The Pitcher Fatigue Slider (User)

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  • x94blair33
    W*nn*b* *S St*ff
    • Dec 2002
    • 201

    #61
    Re: The Pitcher Fatigue Slider (User)

    Wouldn't it be easier to run with -17 for pitcher fatigue (if it indeed makes the game play realistically to pitch counts) and then global edit the relievers to have less stamina? Wouldn't that allow for the best of both worlds?

    I don't know for sure because I haven't tested, but it makes sense. I don't like the idea of "altering" gameplay to speed up the game flow and decrease fouls, balls over strikes, etc.

    The only other idea I guess would be to cripple the CPU batting so that hitting other than the max meter (thus conserving energy) still allowed for effective pitches.

    Nick

    Comment

    • bhurst99
      All Star
      • Aug 2003
      • 9137

      #62
      Re: The Pitcher Fatigue Slider (User)

      Originally posted by x94blair33
      Wouldn't it be easier to run with -17 for pitcher fatigue (if it indeed makes the game play realistically to pitch counts) and then global edit the relievers to have less stamina? Wouldn't that allow for the best of both worlds?

      I don't know for sure because I haven't tested, but it makes sense. I don't like the idea of "altering" gameplay to speed up the game flow and decrease fouls, balls over strikes, etc.

      The only other idea I guess would be to cripple the CPU batting so that hitting other than the max meter (thus conserving energy) still allowed for effective pitches.

      Nick
      Globally editing the relivers is an interesing idea but I don't think it would work. Let's say you edited a reliever from 44 stamina to 34 stamina. With a pitcher fatigue setting of minus 17, he would bounce back at 34 stamina every day even if you used him for one inning every game. At minus 17 there is no stamina hit.

      I think the issue we're trying to deal with is that short relievers who pitch two innings should not be available the next day at full stamina. Short relivers who pitch an inning in two consecutive games should not be available at full stamina on the third day. The fact that a short reliever has a stamina rating of 44 in his first appearance is no problem. The fact that on the default setting if he pitches two innings he has a stamina rating again of 44 the next day is the issue. The only way to address this issue is by bumping up the user
      fatigue setting to a positive number between 15-25. That way if he pitches an inning his stamina will be like 35 the next day and if you use him that second day you'll find that he enters the game not at 100 per cent but like at 85-90 per cent. If during that second game he pitches an inning or two, the third day he should be at about 25 stamina and there's no way you're going to use him them because he would enter the game at like 60-55 per cent and get destroyed. I think that's realistic. That as manager is going to make you deal with issues about handling your bullpen. At the default setting or user pitcher fatigue minus anything you could simply throw the same guy out there day after day even if his stamina rating was edited down.
      Career of Bryan Hurst: Year Six(MLB - PS4)
      Video Diary of FIFA Manager Bhurst99 (FIFA - PC)
      Career of Bryan Hurst: Year Two (NHL: Be A Pro - X360)
      Toronto FC: Second Season (FIFA - PC)
      F1 Challenge Video Diary (PC)

      Comment

      • bhurst99
        All Star
        • Aug 2003
        • 9137

        #63
        Re: The Pitcher Fatigue Slider (User)

        Originally posted by x94blair33
        Wouldn't it be easier to run with -17 for pitcher fatigue (if it indeed makes the game play realistically to pitch counts) and then global edit the relievers to have less stamina? Wouldn't that allow for the best of both worlds?

        I don't know for sure because I haven't tested, but it makes sense. I don't like the idea of "altering" gameplay to speed up the game flow and decrease fouls, balls over strikes, etc.

        The only other idea I guess would be to cripple the CPU batting so that hitting other than the max meter (thus conserving energy) still allowed for effective pitches.

        Nick
        Globally editing the relivers is an interesing idea but I don't think it would work. Let's say you edited a reliever from 44 stamina to 34 stamina. With a pitcher fatigue setting of minus 17, he would bounce back at 34 stamina every day even if you used him for one inning every game. At minus 17 there is no stamina hit.

