Holy Grail Sliders - 2K8 edition

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • ulua
    Rookie
    • Mar 2007
    • 320

    #16
    Re: Holy Grail Sliders - 2K8 edition

    Originally posted by bulls23
    What color would you prefer? And how do you know if they are yellow if you can't seem em
    ha ha, eh you're a funny guy NOT any ways i'm looking forward to trying these out
    Last edited by ulua; 05-14-2008, 09:30 AM.

    Comment

    • Mr DrewDaddy
      Rookie
      • Jul 2006
      • 8

      #17
      Re: Holy Grail Sliders - 2K8 edition

      I have tried 3 other sets of sliders and so far these have been the most entertaining and balanced sliders I have came across. I am not the most skilled diehard player, and these sliders worked perfect for me. Before I was losing most games giving up anywhere from 3 to 6 runs and only scoring 1 run if I was lucky. Couldn't hit for nothing. Played three games with your first set of sliders and it was like playing 2k8 for the first time. I play with Swing Stick 2.0 and use precision pitching and it played just fine. I play with the Reds, in 2 games against Philly I won 6-5 with in the 9th with both teams having 10 hits a piece and I had 1 error in the outfield which I hadn't even seen yet. In the second game I trailed most the game 3-1 until I had a 4 run bot. of the 8th to win 5-3. The Phils had 5 hits with a solo Howard blast and a 2-run Utley blast. I had 12 hits, kept leaving runners on until the 8th were a walk, a pair of doubles and a 2 run Phillips homer finally cashed in. Finished them off with a Cordero save, the first save opp. I have had on 2k8. The third game against the Brew Crew was a back and forth slugfest, pulled off a 9-7 victory with the Brewers having 13 hits o errors and my Reds having 15 hits and 2 infield errors. Love the variety of hits and types of plays that unfold on these sliders, shots in the gaps and down the lines, players diving and having balls kicking of their gloves, and the CPU pitching is much much better. I am now going to tweak the changes you made and can't wait to see how it plays. Good job and THANK YOU I was about to give up on this game.

      Comment

      • King Gro23
        MVP
        • Jan 2008
        • 2548

        #18
        Re: Holy Grail Sliders - 2K8 edition

        GRO'S UPDATED (changes highlighted)
        Courtesy of Bulls23
        Human batting


        Batting Skill: 85
        Batting Contact: 35
        Batting Power: 35/30 for the better hitters
        Foul Ball Frequency: 60
        Batting Influence: 75
        Step Influence: 10
        Pitcher Difficulty: 65

        Batter Bunt Assistance: 70
        Batter Bunt for Hit: 50
        Runner Base Running Speed: 95
        Runner Stealing Success: 70
        Infielder Errors: 25
        Outfielder Errors: 80
        Throw Meter Difficulty: 55
        Infielder Speed: 20
        Outfielder Speed: 45
        Infielder Reaction Speed: 40 (helps against too many singles by CPU)
        Outfielder Reaction Speed: 0 (this stops the "jog/speed up animation)
        Fielding Aggression: 50
        Pitcher Fatigue: 60 (allows chance to get to 100 pitches/complete game)
        Total Control Pitching: 45 (but adjust to your level of pitching)
        Injuries: 75 (causes variety of small injuries to simulate rigors of long season)
        Pitch Speed: 65 (allows to judge balls if your a good hitter and feels more realistic. 60 for not so smooth hitters with bulls sliders posted earlier)


        AI General Options


        AI Infield Errors: 50
        AI Outfield Errors: 80 (allows for juggle animations in outfield)
        AI Infielder Speed: 10
        AI Outfielder Speed: 40 (helps with the jog/speed up animation)
        AI Fielding Aggression: 50
        AI Hit n Run: 100 (allows more chance of a steal I think)
        AI Sacrifice Bunt: 80 (Helps CPU play small ball at times)
        AI Squeeze 50
        AI Run Aggression: 100 (CPU dares you to throw them out/take xtra base)
        AI Stealing Success: 55 (trying to remember the default for these, as it
        AI Steal 2nd: 100 may help CPU steal more, thought it was 50 but may not be)
        AI Steal 3rd: 100
        AI Dive Back: 55
        Infielder Reaction Speed: 15
        Outfielder Reaction Speed: 0 (stops jog/speed up animation)


        AI Batting Options:
        INSIDE EDGE- ON
        AI Take Strike Overall: 85 (CPU will work count with these)
        AI Take Strike Ahead: 100
        AI Take Strike Behind: 25
        AI Take Ball Overall: 90
        AI Take Ball Ahead: 90
        AI Take Ball Behind: 30
        AI Skill: 80
        AI Contact: 35 (upped 10, help with seeing to many called strikeouts)
        AI Power: 5 (I felt with Bulls 10 and 95 skill it was just a slugfest not so much with homers but just blastful hits keeps HR reasonable)
        AI Foul Ball Frequency: 90

