Ultimate CPU vs. CPU Slider set.

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  • floydpinkster
    Rookie
    • Jul 2006
    • 89

    #1

    Ultimate CPU vs. CPU Slider set.

    Special thanks to BFJ for a soild base to start... Many important tweaks have been made but a good starting point.

    Hey gang. Yes I am one of those geeks that like to manage/watch the ball games.
    I am told i'm not the only one though.

    POST PATCH #1 SLIDERS
    I am getting great results after tweaking basiclly all the sliders, some a little some alot.
    I have been getting pitchers duals... Close High scoring games... Blowouts... Great pitch counts.... Realistic amounts of hits... and so on. (So give it a few games to see the variety and variation)
    Starting pitchers do tend to stay in a tad long but that is because of the fatigue meter being STILL BROKEN.
    Other than that the only other TWO things that are bothering me a very little bit (This is a gem of a game. Not disappointed for once) is that I STILL haven't seen any infield flies... and most of the hits seam to be to opposite field... including almost all the homers. don't know if this is a slider issue or not. (oh... also... only one error so far and that was just a missed tag by the pitcher at first. what up with the non errors.) Anyway, ALMOST PERFECT 2K!!!

    All suggestions are welcome. (Try too keep criticism to a low. remember I am only trying to help us GEEKS.)
    If i get some good feedback i will continue on this trek for the rest of the season and many years to come. A SIMPLE COMMENT WILL LET ME KNOW IF THERE IS EVEN A DEMAND FOR THIS TYPE OF SET OR NOT. Thanks gang.
    Here they are

    Start from Pro (Believe Me)
    Pitcher Fatigue - 50

    BATTING: (HUM - CPU)
    Contact: 50 or n/a - 45
    Power: 50 or n/a - 100
    Bunt Contact: 50 or n/a - 50
    Bunt Success: 50 or n/a - 50

    PITCHING: (HUM)

    Pitch Meter Speed: 60 or n/a
    Pitch Speed: 65
    Pitch Break Influance: 85
    Pitcher Composure Influence: 50 or n/a

    PITCHING: (CPU)

    Pitch Success: 90
    Strike Zone Tendency: 30
    Pitcher Composure Influence: 50

    FIELDING: (HUM/CPU)

    Throw Meter Influence: 100(Maybe more errors but unproven as yet) or n/a
    Fielder Speed: 15 - 15

    RUNNING: (HUM)

    Base Runner Speed: 15
    Pickoff Success: 35
    Catcher Throw-Out Success: 35

    RUNNING: (CPU)

    Hit 'N Run Tendency: 90
    Sac Bunt Tendency: 75
    Squeeze Bunt Tendency: 20
    Base Running Aggression: 85
    Steal Aggression: 70
    Steal Success: 75

    Play Ball!!!
    Last edited by floydpinkster; 03-17-2010, 07:42 PM.
  • randogu
    Rookie
    • Sep 2003
    • 384

    #2
    Re: Ultimate CPU vs. CPU Slider set.

    Just finished a Dbax v Giants Spring Training game with these.

    BoxScore: R H E

    DBax 11 13 0

    Giants 9 15 0

    DBax Giants
    BA .367 .394
    Singles 7 13
    Doubles 1 1
    Triples 3 0
    HomeRuns 2 1
    SB 0 0
    CS 1 0
    Pitch Count 150 165
    Walks 6 11
    K's 9 11
    Balls 61 81
    Stikes 89 84

    Used the #5 Starter for each team and both got touched up for Homers in the 1st inning. The Giants starter got pulled in the 3rd after walking in a run and giving up 5 altogether. DBax starter only lasted another inning after that.

    Both sides starter relief came in settled the game down pretty well through the middle innings.

    Saw a number of extra base hits including a double that the guy tried to stretch into a triple only to be gunned down.

    Also of note was that none of the 3 homers were opposite field hits.

    Looked pretty good for game #1....I'll be interested to see what some better starters do to maybe calm that offense down a bit.

