The "OS Breakdown" of the 2K9 Slider Theory

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  • bigfnjoe96
    Hall Of Fame
    • Feb 2004
    • 11410

    #1

    The "OS Breakdown" of the 2K9 Slider Theory

    Here's hoping everyone had a great off-season. As you can see baseball season is right around the corner & MLB 2K9 will be out in a 2 weeks. Also as you can tell by the screens that Steve has posted(Thanks again Steve) VC has remove many sliders we've come to know & replaced them with new 1's.

    My hope is that we can use this thread to talk about the sliders, breakdown what the sliders actually do & how to implement them so the community can get as much as a realistic gaming experience as possible.

    I look forward to the rich discussion this thread may bring to the community...

    HUMAN SLIDERS





    CPU SLIDERS


  • baa7
    Banned
    • Jul 2004
    • 11691

    #2
    Re: The "OS Breakdown" of the 2K9 Slider Theory

    Originally posted by bigfnjoe96
    My hope is that we can use this thread to talk about the sliders, breakdown what the sliders actually do & how to implement them so the community can get as much as a realistic gaming experience as possible.
    The plethora of flyballs and almost complete lack of groundballs in the videos, seems to indicate that the Power silder will need to be lowered substantially. The thing with 2K baseball though is that the Contact slider also adds loft to hits. If a player's Contact ratings are very high, he'll still hit a ton of flyballs, even if his Power ratings are low (Ichiro, for example). Meaning, lowering the Power slider can result in just as many flyballs that don't go as far. I sure hope there's a slider fix for all that, otherwise it's going to be Editing Ratings City.

    Comment

    • bigfnjoe96
      Hall Of Fame
      • Feb 2004
      • 11410

      #3
      Re: The "OS Breakdown" of the 2K9 Slider Theory

      Originally posted by baa7
      The plethora of flyballs and almost complete lack of groundballs in the videos, seems to indicate that the Power silder will need to be lowered substantially. The thing with 2K baseball though is that the Contact slider also adds loft to hits. If a player's Contact ratings are very high, he'll still hit a ton of flyballs, even if his Power ratings are low (Ichirio, for example). Meaning, lowering the Power slider can result in just as many flyballs that don't go as far. I sure hope there's a slider fix for all that, otherwise it's going to be Editing Ratings City.
      baa, I think editing ratings is gonna be a must, because VC has tied Inside Edge into Ratings & as you can see there are Slider specific to Inside Edge both for User Pitching & AI Hitting.

      Personally I think it was a bad design move because VC always over-rates players, hence why we get what you posted above. I'd be shock if Sliders fix those problems without having to edit Player Ratings

      Comment

      • sj7
        Rookie
        • Apr 2007
        • 142

        #4
        Re: The "OS Breakdown" of the 2K9 Slider Theory

        Originally posted by bigfnjoe96
        baa, I think editing ratings is gonna be a must, because VC has tied Inside Edge into Ratings & as you can see there are Slider specific to Inside Edge both for User Pitching & AI Hitting.

        Personally I think it was a bad design move because VC always over-rates players, hence why we get what you posted above. I'd be shock if Sliders fix those problems without having to edit Player Ratings
        This will sadly stop me from buying this game if it doesn't plat realistically! The lack of walks, ground balls etc... is really bothering me and if the sliders can't fix these issues I will not waste my money.

        Comment

        • areobee401
          Hall Of Fame
          • Apr 2006
          • 16771

          #5
          Re: The "OS Breakdown" of the 2K9 Slider Theory

          With In-Side Edge tied into player ratings I thinks it's going to be a must to edit players this season. As Baa said with all the flyballs in the videos power will need to be lowered as with any 2k baseball game.

          One slider that I think could lead to more groudballs is the Batter Success slider. Now obviously I have yet to play the game but im thing right off the bat power slider is giong to be somewhere around 5-10 and the success slider set to about 45.
          http://twitter.com/smittyroberts

          Comment

          • areobee401
            Hall Of Fame
            • Apr 2006
            • 16771

            #6
            Re: The "OS Breakdown" of the 2K9 Slider Theory

            Originally posted by sj7
            This will sadly stop me from buying this game if it doesn't plat realistically! The lack of walks, ground balls etc... is really bothering me and if the sliders can't fix these issues I will not waste my money.
            Let's try and keep this thread on topic please. This is the one thread that could lead this game playing damn well not to far removed from realease day.
            http://twitter.com/smittyroberts

            Comment

            • SFGiantsPBA
              Pro
              • Mar 2007
              • 633

              #7
              Re: The "OS Breakdown" of the 2K9 Slider Theory

              I do have to say I'm liking the new sliders allot!