        AI Bunt for Hit: 50



        AI Pitching Options:
        INSIDE EDGE- ON
        AI Corner: 55 (allows user to work walks/but not square up ball)
        AI Change Speed: 70/100 (helps user hitting I do 100 but I am pretty good at hittin)
        AI Throw Strike Overall: 2 (borrowed from other sliders to help with
        AI Throw Strike Ahead: 1 too many borderline pitches from CPU)
        AI Throw Strike Behind: 5
        AI Fatigue: 65
        AI Pickoff: 60
        AI Pitchout: 70

        AI Meat Pitch: 30 (allows for user to take advantage of pitcher mistake/read pitch on less talented pitchers, like MVP with the colored balls)
        Catch Madden 15/ NBA 2k15 Footage on my Twitch Channel
        TopShotGwaup15
        http://www.twitch.tv/topshotgwaup15

        Suscribe on Youtube
        https://www.youtube.com/user/GleezyBaby43
        Gleezybaby43

        Comment

        • QbanCgar
          Rookie
          • Dec 2005
          • 144

          #19
          Re: Holy Grail Sliders - 2K8 edition

          Originally posted by King Gro23
          GRO'S UPDATED (changes highlighted)
          Courtesy of Bulls23
          Human batting


          Batting Skill: 85
          Batting Contact: 35
          Batting Power: 35/30 for the better hitters
          Foul Ball Frequency: 60
          Batting Influence: 75
          Step Influence: 10
          Pitcher Difficulty: 65

          Batter Bunt Assistance: 70
          Batter Bunt for Hit: 50
          Runner Base Running Speed: 95
          Runner Stealing Success: 70
          Infielder Errors: 25
          Outfielder Errors: 80
          Throw Meter Difficulty: 55
          Infielder Speed: 20
          Outfielder Speed: 45
          Infielder Reaction Speed: 40 (helps against too many singles by CPU)
          Outfielder Reaction Speed: 0 (this stops the "jog/speed up animation)
          Fielding Aggression: 50
          Pitcher Fatigue: 60 (allows chance to get to 100 pitches/complete game)
          Total Control Pitching: 45 (but adjust to your level of pitching)
          Injuries: 75 (causes variety of small injuries to simulate rigors of long season)
          Pitch Speed: 65 (allows to judge balls if your a good hitter and feels more realistic. 60 for not so smooth hitters with bulls sliders posted earlier)


          AI General Options


          AI Infield Errors: 50
          AI Outfield Errors: 80 (allows for juggle animations in outfield)
          AI Infielder Speed: 10
          AI Outfielder Speed: 40 (helps with the jog/speed up animation)
          AI Fielding Aggression: 50
          AI Hit n Run: 100 (allows more chance of a steal I think)
          AI Sacrifice Bunt: 80 (Helps CPU play small ball at times)
          AI Squeeze 50
          AI Run Aggression: 100 (CPU dares you to throw them out/take xtra base)
          AI Stealing Success: 55 (trying to remember the default for these, as it
          AI Steal 2nd: 100 may help CPU steal more, thought it was 50 but may not be)
          AI Steal 3rd: 100
          AI Dive Back: 55
          Infielder Reaction Speed: 15
          Outfielder Reaction Speed: 0 (stops jog/speed up animation)


          AI Batting Options:
          INSIDE EDGE- ON
          AI Take Strike Overall: 85 (CPU will work count with these)
          AI Take Strike Ahead: 100
          AI Take Strike Behind: 25
          AI Take Ball Overall: 90
          AI Take Ball Ahead: 90
          AI Take Ball Behind: 30
          AI Skill: 80
          AI Contact: 35 (upped 10, help with seeing to many called strikeouts)
          AI Power: 5 (I felt with Bulls 10 and 95 skill it was just a slugfest not so much with homers but just blastful hits keeps HR reasonable)
          AI Foul Ball Frequency: 90

          AI Bunt for Hit: 50



          AI Pitching Options:
          INSIDE EDGE- ON
          AI Corner: 55 (allows user to work walks/but not square up ball)
          AI Change Speed: 70/100 (helps user hitting I do 100 but I am pretty good at hittin)
          AI Throw Strike Overall: 2 (borrowed from other sliders to help with
          AI Throw Strike Ahead: 1 too many borderline pitches from CPU)
          AI Throw Strike Behind: 5
          AI Fatigue: 65
          AI Pickoff: 60
          AI Pitchout: 70

          AI Meat Pitch: 30 (allows for user to take advantage of pitcher mistake/read pitch on less talented pitchers, like MVP with the colored balls)

          forgive me if i'm wrong, but aren't the 2K8 sliders not #s unless i'm missing something here?
          ARE YOU NOT ENTERTAINED?!?!?!?!

          Comment

          • bulls23
            Banned
            • Jan 2007
            • 1740

            #20
            Re: Holy Grail Sliders - 2K8 edition

            You're right, either estimate or count the clicks.

            Comment

            • QbanCgar
              Rookie
              • Dec 2005
              • 144

              #21
              Re: Holy Grail Sliders - 2K8 edition

              Originally posted by bulls23
              You're right, either estimate or count the clicks.
              i was thinking of doing that after i posted it, but i wanted to be sure. thanks Bulls23
              ARE YOU NOT ENTERTAINED?!?!?!?!

              Comment

              Working...