Difficulty: 100.................This will make it harder for you to hit the top pitchers in the game like it should be. If you don't work counts you are cooked vs good pitchers

    Batter Bunt Assistance: 40......This will make bunting a bit easier but not to much.

    Batter Bunt For Hit: 40.....This will allow you to work the drag bunt better.

    Runner Base running Speed: 100........With the new slider set for outfield speed I turned this one up...Works great now

    Runner Stealing Success: 60....This gives you a solid chance with good speed guys and not so much with low speed guys.

    Infielder Errors: 50....Not enough errors and to many diving stabs... This will force you to set your feet and dive less and try and stab more.

    Outfielder Errors: 70......This will cut down on diving catches and wall climbs which are a bit overdone in this game...

    Infielder Speed: 25.....This will allow you to get full range on your fielding approach since you wont overrun plays.

    Outfielder Speed: 25....This was raised due to the camera being panned back and seeing how slow my fielders were to cutting off hits. Dont go to high on this or you will then start robbing homers all day.

    Catcher Throw Speed: 65....This will allow you to throw runners who steal that have less speed then those with great speed.

    Infielder Throw Speed: 35.....This will allow for you to throw runners out with strong arm fielders in the hole and also allow the cpu to reach base if you are going deep into the hole to throw.

    Outfielder Throw Speed: 0..This was lowered all the way to take away the laser arms...Still have strong arms but much better.

    Infielder Reaction Speed: 40......Allows the perfect momentum when using infielders in motion

    Outfielder Reaction Speed: 60...Look at the above set for description.

    Fielder Speed Burst Length: 70...This will help you reach balls in gaps

    Fielder Speed Burst Power: 15.....Look at the above post.

    Fielding Aggression: 100...This does not cut down on diving catches... This is for fielders to come hard at the ball without taking into account one another. By pressing the (x) button you can call out the fielders and get the ball yourself.

    Pitcher Fatigue: 35...Perfect level of stamina for the amount of pitches thrown.

    Pitcher Interface Speed: 100....This will make pitching a huge battle since the icons would move fast with the payoff pitching icon.. Makes it hard to be on point with all your pitches.

    Injuries: 40....This can be changed to anybody's liking

    Pitch Speed: 65......I decided to put it at this set and it works well with the change of speed slider.


    A.I General Options:

    Game Difficulty: Custom Sliders

    AI Infield Errors: 70.....This will cut down on dives by the cpu...

    AI Outfield Errors: 90....This will reduce the amount of robbed homers by not allowing the cpu to always make the hard over the wall catch or the crazy dive. Works very well..I seen potential robbed homers go off the glove and what not.

    AI Infield Speed: 25...This will keep the cpu at a realistic pace from grabbing all hits in the hole.

    AI Outfielder Speed: 50......The new pole camera showed me that the cpu could not cut off gap hits at all no matter how slow they were hit.. At this set it does a good overall job and still leaves room for bloopers to fall.

    AI Catcher Throw Speed: 80...This will allow your top runners to steal depending on their jump and bad runners to get gunned down if you get greedy.

    AI Infielder Throw Speed: 25...This will allow the cpu to cut down on the horrible throwing off the back foot on grounders that should be easy.

    AI Outfielder Throw Speed: 0...This will lower the lasers from the cpu outfielders allowing your good runners to score from second on singles or doubles into the gap

    AI Fielding Aggression: 100...Perfect for the cpu fielders to collide if they get to close and its windy.

    AI Throwing Aggression: 75...This will force you to pick your spots on how aggressive you want to be on hits.. The cpu goes hard if you do as well.

    AI Hit 'N Run: 100...The cpu will now hit and run at a realistic rate...

    AI Sacrifice Bunt: 90...This will allow the cpu to play small ball when they need a run...

    AI Squeeze: 10...Squeeze don't happen much but at this set it happens at a realistic rate.

    AI Run Aggression: 60.....My favorite cpu slider... This one will allow the cpu to be aggressive in doubles or triples and if you slack in trying to get to a hit they will take off for the extra base... It's happen to me

    AI Stealing Success: 70...This will allow the top runners to get a good rate on you...

