Nasa's opening day 2006 mvp sliders(mvp level)

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  • steven
    Pro
    • Mar 2005
    • 621

    #1

    Nasa's opening day 2006 mvp sliders(mvp level)

    HEY guys whats up, i guess i could tell u i could never get enough of this game, from me buying the game last year,playing with other peoples sliders,too making my own sliders, and joining mvp mods downloading opening day rosters on my action replay, this GAME IS GREAT!!

    i decided to make opening day sliders for mvp baseball 2005(mvp level only)
    ive been playing with these sliders for a while since february and never post them,because they were still in testing,ive finaly come to a conclusion and must say these sliders are great, i feel there a little bit more better than my previous sets of sliders, these new 2006 mvp sliders gives me a better feel for the game to manage with its good pace and good challenge which make it feel pretty close to realistic, they might be settings u might not agree with, but thats your personal preference, give them a shot!!! thanks and enjoy!!


    Nasa's 2006 opening day mvp sliders(mvp level only)





    difficulty- mvp level
    batting view 1-hitters eye
    strike zone off
    hot/cold zones off
    hitters eye off
    variable stuff on
    variable strike zone on
    pitcher cursor fade(a must to pitch at corners)
    fielding aid on
    vector line off
    vibration off
    circle catch asst off


    user pitch meter difficulty -30
    pitch speed 0
    cpu pitcher ball rate 2
    user pitcher fatigue 15(good on pitch counts when pitcher fatigue's, concentration on location is key)
    cpu pitcher fatigue 15
    user pitch control -50
    cpu pitch control -9
    bullpen fatigue rate 50
    bullpen fatigue grace -40
    user batting contact 0
    cpu batting contact 11
    user batting power 2
    cpu batting power 3
    user bunting ability 25
    cpu bunting ability 25
    user foul ball frequency 50
    cpu foul ball frequency 50
    cpu swing frequency -28
    user of speed -17
    user OF speed (mvp) 0
    cpu of speed -17
    user inf speed -15
    user INF speed (mvp) 0
    cpu inf speed -15
    user throw speed -10
    cpu throw speed -10
    user throw accuracy -4
    cpu throw accuracy -4
    user catch errors 25
    cpu catch errors 25
    user dive difficulty 0
    cpu catch effort -10
    user base running speed -2
    cpu base running speed -2
    user runner aggression 10
    cpu runner aggression 5
    user runner steal speed 0
    cpu runner steal speed -12
    user runner steal delay -7
    cpu runner steal delay 5
    cpu steal rate 35
    runner injury frequency 3
    pitcher injury frequency 5
    batter injury frequency 7
    fielder injury frequency 2
    pitching mg difficulty 0

    so there they are, these sliders play a good game of baseball, ive played more games with these sliders than my previous sets and i must say i enjoyed them more, so give them a shot!!

    enjoy feedback is helpful, thanks.......Nasa, updates will be posted on the 1st page of this thread.
    Last edited by steven; 04-09-2006, 11:48 PM.
  • steven
    Pro
    • Mar 2005
    • 621

    #2
    Re: Nasa's opening day 2006 mvp sliders(mvp level)

    hey guys whats up, just wondering if anyone has tried my new Nasa's 2006 mvp baseball sliders(for mvp level only)

    these sliders i made are for advanced players, but if u have trouble hitting, or trouble with hum/cpu pitcher fatigue, tweak to your liking, but keep in mine that these sliders work great off eachother,but if u need any ideas on tweaking the user hitting sliders or the hum/cpu pitcher fatigue here is what i will do.

    there are 2 options here, for user hitting sliders

    hum/contact 5
    hum/power 3
    or

    hum/contact 9
    hum/power 3

    if u think cpu is hitting to much,try these

    cpu/contact 9
    cpu/power 2

    cpu/contact 10
    cpu/power 3

    if u think human pitching fatigue is to difficult,give these a shot.

    hum/pitcher 8 or 9





    ive tried these settings when i was testing my new sliders,so i figure i give u something to start with if u feel my original set of my 2006 mvp level sliders was to difficult.but as far as my original set of sliders(2006 version) i wont be making any changes, my new sliders went through exstensive testing, and im very pleased with them. so if your into a real challenge of baseball then these might be for u,if there still a little to difficult then try my ideas above.

    keep in mind i choose to play my dynasty with my original set of my 2006 version sliders, because they are a great challenge and my 2006 version sliders work very well off eachother.

    thanks, Nasa................
    Last edited by steven; 04-11-2006, 04:05 PM.

