mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

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  • aykyle
    Rookie
    • Nov 2010
    • 201

    #346
    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

    Yea, which I think is kinda weird. Unlocking achievements through custom sliders. I think that rule applies that if Pro user Batting is all 50, and you customize it, it all has to add up to 250. Like mkharsh's sliders add up to 95. Which would be considered a high level of skill than Pro. So I think as long as you stay in the realm of the total added up number of the default sliders per category, you should be alright.

    I think this was in MLB 2k in the past years.

    Comment

    • bugle987
      Banned
      • Apr 2011
      • 1289

      #347
      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

      JW why is the reason for having cpu baserunning speed at 55. Thanks man.

      Comment

      • mkharsh33
        Hall Of Fame
        • Nov 2006
        • 12777

        #348
        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

        Originally posted by bugle987
        JW why is the reason for having cpu baserunning speed at 55. Thanks man.

        ...because after watching numerous games today, it's perfect. You will see some awesome plays at first base, that with this lower or higher, it isn't much fun.

        I watched the Indians today, and I saw Travis Hafner miss being safe on a double-play ball by half a step. He's not the most fleet-of-foot guy, but the realism of 55 is outstanding.

        Sliders do NOT have to be universal for both sides... The cpu and user have different elements to them... For those that don't like this (and I USED to be anal about this - but not anymore) they can do what they like, but I'm not changing that number.
        STEELERS INDIANS CELTICS

        Comment

        • gmac0322
          MVP
          • Aug 2009
          • 1650

          #349
          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

          Originally posted by mkharsh33
          ...because after watching numerous games today, it's perfect. You will see some awesome plays at first base, that with this lower or higher, it isn't much fun.

          I watched the Indians today, and I saw Travis Hafner miss being safe on a double-play ball by half a step. He's not the most fleet-of-foot guy, but the realism of 55 is outstanding.

          Sliders do NOT have to be universal for both sides... The cpu and user have different elements to them... For those that don't like this (and I USED to be anal about this - but not anymore) they can do what they like, but I'm not changing that number.

          Are your sliders posted on 2k share?

          Comment

          • mkharsh33
            Hall Of Fame
            • Nov 2006
            • 12777

            #350
            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

            Originally posted by gmac0322
            Are your sliders posted on 2k share?
            Not yet...because I didn't feel comfortable with calling them "final." But if you look at page 1 - post 1, it won't take but a couple minutes to manually input them.
            STEELERS INDIANS CELTICS

            Comment

            • BlingBling19
              Pro
              • May 2010
              • 658

              #351
              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

              One thing that might need to be looked at is outfielder speed/ infielder speed. I have not seen 1 ball in the 20 games I have played go over an outfielders head or actually go by a infielder or outfielder trying to make a play on the ball. They seem to always take the perfect route to every ball.

              Now of course the CPU is able to drill shots into gaps or past my outfielders but not even the CPU has hit a ball over any of my outfielders head unless it was going directly off the wall.

              Comment

              • BlingBling19
                Pro
                • May 2010
                • 658

                #352
                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                Also what effect does having dynamic player rating off do?

                Comment

                • BrianU
                  MVP
                  • Nov 2008
                  • 1565

                  #353
                  Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                  Originally posted by BlingBling19
                  One thing that might need to be looked at is outfielder speed/ infielder speed. I have not seen 1 ball in the 20 games I have played go over an outfielders head or actually go by a infielder or outfielder trying to make a play on the ball. They seem to always take the perfect route to every ball.

                  Now of course the CPU is able to drill shots into gaps or past my outfielders but not even the CPU has hit a ball over any of my outfielders head unless it was going directly off the wall.
                  I agree with this, its something i wish to see in the game. I think the IF run speed is good actually i see a decent amount of diving plays/balls get through the infield. I agree about the Outfield play, however i dont feel it is possible. Every slider you change affects other things in the game. I feel if you lower OF run speeds then the amount of doubles and triples will get out of control. You could raise the OF throw speed to solve that however the problem then becomes you will get runners thrown out at first base from the outfield, so then you would have to raise Baserunner speeds which already are pretty high. Then of course you might mess up infield hits/double plays. It's a delicate balancing act, you need to sacrifice realism in some areas to ensure it in other areas. I personally think the situation in the outfield is the best place to compromise, 2k12 plays a great game of baseball. From what I read about the problems people have with The Show in areas of gameplay I am not too upset and accept it will never be perfect without changing the game code, its very close

                  I do agree with your premise every fly ball to the outfield plays out the same I wish it was different. That's the only real flaw I see in the gameplay. Maybe someone can look at this and test it, i have some other areas I wanna fix first
                  Last edited by BrianU; 04-06-2012, 11:08 AM.