    Comment

    • floydpinkster
      Rookie
      • Jul 2006
      • 89

      #3
      Re: Ultimate CPU vs. CPU Slider set.

      Sounds awsome. Whats cool is i will get a game like yours and then get a 3 - 1 ball game 8 hits to 5. you know. Ya i may have jumped the gun on the whole "opposite field hitting" thing. I have seen more variety in the direction of the ball. I am reading elsewhere that pitch speed has an affect on this, my belief is they have more time to turn on and pull balls at lower speeds. I see that BFJ has lowered his pitch speed to 65 but maybe thats to make it easier for human players (not a concern of ours) but i may try it. maybe a few too many walks in your game though huh? still tinkering let me know if you have any suggestions on any tweaks that will make it even more perfect!!!
      thanks for the feedback brother.
      Last edited by floydpinkster; 03-07-2010, 11:43 AM.

      Comment

      • randogu
        Rookie
        • Sep 2003
        • 384

        #4
        Re: Ultimate CPU vs. CPU Slider set.

        Originally posted by floydpinkster
        Sounds awsome. Whats cool is i will get a game like yours and then get a 3 - 1 ball game 8 hits to 5. you know. Ya i may have jumped the gun on the whole "opposite field hitting" thing. I have seen more variety in the direction of the ball. I am reading elsewhere that pitch speed has an affect on this, my belief is they have more time to turn on and pull balls at lower speeds. I see that BFJ has lowered his pitch speed to 65 but maybe thats to make it easier for human players (not a concern of ours) but i may try it. maybe a few too many walks in your game though huh? still tinkering let me know if you have any suggestions on any tweaks that will make it even more perfect!!!
        thanks for the feedback brother.
        Yea, I think alot of those stats are more about the pitching talent that was featured than the sliders used. I don't think either starter was rated over 70ovr. 68 or so. The hitters got to them early and got em rattled.

        Definitely going to try some games of varying talent levels and see what happens. Despite the messy pitching the game was alot of fun to watch and looked really good.

        I'll keep ya posted.

        Comment

        • johnriii
          Pro
          • Jul 2003
          • 528

          #5
          Re: Ultimate CPU vs. CPU Slider set.

          looks like the CPU batter aggressiveness issue has been fixed, there was actually more than 2 walks between both pitchers? I'm probably going to regret this, but I'm going to buy the game after I get off work today, and will be posting my result in this thread.

          Comment

          • johnriii
            Pro
            • Jul 2003
            • 528

            #6
            Re: Ultimate CPU vs. CPU Slider set.

            alright, just got home, set up my sliders, and got a game going. I am the white sox, vs milwaukee. peavy struck out first batter on 3 pitches, and went 0-2 in two pitches on the next guy. i was beginning to get worried, until that batter worked count to 2-2, then smashed one off of peavy's leg. he tried to steal, but got thrown out. bottom of 1st, juan pierre bunted for a single, then stole 2nd on the first pitch....looks good so far!

            Comment

            • johnriii
              Pro
              • Jul 2003
              • 528

              #7
              Re: Ultimate CPU vs. CPU Slider set.

              Bottom of 1st
              Ramirez draws a walk, then white sox get a double steal. 2nd and third with konerko up. He works count to 3-2, then strikes out. C. Quentin sac fly to center on first pitch. G. beckham flies out to left center on first pitch

              Top of 2nd
              p. fielder grounds to short in the hole, Ramirez fields, stops on a dime and throws him out by three steps. Mcgee strikes out on four pitches. M. gamel strikes out looking on 7 pitches. Peavy looks dominating!

              Bottom of 2nd
              A.Rios goes 0-2 on two pitches, then 2-2 on the next two, then strikes out on a nasty splitter in the dirt. Pierzinski pops out to shallow center on two pitches. M. Teahan grounds to deep short, thrown out by a step

              Top of 3rd
              Corey hart strikes out on 5 pitches. G. zaun goes opposite field HR on the first pitch. C. counsel strikes out looking on 5 pitches. C. Gomez strikes out swinging after fouling off 3 pitches..

