The Holy Grail of Sliders for MLB 2K7 (bumped with final)

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  • bulls23
    Banned
    • Jan 2007
    • 1740

    #1

    The Holy Grail of Sliders for MLB 2K7 (bumped with final)

    I thought I would post my 2k7 sliders again for people who are going back to that game. These are the best sliders I've ever done.

    Originally Posted by bulls23
    .

    Dynamic Difficulty: Off
    Hot/Cold Teams: Off
    ****Batter Contact: 35 (changed after patch)
    ****Batter Power: 30 (changed after patch)
    Batter Influence: 80
    Power Swing: 0
    Step Influence: 100 (more foul balls, even behind backstop)
    Pitcher Difficulty: 100
    Batter Bunt Assistance: 50
    Batter Bunt for Hit: 35
    Runner Baserunning Spd: 100
    Runner Stealing Success: 80
    Infielder Errors: 70
    Outfielder Errors: 70
    Infielder Speed: 0
    Outfielder Speed: 20
    Catcher Throw Speed: 65
    Infielder Throw Speed: 0
    Outfielder Throw Speed: 35
    Infielder Reaction Speed: 65
    Outfielder Reaction Speed: 75
    Fielder Spd Burst Length: 30
    Fielder Spd Burst Power: 30
    Fielding Aggression: 90
    Pitcher Fatigue: 50
    Pitcher Interface Speed: 80
    Injuries: 65
    Pitch Speed: 75

    AI GENERAL OPTIONS
    AI Infield Errors: 80
    AI Outfield Errors: 80
    AI Infielder Speed: 0
    AI Outfielder Speed: 25 (any less outfielders run funny)
    AI Catcher Throw Speed: 30
    AI Infielder Throw Speed: 0
    AI Outfielder Throw Speed: 25
    AI Fielding Agression: 85 (chance for AI outfielder to collide)
    AI Throwing Aggression: 75
    AI Hit n Run: 75
    AI Sacrifice Bunt: 95 (make sure bunts happen in appropriate situation)
    AI Squeeze: 75
    AI Run Aggression: 90
    AI Stealing Success: 65
    AI Steal 2nd: 85
    AI Steal 3rd: 65
    AI Steal Home: 55
    AI Diveback: 30 (can pickoff AI runner with right move)

    AI BATTING OPTIONS
    AI Inside Edge: Off
    AI Take Strike Overall: 70 (makes user throw more pitches)
    AI Take Strike Ahead: 85
    AI Take Strike Behind: 55 (can get "looking" strikeouts
    AI Take Ball Overall: 70 (keeps AI from swinging at 1st pitch)
    AI Take Ball Ahead: 85
    AI Take Ball Behind: 50
    AI Skill: 100
    AI Contact: 40
    AI Power: 45
    AI Bunt For Hit: 80
    AI Pitcher Difficulty: 100
    AI Effectiveness MOD: 85

    AI PITCHING OPTIONS
    AI Inside Edge: On
    AI Corner: 90
    AI Change Speed 100
    AI Throw Strike Overall: 20 (makes AI throw more pitches)
    AI Throw Strike Ahead: 15 (more user walks)
    AI Throw Strike Behind: 25
    AI Fatigue: 35 (AI manager keeps pitcher in longer if he is doing well)
    AI Pickoff: 55 (keeps you honest on basepaths)
    AI Pitchout: 75
    AI Meat Pitch: 25
  • Guffers
    Glory to the Brave!
    • Jan 2006
    • 1012

    #2
    Re: The Holy Grail of Sliders for MLB 2K7 (bumped with final)

    Cheers dude, I'll give these a spin!

    Comment

    • jeffy777
      MVP
      • Jan 2009
      • 3319

      #3
      Re: The Holy Grail of Sliders for MLB 2K7 (bumped with final)

      Look pretty good, but one I would definitely change in the AI Pitching:

      AI Corner: 90

      It's already hard enough to read pitches in this game, and if the AI is consistently painting the corners, it gets even worse.


      Comment

      • bulls23
        Banned
        • Jan 2007
        • 1740

        #4
        Re: The Holy Grail of Sliders for MLB 2K7 (bumped with final)

        Originally posted by jeffy777
        Look pretty good, but one I would definitely change in the AI Pitching:

        AI Corner: 90

        It's already hard enough to read pitches in this game, and if the AI is consistently painting the corners, it gets even worse.

        Its up to you man, everyone has different tastes. I put it up that high because I wanted more walks (CPU throws more pitches off the corner)

        Comment

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