BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders

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  • Hunkerdown
    MVP
    • Apr 2007
    • 5415

    #91
    Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders

    Originally posted by duhitsrandy
    love the sliders, but for some reason i always end up winning. im 14-2 and have had games where i blow out the cpu and about 8 games where i come back from a decent deficit in the 8th or 9th. dont wanna really mess witht he composure sliders on each side but with all the other stats being pretty realistic thats the only idea i have. any other thoughts to increase difficulty just a tad?
    I have not seen this problem.

    Comment

    • MizzouRah
      All Star
      • Jul 2002
      • 8529

      #92
      Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders

      WTNY,

      I plugged those sliders in last night, I'm still in Spring Training with a fantasy drafted team. Was blasted 10-4 by the CPU, but it didn't feel cheap. Dan Haren was just not on his game and the Boston hitters tore him a new one.

      Game play was crisp and flowed very nicely. I think the CPU hit 4 HR's on me, so 85 power is fine vs the 100 I used before.

      Strikeouts were hard to come by, but a welcome addition to the 14+ I was getting with my pitchers previously.

      I'll play some more obviously.. but your settings along with bigfnjoe's settings that are the same, seem to be in a great spot right now.

      Had two diving plays in the OF, and one was by McCutcheon, so I love the OF speed at 15, had some great close plays at 1B on deep hits too. CPU also stole a base on me while I was sleeping.

      Comment

      • WaitTilNextYear
        Go Cubs Go
        • Mar 2013
        • 16830

        #93
        Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders

        Originally posted by MizzouRah
        WTNY,

        I plugged those sliders in last night, I'm still in Spring Training with a fantasy drafted team. Was blasted 10-4 by the CPU, but it didn't feel cheap. Dan Haren was just not on his game and the Boston hitters tore him a new one.

        Game play was crisp and flowed very nicely. I think the CPU hit 4 HR's on me, so 85 power is fine vs the 100 I used before.

        Strikeouts were hard to come by, but a welcome addition to the 14+ I was getting with my pitchers previously.

        I'll play some more obviously.. but your settings along with bigfnjoe's settings that are the same, seem to be in a great spot right now.

        Had two diving plays in the OF, and one was by McCutcheon, so I love the OF speed at 15, had some great close plays at 1B on deep hits too. CPU also stole a base on me while I was sleeping.
        Glad to hear they're working out for you! It's always sticking your neck out there a bit with suggesting sliders in the community because there are so many variables. Some people are just more skilled at hitting or pitching, and then the good team vs. rebuilding team (and Inside Edge or not) all adds some other factors. And not to mention peoples' preferences can be just different in general.

        Personally I feel like Joe's and my sliders give a really nice sim feel to the game. In terms of things like triples being rare and not all grounders and pop ups being sucked up by the defense, these settings appear to work really well. Also, I can't remember a game where the CPU could steal on me, but these work in that regard.

        The harder issue with testing 2K13 so far, for me anyway, has been the batting sliders. I have gone from 40/80 which ended up way too underpowered to 50/90 which felt like arcade levels of power, and am now testing in-between.

        Honestly, after testing a few more games, I feel 45/85 is just a tad overpowered for the CPU, and I was able to hit 4 HR in a game on 45/85, so I dropped it to 40/85 for both--we'll see how that goes since the power slider seems more touchy than the contact slider. The main problem I had with 45/85 for the CPU was I was giving up 7-10 runs and ~15 hits every game, and they were hitting 2-4 HRs per game...even on good pitches sometimes. And especially in late innings, when I was leading! Now, certainly Houston has a poor team, and I don't mind taking my beatings with them, but 7-10 runs is a lot even against an AAA pitching staff.

        Anyway, I feel like this is very close (what timing! 3 games from the reg season). With maybe a 5 change to batting controls/pitch break/pitch success still to come...
        Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

        Comment

        • MizzouRah
          All Star
          • Jul 2002
          • 8529

          #94
          Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders

          I'll plug in 40 tonight.