    Comment

    • ZigZagMan
      Rookie
      • Jun 2004
      • 272

      #3
      Re: Nasa's opening day 2006 mvp sliders(mvp level)

      Played one game with these. I really like 'em.

      NYY 1-8-0
      STL 5-8-1

      I scored 3 runs off of Randy Johnson in the 3rd inning off of small ball. I pitched 7 scoreless with Chris Carpenter. The Yankees made it 3-1 in the top of the 8th with a Giambi home run off of Ricardo Rincon. Pujols gave insurance with a 2-run home run off of Tanyon Sturtze. The Yankees were threatening with men on 2nd and 3rd with one out in the top of the 9th but Looper struck out Damon and Jeter to end the game.

      The game had a realistic feel to it. Hard to get men on base with Carpenter and Johnson on the hill. I'm going to play a game with two not-so-good pitchers next to see how the offense translates over.

      Comment

      • ZigZagMan
        Rookie
        • Jun 2004
        • 272

        #4
        Re: Nasa's opening day 2006 mvp sliders(mvp level)

        Just got done with my second game. I love these sliders.

        SDP 3-10-0
        STL 9-12-0

        Dave Roberts and David Eckstein opened the game with lead off homeruns. Pujols had 3 RBIs with a 2 run HR. Edmonds had 4 RBI's with a 3 run HR.

        The pitching matchup was Chan Ho Park vs. Sidney Ponson. Park gave up 6 runs on 8 hits in 5 innings while Ponson gave up 3 runs on 9 hits in 6 innings. Sounds pretty legit to me. Dewon Brazelton pitched in relief for the Padres surrendering the 3 run blast to Edmonds. Cardinal relievers didn't allow a run in the final 2 innings.

        Comment

        • steven
          Pro
          • Mar 2005
          • 621

          #5
          Re: Nasa's opening day 2006 mvp sliders(mvp level)

          Originally posted by ZigZagMan
          Just got done with my second game. I love these sliders.

          SDP 3-10-0
          STL 9-12-0

          Dave Roberts and David Eckstein opened the game with lead off homeruns. Pujols had 3 RBIs with a 2 run HR. Edmonds had 4 RBI's with a 3 run HR.

          The pitching matchup was Chan Ho Park vs. Sidney Ponson. Park gave up 6 runs on 8 hits in 5 innings while Ponson gave up 3 runs on 9 hits in 6 innings. Sounds pretty legit to me. Dewon Brazelton pitched in relief for the Padres surrendering the 3 run blast to Edmonds. Cardinal relievers didn't allow a run in the final 2 innings.
          hey ZigZagMan im glad your enjoying my sliders,keep playing more games with my sliders and hopefuly u will have the same opinion i have,very challenging,with a realistic feel with a variety of scores,one thing i noticed about my sliders is when u play a game you must and i say must come in the game with your pitching face on and be ready to pitch! if u slack off just a little bit the cpu will string enough hits for runs or hurt u with the long ball,another thing i like is it gives u a good feel of pressure in pressure situations,just like what a player and manager go through,when u play the game everything feels so intense!! MVP baseball is a excellent game. baseball games do not come close to dethroning its title not even the new baseball games that came out this year and thats a flat out fact! no question.

          Im glad your enjoying my sliders this set i made went through exstensive testing for months. HEY are u playing with my orginal set? did u start your season yet? I started my season a while ago when i was testing and im very pleased with the season stats i play with the yankees because im from the big city my previous stats(things i remember) team batting average 279 avg. AROD had 41 HR, jeter had 24 HR,mussina and johnson both had 18 wins,and my team ERA was 4.06 i was very pleased with these season stats but my only dissapointment was i lost to the Angels in the playoffs, the yankee nemisis. I just started my new season with my new sliders, no testing this time and im 1 win, 2 loses, the first game boston beat me 5-4 the 2nd game they beat me agian 3-1 wakefeild was a bitch! but the 3rd game i got them 8-6 thats what i like about my sliders the variety of scores, the stats, the feel of the game and u must come into the game to be ready to pitch!! also how many hits u get game and the cpu get in a game seem good to me also.

          thanks for the feedback. thanks...............Nasa
          Last edited by steven; 04-12-2006, 02:53 AM.