    AI Steal 2nd: 65...Stealing second is a thing that is very common and so is this slider at this set...

    AI Steal 3rd: 40......Not to many steal third but the top runners will with this set...

    AI Steal Home: 0...This almost never happens and at anything but 0 the cpu tries it a few times...

    AI Dive back: 70...This will make it harder for you to pick runners off...


    AI Batting Options:


    Game Difficulty: Custom Sliders

    AI Batters Use Inside Edge: On.... I went back to it after noticing some differences in certain pitchers throwing different pitch strengths

    AI Take Strike Overall: 65...This will allow for you to get strike based on hitters not swinging at everything....But if they get to many strikes they will hurt you...

    AI Take Strike Ahead: 95...This will allow for the cpu not to swing on 3-0 like it should be... Some of the better hitters do swing from time to time so be careful...

    AI Take Strike Behind: 60.... This will allow for more take 3rd strikes which was lacking at default...

    AI Take Ball Overall: 80...This will make the cpu take balls and not just hack at balls when they should be making you sweat at the mound.. Perfect balance...

    AI Take Ball Ahead: 85...This will make the cpu force you to throw strikes depending on the hitters skill which A.I Skill slider has fixed...

    AI Take Ball Behind: 65...This will allow the cpu to take a ball even when behind from time to time...

    AI Skill: 75...This works perfectly at this set... With the contact slider dropped this is now at a real set

    AI Contact: 50...This will allow you to get more swinging strike outs vs weak hitters and allow the big hitters to punish you for trying to get cute.

    AI Power: 60...This is not a home run slider.. This impacts the power on the hits.. meaning doubles and singles that are hit harder.. This is perfect with the A.I skill at the set i put it in and the contact at the set i put it in.

    AI Bunt For Hit: 100....This will allow the fast runners to try and beat you with a drag bunt..

    AI Pitcher Difficulty: 0.....This will now allow you to be dominant with a stud pitcher for the most part unless you have a bad game.

    AI Effectiveness Mod: 100...This was raised due to the cpu power and contact sliders being lowered.


    A.I Pitching Options:


    Game Difficulty: Custom Sliders

    AI Pitchers Use Inside Edge: On... I put it back on due to pitchers not throwing more of their best pitches.

    AI Corner: 70...This will prevent from pitchers throwing to many fat pitches over the plate... If you are patient at the plate you will get pitches to hit over the plate... Just not a whole lot like before which lead to many of you having a blast hitting homers...

    AI Change Speed: 100....This will make the cpu not just throw fast balls and they will fool you with their off speed stuff...

    AI Throw Strike Overall: 30...This is a perfect blend as the cpu will throw strikes depending on how good they are or balls if they lose control...

    AI Throw Strike Ahead: 40...This will force the pitcher to waste pitches when they are up in the count like they should...

    AI Throw Strike Behind: 75...This will make the cpu throw strikes when behind but not all the time which would lead to a lot of homers from the human..

    AI Fatigue: 45...This will keep the cpu stamina at a good rate and it will dip only if you are patient... If you are not then they will go the distance...

    AI Pickoff: 35....This will make the cpu throw over at a realistic rate depending on who is on base..

    AI Pitchout: 40....This will keep the cpu aware of fast base stealers....

    AI Meat Pitch: 0...The cpu will throw meat pitches only if they get tired or you work the count and wait for that one pitch that they always throw in an at bat if you wait them out...



    Please leave feedback......I am sure these are the sliders that will stick... I played like 8 games with them and the results vary and I am happy.
  • MizzouRah
    All Star
    • Jul 2002
    • 8531

    #2
    Re: MLB 2K7 Custom Sliders (Post Patch) 08/20/07

    Anybody using these?

    I'm going to try them out tonight or tomorrow.

    Comment

    • bellz666
      Don Mattingly is God
      • Feb 2005
      • 1090

      #3
      Re: MLB 2K7 Custom Sliders (Post Patch) 08/20/07

      Originally posted by MizzouRah
      Anybody using these?

      I'm going to try them out tonight or tomorrow.
      No, I developed my own set. Still tweaking.
      Let's Go Yankees!

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