          Comment

          • audbal
            Rookie
            • Dec 2011
            • 382

            #95
            Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders

            Loving the different games I'm getting. One question, I play with auto fielding and base running and I am seeing too many inside the park home runs, where the cutoff man catches the relay throw and then stands there for 2 seconds as the base runner is rounding third, the animation kicks in to late and the runner scores. Any slider tweaks to fix that or is that just the way it is on auto? Thanks for any feedback. Audbal

            Comment

            • WaitTilNextYear
              Go Cubs Go
              • Mar 2013
              • 16830

              #96
              Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders

              Originally posted by audbal
              Loving the different games I'm getting. One question, I play with auto fielding and base running and I am seeing too many inside the park home runs, where the cutoff man catches the relay throw and then stands there for 2 seconds as the base runner is rounding third, the animation kicks in to late and the runner scores. Any slider tweaks to fix that or is that just the way it is on auto? Thanks for any feedback. Audbal
              Actually it's not you and it's not auto either, at least not if you are referring to the CPU doing this while fielding. Basically, if you are ~halfway home after rounding 3rd, the CPU cutoff man eats the baseball--there is no throw attempted. Sometimes, I feel that there might be a play at the plate, although I can't recall a play where this happened that I would have absolutely, for sure been gunned down.

              I don't really see inside the park HRs though because the fielders are quicker to the ball (even on OF speed = 15)...I'm never already at 3rd when they get to the ball. I have actually only had 1 inside the park HR myself (in ~30 games) on a play the CF misjudged and badly missed with a dive. And the CPU has yet to get any inside the park HRs against me.

              One thing it could be is, if the CPU has a runner trailing the play at the plate, your AI cutoff man might be weighing a late throw to the plate vs. possibly giving the extra base to the CPU guy who might go 1st to 2nd on the relay. Hence, that's a reason the AI doesn't want to make that throw.

              If this is just happening to your autofielders and there are no other CPU baserunners except for the guy trying to score, then yes it is the auto-fielding and I'd recommend putting it on manual fielding. I can do pretty seamless relay throws on defense (in fact, you can load up a relay throw while still waiting to get the ball from the OFer...just be careful not to go over on the throwing meter or it's an automatic overthrow).

              If you don't want to do manual fielding, I'd suggest you either lower the baserunner speed or raise the OF speed and/or throwing speed so that guys aren't rounding 3rd by the time the OF picks up the ball (which is weird anyway, right?). If you look at sliders on the OP, Joe's sliders recommend some nice settings for this. Also, I use similar settings with baserunner speed = 40, OF speed = 15, OF throw speed = 50, which works well for me.

              Good Luck and cheers!
              Last edited by WaitTilNextYear; 03-23-2013, 04:25 AM. Reason: I need a nap!
              Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

              Comment

              • audbal
                Rookie
                • Dec 2011
                • 382

                #97
                Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders

                Thanks for the feedback. It's weird, it only happens when I'm batting, which is strange considering I'm letting the CPU control everything. It happens with no one on base, the cutoff man gets the ball before the runner gets to third, but the runner just keeps going. I'll tinker and see if anything fixes it.

                Comment

                • MizzouRah
                  All Star
                  • Jul 2002
                  • 8529

                  #98
                  Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders

                  Made the change to 40/85 for hitting, won 6-0 and pitched a two hit shutout. Homer Bailey was on fire.

                  Need more games of course, but my initial thoughts are maybe lowering OF speed to 10 (I still think non elite OF'ers are getting to too many balls, or just too good of a jump)

                  Maybe CPU at 45/85 and HUM 40/85 for hitting.. just thinking out loud but not really making changes until I have 2 or more so games played.

                  They are so close to final sliders between bigfnjoe and WTNY and that's great.

                  The game is super fun though and I'm having a blast playing it!

                  Comment

                  • WaitTilNextYear
                    Go Cubs Go
                    • Mar 2013
                    • 16830

                    #99
                    Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders

                    Originally posted by audbal
                    Thanks for the feedback. It's weird, it only happens when I'm batting, which is strange considering I'm letting the CPU control everything. It happens with no one on base, the cutoff man gets the ball before the runner gets to third, but the runner just keeps going. I'll tinker and see if anything fixes it.
                    Yeah that is weird. Another thing I might suggest is turning the CPU baserunning aggression down. Maybe then the kamikaze CPU baserunner won't be trying to challenge your cutoff man so hardcore.

                    Originally posted by MizzouRah
                    Made the change to 40/85 for hitting, won 6-0 and pitched a two hit shutout. Homer Bailey was on fire.

