BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders
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Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders
My guess is, it's over-programmed due to "The Challenge" Last time Pitcher Composure was over-programmed I lower it to 5 or 10 MAX
Let's test Pitcher Composure for Both HUM/CPU @ 10 & see the results
Also let's Bump AI Catcher Throw Strentgh to 60 & Lower Human Catcher to 40 & see if this helps with steals
I've been able to test 3-4 more games today and I'm really honing in on my ideal sliders. You KNOW you have a good set when you can 1-hit the CPU (no hit them thru 6.1 IP) one game and then get blasted for 13 runs and 19 hits the very next game with the exact same settings! (ouch!) That kind of variety is the best, when the player ratings really help cause different outcomes. It matters a LOT for starting pitchers I've noticed, just like IRL.
Actually, I think my ideal sliders will be very close to your set posted here, which I take as something of a confirmation of a decent set -- and I like the settings as sim as possible too since I'm a big stat-head. Other than a difference of 5 here or there, the only significant differences I am seeing for my games is:
* I like the contact slider a bit higher and the power a bit lower contact/power 40/80 for me and 50/80 for CPU. Although I need to give these another 5-10 games to be sure (I have hit 2 HR, 1 inside the park, a triple, and a boatload of doubles with power 70-80 for me).
*The default pitch break is a bit too whiffle-ball-like for my tastes, so I've got pitch break down to 35 for both. The pitches still break pretty well, just not like a foot and a half.
*I have IF/OF throw power both at 50, and IF/OF run speed at 0/20. I've seen some really cool realistic stuff like a grounder getting by Ryan Howard down the 1B line easily, but I also see a fair share of diving stops by solid middle infielders. I think IF speed = 0 really makes the speed/range attributes pop in this game, just like for 2k12. I also saw Delmon Young, who is an awful defender, get beat badly on a ball in the gap for a triple that an average OF limits to a 2B. I'm liking that A LOT! Bad OFers can be taken advantage of!
*I am still fine-tuning the catcher/baserunner part as I haven't really seen enough attempts yet. But I did realize that a full lead is actually 4 taps of the LT/LB instead of 3! No wonder I was thinking of bumping the CPU throw power down! I wasn't maxing out my leadoff. But, with this new knowledge I think user C power = 35 and CPU catcher power = 45 or 50 is where it'll end up for me. I kind of like the idea that with a poor C, I feel a bit helpless trying to throw out baserunners. And with Jason Castro, the baserunners should feel that way!
Not to try to hijack your thread or anything with new settings, I just wanted to throw some of this out there as food for thought and see if any of it sticks for anyone--didn't want to start my own slider thread because it's pretty similar to your settings!
Otherwise I am using almost the EXACT same settings as your sliders! Great minds!
Who ever said 2k baseball can't play like a sim? And OS gave this game a 4? psssshhhttt, the most fun "4" I've ever played!
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Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders
I think these will work pretty well, but are the catcher throw powers flip-flopped on the OP? I think the 40 should go with the user C, and 60 with the CPU catcher (on the OP). Could be my eyes starting to go also!
I've been able to test 3-4 more games today and I'm really honing in on my ideal sliders. You KNOW you have a good set when you can 1-hit the CPU (no hit them thru 6.1 IP) one game and then get blasted for 13 runs and 19 hits the very next game with the exact same settings! (ouch!) That kind of variety is the best, when the player ratings really help cause different outcomes. It matters a LOT for starting pitchers I've noticed, just like IRL.
Actually, I think my ideal sliders will be very close to your set posted here, which I take as something of a confirmation of a decent set -- and I like the settings as sim as possible too since I'm a big stat-head. Other than a difference of 5 here or there, the only significant differences I am seeing for my games is:
* I like the contact slider a bit higher and the power a bit lower contact/power 40/80 for me and 50/80 for CPU. Although I need to give these another 5-10 games to be sure (I have hit 2 HR, 1 inside the park, a triple, and a boatload of doubles with power 70-80 for me).
*The default pitch break is a bit too whiffle-ball-like for my tastes, so I've got pitch break down to 35 for both. The pitches still break pretty well, just not like a foot and a half.
*I have IF/OF throw power both at 50, and IF/OF run speed at 0/20. I've seen some really cool realistic stuff like a grounder getting by Ryan Howard down the 1B line easily, but I also see a fair share of diving stops by solid middle infielders. I think IF speed = 0 really makes the speed/range attributes pop in this game, just like for 2k12. I also saw Delmon Young, who is an awful defender, get beat badly on a ball in the gap for a triple that an average OF limits to a 2B. I'm liking that A LOT! Bad OFers can be taken advantage of!
*I am still fine-tuning the catcher/baserunner part as I haven't really seen enough attempts yet. But I did realize that a full lead is actually 4 taps of the LT/LB instead of 3! No wonder I was thinking of bumping the CPU throw power down! I wasn't maxing out my leadoff. But, with this new knowledge I think user C power = 35 and CPU catcher power = 45 or 50 is where it'll end up for me. I kind of like the idea that with a poor C, I feel a bit helpless trying to throw out baserunners. And with Jason Castro, the baserunners should feel that way!
Not to try to hijack your thread or anything with new settings, I just wanted to throw some of this out there as food for thought and see if any of it sticks for anyone--didn't want to start my own slider thread because it's pretty similar to your settings!
