Pitcher Variability

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  • sask3m
    Banned
    • Sep 2002
    • 2352

    #16
    Re: Pitcher Variability

    yup, i was experimenting late last nite and i thought hmmm, it says to the right to make your pitches pinpoint accurate, well there already to accurate at 40 so i'll put it to 0 then, nope i could hit every pitch curser i set up dead on, so i thought oh what the hell i'll try the other direction , ahhh thats a little better, still not as good as last yrs but better, wonder how many others are backwards,lol, now if we had an editor we could adjust all pitchers control by 10-20% then we'd be walking a few, i set schmidts control to 1 for all his pitches for fun and couldn't get one to within a foot of the plate, as soon as the cpu used him though they could seem to find the strike zone, i had to set throw strikes down then they were as wild as me, i'd hate to think of how many wild pitches or passed balls we'd see then.
    Last edited by sask3m; 03-01-2005, 01:09 AM.

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    • sask3m
      Banned
      • Sep 2002
      • 2352

      #17
      Re: Pitcher Variability

      yup, i was experimenting late last nite and i thought hmmm, it says to the right to make your pitches pinpoint accurate, well there already to accurate at 40 so i'll put it to 0 then, nope i could hit every pitch curser i set up dead on, so i thought oh what the hell i'll try the other direction , ahhh thats a little better, still not as good as last yrs but better, wonder how many others are backwards,lol, now if we had an editor we could adjust all pitchers control by 10-20% then we'd be walking a few, i set schmidts control to 1 for all his pitches for fun and couldn't get one to within a foot of the plate, as soon as the cpu used him though they could seem to find the strike zone, i had to set throw strikes down then they were as wild as me, i'd hate to think of how many wild pitches or passed balls we'd see then.

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