MVP Realism Thread/Producer Interview

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  • Dealin Rams
    Pro
    • Nov 2002
    • 819

    #1

    MVP Realism Thread/Producer Interview

    Sup Guys,
    I'm purchasing two baseball games this year, High Heat and whichever of the other three games seems best after they come out. Right now my money's on MVP. From the long movies I've seen it looks like it has the best graphics and animations, and although I know this is hotly debated, I really love the innovatinve ideas using the throwing/pitching meters. So the big question is: will MVP be a graphical, feature, and innovative overhaul that still plays similarly to the homerun and hitfest of Triple Play, or will all these great new graphics and innovations be the icing on the cake that is a realistic representation of baseball. If the game's not realistic (I don't expect it to be High Heat, but it should be in that direction) then the rest of the game will just get old after a while.

    The Producer interview at Easports.com lends a little hope:

    "EA SPORTS: Do individual players have their own strengths and weaknesses? "

    "BRENT: Absolutely. This year we have taken the depth of our player ratings and attributes to a whole new level of authenticity and individuality. For MVP Baseball 2003 we employed the services of Inside Edge, which is the same company that provides the detailed player profiles and scouting reports to the Major League teams. Each individual player has 20 individual attribute categories covering batting, baserunning and fielding, and pitchers have an additional 10-24 pitcher-specific attribute categories (depending on how many types of pitches they throw)! Of course, each of the hitting attributes is broken down between left and right-handed pitching. In addition, each player has his hot and cold zones for batting, and again, these change based on pitcher-handedness. "

    "Managing your bullpen and your bench has never been as realistic or important. Each decision you make as a manager could effect the outcome of the game because the AI and player attributes are so incredibly realistic. If you get a base hit to right field against the Expos, and you try stretch that single into a double, chances are you’ll be gunned down at second because Vladimir Guerrero has such a strong arm. Conversely, you might want to challenge the arm of Frank Catalanotto in that same situation. I won’t even go into what happens if you make a mistake pitch to Barry Bonds in the game. Let’s just say, if the game is in Pac Bell Park, those kayaks and boats are getting a workout in McCovey Cove. Individual player attributes and his strengths and weaknesses are really what drive gameplay in MVP Baseball 2003, and each player really feels like an individual and truly like their real-life counterpart."

    If what this guy says is true, then I think we're in for a great game. Similar statements to what this guy said were made by the producers of NBA Live this year too - another game that had a big overhaul, some great new innovations (free-style control), but yet did not end up playing very well. So I'm wondering what MVP is gonna be like. Anyone else have some more info on MVP's realism or lack thereof (and no, I don't mean info such as "Triple play was a joke so MVP won't be real at all either - just actual information please)?? Add it to the thread. If MVP isn't real at all, I guess I'll go with WSB - nothing beats High Heat in terms of baseball realism though.
  • sdrotar
    OS Managing Ed., 2002-07
    • Jul 2002
    • 1055

    #2
    Re: MVP Realism Thread/Producer Interview

    I'm cautiously (OK, very cautiously) optimistic about MVP.

    However, I didn't expect the producer to say anything negative about his products on his publisher's site...

    He did say a lot of good things, though - next week we'll see if they're borne out in the game itself.

    I know I'll be happy either way - if MVP isn't that great for me, I'm sure I'll be happy with either HH or WSB - it's a good time to be a baseball gamer, and it's high time for some baseball games!
    Shawn Drotar
    Former Managing Editor, OperationSports.com (2002-07)

    Comment

    • sdrotar
      OS Managing Ed., 2002-07
      • Jul 2002
      • 1055

      #3
      Re: MVP Realism Thread/Producer Interview

      I'm cautiously (OK, very cautiously) optimistic about MVP.

      However, I didn't expect the producer to say anything negative about his products on his publisher's site...

      He did say a lot of good things, though - next week we'll see if they're borne out in the game itself.

