Pitcher Fatigue: 65. If your pitcher has less than 90 stamina, he will stop throwing complete game shutouts. Usually get pulled around the 6-9th depending on how well they're doing and your setup and closer. Can easily get pulled in the 3rd or 4th if you get lit up...
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USER BATTING:
Batting Contact: 40
Batting Power: 65(too few big hits as a pitcher in this game, lower to 50 if you have power)
Bunt Contact: 40
Bunt Success: 60
Batter Eye Frequency: 50(bases it on the rating of the player, you can go lower or higher based on skill)
CPU BATTING:
AI Batting Contact: 50(bases it on the player's contact)
AI Batting Power: 65(too few hr in this game so this ups it reasonably)
AI Bunt Contact: 40
AI Bunt Success: 60
USER PITCHING:
Pitch Meter Speed: 65(slight challenge, change based on personal skill)
Pitch Speed: 65(this makes it so slow pitches can lead to stolen bases but fast ones can catch the runner stealing 2nd)
Pitch Break Influence: 50(bases it on player rating)
Pitcher Composure Influence: 50(bases it on the player's composure)
Pitcher Control: 35 (veterans might need it lower to force 1-2 walks a game at least)
CPU PITCHING:
AI Pitch Speed: 65(this makes it so slow pitches can lead to stolen bases but fast ones can catch the runner stealing 2nd)
AI Pitch Success: 65(helps with strike outs and and ball placement by cpu)
AI Strike Zone Tendency: 60(raises the number of strike outs for cpu pitchers)
AI Pitch Break Influence: 50(bases it on the pitcher you're versing's skill)
AI Pitcher Composure Influence: 50(Read above)
USER FIELDING:
Throw Accuracy: 50(bases it on player rating)
Gather Error Frequency: 50(bases it on player rating)
Throwing Error Frequency: 50(bases it on player rating)
Outfield Throw Speed: 60(ofs are too weak in this game)
Infield Throw Speed: 50(tie goes to the runner so they get an advantage)
Outfield Run Speed: 30(ofs are faster than infielders in real life)
Infield Run Speed: 25(tie goes to the runner so they get an advantage)
CPU FIELDING:
AI Gather Error Frequency: 50(bases it on player rating)
AI Throwing Error Frequency: 50(bases it on player rating)
AI Outfield Throw Speeds: 60(of's are too weak in this game)
AI Infield Throw Speeds: 50(tie goes to the runner so they get an advantage)
AI Outfield Run Speed: 30(ofs are faster than infielders in real life)
AI Infield Run Speed: 25(tie goes to the runner so they get an advantage)
USER RUNNING:
Base Runner Speed: 55(tie goes to the runner so they get an advantage)
Pickoff Success: 50(bases it off player ratings)
Catcher Arm Strength: 50(bases it off player ratings)
Catcher Arm Accuracy: 50(bases it off player ratings)
CPU RUNNING:
AI Base Runner Speed: 55(tie goes to the runner so they get an advantage)
AI Hit-n-Run Tendency: 75(cpu awareness and aggression when players on base)
AI Sacrifice Bunt Tendency: 70(ups use of sacrifice bunt without forcing power hitters to bunt(still in progress))
AI Squeeze Tendency: 80(ups aggression when fast enough players are on 3rd and 1 or less outs)
AI Base Running Aggression: 75(ups aggression especially on errors and hits in the gap)
AI Steal Aggression: 60(ups aggression for sbs but keeps slower people from running too often)
AI Catcher Arm Strength: 50(bases it on the player's rating)
AI Catcher Arm Accuracy: 50(bases it on the player's rating)
I play myplayer so I cant change the cameras but I use the analog sticks for everything. Try these out and see if you like them. Im enjoying them more now that I no longer want to get complete shutouts every game! Gives a challenge but not too much bs.