Official Slider Discussion

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  • Kalon
    Pro
    • Apr 2003
    • 536

    #571
    Re: Official Slider Discussion

    Here we go...imma do em again lata these are just guesses
    Legend
    lowzoom (human)
    pitcher (cpu)
    one button, timing
    confidence on
    speed boost on

    Human:
    power- 37
    baserunning speed- 50
    steal success- 55
    ALL errors- 50
    variability- 95
    fatigue- 35

    CPU:
    contact: 75
    skill: 30
    strike overall: 60
    strike ahead: 66
    strike behind: 22
    ball overall: 99
    ball ahead: 99
    ball behind: 57
    aggressive: 100
    steal 2nd: 55
    steal 3rd: 50
    corner: 100
    speed: 100
    location: 100
    strike overall: 45
    strike ahead: 45
    strike behind: 47
    pickoff: 50
    pitchout: 50
    injuries: 50
    ai catch: 15
    ai throw: 50 (i think)
    hit/run: 55
    sacrafice: 55
    squeeze: 55

    remember these off the top of my head imma come back lata with a revised version...
    www.myspace.com/itcp

    Comment

    • Kalon
      Pro
      • Apr 2003
      • 536

      #572
      Re: Official Slider Discussion

      here's some stuff from a game i just played:

      Oak (me) 2 5 0
      Ana (cpu) 6 11 1

      Zito vs. Escobar

      Hr's: Dye, Halter, Glaus
      All Anaheim runs off Hr's
      All hr's off hittable pitches (ie hot zones)

      Zito: 6 IP, 6h, 4er, 2BB, 1 SO 80 pitches
      Mecir: 2, 5, 2, 0, 1, 23 pitches
      Escobar: CG, 5h, 2er, 2bb, 4so, 109 pitches

      The error was off that pull off the bag bug, i was also robbed of an infield single this way.

      Sliders (these are my accurate ones, not guesses) (adjusted after game):
      Legend, timing, one button
      confidence on speed boost off, power pitching on
      Human:
      power- 38
      baserunning speed- 45 (to reduce the errors, they're too fast anyway)
      steal- 55
      catcher error- 52
      infield- 45 (same as baserunning reason)
      outfield- 50
      variability- 77
      fatigue- 41 (zito got tired after 68 pitches)

      CPU: contact- 77 (to increase cpu strikeouts a bit)
      skill- 27 (mite go back to 28 tho)
      take strike- 66
      take ahead- 68
      behind- 20 (to reduce strikeouts looking)
      take ball- 99 (they'll still swing at a ball if u set em up real good)
      ahead- 99
      behind- 57
      aggressive: 100 (they still dont advance like they should)
      steal 2nd: 55
      3rd: 50
      corner: 100
      speed: 100
      location: 100
      throw strike ovr: 45
      ahead: 45
      behind: 47
      pickoff: 50
      pitchout: 50
      injuries: 50
      catch aggressiveness: 25 (so outfielders can dive, this may go up)
      throw agg: 55
      70 for all other sliders
      www.myspace.com/itcp

      Comment

      • Kalon
        Pro
        • Apr 2003
        • 536

        #573
        Re: Official Slider Discussion

        here's some stuff from a game i just played:

        Oak (me) 2 5 0
        Ana (cpu) 6 11 1

        Zito vs. Escobar

        Hr's: Dye, Halter, Glaus
        All Anaheim runs off Hr's
        All hr's off hittable pitches (ie hot zones)

        Zito: 6 IP, 6h, 4er, 2BB, 1 SO 80 pitches
        Mecir: 2, 5, 2, 0, 1, 23 pitches
        Escobar: CG, 5h, 2er, 2bb, 4so, 109 pitches

        The error was off that pull off the bag bug, i was also robbed of an infield single this way.

        Sliders (these are my accurate ones, not guesses) (adjusted after game):
        Legend, timing, one button
        confidence on speed boost off, power pitching on
        Human:
        power- 38
        baserunning speed- 45 (to reduce the errors, they're too fast anyway)
        steal- 55
        catcher error- 52
        infield- 45 (same as baserunning reason)
        outfield- 50
        variability- 77
        fatigue- 41 (zito got tired after 68 pitches)

        CPU: contact- 77 (to increase cpu strikeouts a bit)
        skill- 27 (mite go back to 28 tho)
        take strike- 66
        take ahead- 68
        behind- 20 (to reduce strikeouts looking)
        take ball- 99 (they'll still swing at a ball if u set em up real good)
        ahead- 99
        behind- 57
        aggressive: 100 (they still dont advance like they should)
        steal 2nd: 55
        3rd: 50
        corner: 100
        speed: 100
        location: 100
        throw strike ovr: 45
        ahead: 45
        behind: 47
        pickoff: 50
        pitchout: 50
        injuries: 50
        catch aggressiveness: 25 (so outfielders can dive, this may go up)
        throw agg: 55
        70 for all other sliders
        www.myspace.com/itcp

        Comment

        • Kalon
          Pro
          • Apr 2003
          • 536

          #574
          Re: Official Slider Discussion

          here's some stuff from a game i just played:

          Oak (me) 2 5 0
          Ana (cpu) 6 11 1

          Zito vs. Escobar

          Hr's: Dye, Halter, Glaus
          All Anaheim runs off Hr's
          All hr's off hittable pitches (ie hot zones)

          Zito: 6 IP, 6h, 4er, 2BB, 1 SO 80 pitches
          Mecir: 2, 5, 2, 0, 1, 23 pitches
          Escobar: CG, 5h, 2er, 2bb, 4so, 109 pitches

          The error was off that pull off the bag bug, i was also robbed of an infield single this way.

          Sliders (these are my accurate ones, not guesses) (adjusted after game):
          Legend, timing, one button
          confidence on speed boost off, power pitching on
          Human:
          power- 38
          baserunning speed- 45 (to reduce the errors, they're too fast anyway)
          steal- 55
          catcher error- 52
          infield- 45 (same as baserunning reason)
          outfield- 50
          variability- 77
          fatigue- 41 (zito got tired after 68 pitches)

          CPU: contact- 77 (to increase cpu strikeouts a bit)
          skill- 27 (mite go back to 28 tho)
          take strike- 66
          take ahead- 68
          behind- 20 (to reduce strikeouts looking)
          take ball- 99 (they'll still swing at a ball if u set em up real good)
          ahead- 99
          behind- 57
          aggressive: 100 (they still dont advance like they should)
          steal 2nd: 55
          3rd: 50
          corner: 100
          speed: 100
          location: 100
          throw strike ovr: 45
          ahead: 45
          behind: 47
          pickoff: 50
          pitchout: 50
          injuries: 50
          catch aggressiveness: 25 (so outfielders can dive, this may go up)
          throw agg: 55
          70 for all other sliders
          www.myspace.com/itcp

          Comment

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