based on various slider setting and several months of playing the equations for balanced and equal hitting would go something like this.
user pitching gesture recognition vs AI Batter Success
cpu pitching success vs the combined average of user batters eye and batter success.
this equation is based off of the user and AI slider settings being equal/ the same for all the sliders. what ever slider set you use is your choice.
I came up with this because if the batters eye was increased the USER's hr number would sky rocket. and the strike out number would decrease.
based on this method one could really adjust the game to ones liking. and still get various results. want lots of hrs with realistic # of hits use this equation, while increasing the power sliders
pickoff success, catcher success and steal success should have the same value. I have mine set to 50. this results in more balance. players play more to their tendencies this way.
AI and USER composure should be lowered. this affects the entire team not just the pitcher. I have mine at 0 and still see rallies, but player skill becomes more of a factor, no artificial boost. dont worry teams still rally, etc.
Pitcher Handedness Influence - great slider works as intended. if the AI has a righty on the mound, then the users lineup should be a majority of lefty hitters. this works both ways. so its great for knowing what type of relief pitcher to bring into the game, lineups etc, what type of pinch hitter to use etc.the lower this number the less influence it has on batting. just in case you didnt know.
dont know if someone else mentioned this before,or something like this.
I have the PC version
here are the sliders:
Pitcher Fatigue 60-70
inside edge off
fielding:locked
swing stick
User Batting
Batting Success 60
Batting Contact 30
Batting Power 80
Pitcher Handedness Influence 100
IE Batting Zone Influence 100
Batting Pitch Influence 75
Batter's Eye Influence 50 -the higher this number the higher the Ai pitcher success should be. these 2 sliders are linked. a higher number equals higher AI pitch count (easier to see pitches-thats the intention of this slider)but results in higher amount of hr's by the user. thast why if this numebr is higher the number the lower the power slider should be also
Hit Direction Influence -user preference
Zone Hitting Influence -user preference
Bunt Contact 75
Bunt Success 50
CPU Batting
Batting Success 50*
Batting Contact 30
Batting Power 80
Pitcher Handedness Influence 100
IE Batting Zone Influence 100
Batting Pitch Influence 75
Bunt Contact 75
Bunt Success 50
User Pitching
Pitch Meter Speed -user preference
Pitch Speed -user preference
Gesture Recognition 45- the higher this number the more hits the AI will get. AI hit success and gesture affect each other
Hold Timing Influence 75
Release Timing Influence 60
Pitch Rating Influence 60
Pitch Break Influence 60
Pitcher Composure Influence 0
CPU Pitching
Pitch Success 55
Pitch Selection Tendency 80
Strike Zone Tendency 10
Pitch Zone Tendency 25
Pitcher Composure Influence 0
User Fielding
Fielding Errors 0
Throw Meter Influence 65
Fielder Speed 60
CPU Fielding
Fielding Errors 0
Fielder Speed 50-55- Ai fielders react to the ball quicker so the speed is lowered. could have raised the user fielder speed but did n think the fielding looked natural.
User Running
Base Runner Speed 65
Pickoff Success 50
Catcher Throw Out Success 50
CPU Running
Hit and Run Tendency user preference
Sacrifice Bunt Tendency user prefrence
Squeeze Tendency user prefrence
Base Running Aggression 50
Steal Aggression user preference
Steal Success 50
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