NASA's revised version mvp sliders(mvp level)

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  • steven
    Pro
    • Mar 2005
    • 621

    #1

    NASA's revised version mvp sliders(mvp level)

    difficulty- mvp level
    batting view 1-hitters eye
    strike zone off
    hot/cold zones off
    hitters eye off
    variable stuff on
    variable strike zone on
    pitcher cursor fade(a must to pitch at corners)
    fielding aid on
    vector line off
    vibration off
    circle catch asst off


    user pitch meter difficulty -30
    pitch speed 12
    cpu pitcher ball rate 8
    user pitcher fatigue 9
    cpu pitcher fatigue 10
    user pitch control -50
    cpu pitch control -13
    bullpen fatigue rate 25
    bullpen fatigue grace -25
    user batting contact 9
    cpu batting contact 5
    user batting power 3
    cpu batting power 3
    user bunting ability 21
    cpu bunting ability 21
    user foul ball frequency 50
    cpu foul ball frequency 50
    cpu swing frequency -28
    user of speed -7
    user OF speed (mvp) -5
    cpu of speed -7
    user inf speed -6
    user INF speed (mvp) -4
    cpu inf speed -6
    user throw speed 2
    cpu throw speed 2
    user throw accuracy -4
    cpu throw accuracy -4
    user catch errors 12
    cpu catch errors 18
    user dive difficulty 5
    cpu catch effort -10
    user base running speed 12
    cpu base running speed 12
    user runner aggression 5
    cpu runner aggression 5
    user runner steal speed 0
    cpu runner steal speed -12
    user runner steal delay -7
    cpu runner steal delay 5
    cpu steal rate 35
    runner injury frequency 5
    pitcher injury frequency 7
    batter injury frequency 2
    fielder injury frequency 6
    pitching mg difficulty 0

    okay there u have it, i mix bonecrushers sliders with mine,and my personal tweak,somethings stood the same on my previous sliders,and some tweaks were made on bonecrushers sliders to my liking, these sliders play a well brand game of baseball, you will see everything u need to see with these sliders as far as having a complete baseball game with realism,thanks hope u enjoy!! feedback is appreciated, thanks NASA30

    --------------------------------------------------------------------------------
    Last edited by steven : 10-04-2005 at 02:58 AM.
  • Fishers Webb
    Rookie
    • Apr 2005
    • 3

    #2
    Re: NASA's revised version mvp sliders(mvp level)

    They look good. I will play a few games when I get off of work.

    Comment

    • dalnet22
      Banned
      • Jul 2004
      • 770

      #3
      Re: NASA's revised version mvp sliders(mvp level)

      I really appreciate it. I'm about to play and then I'll let you know what I think.

      Comment

      • dalnet22
        Banned
        • Jul 2004
        • 770

        #4
        Re: NASA's revised version mvp sliders(mvp level)

        These sliders are pretty good. I think the user baserunning speed might be too high, as Carl Crawford never gets even close to picked. Everything else seems ok, tho.

        Comment

        • steven
          Pro
          • Mar 2005
          • 621

          #5
          Re: NASA's revised version mvp sliders(mvp level)

          Originally posted by dalnet22
          These sliders are pretty good. I think the user baserunning speed might be too high, as Carl Crawford never gets even close to picked. Everything else seems ok, tho.
          hey whats up !!
          tweak to your personal preference, but let me assure u of a few things,baserunning speed took me alot of time and patience to find the right setting for this slider, i have this at 12 because it works prefect for my slider settings, u get doubles down the line ,u get your doubles in the gap and if he's a fast runner your get your triples,for cpu and human.

          as far as stealing speed u say u never get picked with carl crawford,carl crawford is a very good baserunner,and has alot of speed, do u have him on your team? or did the cpu have him?

          keep in mind when the cpu steals bases, when u throw the ball to 2nd do u use the right analog stick to tag him out ,the quicker u use the stick the quicker your tag. try it it works.

          also who is the catcher? good cathers in this game throw good baserunners out , i p[lay with the yankees and the other day i played boston, johnny damon got caught stealing twice in the game,and then the nexth day he stole 2 bases agiain and was safe.

          my baserunning speed and stealing sliders im very happy with them so i won't be making any changes, if i make changes it will be on bullpenn sliders?

          thanks for the feedback, nasa30
          Last edited by steven; 10-09-2005, 04:14 AM.