        I think the issue we're trying to deal with is that short relievers who pitch two innings should not be available the next day at full stamina. Short relivers who pitch an inning in two consecutive games should not be available at full stamina on the third day. The fact that a short reliever has a stamina rating of 44 in his first appearance is no problem. The fact that on the default setting if he pitches two innings he has a stamina rating again of 44 the next day is the issue. The only way to address this issue is by bumping up the user
        fatigue setting to a positive number between 15-25. That way if he pitches an inning his stamina will be like 35 the next day and if you use him that second day you'll find that he enters the game not at 100 per cent but like at 85-90 per cent. If during that second game he pitches an inning or two, the third day he should be at about 25 stamina and there's no way you're going to use him them because he would enter the game at like 60-55 per cent and get destroyed. I think that's realistic. That as manager is going to make you deal with issues about handling your bullpen. At the default setting or user pitcher fatigue minus anything you could simply throw the same guy out there day after day even if his stamina rating was edited down.
        Career of Bryan Hurst: Year Six(MLB - PS4)
        Video Diary of FIFA Manager Bhurst99 (FIFA - PC)
        Career of Bryan Hurst: Year Two (NHL: Be A Pro - X360)
        Toronto FC: Second Season (FIFA - PC)
        F1 Challenge Video Diary (PC)

        Comment

        • DIESEL
          MVP
          • Feb 2003
          • 1426

          #64
          Re: The Pitcher Fatigue Slider (User)

          If anything needs to be edited it would be to increase the stamina for some of the minor league pitchers. Some of my minor leauge starters have between 45-55 for stamina rating. With realistic pitch counts they can't make it past 5 or 6 innings max.

          I still have my fatigue setting at +15 and am pretty happy with the results. Like bhurst99 said you cannot abuse your bullpen and you actually have to manage your pitching staff.

          I think some people are afraid to increase the pitcher fatigue slider because they think they won't be able to take their starters deep into games. And for the most part they are right. But I believe people have to consider what today's starting pitchers actually do. The fact is that complete games are a thing of the past. Livan Hernandez led the league with 9 complete games last season. That was more than 28 TEAMS!!! The Yankees had 1 complete game all season! That's one more than I threw.

          Even the best major league pitchers average between 6-7 innings pitched per start, with a few exceptions. My point is that when you increase pitcher fatigue you might be down to 50% in the 3rd or 4th inning and some might think that is unrealistic. If you go in with the mindset that 100% stamina is based on a 6 or 7 inning start than the numbers begin to make sense.

          The reason why I am encouraging people to try this is because this game is really,really good. And this is coming from someone who hasn't kept an EA sports game for a couple of years. I've seen in other threads where people say that relievers recovering everyday is their main complaint with the game. I think bhurst99 came up with the solution and it adds much more challenge and fun to running a dynasty. The "slider guys" are great, but I think they may have missed the boat on this one.
          Good job! Good effort!

          Comment

          • DIESEL
            MVP
            • Feb 2003
            • 1426

            #65
            Re: The Pitcher Fatigue Slider (User)

            If anything needs to be edited it would be to increase the stamina for some of the minor league pitchers. Some of my minor leauge starters have between 45-55 for stamina rating. With realistic pitch counts they can't make it past 5 or 6 innings max.

            I still have my fatigue setting at +15 and am pretty happy with the results. Like bhurst99 said you cannot abuse your bullpen and you actually have to manage your pitching staff.

            I think some people are afraid to increase the pitcher fatigue slider because they think they won't be able to take their starters deep into games. And for the most part they are right. But I believe people have to consider what today's starting pitchers actually do. The fact is that complete games are a thing of the past. Livan Hernandez led the league with 9 complete games last season. That was more than 28 TEAMS!!! The Yankees had 1 complete game all season! That's one more than I threw.

            Even the best major league pitchers average between 6-7 innings pitched per start, with a few exceptions. My point is that when you increase pitcher fatigue you might be down to 50% in the 3rd or 4th inning and some might think that is unrealistic. If you go in with the mindset that 100% stamina is based on a 6 or 7 inning start than the numbers begin to make sense.

