mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

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  • bc3po
    Rookie
    • Jul 2011
    • 183

    #181
    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

    I had a perfect game going thru 6.1 innings. Then it all came apart, ended giving up 5 runs in the 7th. i think these sliders are making for some entertaining games. I finally won one yesterday too haha, 8-2. the streak ended at 1 tho as votto hit a walkoff hr, i HATE the reds
    NFL - Minnesota Vikings
    NBA - Phoenix Suns
    MLB - St. Louis Cardinals
    NCAA - Michigan State Spartans

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    • TheShizNo1
      Asst 2 the Comm Manager
      • Mar 2007
      • 26341

      #182
      Originally posted by bc3po
      I had a perfect game going thru 6.1 innings. Then it all came apart, ended giving up 5 runs in the 7th. i think these sliders are making for some entertaining games. I finally won one yesterday too haha, 8-2. the streak ended at 1 tho as votto hit a walkoff hr, i HATE the reds
      Red machine baby!
      Originally posted by Mo
      Just once I'd like to be the one they call a jerk off.
      Originally posted by Mo
      You underestimate my laziness
      Originally posted by Mo
      **** ya


      ...

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      • Victor99
        Living The Dream!
        • Mar 2005
        • 1230

        #183
        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

        mkharsh, I just wanna say that these are a really solid set of sliders! I've gotten some very entertaining games with them. The variety of hits and realistic stats are what I like about them. I had to make a few changes to them to better suit my playstyle, but overall it's a great place for anyone to start.

        Two quick questions/comments...

        Do you play with dynamic player ratings on or off? Right now I'm playing with them off.

        What do you think of bumping down AI Strike Zone Tendency to 35 from 40? At 40, I still feel the CPU throws too many strikes. I switched to 35 and it seems to be perfect to me. Although that might be because I try and be a patient hitter and likes to see deep counts.
        How I wish, how I wish you were here. We're just two lost souls swimming in a fish bowl year after year. Running over the same old ground. What have we found? The same old fears. Wish you were here.

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        • bc3po
          Rookie
          • Jul 2011
          • 183

          #184
          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

          I got a question for you too mk, are you seeing alot of HR's by the cpu? Maybe i've just been a lil unlucky but votto has torched me for 3 HR's in two games, Braun i believe had 2 with 2 triples. It might just be the studs on other teams, but just wanted to hear you out.

          On a side note, just had my most frustrating game, got robbed of two HR's, and the SS for the reds, made a diving play into the outfield to rob me of a 2 run hit. for the most part, still the most realistic sliders i've used
          NFL - Minnesota Vikings
          NBA - Phoenix Suns
          MLB - St. Louis Cardinals
          NCAA - Michigan State Spartans

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          • canes21
            Hall Of Fame
            • Sep 2008
            • 22922

            #185
            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

            Originally posted by Victor99
            mkharsh, I just wanna say that these are a really solid set of sliders! I've gotten some very entertaining games with them. The variety of hits and realistic stats are what I like about them. I had to make a few changes to them to better suit my playstyle, but overall it's a great place for anyone to start.

            Two quick questions/comments...

            Do you play with dynamic player ratings on or off? Right now I'm playing with them off.

            What do you think of bumping down AI Strike Zone Tendency to 35 from 40? At 40, I still feel the CPU throws too many strikes. I switched to 35 and it seems to be perfect to me. Although that might be because I try and be a patient hitter and likes to see deep counts.
            If I'm remembering correctly, 3 walks per team is the average for an MLB game which is exactly what I get when batting with his sliders the way they are. I'm not saying you must keep them there, just saying that's what the stats are for real life and I'm just trying to help give you an idea of what to aim for. So if 40 wasn't giving you that, then yea, definitely tweak it for yourself.
            “No one is more hated than he who speaks the truth.”


            ― Plato

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            • Dolfan349
              Rookie
              • Apr 2005
              • 179

              #186
              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

              Just had a game where Aroldis Chapman gave up five straight bases loaded BBs. Literally threw about 15 straight balls at one point... surely the AI has got to do a better job of managing their relievers?

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              • mkharsh33
                Hall Of Fame
                • Nov 2006
                • 12779

                #187
                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                Some slight updates on page 1 - post 1... Friday, March 16th at 2:50 a.m.

                They are noted in RED/BOLD ... nothing earth shattering, but should help with some subtle things.

