Contact and Power: Making sense of the ratings

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  • nld230
    Rookie
    • Apr 2009
    • 292

    #1

    Contact and Power: Making sense of the ratings

    EDIT: If the mods feel that this post is in the wrong area (more suited for rosters, or what not, please feel free to move it)

    WARNING: This post contains a lot of statistical information and is quite long. Just letting you know up front.

    NOTE: I am not referring to sim stats. My intended results are for those that comes from games played, not games simmed.

    I've been doing some statistical research that should pertain to the slider wizards on here. I've begun creating my own set of sliders based on this data, but they still need tweaking. But... I figured I would share the results of the research.

    2K is kind enough to provide us with the league average ratings for each position. They can be viewed in each players "player card" in the roster menu.

    For example.

    Brian McCann has the following attributes:

    contact vs LHP: 72
    contact vs RHP: 83
    Power vs LHP: 70
    Power vs RHP: 80

    Next to these attributes is the league average for major league catchers:

    lefty contact: 61
    righty contact: 58
    lefty power: 61
    righty power: 58

    Thanks to baseball prospectus, I can now tell you what a league average catcher with those ratings should hit. NL catchers hit .255 and slugged .385, while AL backstops hit .254 and slugged .408.

    So, in an ideal world, my sliders would produce similar batting lines for players with 59 contact and 59 power.

    League average "2k ratings (I'm rounding the vs. lhp and vs rhp to make it more simple)" and actual batting:

    postion:contact/power----BA/slugging/ABs per HR
    C: 59/59----.255/.385/36.7

    1B: 67/70---.275/.483/21.7

    2B:67/55----.271/.417/39.4

    3B: 66/63---.265/.422/31.5

    SS: 66/51---.271/.394/53.3

    LF: 66/61---.268/.441/29.5

    CF: 65/67---.267/.414/39.9

    RF: 66/65---.271/.446/27.3

    From this, you can make the ratings mean something.

    You can see a player with 66 contact is, on paper, a .270 hitter. Ichiro, rating 96 for contact by 2K, is a .332 career hitter, but probably capable of hitting .360.

    The average RF has a power rating of 65, which translates to a .446 slugging percentage and a home run every 27.3 ABs. Over a 500 AB season, that's about 18 homers.

    Since the average 1B has about 70 power (.480ish slugging), and a home run per 21.7 ABs, we could say that 70 power is somewhere around 23 homers.

    On the low end, the average catcher has a 59 power rating and his "full season homer total" would be slightly less than 14.

    At the lowest end, Juan Pierre is lucky to hit more than 1 home run per season. His power is at 35.

    So, in a perfect world, a 65 power rating somewhat equals .450 slugging and 18 homers.

    At 30 power, we shouldn't see any homers, 1 or 2 at most.

    In the 40s, we might see 5 homers or so. Think Dexter Fowler: 4 homers last year, rated 46 power.

    In the 50s, we should see close to ten homers.

    In the 60s, we're talking 12-18, depending on if you are in the low or high 60s. Aaron Rowand, 63 power, 15 homers in 09.

    At 70 power, we're talking low 20s homer power.

    At 75 power, we're talking mid 20s. Hunter Pence is a good comparison

    At 80 power, we should be seeing the fringe 30 homer guys (Aramis Ramirez, Ryan Ludwick, Carlos Lee guys)

    At 85 power, we're getting into the mid 30s. (think Ryan Braun. He's good for the mid 30s and has 87 power in this game).

    At 90, we should see players cracking the 40 homer barrier. Mark Reynolds, Adam Dunn, come on down.

    At 99 (Albert Pujols), we should see 50 and above.

    Equating contact rating and BA, you can see a similar trend. If 99 contact gives you a .370 average, and 60 contact gives you around a .260 average.

    So, with some estimation and comparison, you could say that the .300 batting average mark is right around 85 contact. (take David Wright: .306 BA in 09, 85 contact)...

    So, what kind of line could you expect from a 99 contact, 99 power guy? .370 batting average, 50 homers?


    Looking through the ratings with this perspective, you can probably tell if your sliders aren't producing accurate results.

    Now, this is somewhat simplified, because the power ratings can influence batting average by hard hit grounders. A guy with 50 contact and 99 power is going to hit the ball harder (and probably for a higher average) than a guy with 50/50.

    Also, the skill of the user, luck.... these all play a part.

    Apologies if I've bored you to death with my long post. Hope at least some of you found it interesting/helpful.
    Last edited by nld230; 03-12-2010, 03:12 PM.
  • kiz5
    Rookie
    • Oct 2004
    • 325

    #2
    Re: Contact and Power: Making sense of the ratings

    I hope I'm not the only one that really appreciated this.

    As a long-time baseball "gamer", this is among the best look at ratings that I've ever came across.
    Madden gamer since 93, Madden Online Record: 252-31, #360 overall
    NCAA gamer since 2002

    Comment

    • SphillyBG
      Rookie
      • Mar 2010
      • 155

      #3
      Re: Contact and Power: Making sense of the ratings

      Not the only one, that was a nice breakdown.

      Comment

      • johnriii
        Pro
        • Jul 2003
        • 528

        #4
        Re: Contact and Power: Making sense of the ratings

        your analysis makes perfect sense to me...good job.

        Comment

        • tril
          MVP
          • Nov 2004
          • 2912

          #5
          Re: Contact and Power: Making sense of the ratings

          yeah, but how does this tie into the global power/contact sliders.

          say you set the catchers power rating to 59, but the game sliders have power at 80. how does this affect the catchers overall power.

          I assume that you are using the default batting sliders.

          once you adjust the sliders woudl you take the average of the 2.

          good break down. but there are too many variables in the game sliders. how does the pitcher success rate affect these power/contact numbers.

          Comment

          • nld230
            Rookie
            • Apr 2009
            • 292

            #6
            Re: Contact and Power: Making sense of the ratings

            Originally posted by tril
            yeah, but how does this tie into the global power/contact sliders.

            say you set the catchers power rating to 59, but the game sliders have power at 80. how does this affect the catchers overall power.

            I assume that you are using the default batting sliders.

            once you adjust the sliders woudl you take the average of the 2.

            good break down. but there are too many variables in the game sliders. how does the pitcher success rate affect these power/contact numbers.

            That was kind of the point. I was using this as a "goal" for my sliders. I wanted to have sliders produce these numbers to a reasonable degree of consistency.

            There is so much luck and variability in baseball that I can't say for certain a 99 contact, 99 power guy is going to hit .370 with 55 homers. But if I get closer with that player while at the same time a lower rated player meets his "expected" slash line, then I could say my sliders are at least close to working.

            Comment

            • GlennN
              MVP
              • Oct 2003
              • 1929

              #7
              Re: Contact and Power: Making sense of the ratings

              Great read! Very nicely laid out. Thanks!!

              Comment

              • vermont1998
                Rookie
                • Mar 2010
                • 62

                #8
                Re: Contact and Power: Making sense of the ratings

                AWESOME information!!

                Will be absolutely usefull

                Really really thanks a lot

                Comment

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