              Bottom of 3rd
              m. kotsay works a 5 pitch walk. Pierre grounds into 3-6-3 dp. Close play at first. Ramirez grounds out to 2nd on first pitch.

              Overall, I like what I see! Summary when its over.

              Comment

              • johnriii
                Pro
                • Jul 2003
                • 528

                #8
                Re: Ultimate CPU vs. CPU Slider set.

                well, as I let this game run, I was reading other threads. apparently, the fatigue slider is broken?

                brewers 6/6/0
                whitesox 3/8/0

                Peavy 7in pitched 15 strikeouts, 5 walks, 4 hits 135 pitches thrown
                Gallardo 8.2 in pitched 8 strikeouts, 4 walks, 8 hits 103 pitches thrown

                I have no problems with the rest of what I saw, and when peavy was finally taken out, 3 relievers were put in, so the whitesox used 4 pitchers. I may try something I saw in another thread with the pitcher fatigue

                Comment

                • floydpinkster
                  Rookie
                  • Jul 2006
                  • 89

                  #9
                  Re: Ultimate CPU vs. CPU Slider set.

                  sounds like a decent game johnriii. let us know how your pitcher fatigue experiment works out would ya?
                  Great feedback guys. keep it coming. Any Tweak suggestions yet? anything to get the perfect game.
                  We're going to get er done together boys!!!
                  Last edited by floydpinkster; 03-08-2010, 07:20 PM.

                  Comment

                  • johnriii
                    Pro
                    • Jul 2003
                    • 528

                    #10
                    Re: Ultimate CPU vs. CPU Slider set.

                    I will, in about an hour. raised the fatigue to 80. lets see how that does. I have a feeling it's going to need to be patched....

                    Comment

                    • randogu
                      Rookie
                      • Sep 2003
                      • 384

                      #11
                      Re: Ultimate CPU vs. CPU Slider set.

                      Originally posted by johnriii

                      well, as I let this game run, I was reading other threads. apparently, the fatigue slider is broken?
                      Well, as I've been watching games while testing these sliders and playing games with other sliders. I've begun to think that the "Fatigue Bug" is nothing more than a front end graphical glitch that has no effect on gameplay.

                      I'm thinking that the fatigue counter on the pause screen simply rolls back to 100/99 once it counts down to 20 for some reason.....weather it thinks 20 is 0 and rolls or whatever the deal is. Every time I've kept an eye on it, it rolls back to 99 once it hits 20, no matter the inning (most have felt it only occurs in the 6th inning).

                      I think the way the CPU manages its players helps perpetuate the idea that its a bug that effects gameplay. It really plays conservitive and I think takes ratings into high account over when making pitching decisions. That and I don't think worry about possible injury from over-use...there doesnt seem to be a reason for them to.

                      When the count rolls back to 99 on my pitcher I still have the same pitch meter difficulty that I had had the pitch before when the count was in the 20's. My guy isn't suddenly refreshed and pitching (ease of use of the pitch meter) like its the 1st inning again......and from what I've watched while testing these cpuVcpu sliders is that the CPU controlled pitchers are in the same boat.

                      In a really good pitchers duel earlier Dempster had cruised through to the 7th inning when his fatigue meter rolled over....pre-roll over his pitches had slowed in velocity and he was beginning to scuffle.....post-roll over that continued. The fastballs didnt suddenly jump back up to 93.

                      I'm gonna actually do a little testing on this theory later when time permits.....

                      Comment

                      • johnriii
                        Pro
                        • Jul 2003
                        • 528

                        #12
                        Re: Ultimate CPU vs. CPU Slider set.