          Comment

          • steven
            Pro
            • Mar 2005
            • 621

            #6
            Re: Nasa's opening day 2006 mvp sliders(mvp level)

            hey guys whats up,this is nasa, whoever is playing with my mvp level sliders 2006 i hope your enjoying them.

            just wanna let u guys know i did a light tune up on the human pitching fatigue sliders,and some stealing sliders,and injury sliders,not much was done,but with all the testing i did with these sliders i felt these needed to be addresed,so here they are,enjoy ......Nasa






            difficulty- mvp level
            batting view 1-hitters eye
            strike zone off
            hot/cold zones off
            hitters eye off
            variable stuff on
            variable strike zone on
            pitcher cursor fade(a must to pitch at corners)
            fielding aid on
            vector line off
            vibration off
            circle catch asst off


            user pitch meter difficulty -30
            pitch speed 0
            cpu pitcher ball rate 2
            user pitcher fatigue 13(changed,i want good starting pitchers to finish games sometimes)
            cpu pitcher fatigue 15
            user pitch control -50
            cpu pitch control -9
            bullpen fatigue rate 50
            bullpen fatigue grace -40
            user batting contact 0
            cpu batting contact 11
            user batting power 2
            cpu batting power 3
            user bunting ability 25
            cpu bunting ability 25
            user foul ball frequency 50
            cpu foul ball frequency 50
            cpu swing frequency -28
            user of speed -17
            user OF speed (mvp) 0
            cpu of speed -17
            user inf speed -15
            user INF speed (mvp) 0
            cpu inf speed -15
            user throw speed -10
            cpu throw speed -10
            user throw accuracy -4
            cpu throw accuracy -4
            user catch errors 25
            cpu catch errors 25
            user dive difficulty 0
            cpu catch effort -10
            user base running speed -2
            cpu base running speed -2
            user runner aggression 10
            cpu runner aggression 5
            user runner steal speed 2(changed)
            cpu runner steal speed -9(changed)
            user runner steal delay -7
            cpu runner steal delay 5
            cpu steal rate 35
            runner injury frequency 2(changed)
            pitcher injury frequency 5
            batter injury frequency 7
            fielder injury frequency 1(changed)
            pitching mg difficulty 0
            Last edited by steven; 04-17-2006, 05:14 AM.

            Comment

            • AWS88
              Rookie
              • Sep 2003
              • 309

              #7
              Re: Nasa's opening day 2006 mvp sliders(mvp level)

              I just played my first game with these sliders. I changed a few things, such as changing pitch meter difficulty from -30 to -50 and I upped the pitch speed to 7.

              To me, i never felt like the CPU gave me any kind of challenge, like I really din;t have to think about my pitches, so I guess ill have to up some of the CPU batting sliders. Anyways heres the boxscore from the game:
              (2nd season,fantasy drafted teams)

              SF- 2-6-0
              FLA(me)- 5-11-0

              SF: HR-Bonds RBI-Bonds (2), Triples-1 Erstad
              FLA-HR-Andruw Jones,Pat Burrell RBI-Jones(3 run HR),Burrell,Beltre Doubles-Ron Belliard,Beltre,Burrell

              Pitching:
              SF-K Benson-5.2 IP 5 ER 1 BB (Intentional) 4 K 2 HR
              FLA-T Hudson-7.2 IP 2 ER 0 BB 2 K 1 HR

              The relievers gave up a hit here and there, nothing significant.

              Comment

              • steven
                Pro
                • Mar 2005
                • 621

                #8
                Re: Nasa's opening day 2006 mvp sliders(mvp level)

                Originally posted by AWS88
                I just played my first game with these sliders. I changed a few things, such as changing pitch meter difficulty from -30 to -50 and I upped the pitch speed to 7.

                To me, i never felt like the CPU gave me any kind of challenge, like I really din;t have to think about my pitches, so I guess ill have to up some of the CPU batting sliders. Anyways heres the boxscore from the game:
                (2nd season,fantasy drafted teams)

                SF- 2-6-0
                FLA(me)- 5-11-0

                SF: HR-Bonds RBI-Bonds (2), Triples-1 Erstad
                FLA-HR-Andruw Jones,Pat Burrell RBI-Jones(3 run HR),Burrell,Beltre Doubles-Ron Belliard,Beltre,Burrell

                Pitching:
                SF-K Benson-5.2 IP 5 ER 1 BB (Intentional) 4 K 2 HR
                FLA-T Hudson-7.2 IP 2 ER 0 BB 2 K 1 HR