Otherwise I am using almost the EXACT same settings as your sliders! Great minds!
Who ever said 2k baseball can't play like a sim? And OS gave this game a 4? psssshhhttt, the most fun "4" I've ever played!
With sliders, this game can be fun, just like last year's game.Comment
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I missed read WTNY 1st post about Catcher Throw Speeds. You guys are correct.
I will switch them around when I get home from work.
User Catcher Throw Speed should be 40 & CPU Throw Speed should be 60.
WTNY, Are you seeing IF Players react to ground balls with Speed @ 0? The only reason I'm hesitant to go 0 is the fielder doesn't move on 1st contact (meaning the CPU doesn't make that 1st move towards the ball for you until you take over the fielder & continue controlling him)
BTW, WTNY, your not hijacking the thread. I totally welcome your feedback & look forward to more of it
Sent from my Galaxy Nexus using Tapatalk 2Last edited by bigfnjoe96; 03-15-2013, 06:43 AM.Comment
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Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders
*The default pitch break is a bit too whiffle-ball-like for my tastes, so I've got pitch break down to 35 for both. The pitches still break pretty well, just not like a foot and a half.
I dropped the Break Influence, and the results were good. If this is done, then it we should also look at Contact settings, as I was bumping them to get more Contact. But the lower pitch break may swing the K advantage back to power pitchers, and the AI Contact won't have to be as high.
I'm still messing around with these settings. But I think as a base, these are really, really good.
I picked up a nice 8-2 win over Atlanta last night. I na 3-run 5th, I hit back to back HR's with Molina and Freese. But here's the catch, I only used the power swing once, and t hat was a ground ball rocket up the middle by Beltran for a single. Molina hammered a pitch that might have been just above the zone over the CF wall. Freese hit an opposite field shot, but I had moved the LS over to with the pitch, and it looked similar to the ball he hit off the wall in the World Series a couple of years ago.
My only other HR of the game was a nice solid shot over the RF wall by lefty Jon Jay late in the game. What I saw was just great variation in hits, and not too much domination. I really like where these sliders are set for USER offense. And the catcher settings seem good. I had Furcal nailed, but picked up a stolen base by Jon Jay by a hair.
Good stuff overall.Comment
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Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders
I missed read WTNY 1st post about Catcher Throw Speeds. You guys are correct.
I will switch them around when I get home from work.
User Catcher Throw Speed should be 40 & CPU Throw Speed should be 60.
WTNY, Are you seeing IF Players react to ground balls with Speed @ 0? The only reason I'm hesitant to go 0 is the fielder doesn't move on 1st contact (meaning the CPU doesn't make that 1st move towards the ball for you until you take over the fielder & continue controlling him)
BTW, WTNY, your not hijacking the thread. I totally welcome your feedback & look forward to more of it
Sent from my Galaxy Nexus using Tapatalk 2
The reason I went down from 5 was because I was seeing guys like Jeter and other limited shortstops making WAYYY too many Rey Ordonez-like plays. But, it could be dependent on the ratings too. I haven't played with any middle infielders with speed/range rated under 80 yet. So, the reaction time could be a problem for more sluggish fielders at IF speed = 0 (like I mentioned with Ryan Howard at 1st in an earlier post). But, regardless of who I've played so far, I am not feeling as though I'm getting cheap singles to sneak through the IF that should've been stopped.
I think this game already plays amazing though considering it got a "4."
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If we test 0 IF Speed, then we will need to lower the Power Sliders, because my test showed that IF we're not able to get to reachable balls with Power @ 100
What do people think?
I agree OF Throw Speeds need to be higher. Default 50 for both feel good.
PBI is a slider I've always struggled with. I will test 35 for both & see how that feels
Sent from my Galaxy Nexus using Tapatalk 2Comment
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Ok I swapped the Catcher Throw Speeds. User is now 40 & CPU is now 60
Sent from my Galaxy Nexus using Tapatalk 2Comment
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Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders
I play every other game in franchise, do up next was Loshe(picked up in FA) against Cliff Lee of Phillies, going for sweep. Both pitchers got hit on, ended up 5-3 phillies, great feeling game. I threw out base stealer easily and i stole stole base and also got thrown out. I had HR with Justin Upton, and they had one with catcher. I made some trades in ST, so lineup looks like this:
C- McCann
1B- Freeman
2B- Beckham(white sox)
SS- Simmons
3B- Alvarez(pirates)
LF- Justin Upton
CF- BJ Upton
RF- Heyward
Starting 5:
Medlen
Hudson
Beachy
Loshe
Minor or TeheranComment
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What's up everyone. Alright it looks like we might have 2 options for people.
1: If you wanna keep the Power Slider @ 100 then moving IF Speed to 5 might be our next move, as I played a couple of games this way & saw some nice IF Animations. Also saw balls get thru the hole that IF Speed @ 10 were getting gobbled up
OR
2: Lower Power to 80 & move IF Speed Slider to 0
I also think WTNY was right about bumping OF Throw Speed to 50 for both. I also think raising IF Throw Speed to 40 is a good idea, because a little too many lob throws from fielder's which almost allowed players to beat out ground balls.
I also tested PBI @ 35 for both. Another solid find by WTNY
After these possible changes we might be set & ready for the season
Sent from my Galaxy Nexus using Tapatalk 2Last edited by bigfnjoe96; 03-15-2013, 11:34 PM.Comment
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