                  Comment

                  • BlingBling19
                    Pro
                    • May 2010
                    • 658

                    #354
                    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                    Well I tried something for the last game now it's only 1 game but I put outfielder speed down 5 and infielder speed to 10 and wouldn't you know I hit 2 balls one that the LF would probably have gotten with the other sliders and this time he couldn't get to it and it went to the wall for my first ever triple. That is exactly what should have happened.

                    The other was a deep drive into the left field gap and both outfielders chased but it landed just at the base of the wall and I got a double. That was perfect. Now there were a couple others that I thought might drop but the CPU got there and it was just fine because they didn't get to every ball.

                    Now with dropping IF speed there was one ball I smashed up the middle that the SS made a diving stop on but I beat it out and I dunno if that had more to do with just the SS animation or not but it seemed like the SS went slower trying to throw the ball but in reality most hitters would have beaten that ball out for the a single so I think that played out just right.

                    Comment

                    • Rdrunner
                      Banned
                      • Jan 2012
                      • 263

                      #355
                      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                      Originally posted by BlingBling19
                      I still can't hit with these sliders. And it seems ALL of the runs I am giving up are on home runs.

                      Also FWIW I have yet to hit any doubles down the lines. All of the doubles I have hit have been in the gaps and I think I have hit maybe 6 doubles over 13 games. I have also only hit 4 home runs over 13 games. I have scored 1 run in each of my last 5 games lol.

                      Also I would say 70% of my outs are on weak groundballs in the infield or lazy pop flies to the outfield. It just seems like the hitters don't hit the ball with any type of authority.

                      And when I do get a pitch to hit and swing at the right time most times it goes right back to the screen. Even when I have a ball right down the middle most times my batter will just pop it up or drive it right into the ground.

                      I like that the CPU is potent on offense but to me they hit way to many home runs and don't manufacture anything.
                      Exactly the same for me.

                      Comment

                      • mkharsh33
                        Hall Of Fame
                        • Nov 2006
                        • 12777

                        #356
                        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                        I'd really hate to lower OF speed below where it's at. I'm seeing stuff that apparently some of you are not. Popups, shots down the line, etc. I haven't seen many hits over an OF's head, but that's not very common, and I'm not sure that can be captured in this game.

                        Be careful of changing this...the last thing you'll want to see is a hit parade. At the end of the day it's a video game, guys... We'll have to concede a couple things.

                        I do have ONE SUGGESTION: I need some people to try a few games with the CPU PITCH SPEED LOWERED down to 70. I'm wondering if it has something to do with the speed of the ball off the bat?? Now, you're pitch recognition might get better, so then that may open up a new hole... But try this and let me know what you see. Use everything as it's set up on PAGE 1 - POST 1 with this ONE EXCEPTION when testing. thanks.
                        STEELERS INDIANS CELTICS

                        Comment

                        • Dolfan349
                          Rookie
                          • Apr 2005
                          • 179

                          #357
                          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                          I agree with the OF/IF speeds. I dropped both by 5 to 15/10 repsectively and had a lot more realistic hits on balls that were crushed. Not as many unbelievable diving catches, and actually some bloop hits.

                          I didn't have too many hits, just more varied hits.

                          Comment

                          • BlingBling19
                            Pro
                            • May 2010
                            • 658

                            #358
                            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                            Lowering the speed hasn't increased anything to an absurd amount at least not that I have seen. Still haven't really seen any bloop hits except by the CPU lol.

                            It's just nice knowing if I make good contact and hit a ball into the gap the CPU can't go make some superhuman diving catch anymore.

                            Comment

                            • Mickeyknoxx
                              Rookie
                              • Nov 2008
                              • 186

                              #359
                              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                              How is the pitch counts for both teams ?

                              I just ended watching Yankees x Rays game. 169 x 146 each team pitching.. Wow what a game

                              It's very rare to see both teams with more than 140 pitches, unless the number of hits are high... But i can't find a good cobination that makes a big number of AB that works the count... a lot of early ground balls or a lot strike outs.. what should i do to reduce this ? Reduce the cpu contact ? raise the pitcher control.. i don't know...

                              Comment

                              • DonkeyJote
                                All Star
                                • Jul 2003
                                • 9183

                                #360
                                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                                I'm not sure I'd drop IF speed anymore. As is, I've already seen pitchers have trouble beating runners to the bag. And I'm not talking speedsters. I saw a guy with 49 speed only get beat to the bag by about a step.

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