                        Indians 8/9/0
                        whitesox 10/17/0

                        Pitching chisox
                        floyd 2.2 inn 3h, 6runs 3walks 1k
                        Service 4.1 inn, 3 hits, 1run 4walks 3k
                        Beach 1 inn, 1 hit, 1 run 1k
                        Jenks 1inn, 1 hit, 1run, 2walks,

                        indians
                        masterson 4.1inn, 7hits, 5 runs, 2 walks 4k
                        rivera 2 inn, 6hits, 3runs 1walk 1k
                        sipp 1.1 inn 3hits, 2 runs,
                        perez 0.1inn, 1walk

                        stunning stat: zero homers.

                        the fatigue moved to 80 definately made the pitchers tire faster, but I did see their energy reset to 99 after going into the 20's. I don't think this makes them more effective, but i need to play more games to make sure. as you see, there were lots of pitching changes, so I'm not sure if it's really a problem. now, I need to see more home runs.....

                        Comment

                        • floydpinkster
                          Rookie
                          • Jul 2006
                          • 89

                          #13
                          Re: Ultimate CPU vs. CPU Slider set.

                          I agree with you guys. I don't think it is affecting the actual fatigue of the pitchers. but i am still concerned about unrealistic pitch counts. i have seen 140+ pitches with fatigue set at 45. WHAT? it seems to only depend on how the pitcher is managing the hitters. if he is not giving up hits and or walks he stays as soon as he starts to struggle he's gone. yes just like real baseball but not at the expense of the pitchers arm. 100 to 115 pitches maybe unless youe doc halliday or something.
                          anyway let me know where you think power might have to be set in order to produce accurate amounts of homeruns. as i mentioned in the first post i thought power was an issue and would have to be tinkered with. I am going to fool around with it but my problem is i'm a chicken. once i get most of the numbers reasonably awsome i am scared to tinker. The thought is "what if more power increases the amount of hits out of proportion or lowers the number of strike outs... triples become common place"... that sort of thing. I have always found in the past that one slider affects another... but it has to be done! let the experimenting begin. Stay intouch.

                          Comment

                          • johnriii
                            Pro
                            • Jul 2003
                            • 528

                            #14
                            Re: Ultimate CPU vs. CPU Slider set.

                            I simmed to the beginning of the regular season...dropped pitcher fatigue down to 70, pitch success @ 50, and strike zone tendency to 50...power @ 90, contact 45

                            white sox 6/9/0
                            indians 1/7/1

                            pitching white sox
                            Peavy 7.2inn, 7 hits, 3bb, 11k, 1 run
                            T. Pena 1.1inn, 3k

                            pitching indians
                            Westbrook 5.1inn, 6hits, 4runs, 0bb, 1k
                            J.lewis 2.2inn, 3hits, 2runs, 1k, 0bb

                            Here's the good news: Carlos Quentin hit two monster hr's, both solo, and konerko added one in the 8th. Quentin's came in the 2nd inning off a fairly fresh westbrook, so I think we may have found something here. Peavy may be rated too high, he just seems to strike out everybody! he did walk three, so i guess that's pretty realistic. I'm going to leave the sliders alone for the next few games, and see what happens.

                            Comment

                            • tsp120
                              Rookie
                              • Dec 2005
                              • 197

                              #15
                              Re: Ultimate CPU vs. CPU Slider set.

                              I too am a CPU vs CPU geek. I've always been drawn to "coach" modes and CPU vs CPU stuff. I occasionaly work from home and sometimes it's fun to have a game going on in the background while I'm working.

                              I have a question and though it's not related to sliders I figured I'd ask here since this thread is a good collection of us. 2K was kind enough to give us the option to control all 30 teams in franchise as well as full automation of the minor leagues and lineups and pitching rotations. What I didn't see the one day I looked was full GM automation. I'd be interested in getting a franchise going where I don't control ANYTHING...and instead just pick and choose random games to watch and just follow the league as it progresses from season to season. Is there any way to do this or do I have to be in control of trading, player signing etc. for all teams that are to be human controlled?

                              With that said I'm really looking forward to giving these sliders a try.

                              Comment

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