          Comment

          • NoSkillz50
            MVP
            • Aug 2004
            • 2267

            #6
            Re: NASA's revised version mvp sliders(mvp level)

            Impossible for me too hit, the ball comes at you too fast. i like to replicate the angels' style as a free swinging team, but the only way i can find out to hit is if i wait for a breaking ball for example inside or outside, etc. i think these really narrow down your approach to where you have to play every ab like barry bonds. You have to wait on one pitch at all times and swing even before you can tell if it is a strike or not, i can still get some walks tho once and a while. But thats just me. I feel if I turn down the pitch speed I would have to tweak the power and stuff. I would like some more challenging sliders than jistics, but imo these are a little too tough for me. and on mvp for me, you have to be able to pin point all your pitches like you can with the default sliders, pitching becomes very difficult with these because you actually have realistic control of the ball , but luckily they aren't swinging as much at some good pitches that i give them as they did with the last mvp sliders i've used.
            Last edited by NoSkillz50; 10-08-2005, 07:35 PM.

            Comment

            • steven
              Pro
              • Mar 2005
              • 621

              #7
              Re: NASA's revised version mvp sliders(mvp level)

              Originally posted by NoSkillz50
              Impossible for me too hit, the ball comes at you too fast. You have to wait on one pitch at all times and swing even before you can tell if it is a strike or not. But thats just me. I feel if I turn down the pitch speed I would have to tweak the power and stuff. I would like some more challenging sliders, but imo these are a little too tough and on mvp for me, you have to be able to pin point all your pitches like you can with the default sliders, pitching becomes very difficult with these, but luckily they aren't swinging as much at some good pitches that i give them as they did with the last mvp sliders i've used.
              i guess were both at two different skill levels, my hitting is on point,and pitching to me is challenging, i like that.

              if your having problems hitting, put the pitch speed at default, leave your hitting sliders the same, and put the cpu hitting at contact 11 power 3,
              and if u want put the user pitcher fatigue at 6, this should help,

              thanks nasa30

              Comment

              • NoSkillz50
                MVP
                • Aug 2004
                • 2267

                #8
                Re: NASA's revised version mvp sliders(mvp level)

                ill give that a try

                Comment

                • pberardi
                  Pro
                  • Apr 2005
                  • 964

                  #12
                  Re: NASA's revised version mvp sliders(mvp level)

                  [QUOTE=steven]difficulty- mvp level


                  user pitch meter difficulty -30
                  pitch speed 12
                  cpu pitcher ball rate 8
                  user batting contact 9
                  cpu batting contact 5
                  user batting power 3
                  cpu batting power 3

                  Steven, played a whole season with the Rockies for 2005 using your sliders. Finished 88 - 74 with only about 10% simming. I made the playoffs as the wildcard. Totally enjoy your sliders. As I progressed I became really good on getting around on the inside fastball and pulling it for a homerun. I had no trouble getting 8-12 hits per game and 4-7 runs per game. The HR's are becoming unreasonable as I average around 3 per game. Some games I would strikeout 11-12 times, get only 5 hits but win 4-3 with 4 homers! (Fun but unrealistic) I lowered contact and power to zero, The CPU also is HR crazy so I lowered to default on Con/Pow. I also made the pitch meter harder by -38. My teams era is well over 4.25 where it should be with Colorado. My question is are you experiencing the same type of play and does your pitch speed of 12 help lower the HR's? If, so does the higher pitch speed also help reduce homers from the CPU?