                    Need more games of course, but my initial thoughts are maybe lowering OF speed to 10 (I still think non elite OF'ers are getting to too many balls, or just too good of a jump)

                    Maybe CPU at 45/85 and HUM 40/85 for hitting.. just thinking out loud but not really making changes until I have 2 or more so games played.

                    They are so close to final sliders between bigfnjoe and WTNY and that's great.

                    The game is super fun though and I'm having a blast playing it!
                    Yeah, I'd be interested to see about OF speed = 10. I am a bit scared to try it since my LF Chris Carter is really a lumberjack 1Bman masquerading out there as an outfielder; and he already takes his sweet time to get to the baseball. If you have 3 solid outfielders, 10 might be doable though.

                    For the hitting, I agree both on maybe changing it a touch and also giving it a couple more games first. Certainly it was a gem by Homer Bailey that you pitched, but I actually also pitched my first shutout ever in 2K13 against the CPU (Braves) with their batting at 40/85. So I am thinking 40/85 contact/power might be a tad underpowered for the CPU.

                    It's a bit odd, that 45/85 feels overpowered and 40/85 feels underpowered. But, I am going to give 40/85 a few more games to see what the variation is like and, if necessary, bump it back up to 45/85 (combined with Inside Edge reports I might stand a chance on that setting this time) or try out 40/90 for the CPU. But the CPU was averaging about 7 runs per game against me at 45/85 and more like 4 runs per game on 40/85...so it's apparently a 3-run difference.

                    I also decided to bump CPU pitch success back up to 80 from 75, since I have been doing pretty well batting on 40/85. I have something like 7 HRs in my last 4 games at this setting and am scoring over 6 runs a game to the CPU's 4 runs. I hit my first back-to-back jacks too, which is a milestone. Actually, the Braves brought in reliever Eric O'Flaherty and I felt I could do no wrong in pounding him for 6 runs and 3 HRs in 1+ IP. That's as strong as my offense has been.
                    Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                    Comment

                    • MizzouRah
                      All Star
                      • Jul 2002
                      • 8529

                      #100
                      Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders

                      I think the fielding speed is subtle, I used to have INF speed on 15 and on 0 it doesn't feel like a hughe difference, so I'm hoping OF speed is the same.

                      Comment

                      • WaitTilNextYear
                        Go Cubs Go
                        • Mar 2013
                        • 16830

                        #101
                        Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders

                        Originally posted by MizzouRah
                        I think the fielding speed is subtle, I used to have INF speed on 15 and on 0 it doesn't feel like a hughe difference, so I'm hoping OF speed is the same.
                        This is true.

                        OK, please disregard my last post as it was full of BAD ideas! lol

                        I tried playing a series with CPU pitch success slider up to 80 from 75, and I scored 2 runs in 3 games.....and, yeah, I have since reset it to 75. I can see why USER power would have to be 100 (Joe's settings) if the CPU pitch success is at 80 (Joe's settings)--I saw some WEAK contact with USER power = 85 and CPU pitch success = 80.

                        Also, the Texas Rangers scored 27 runs off me in 3 games with CPU contact/power at 40/85 still, so despite that shutout I had earlier, I am actually thinking that 40/85 is a good CPU contact/power setting for my skill level. I am seeing variation based on both my pitcher and the CPU lineup.

                        If my offense gets too good again, I'll just adjust the CPU pitch speed or my contact slider...anything except for the CPU pitch success slider.

                        Sliders are locked in...for now.
                        Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                        Comment

                        • MizzouRah
                          All Star
                          • Jul 2002
                          • 8529

                          #102
                          Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders

                          Originally posted by WaitTilNextYear
                          This is true.

                          OK, please disregard my last post as it was full of BAD ideas! lol

                          I tried playing a series with CPU pitch success slider up to 80 from 75, and I scored 2 runs in 3 games.....and, yeah, I have since reset it to 75. I can see why USER power would have to be 100 (Joe's settings) if the CPU pitch success is at 80 (Joe's settings)--I saw some WEAK contact with USER power = 85 and CPU pitch success = 80.

                          Also, the Texas Rangers scored 27 runs off me in 3 games with CPU contact/power at 40/85 still, so despite that shutout I had earlier, I am actually thinking that 40/85 is a good CPU contact/power setting for my skill level. I am seeing variation based on both my pitcher and the CPU lineup.

