Player Progression & Regression Sliders?

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  • HK-47
    Pro
    • Aug 2006
    • 693

    #1

    Player Progression & Regression Sliders?

    Are the player proggression/reggression sliders perfect on default or do they need to be tweaked?(Franchise)
  • eraserx13
    Rookie
    • Sep 2003
    • 265

    #2
    Re: Player Progression & Regression Sliders?

    i turned progression down for hitters by 10 notches to the left from default while keeping my pitchers at default. for regression, i moved hitters 25 notches and 15 for pitchers.

    the reason is because i noticed in my franchise in about 4-5 years that there were too many hitters in the 90's and the league wide hitting stats were flying through the roof (i use the starting roster as a base as to how many "superstar" hitters should be in the league which should be about 20-30). also, pitchers like peavy and zambrano were getting killed all the time. also i found that most 90+ overall pitchers had ERAs in the 5's.

    when it came to free agent time, salaries were insanely high and no one would be signed. joe mauer and pujols would hit the FA market and not get signed until there was an injury midway through the season. so lowering the overall hitter skill made signing and keeping hitters alittle easier while keeping stats more in line. it didnt solve it completely though because CPU teams would still have guys who signed long term multiyear contracts in their mid 30s and regressed below 65 ovr. these has beens would take up too much of there budget. thats fixable though since you can always manually cut them.

    i realize that my findings are okay and are not perfect. as an example is that the value between a 90 ovr pitcher and a 90 ovr hitter is different since there should be more pitchers of that caliber with my franchise settings. so trading players between the two groups is muddled alittle bit. so when i trade for a position player and im using pitchers as bait, i try to compensate by overpaying.

    any more ideas would be helpful since my sliders are a work in progress.

    Comment

    • AlrightGuy
      Rookie
      • Apr 2008
      • 46

      #3
      Re: Player Progression & Regression Sliders?

      Originally posted by eraserx13
      i turned progression down for hitters by 10 notches to the left from default while keeping my pitchers at default. for regression, i moved hitters 25 notches and 15 for pitchers.

      the reason is because i noticed in my franchise in about 4-5 years that there were too many hitters in the 90's and the league wide hitting stats were flying through the roof (i use the starting roster as a base as to how many "superstar" hitters should be in the league which should be about 20-30). also, pitchers like peavy and zambrano were getting killed all the time. also i found that most 90+ overall pitchers had ERAs in the 5's.

      when it came to free agent time, salaries were insanely high and no one would be signed. joe mauer and pujols would hit the FA market and not get signed until there was an injury midway through the season. so lowering the overall hitter skill made signing and keeping hitters alittle easier while keeping stats more in line. it didnt solve it completely though because CPU teams would still have guys who signed long term multiyear contracts in their mid 30s and regressed below 65 ovr. these has beens would take up too much of there budget. thats fixable though since you can always manually cut them.

      i realize that my findings are okay and are not perfect. as an example is that the value between a 90 ovr pitcher and a 90 ovr hitter is different since there should be more pitchers of that caliber with my franchise settings. so trading players between the two groups is muddled alittle bit. so when i trade for a position player and im using pitchers as bait, i try to compensate by overpaying.

      any more ideas would be helpful since my sliders are a work in progress.
      Have you noticed if this slider change is just affecting your team or is it having the desired effect on the other teams in your franchise sim?

      I know from past experience with previous 2k games that after a few franchise years, my team's players would be developing very quickly. I always chalked it up to hiring the best coaches I could and getting the most out of their ability ratings. I would usually end up with a guy who would break the single-season HR record, the career HR record, the RBI/Year record, etc. Also would usually end up with 1 or 2 20-game winners every year.

      I had hoped the progression/regression sliders would help this, so I'm very interested in learning more about the results you're having.

      Comment

      • VanillaEps
        MVP
        • Mar 2003
        • 1316

        #4
        Re: Player Progression & Regression Sliders?

        Bump. Anymore information on this slider. This is a great addition to the franchise.

        Comment

        • eraserx13
          Rookie
          • Sep 2003
          • 265

          #5
          Re: Player Progression & Regression Sliders?

          Originally posted by AlrightGuy
          Have you noticed if this slider change is just affecting your team or is it having the desired effect on the other teams in your franchise sim?