            The reason why I am encouraging people to try this is because this game is really,really good. And this is coming from someone who hasn't kept an EA sports game for a couple of years. I've seen in other threads where people say that relievers recovering everyday is their main complaint with the game. I think bhurst99 came up with the solution and it adds much more challenge and fun to running a dynasty. The "slider guys" are great, but I think they may have missed the boat on this one.
            Good job! Good effort!

            Comment

            • poster
              All Star
              • Nov 2003
              • 7506

              #66
              Re: The Pitcher Fatigue Slider (User)

              Great work indeed guys. I have Carlos Zambrano at a 94 stamina rating and I threw him 88 pitches yesterday and his stamina was at 25%. This was without a mound visit and through 7 innings. I think my pitcher fatigue was at 20. Again great work guys.

              Comment

              • poster
                All Star
                • Nov 2003
                • 7506

                #67
                Re: The Pitcher Fatigue Slider (User)

                Great work indeed guys. I have Carlos Zambrano at a 94 stamina rating and I threw him 88 pitches yesterday and his stamina was at 25%. This was without a mound visit and through 7 innings. I think my pitcher fatigue was at 20. Again great work guys.

                Comment

                • O'sFan21
                  Rookie
                  • Feb 2005
                  • 13

                  #68
                  Re: The Pitcher Fatigue Slider (User)

                  you guys are putting it at positive numbers? i would alwas ahve it at about -10 or -17..........

                  Comment

                  • O'sFan21
                    Rookie
                    • Feb 2005
                    • 13

                    #69
                    Re: The Pitcher Fatigue Slider (User)

                    you guys are putting it at positive numbers? i would alwas ahve it at about -10 or -17..........

                    Comment

                    • bhurst99
                      All Star
                      • Aug 2003
                      • 9137

                      #70
                      Re: The Pitcher Fatigue Slider (User)

                      Originally posted by DIESEL
                      I think some people are afraid to increase the pitcher fatigue slider because they think they won't be able to take their starters deep into games. And for the most part they are right. But I believe people have to consider what today's starting pitchers actually do. The fact is that complete games are a thing of the past. Livan Hernandez led the league with 9 complete games last season. That was more than 28 TEAMS!!! The Yankees had 1 complete game all season! That's one more than I threw.

                      Even the best major league pitchers average between 6-7 innings pitched per start, with a few exceptions. My point is that when you increase pitcher fatigue you might be down to 50% in the 3rd or 4th inning and some might think that is unrealistic. If you go in with the mindset that 100% stamina is based on a 6 or 7 inning start than the numbers begin to make sense.
                      Exactly. For example, when the Jays throw Ted Lilly out on the mound for a start they are hoping to get seven innings out of him. He's not going the distance unless it's a romp and he is pitching a one-hitter. I'd say that's true for about 90 per cent of the starters in the majors.

                      It only stands to reason then that when a second, third, or fourth starter in the rotation in MVP 05 pitches into the sixth and seventh innings it should be a real struggle for the user to make effective, accurate pitches.
                      Career of Bryan Hurst: Year Six(MLB - PS4)
                      Video Diary of FIFA Manager Bhurst99 (FIFA - PC)
                      Career of Bryan Hurst: Year Two (NHL: Be A Pro - X360)
                      Toronto FC: Second Season (FIFA - PC)
                      F1 Challenge Video Diary (PC)

                      Comment

                      • bhurst99
                        All Star
                        • Aug 2003
                        • 9137

                        #71
                        Re: The Pitcher Fatigue Slider (User)

                        Originally posted by DIESEL
                        I think some people are afraid to increase the pitcher fatigue slider because they think they won't be able to take their starters deep into games. And for the most part they are right. But I believe people have to consider what today's starting pitchers actually do. The fact is that complete games are a thing of the past. Livan Hernandez led the league with 9 complete games last season. That was more than 28 TEAMS!!! The Yankees had 1 complete game all season! That's one more than I threw.