                          If my offense gets too good again, I'll just adjust the CPU pitch speed or my contact slider...anything except for the CPU pitch success slider.

                          Sliders are locked in...for now.
                          Ok, so for now... nothing has changed from your sliders you posted earlier?

                          As far as OF speed, it could be the ball hangs up in the air a bit too much too.

                          Comment

                          • steelereign
                            Rookie
                            • Feb 2011
                            • 47

                            #103
                            My biggest issue with the sliders was that I was striking out 10-15 batters per game, while only walking 1 or 2.

                            I lowered user Pitch Control to 5 and upped the AI contact to 60. Since that change, my pitching numbers are more in line with reality.

                            Prior to the changes I hadn't lost a non- simmed game, but have gone 1-2 since. Split with the Nationals 6-3, 5-9, and lost to Detroit 3-6. Will play a few more with these tweaks and see how it plays out. I may lower AI contact to 55 if the opponents hitting gets crazy.

                            Sent from my SCH-R530U using Tapatalk 2

                            Comment

                            • WaitTilNextYear
                              Go Cubs Go
                              • Mar 2013
                              • 16830

                              #104
                              Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders

                              Originally posted by MizzouRah
                              Ok, so for now... nothing has changed from your sliders you posted earlier?

                              As far as OF speed, it could be the ball hangs up in the air a bit too much too.
                              Yeah, I've noticed that, but it depends on the type of hit. The CPU does hit liners to the gap that even with OF speed = 25, I'd have no shot at catching. However, some of the deep fly balls do seem to hang up, you could maybe even snag some of them with a USER OF speed = 0. I see decent variety of both.

                              The only changes to the sliders I PM'ed you/posted about recently are:

                              -I turned the USER and CPU contact slider down to 40 from 45. (I think I mentioned this before).

                              -I turned the USER and CPU gather error down to 40. I was starting to see too many bobbles for my liking, even if they weren't all leading to errors.

                              -I turned the USER pitch meter speed up to 80 from 70/75. I wanted to challenge myself pitching a bit more because my K's were realistic but maybe a tad high. However, I didn't want to move USER pitch accuracy since even perfect pitches miss their spot more than 50% of the time on 30. Actually, raising the pitch meter speed has improved my pitching! I max out 10-15 pitches per game now, as opposed to 1-2 when the meter was slower. I think my reflexes were just too jumpy for a slower meter speed.

                              For now, I am done with slider tweaks unless I start to see something majorly out of place statistically. Really, it seems to play exactly to my liking now. The only things I can even see possibly doing at some point would be: (1) turning the pitch break down to 30; (2) turning USER/CPU contact down to 35 IF both offenses get too strong; or (3) turning the CPU pitch speed up to 80/85 if my offense only gets too good. I'd put the odds of me making any of these changes at less than 50:50, and not until after I finish playing out April in my 'chise anyway--I really want to have a solid chunk of games/stats to look at before making changes first, especially since I was tweaking so much during ST.

                              I already know 80 for power is too low and 90 is too high for me. I'm not moving the pitch success slider either, so there are very few options left to tweak to finish nailing down the batting/pitching interface in this set ().

                              Going to roll with these 1.0 sliders and enjoy the game
                              Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                              Comment

                              • WaitTilNextYear
                                Go Cubs Go
                                • Mar 2013
                                • 16830

                                #105
                                Re: BIGFNJOE96 MLB 2K13 Total Control/Inside Edge Sliders

                                Originally posted by steelereign
                                My biggest issue with the sliders was that I was striking out 10-15 batters per game, while only walking 1 or 2.

                                I lowered user Pitch Control to 5 and upped the AI contact to 60. Since that change, my pitching numbers are more in line with reality.

                                Prior to the changes I hadn't lost a non- simmed game, but have gone 1-2 since. Split with the Nationals 6-3, 5-9, and lost to Detroit 3-6. Will play a few more with these tweaks and see how it plays out. I may lower AI contact to 55 if the opponents hitting gets crazy.

                                Sent from my SCH-R530U using Tapatalk 2
                                Have you tried tinkering with the USER pitch break slider? It sounds like your only issue has been excessive K's and this tweak might help you turn excess K's into groundouts/flyouts and so forth. It wouldn't make the CPU better at hitting outcomes necessarily either, but would make your pitches easier for them to track and make contact on.
                                Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

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