                  Have you considered reducing contact to negative as oppossed to increasing pitch speed? (Although on Allstar I had user contact at -50! and I still hit too many HR's! That's why I moved to MVP level.

                  Perhaps it's just part of the game and I should be happy I'm hitting HR's.

                  Good Luck Steven.

                  Comment

                  • steven
                    Pro
                    • Mar 2005
                    • 621

                    #13
                    Re: NASA's revised version mvp sliders(mvp level)

                    [QUOTE=pberardi]
                    Originally posted by steven
                    difficulty- mvp level


                    user pitch meter difficulty -30
                    pitch speed 12
                    cpu pitcher ball rate 8
                    user batting contact 9
                    cpu batting contact 5
                    user batting power 3
                    cpu batting power 3

                    Steven, played a whole season with the Rockies for 2005 using your sliders. Finished 88 - 74 with only about 10% simming. I made the playoffs as the wildcard. Totally enjoy your sliders. As I progressed I became really good on getting around on the inside fastball and pulling it for a homerun. I had no trouble getting 8-12 hits per game and 4-7 runs per game. The HR's are becoming unreasonable as I average around 3 per game. Some games I would strikeout 11-12 times, get only 5 hits but win 4-3 with 4 homers! (Fun but unrealistic) I lowered contact and power to zero, The CPU also is HR crazy so I lowered to default on Con/Pow. I also made the pitch meter harder by -38. My teams era is well over 4.25 where it should be with Colorado. My question is are you experiencing the same type of play and does your pitch speed of 12 help lower the HR's? If, so does the higher pitch speed also help reduce homers from the CPU?

                    Have you considered reducing contact to negative as oppossed to increasing pitch speed? (Although on Allstar I had user contact at -50! and I still hit too many HR's! That's why I moved to MVP level.

                    Perhaps it's just part of the game and I should be happy I'm hitting HR's.

                    Good Luck Steven.
                    hey pberardi got your message, glad you liked my sliders, i understand u made the playoffs as a wildcard, did u win it all?

                    but anyway back to your question, i was actually working on tweaking the user hitting sliders,and pitch speed,here is what i came up with so far ,these are still on testing, there are a few options here.


                    try pitch speed on 9 that is what i been using on these settings seems to work out fine on identifying pitches,you should be able to catch up with the fastball when your ready for it,you wont always be blown away, okay here are some hitting sliders ive been working with give them a shot and tell me what u think, REMEMBER PITCH SPEED AT 9


                    here are the few i came up with(user only)

                    user contact 1
                    user power 3


                    user contact -3
                    user power 3

                    user contact -6
                    user power 3

                    those user hitting sliders is what i came up with, im just stuck on debating which one to use, but it will be one of them that will make me happy as soon as im done testing, i wiil play 9 games with these settings 3 per each set ill keep u posted on what i decide..

                    also as far as cpu hitting sliders i actually raise them up, i give up about 1-2 homeruns a game, most of the time i give up 1 though, and if my pitcher is on a roll my pitcher will pitch a good game without giving up any homeruns and the cpu will earn his runs on hits.

                    cpu hitting sliders( updated)

                    cpu contact 10
                    cpu power 3

                    i get great games with these cpu hitting sliders, i still have my pitching meter difficulty at -30, works well with the cpu hitting sliders.

                    pberardi give those user hitting sliders a shot and tell me which one works best for you, maybe u and me can figure this out together, also if u got any further tweaks of your own on user hitting sliders or anything else keep me posted, thanks........nasa30

                    Comment

                    • pberardi
                      Pro
                      • Apr 2005
                      • 964

                      #14
                      Re: NASA's revised version mvp sliders(mvp level)

                      Steve, you are a gentleman for going through the trouble of helping me.