      I know I'll be happy either way - if MVP isn't that great for me, I'm sure I'll be happy with either HH or WSB - it's a good time to be a baseball gamer, and it's high time for some baseball games!
      Shawn Drotar
      Former Managing Editor, OperationSports.com (2002-07)

      Comment

      • Dealin Rams
        Pro
        • Nov 2002
        • 819

        #4
        Re: MVP Realism Thread/Producer Interview

        Yeah, I'm obviously going to be cautious too. You certainly need to take what the game's producer says with a grain of salt. That being said, he did have an awful lot to say on realism they tried to follow in creating the player ratings. Hopefully he wasn't embellishing too much. And like I said, similar things were said about NBA Live and that didn't turn out to be a very realistic game (although it was a lot of fun, and hopefully EA will build on it for next year, cause it's a good base). I'm hoping EA got it right though, because it doesn't look like WSB changed a whole lot in terms of innovative gameplay - and I got pretty bored of it after a while last year.

        Comment

        • Dealin Rams
          Pro
          • Nov 2002
          • 819

          #5
          Re: MVP Realism Thread/Producer Interview

          Yeah, I'm obviously going to be cautious too. You certainly need to take what the game's producer says with a grain of salt. That being said, he did have an awful lot to say on realism they tried to follow in creating the player ratings. Hopefully he wasn't embellishing too much. And like I said, similar things were said about NBA Live and that didn't turn out to be a very realistic game (although it was a lot of fun, and hopefully EA will build on it for next year, cause it's a good base). I'm hoping EA got it right though, because it doesn't look like WSB changed a whole lot in terms of innovative gameplay - and I got pretty bored of it after a while last year.

          Comment

          • mjb2124
            Hall Of Fame
            • Aug 2002
            • 13649

            #6
            Re: MVP Realism Thread/Producer Interview

            Same here. I'm having trouble accepting that this isn't TP anymore and EA might actually be capable of making a good baseball game. I think I'll rent it and see how it goes.

            I do feel that with EA's $, they could make one heck of a baseball game in the future. Just give EA some time to iron out the bugs and they might come up with a game that looks great, plays great and has all the features that you could ever want...

            Comment

            • mjb2124
              Hall Of Fame
              • Aug 2002
              • 13649

              #7
              Re: MVP Realism Thread/Producer Interview

              Same here. I'm having trouble accepting that this isn't TP anymore and EA might actually be capable of making a good baseball game. I think I'll rent it and see how it goes.

              I do feel that with EA's $, they could make one heck of a baseball game in the future. Just give EA some time to iron out the bugs and they might come up with a game that looks great, plays great and has all the features that you could ever want...

              Comment

              • sdrotar
                OS Managing Ed., 2002-07
                • Jul 2002
                • 1055

                #8
                Re: MVP Realism Thread/Producer Interview

                Sometimes it's hard to keep an open mind, but it's often worth it.

                Let's see, I play EA's football, Microsoft's basketball, Sega's hockey, and 3DO's baseball - no fanboy am I - and I'm generally one happy gamer...
                Shawn Drotar
                Former Managing Editor, OperationSports.com (2002-07)

                Comment

                • sdrotar
                  OS Managing Ed., 2002-07
                  • Jul 2002
                  • 1055

                  #9
                  Re: MVP Realism Thread/Producer Interview

                  Sometimes it's hard to keep an open mind, but it's often worth it.

                  Let's see, I play EA's football, Microsoft's basketball, Sega's hockey, and 3DO's baseball - no fanboy am I - and I'm generally one happy gamer...
                  Shawn Drotar
                  Former Managing Editor, OperationSports.com (2002-07)

                  Comment

                  • scope7272
                    Rookie
                    • Feb 2003
                    • 123

                    #10
                    Re: MVP Realism Thread/Producer Interview

                    There are a couple of threads on this site, that will tell you that the realism in this game is up to par.
                    Then there is one that said that a gaming magazine did not think that the game was realistic at all. So, I dont know. I guess you will have to rent it for your self.