              Comment

              • SFGiantsPBA
                Pro
                • Mar 2007
                • 633

                #8
                Re: The "OS Breakdown" of the 2K9 Slider Theory

                With these sliders you should be able to really dial into players

                Pitchers will throw there best pitches best and to be able to make composure, breaks and etc a factor is great.

                I'm really good at Hitting sliders and I feel this year will be the best I can bring this out with the new sliders.

                I'm the past it was a general slider for all pitches and pitchers but this year it seems to be more individualized and for batters it seems the pitches will effect you allot and your hitting location of direction.

                Damn did I even make any sense out of this?

                Oh 2K don't give me broken sliders this year or all I said was for nothing!

                Comment

                • phillyfan23
                  MVP
                  • Feb 2005
                  • 2319

                  #9
                  Re: The "OS Breakdown" of the 2K9 Slider Theory

                  My main concern from watching all the videos is that the cpu doesn't take many pitches that are STRIKES.

                  If the pitch is a ball the cpu does lay off at a good amount of times, but when the pitch is a strike, they're all mostly hackers. In past 2k versions , there was the Ai take pitches tendency sliders if I'm not mistakenn, but it seems like it's missing from this game.

                  This is a potential gameplay crippler as far as I'm concerned if it cannot be fixed via sliders.

                  what do you guys think can fix this issue via the sliders? Any thoughts?

                  Comment

                  • bcruise
                    Hall Of Fame
                    • Mar 2004
                    • 23274

                    #10
                    Re: The "OS Breakdown" of the 2K9 Slider Theory

                    Heads up for Joe - I think you missed the running sliders for human and CPU, screens #116 and #112, respectively.

                    Comment

                    • RogueHominid
                      Hall Of Fame
                      • Aug 2006
                      • 10900

                      #11
                      Re: The "OS Breakdown" of the 2K9 Slider Theory

                      What can "Batting Pitch Influence" possibly mean? Does this refer to the angle of the cursor (up or down) when batting?

                      Comment

                      • bcruise
                        Hall Of Fame
                        • Mar 2004
                        • 23274

                        #12
                        Re: The "OS Breakdown" of the 2K9 Slider Theory

                        Originally posted by The Autumn Wind
                        What can "Batting Pitch Influence" possibly mean? Does this refer to the angle of the cursor (up or down) when batting?
                        Your guess is as good as mine, but it does appear for both Human and CPU, so I have a feeling it's not going to be interface related.

                        Would be nice to have an explanation from VC on what these do.

                        Comment

                        • bigfnjoe96
                          Hall Of Fame
                          • Feb 2004
                          • 11410

                          #13
                          Re: The "OS Breakdown" of the 2K9 Slider Theory

                          Originally posted by bcruise
                          Heads up for Joe - I think you missed the running sliders for human and CPU, screens #116 and #112, respectively.
                          Thanks for the heads-up bcruise. I purposely left those out because they are really self-explanatory. I think the Hitting & Pitching Sliders are gonna need breaking down because of all the new sliders they added. Such as the slider mention in the last 2 post

                          Comment

                          • bigfnjoe96
                            Hall Of Fame
                            • Feb 2004
                            • 11410

                            #14
                            Re: The "OS Breakdown" of the 2K9 Slider Theory

                            Originally posted by phillyfan23
                            My main concern from watching all the videos is that the cpu doesn't take many pitches that are STRIKES.

                            If the pitch is a ball the cpu does lay off at a good amount of times, but when the pitch is a strike, they're all mostly hackers. In past 2k versions , there was the Ai take pitches tendency sliders if I'm not mistaken, but it seems like it's missing from this game.

                            This is a potential gameplay crippler as far as I'm concerned if it cannot be fixed via sliders.

                            what do you guys think can fix this issue via the sliders? Any thoughts?
                            My thinking is the NEW SLIDERS in the AI Hitting section are what's gonna need tweaking in order to get the AI to take pitches, specifically the 3 in the middle:



                            Also lets not forget the User Pitching Sliders to get the User to throw more pitches out of the zone,,

                            Last edited by bigfnjoe96; 02-15-2009, 11:16 AM.

                            Comment

                            • RogueHominid
                              Hall Of Fame
                              • Aug 2006
                              • 10900

                              #15
                              Re: The "OS Breakdown" of the 2K9 Slider Theory

                              Originally posted by bcruise
                              Your guess is as good as mine, but it does appear for both Human and CPU, so I have a feeling it's not going to be interface related.

                              Would be nice to have an explanation from VC on what these do.
                              Lol. If it's not referring to the pitch of the cursor, then whoever wrote this one up doesn't have English as his or her first language .

                              Comment

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