                        Even the best major league pitchers average between 6-7 innings pitched per start, with a few exceptions. My point is that when you increase pitcher fatigue you might be down to 50% in the 3rd or 4th inning and some might think that is unrealistic. If you go in with the mindset that 100% stamina is based on a 6 or 7 inning start than the numbers begin to make sense.
                        Exactly. For example, when the Jays throw Ted Lilly out on the mound for a start they are hoping to get seven innings out of him. He's not going the distance unless it's a romp and he is pitching a one-hitter. I'd say that's true for about 90 per cent of the starters in the majors.

                        It only stands to reason then that when a second, third, or fourth starter in the rotation in MVP 05 pitches into the sixth and seventh innings it should be a real struggle for the user to make effective, accurate pitches.
                        Career of Bryan Hurst: Year Six(MLB - PS4)
                        Video Diary of FIFA Manager Bhurst99 (FIFA - PC)
                        Career of Bryan Hurst: Year Two (NHL: Be A Pro - X360)
                        Toronto FC: Second Season (FIFA - PC)
                        F1 Challenge Video Diary (PC)

                        Comment

                        • poster
                          All Star
                          • Nov 2003
                          • 7506

                          #72
                          Re: The Pitcher Fatigue Slider (User)

                          One thing that I found. I pitched a releiver 15 pitches with fatigue at +20 and he came back 100% the next day. I then put bullpen fatigue and grace at +20 and pitched someone 15 pitches and he came back 97%. I think those sliders contribute to reliever fatigue. I didnt see a problem with guys getting tired warming up. I had a guy up 3 different times and he came in 100%. Hard to say though. need to test it more.

                          Comment

                          • poster
                            All Star
                            • Nov 2003
                            • 7506

                            #73
                            Re: The Pitcher Fatigue Slider (User)

                            One thing that I found. I pitched a releiver 15 pitches with fatigue at +20 and he came back 100% the next day. I then put bullpen fatigue and grace at +20 and pitched someone 15 pitches and he came back 97%. I think those sliders contribute to reliever fatigue. I didnt see a problem with guys getting tired warming up. I had a guy up 3 different times and he came in 100%. Hard to say though. need to test it more.

                            Comment

                            • uni91
                              Rookie
                              • Feb 2005
                              • 72

                              #74
                              Re: The Pitcher Fatigue Slider (User)

                              Originally posted by poster
                              One thing that I found. I pitched a releiver 15 pitches with fatigue at +20 and he came back 100% the next day. I then put bullpen fatigue and grace at +20 and pitched someone 15 pitches and he came back 97%. I think those sliders contribute to reliever fatigue. I didnt see a problem with guys getting tired warming up. I had a guy up 3 different times and he came in 100%. Hard to say though. need to test it more.
                              You read my mind.....I was gonna suggest everyone mess with the bullpen fatigue rate and grace. The only problem is that I have no idea what these sliders EXACTLY do.....hopefully they will solve this problem and we will be able to have starters throw a lot of pitches and relievers not bouncing back too easily. As I see it right now, its pick your poisen!

                              Comment

                              • uni91
                                Rookie
                                • Feb 2005
                                • 72

                                #75
                                Re: The Pitcher Fatigue Slider (User)

                                Originally posted by poster
                                One thing that I found. I pitched a releiver 15 pitches with fatigue at +20 and he came back 100% the next day. I then put bullpen fatigue and grace at +20 and pitched someone 15 pitches and he came back 97%. I think those sliders contribute to reliever fatigue. I didnt see a problem with guys getting tired warming up. I had a guy up 3 different times and he came in 100%. Hard to say though. need to test it more.
                                You read my mind.....I was gonna suggest everyone mess with the bullpen fatigue rate and grace. The only problem is that I have no idea what these sliders EXACTLY do.....hopefully they will solve this problem and we will be able to have starters throw a lot of pitches and relievers not bouncing back too easily. As I see it right now, its pick your poisen!

                                Comment

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