          I know from past experience with previous 2k games that after a few franchise years, my team's players would be developing very quickly. I always chalked it up to hiring the best coaches I could and getting the most out of their ability ratings. I would usually end up with a guy who would break the single-season HR record, the career HR record, the RBI/Year record, etc. Also would usually end up with 1 or 2 20-game winners every year.

          I had hoped the progression/regression sliders would help this, so I'm very interested in learning more about the results you're having.
          i noticed that this is affecting every team. if i remember correctly, you wont see the change in the PTL unless its at the beginning of a franchise or until after the season is over when ratings changes takes place. i tested the latter by creating a 65 ovr hitter and a 65 ovr pitcher with A+ potential. when i moved only the hitter progression, the PTL changed much differently for the hitter at the next season.

          the way i see it, progression follows the same pattern. guys hit their prime at 27-33 years of age. shifting the sliders will do a shift of that progression "curve" to the left or right. i also noticed that a 18 year 65 ovr will have a higher PTL versus a 23 year 65 ovr.

          when i first did a franchise with default franchise sliders, guys like hanley ramirez and jose reyes were hitting 40 hrs with a 350 and 360 BA. both were 100 ovr by the time they hit 28. when FA hit, none of the teams signed them since there was too much dead money around the league. jason schmidt was a < 70ovr and was earning 18mil a season. franceour (sp?) led the league with a 370 BA and 170+ RBIs

          in my second franchise and with the turned down progression, ramirez and reyes had more realistic stats. though reyes still had 100 OVR, 100 contact and 100 power (i had to manually edit this though). i think a winning team will affect and push stats and even more so when you play that team. hanley ramirez on the other hand is a 95 OVR at age 28 with a single season high of only 30+ HRs which is good enough for me. franceor at 87ovr hit only 300 BA with 30ish HRs and 120 RBIs. also, in my latest franchise which is in year 2013, there are still 20-30 90+ superstars but only 60 or so above average guys. FA is still a problem as only hitters get picked up and many high end pitchers do not. cole hamel as an example with a 96 ovr at age 27 sat out a year cause of high salary demands.

          to conclude, i cant say im perfectly happy with my sliders. i guess an accurate way is to record hitting and pitching stats every year with every iteration of progression sliders. thats too much work if you ask me. if stats were downloadable id goto town on that though. in many cases, you will have higher hitting stats early on in the franchise since there are 20-30 90+ ovr superstar hitters and 100ish 80-90 ovr above average hitters. so you need to collect data for many many years in the franchise. also another way is to monitor the amount of retirees leaving the talent pool versus the number of players hitting FA for the first time. seeing sizemore from cleveland rewarded with a 30mil 7 year contract isnt too bad as long its in the same year as a-rod and his fat 20 plus mil countract retiring. this has to happen since i noticed that the CPU doesn't change its ticket pricing over the years to the best of my knowledge.

          anyway, hope that helps.
          Last edited by eraserx13; 05-04-2008, 08:06 PM.

          Comment

          • xxjgbxx
            Pro
            • Apr 2008
            • 694

            #6
            Re: Player Progression &amp; Regression Sliders?

            i moved the pitchers regression down 15 and the batters to 9 b/c pitchers regress a lot more than hitters after their prime and its easier for hitters to stay in the league longer


            and for progression i moved them both up 6

            Comment

            • VanillaEps
              MVP
              • Mar 2003
              • 1316

              #7
              Re: Player Progression &amp; Regression Sliders?

              Originally posted by xxjgbxx
              i moved the pitchers regression down 15 and the batters to 9 b/c pitchers regress a lot more than hitters after their prime and its easier for hitters to stay in the league longer


              and for progression i moved them both up 6
              What kind of results are you seeing with those numbers?

              Comment

              • The_Kamper
                Rookie
                • Apr 2004
                • 76

                #8
                Re: Player Progression &amp; Regression Sliders?

                I trying bat prog 35, pitch pro 50, bat regress 30, pitch regress 40, I'd kinda like to see hitting tuned down over the long run.

                Comment

                • xxjgbxx
                  Pro
                  • Apr 2008
                  • 694

                  #9
                  Re: Player Progression &amp; Regression Sliders?

                  im only on my 2nd year in my franchise but posada was an 86 and he went to a 74 but he is 36 too

                  Comment

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