                The more we all play this game, the more we're seeing the stupidity of the CPU A.I. - there's nothing we can do about this. Hopefully 2K is seeing this and listening to our voices, and that a patch will be forthcoming to help with AI decision-making. If not, well...
                STEELERS INDIANS CELTICS

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                • bc3po
                  Rookie
                  • Jul 2011
                  • 183

                  #188
                  Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                  The only thing i'm considering changing would be to lower cpu and hum infield throwing speed down 5. I think somebody said smt like this before, but i just feel like the speed guys should be able to beat out a grounder hit deep in the hole at short, and a chopper goin right over 3rd base. Otherwise i'm really enjoying these sliders
                  NFL - Minnesota Vikings
                  NBA - Phoenix Suns
                  MLB - St. Louis Cardinals
                  NCAA - Michigan State Spartans

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                  • BrianU
                    MVP
                    • Nov 2008
                    • 1565

                    #189
                    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                    Originally posted by bc3po
                    The only thing i'm considering changing would be to lower cpu and hum infield throwing speed down 5. I think somebody said smt like this before, but i just feel like the speed guys should be able to beat out a grounder hit deep in the hole at short, and a chopper goin right over 3rd base. Otherwise i'm really enjoying these sliders
                    agreed I actually ended up dropping it 10 points working out good. my main reason was to not have as many automatic double plays but helps hits too

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                    • MFin04
                      Rookie
                      • Mar 2011
                      • 34

                      #190
                      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                      The throwing sliders are tricky because they go hand in hand with a lot of other things like base runner speed and fielder speed. If you lower the throw speed too much you can get infield hits, but the flip-side is that you can't turn even routine double plays.

                      Also, I agree there is some really bad CPU AI. I had a play that I scored from 2nd with Michael Bourn on an infield ground out to short. The first baseman just paused too long to throw it home.

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                      • canes21
                        Hall Of Fame
                        • Sep 2008
                        • 22922

                        #191
                        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                        How are you guys doing with steals? I moved CPU Catcher Arm Strength down to 45 because I was getting thrown out by a mile no matter who I used. I had the biggest lead you can get, 4 steps, got a great jump with Michael Bourn, and the pitch ended up being a 76 MPH curveball and the throw got to second before Bourn even started his slide. On 45 I figured that wouldn't happen. Well, I stole with him on a 78 MPH change-up and the same thing happened.

                        So I'm starting this next game with it at 40. Anyone changed it or had troubles like me?
                        “No one is more hated than he who speaks the truth.”


                        ― Plato

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                        • bc3po
                          Rookie
                          • Jul 2011
                          • 183

                          #192
                          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                          i haven't had too many dumb things like that happen, yet haha. But i was playin today and jon jay, whose got like 82 speed, hit a sharp grounder in the gap between 3rd and short, and the SS ran over and did the jeter throw back to first and he was out. And I'm not saying that that should be an automatic hit, he's one of the fastest guys on the cards, i haven't had an infield hit yet
                          NFL - Minnesota Vikings
                          NBA - Phoenix Suns
                          MLB - St. Louis Cardinals
                          NCAA - Michigan State Spartans

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                          • Vince
                            Bow for Bau
                            • Aug 2002
                            • 26017

                            #193
                            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                            anyone used these with total control batting?
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                            • BrianU
                              MVP
                              • Nov 2008
                              • 1565

                              #194
                              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                              Originally posted by MFin04
                              The throwing sliders are tricky because they go hand in hand with a lot of other things like base runner speed and fielder speed. If you lower the throw speed too much you can get infield hits, but the flip-side is that you can't turn even routine double plays.

                              Also, I agree there is some really bad CPU AI. I had a play that I scored from 2nd with Michael Bourn on an infield ground out to short. The first baseman just paused too long to throw it home.
                              with IF throwing speed 30 using Mets I still can turn doubles just not everyone automatically. the mlb average is 0.70 double plays per team a game so it feels right

                              I've seen the cpu do that, with the regular IF speed, you have to hold back sometimes and not exploit the comp or else it becomes lame. I thought about doing autobaserunning but I like having control of my players

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                              • MFin04
                                Rookie
                                • Mar 2011
                                • 34

                                #195
                                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                                I'm also using Bourn and I believe I've been stealing with cpu catcher arm strength at 45 or 40. I believe I've been able to steal "easily/realistically" with those two. Not sure what I have hum base running speed set at...it was at 40, but it may be up to 45 or 50 now.

                                One way to perfect these sliders, is by going to the main MLB 2k12 menu, adjust the cpu arm strength slider, and human base running slider, then go to Drills/baserunning or stealing (forgot what it is called). You can work on your stealing as well as adjust sliders to get a decent rate. I test it out with Michael Bourn.

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