                      I'm starting the playoffs as we speak so I don't have a WS ring yet. I'm actually excited as though it's the real thing! You work hard at this game the rewards are great.
                      REMEMBER PITCH SPEED AT 9 - Yes I will use this, however, I will wait until ST of 2006 to adjust to the new speed.

                      user contact 1 I have contact @ default, however, if I increase speed, a little increase in power & contact makes sense.
                      user power 3


                      user contact -3
                      user power 3

                      user contact -6
                      user power 3

                      cpu power 3

                      i get great games with these cpu hitting sliders, i still have my pitching meter difficulty at -30, works well with the cpu hitting sliders. - My meter is -38. I will increase the cpu con/pow from default to +3/+2. If I seem to dominate too much I'll adjust higher. At this point, my goal is to be able to pitch well with -50 pitch meter.

                      You have to set new goals every so often to make the game challenging and fun. After all, we have 7 years until the next game comes out!

                      Sincerely,

                      PB

                      Comment

                      • steven
                        Pro
                        • Mar 2005
                        • 621

                        #15
                        Re: NASA's revised version mvp sliders(mvp level)

                        Originally posted by pberardi
                        Steve, you are a gentleman for going through the trouble of helping me.

                        I'm starting the playoffs as we speak so I don't have a WS ring yet. I'm actually excited as though it's the real thing! You work hard at this game the rewards are great.
                        REMEMBER PITCH SPEED AT 9 - Yes I will use this, however, I will wait until ST of 2006 to adjust to the new speed.

                        user contact 1 I have contact @ default, however, if I increase speed, a little increase in power & contact makes sense.
                        user power 3


                        user contact -3
                        user power 3

                        user contact -6
                        user power 3

                        cpu power 3

                        i get great games with these cpu hitting sliders, i still have my pitching meter difficulty at -30, works well with the cpu hitting sliders. - My meter is -38. I will increase the cpu con/pow from default to +3/+2. If I seem to dominate too much I'll adjust higher. At this point, my goal is to be able to pitch well with -50 pitch meter.

                        You have to set new goals every so often to make the game challenging and fun. After all, we have 7 years until the next game comes out!

                        Sincerely,

                        PB
                        hey whats up, thanks for the reply pberardi, i guess all i can say is when this game starts to get a little easier u have to start tweaking agian
                        i wanna be able to play this game all the time on a challenging level with out ever tweaking agian(u get what i mean) i will do some light touch up on my sliders, to make it completely challengeing everytime i play, i feel so close but yet so far, dont get me wrong the sliders i have play a fun game of baseball, but im at that point that i wanna make them harder than what they are now so i can play a more competitive game, ill keep u posted on what i come up with. thanks.nasa30

                        here is what i came up with, cpu contact at 4 and cpu power at 2 it works really well with pitching meter at -30, cpu will give u a very good amount of foul balls,seeing eye base hits, nice gap shots for doubles and triples, and cpu homeruns has reduced, ive played 4 games with these settings they all were great and challenging games,keep in mind that i had my user hitting sliders at default and pitch speed still at 12 these two work good off eachother(i dont think ill go to pitch speed to 9)

                        complete overview

                        note: these sliders work really well off eachother with pitching meter difficulty at -30

                        user contact 0
                        user power 0

                        cpu contact 4
                        cpu power 2

                        pitch speed 12
                        pitching meter difficulty -30

                        give it a shot, i know your skeptical with pitching meter difficulty at -30, cause you use -38 as your preference, but i tried them both -30 and -38 and the conclusion i come up with is -30 really works good off my sliders, especially the new cpu hitting sliders, i was very pleased what i saw when i played 4 games, ive noticed the cpu fights off more pitches which increased my pitch counts a little bit more, and i also noticed cpu having rally's from time to time on hits like singles and doubles and a ocasional triple, and also cpu homeruns were reduced, the 4 games i played the cpu scored about 3-7 runs a game and some innings went longer when the cpu packed a bunch hits to score runs.

                        when u get a chance play a few games with these settings and tell me what u think, thanks, nasa30............
                        Last edited by steven; 02-02-2006, 05:35 AM.

                        Comment

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