                The relievers gave up a hit here and there, nothing significant.
                u should know thr rule, u cant rate sliders on 1 game, play more games with the sliders,with different starters you use, ( use medicore starters too, not only all star starters) if your not happy keep tweaking to your personal preference, i see u raise the pitch speed to 7,you might as well tweak the user/cpu OF speed, if u hit a solid ground ball hard it might go all the to the wall, because of pitch speed at 7, so u might have to tweak every slider here and there, which user pitching fatigue are you using? 15 or 13.

                we both play on mvp level which is good i think that level is great!! but we also play on 2 different skill levels as a player, for my personal preference im gonna stick with my sliders, i love the way it plays, no complaints on my end, if theres any thing i might change in the future might be the cpu/hitting sliders, i wont change anything else, my sliders work well off eachother.

                let me know what hitting sliders u come with, also give the sliders more of a chance, play like 10-15 games then tell me what u think,i cant base your information on 1 game as far as challenging basaball game play more and then you will know if there challenging or not, i felt the same way u felt at 1 point, but i played more games using different pitchers and agianst different pitchers, going agianst different line ups, different teams etc, and i had great games. thanks......................... Nasa
                Last edited by steven; 04-17-2006, 05:14 AM.

                Comment

                • AWS88
                  Rookie
                  • Sep 2003
                  • 309

                  #9
                  Re: Nasa's opening day 2006 mvp sliders(mvp level)

                  I wasn't saying I was giving up on the sliders, i was just giving you my first game impressions. They're a really good set to work with, just a few things that i'm tweaking to get things right for me.

                  Actually, my pitching fatigue slider is set at 0, i might even drop it to -1 because i've really never had a problem taking my pitchers deep into games at 0.

                  I upped the CPU batting contact to 15,which seems to have worked well for me,but eventually it will probably go up to 20.

                  I played a 2nd game and it was a pretty tough game, mainly because at times i just couldn't locate anything with Rich Harden and ended up losing 8-1. I only got 3 hits lol. But at the same time it felt like I deserved only 3 hits because I was swinging at everything and the pitcher really gave me nothing to hit, so that was probably one of the funnest games i've played in a while.

                  Comment

                  • steven
                    Pro
                    • Mar 2005
                    • 621

                    #10
                    Re: Nasa's opening day 2006 mvp sliders(mvp level)

                    Originally posted by AWS88
                    I wasn't saying I was giving up on the sliders, i was just giving you my first game impressions. They're a really good set to work with, just a few things that i'm tweaking to get things right for me.

                    Actually, my pitching fatigue slider is set at 0, i might even drop it to -1 because i've really never had a problem taking my pitchers deep into games at 0.

                    I upped the CPU batting contact to 15,which seems to have worked well for me,but eventually it will probably go up to 20.

                    I played a 2nd game and it was a pretty tough game, mainly because at times i just couldn't locate anything with Rich Harden and ended up losing 8-1. I only got 3 hits lol. But at the same time it felt like I deserved only 3 hits because I was swinging at everything and the pitcher really gave me nothing to hit, so that was probably one of the funnest games i've played in a while.
                    hey i read your message,thanks for the reply,im glad u like the sliders,the thing i like about my sliders is that you will lose games,losing never felt so fun!
                    hey i did try cpu contact at 15 before,but the cpu didnt get much foul balls off of me and at one point in time the cpu was hitting everything keep in mind i did have my user pitching fatigue at 15 at that time with the cpu contact at 15,those 2 sliders didnt work well together fo me,so thats why i put the cpu contact at 11 and power at 3 with user pitching fatigue at 15 those 2 sliders work well off eachother it also works well when relievers come in the game also they fatigue a little faster,give it a shot with user pitching fatigue at 15 or 13 u be surprise how challenging the cpu plays with user pitching fatigue at 15 or 13 pitching i know the user pitching fatigue looks like a high number but those 2 sliders i mentioned above cpu contact 11, cpu power at 3, user pitching fatigue at 15 or 13 work well off eacother to make a very challenging baseball game, to me i think the cpu plays better with that setting as far as cpu hitting,your get a decent amount of pitch counts,and cpu foul balls which also results in pitch counts,and u definitely will have to manage your bullpenn,your starting pitcher can go about any where to 6,7,8,9 innings depending on how much runs and hits you give up,and if u have a hot hand that day u can throw a complete game shut out,but u really have to work for it(just like real baseball) i threw a complete game shut out with randy johnson by the ninth inning i think i had 23% stamina with 85 to 90 pitches thrown. play a few games with those settings and tell me if u think the cpu is alot more challenging.

                    hey i made some minor changes to my sliders,take a look at my 2nd post of sliders on this page those are where the changes are at,and also those are my final version. thanks.............Nasa
                    Last edited by steven; 04-17-2006, 05:55 AM.

