Anyway, if you guys are using or tweaking sliders in efforts to get a realistic game, here are some stats that you will want to compare your results to. I used several websites to compile these stats. The first and most important aspect of any baseball game to me is the pitcher/hitter dynamic. If this is off, I have trouble enjoying the game.
Using the Corners/AI Corner
If you are just considering pitches that use the outer and inner 1/3 of the plate and are in the strikezone, then you are looking at 39% of all pitches. If you include pitches that are off the outside corner and off the inside corner, you are looking at 80% of all pitches.
% of pitches thrown for Strikes/AI Throw Strike Overall
Of all the pitches thrown last year, 62.7% were counted as strikes. However, this includes pitches that were swung at that would have actually been called balls. If you factor that in, the percentage drops to 51.4%.
% of pitches thrown for Strikes when pitcher is ahead in count/AI Throw Strike Ahead
55.8% if you include swings at pitches that would have been called balls and 41.6% if you go strictly by the strikezone.
% of pitches thrown for Strikes when pitcher is behind in count/AI Throw Strike Behind
69.4% includes swings at pitches out of the strikezone while only 59.2% were actually in the strikezone.
So for pitching, whatever sliders you choose to use, here is what you should compare your results to:
AI Corner: 39-80% of all pitches
AI Throw Strike Overall: 51.4-62.7% of pitches
AI Throw Strike Ahead: 41.6-55.8% of pitches
AI Throw Strike Behind: 59.2-69.4% of pitches
Now on to AI hitting.
AI Take Strike Overall
Hitters in the MLB took 33.7% of pitches that were in the strikezone overall
AI Take Strike Ahead
Hitters took 34.7% of pitches that were in the strikezone when they were ahead in the count.
AI Take Strike Behind
Hitters only took 16.5% of pitches that were in the strikezone when they were behind in the count.
AI Take Ball Overall
Hitters took 75.6% of all pitches outside the strikezone overall.
AI Take Ball Ahead
Hitters took 75.8% of pitches outside the strikezone when they were ahead in the count.
AI Take Ball Behind
Hitters took 70.4% of pitches outside the strikezone when they were behind in the count.
AI Contact
Hitters made contact with the ball on 81.5% of all their swings.
AI Foul Ball Frequency
Hitters fouled off 46.7% of pitches they made contact with.
AI Power
33.6% of all hits went for extra bases, while Total Bases/Total Hits was 57.7%.
As for some other stats that you guys may find useful:
Stolen Bases: Runners were successful on 74% of their stolen base attempts last year. 0.8SB were attempted per game.
Errors: 0.6/G per team, so 1.2/G overall
Another interesting one that seems to get tweaked is AI Runner Aggression. Here's what I do to track that. If a runner advances 1 base or more than the hitter, that counts as an extra base. I.e. a runner goes from 1st to 3rd or 2nd to Home on a single or goes from 1st to Home on a double. You can also factor in Sacrifice Flyes if you like. Considering all of that, runners took an extra base 57.3% of the time they had the opportunity to do so.
So there you have it. If you want a game that plays like the MLB, you should try to adjust your sliders to give you results like this. I'm going to begin tweaking my sliders now and testing them. However, the process usually takes me several weeks to get a set that I'm happy with. To do my testing, I start with exhibition games and only use #3 or #4 starting pitchers for each team. These are generally the "average" pitchers and should give you the closest results to the averages I listed above. If you use and play against Aces or #5SP's, your numbers will be skewed. I also use and play against as many teams as possible. This will give me my framework of results. I then take that into a Test Franchise to make sure the results hold. If they do, I start my real franchise.
I hope you slider tweakers can use this info. Have fun with it!
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