Just a thought for slider makers.

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  • LP
    Johnny Canuck
    • Dec 2004
    • 1279

    #1

    Just a thought for slider makers.

    In my past few games I have had decent strike/ball ratios. I think the pitch to corners slider has a major influence on this. If a pitcher doesn't throw to the corners, it is hard for them to throw a ball. I put this slider up to about 70, and am seeing much better games. Also, pay attention to the ball as it leaves the pitchers hand. This year, at 60fps, you can pick up rotations on the ball.
  • metal134
    MVP
    • Feb 2004
    • 1420

    #2
    Re: Just a thought for slider makers.

    I think that's part of it, but someone on this board mentioned that there may be an impact in regards to whether you are using custom-p or custom-a sliders. That is, p being pro and a being all-star. You may notice if you move a particular slider too much one way or the other, it will change from a to p. the theory is that change affects all the other sliders. For example, if you are using custom-a sliders have human batting power on 55, move it to 56 and you'll notice it change to custom-p. The theory is that this makes all the other sliders pro level sliders. I haven't tested this theory on my own, but a couple of people have sworn by it. Personally, I have seen prety decnt b/s ratios and pitch counts. In my last few games, the CPU has hovered between about 120-160 pitches at about 64% strikes and I have drawn 14 walks in those games, including one where I drew 8.
    A screaming comes across the sky...

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