                    Comment

                    • scope7272
                      Rookie
                      • Feb 2003
                      • 123

                      #11
                      Re: MVP Realism Thread/Producer Interview

                      There are a couple of threads on this site, that will tell you that the realism in this game is up to par.
                      Then there is one that said that a gaming magazine did not think that the game was realistic at all. So, I dont know. I guess you will have to rent it for your self.

                      Comment

                      • CarrotJuice
                        Rookie
                        • Feb 2003
                        • 142

                        #12
                        Re: MVP Realism Thread/Producer Interview

                        The only time Ive heard anything about MVP not being realistic was in GMR magazine, but it said nothing at all to back it up. Every other site that Ive followed that has beta copies states that youll get realistic numbers, but dont expect anything in the realm of High Heat. Otherwise the game looks to have the best Pitching/hitting system ever.

                        Comment

                        • CarrotJuice
                          Rookie
                          • Feb 2003
                          • 142

                          #13
                          Re: MVP Realism Thread/Producer Interview

                          The only time Ive heard anything about MVP not being realistic was in GMR magazine, but it said nothing at all to back it up. Every other site that Ive followed that has beta copies states that youll get realistic numbers, but dont expect anything in the realm of High Heat. Otherwise the game looks to have the best Pitching/hitting system ever.

                          Comment

                          • Goaty
                            Rookie
                            • Aug 2002
                            • 364

                            #14
                            Re: MVP Realism Thread/Producer Interview

                            </font><blockquote><font class="small">Quote:</font><hr />
                            There are a couple of threads on this site, that will tell you that the realism in this game is up to par.
                            Then there is one that said that a gaming magazine did not think that the game was realistic at all. So, I dont know. I guess you will have to rent it for your self.

                            <hr /></blockquote><font class="post">

                            It is even more confusing then that, because everyone has a different idea of what is important in regard to realism.

                            For me, it is accurate representation of gameplay: realistic differences in pitch speed/motion, intelligent base-running AI, good ball physics, nice distribution of hits, etc. I want it to feel like baseball. So the new MVP batting mechanics are appealing to me.

                            For others, realism means getting realistic stats when sim'ing a season. If I recall correctly the GMR review mentioned 5 or more players with 50+ homers when they sim'd a season. I don't sim seasons so that is completely irrelevant in my purchase decision. Those HR totals aren't even that unrealistic in this modern era

                            ASB on the other hand can't represent the difference between a fastball and an off-speed pitch very well. That is a game-killer for me but others disagree or aren't bothered by it.

                            I think that with franchise modes it is just too simplistic to try and say which game is "most realistic" overall, realism needs to be categorized by gameplay or by franchise mode.

                            Comment

                            • Goaty
                              Rookie
                              • Aug 2002
                              • 364

                              #15
                              Re: MVP Realism Thread/Producer Interview

                              </font><blockquote><font class="small">Quote:</font><hr />
                              There are a couple of threads on this site, that will tell you that the realism in this game is up to par.
                              Then there is one that said that a gaming magazine did not think that the game was realistic at all. So, I dont know. I guess you will have to rent it for your self.

                              <hr /></blockquote><font class="post">

                              It is even more confusing then that, because everyone has a different idea of what is important in regard to realism.

                              For me, it is accurate representation of gameplay: realistic differences in pitch speed/motion, intelligent base-running AI, good ball physics, nice distribution of hits, etc. I want it to feel like baseball. So the new MVP batting mechanics are appealing to me.

                              For others, realism means getting realistic stats when sim'ing a season. If I recall correctly the GMR review mentioned 5 or more players with 50+ homers when they sim'd a season. I don't sim seasons so that is completely irrelevant in my purchase decision. Those HR totals aren't even that unrealistic in this modern era

                              ASB on the other hand can't represent the difference between a fastball and an off-speed pitch very well. That is a game-killer for me but others disagree or aren't bothered by it.

                              I think that with franchise modes it is just too simplistic to try and say which game is "most realistic" overall, realism needs to be categorized by gameplay or by franchise mode.

                              Comment

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