                    Comment

                    • steven
                      Pro
                      • Mar 2005
                      • 621

                      #11
                      Re: Nasa's opening day 2006 mvp sliders(mvp level)

                      Hey guys whats up, sorry i haven't post my new mvp level sliders yet, i just didnt have the time something came up, but i will post them tonight on a new thread called Nasa mvp level sliders 2006 version 2.0

                      Thanks!..........Nasa

                      Comment

                      • imbout
                        Rookie
                        • Nov 2004
                        • 27

                        #12
                        Re: Nasa's opening day 2006 mvp sliders(mvp level)

                        Hey I love these sliders and I want more. Is there going to be another update. I have been using another slider set before these and I was 20-2 and have been looking for some with a challenge and I have found these. I have lost three straight games. 7-4, 6-3, 6-0. It's great!! I am looking forward to an update if there is going to be one.
                        ediddy

                        NCAA Football 2008 PS2 Michigan
                        Madden 2008 PS2 Lions
                        MLB 08:The Show PS3 Cubs
                        College Hoops 2K8 PS3 Michigan
                        NBA 2K8 PS3 Pistons

                        Comment

                        • steven
                          Pro
                          • Mar 2005
                          • 621

                          #13
                          Re: Nasa's opening day 2006 mvp sliders(mvp level)

                          Originally posted by imbout
                          Hey I love these sliders and I want more. Is there going to be another update. I have been using another slider set before these and I was 20-2 and have been looking for some with a challenge and I have found these. I have lost three straight games. 7-4, 6-3, 6-0. It's great!! I am looking forward to an update if there is going to be one.
                          hey imbout, whats up its me Nasa, sorry i wasn't able to post my new update yet, something went wrong with my internet connection, well as u can see im finaly back online, im glad your enjoying my sliders, thats what i look for a challenging baseball game. i will definitley post my update tonight or tomorrow night. Thanks...............Nasa

                          Comment

                          • mopex
                            Rookie
                            • Dec 2005
                            • 1

                            #14
                            Re: Nasa's opening day 2006 mvp sliders(mvp level)

                            Nasa,

                            These are really great sliders. They're the only set of sliders I've been able to find that gets everything right. I like that I have to work to get wins but at the same time the player stats are what they should be and I get a great variety of game scores.

                            The only problem I see is that it is quite difficult to pitch past the 70 pitch mark. I find at this point the CPU will begin hitting the crap out of the ball and I have no choice but to take the pitcher out of the game. I find the pitching difficulty is perfect so I don't want to lower it any. This might be a limitations of the game itself rather than a problem with the sliders, but it doesn't feel right to have to pull a pitcher from the game at the 60-70 pitch point. Especially when they are pitching a shut-out. I was thinking perhaps on MVP level the CPU will try to play catch up and so this is the problem.

                            Anyway, how have your results been as far as pitch count? Have you been able to use pitchers past this point?

                            Comment

                            • dowie
                              MVP
                              • Feb 2005
                              • 1986

                              #15
                              Re: Nasa's opening day 2006 mvp sliders(mvp level)

                              Originally posted by mopex
                              Nasa,

                              These are really great sliders. They're the only set of sliders I've been able to find that gets everything right. I like that I have to work to get wins but at the same time the player stats are what they should be and I get a great variety of game scores.

                              The only problem I see is that it is quite difficult to pitch past the 70 pitch mark. I find at this point the CPU will begin hitting the crap out of the ball and I have no choice but to take the pitcher out of the game. I find the pitching difficulty is perfect so I don't want to lower it any. This might be a limitations of the game itself rather than a problem with the sliders, but it doesn't feel right to have to pull a pitcher from the game at the 60-70 pitch point. Especially when they are pitching a shut-out. I was thinking perhaps on MVP level the CPU will try to play catch up and so this is the problem.

                              Anyway, how have your results been as far as pitch count? Have you been able to use pitchers past this point?
                              I put user pitch fatigue to -13, and cpu pitch fatigue at 6. Remember the more on the negative side the number...the longer the stamina.
                              Cardinals Nation - For The Lou
                              Always a Tiger - Bless You Boys
                              How can you not be romantic about baseball?

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