Is the hitting engine really realistic???

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • **DONOTDELETE**
    Hall Of Fame
    • Oct 2025
    • 19598

    #1

    Is the hitting engine really realistic???

    Im confused about something here, if the hitting engine is based on timing alone, then for arguments sake, lets say you get a fastball down low in the strike zone but you swing up high...your still going to hit it. So what is the point of getting fooled by a sinker or curver that drops from the top of the strikezone into the bottom of the strikezone? As long as your timing is right, your still going to make contact.
    Isnt baseball swing about timing and bat placement to make contact?

    So in MVP reality, your not really swing a bat but its like swinging a big piece of flat plywood the size of the entire strikezone. The movement of the control stick just lets you basically angle where you want to hit it.

    Is this really anymore realistic then a cursor system...or is it actually less realistic?
  • soltrain
    The Batman
    • Feb 2003
    • 6863

    #2
    Re: Is the hitting engine really realistic???

    The hitting engine is very realistic....No one on my team through 19 franchise games has insane numbers at all

    hell, only 2 of my players are batting over 300! (Ordonez and Konerko)

    Aiming low on a high pitch will cause you to to ground out, and trying to go opposite field on an inside pitch will result in a broken bat dribbler..I dont know how they got the physics down so well...but its very good.
    Michigan Wolverines
    Chicago White Sox

    Comment

    • soltrain
      The Batman
      • Feb 2003
      • 6863

      #3
      Re: Is the hitting engine really realistic???

      The hitting engine is very realistic....No one on my team through 19 franchise games has insane numbers at all

      hell, only 2 of my players are batting over 300! (Ordonez and Konerko)

      Aiming low on a high pitch will cause you to to ground out, and trying to go opposite field on an inside pitch will result in a broken bat dribbler..I dont know how they got the physics down so well...but its very good.
      Michigan Wolverines
      Chicago White Sox

      Comment

      • **DONOTDELETE**
        Hall Of Fame
        • Oct 2025
        • 19598

        #4
        Re: Is the hitting engine really realistic???

        so what i said above is pretty much true then?

        Anything in the strikezone is hittable by just timing the swing, so you really dont have to push the stick in a direction to get your bat on the ball but it does help push it in a certain direction?

        What I am worried about this system is that if it is just timing based, what is the advantag of dropping a 12-6 hard breaking ball or slider from one area of the strikezone to the other if the batter can simply hit anything in the entire zone?

        If it was about bat placement to, then a hard slider or curve ball that appears to be heading for a certain area and then breaks into another area of the strikezone would most often be harder to hit because you have to also put your bat on the ball as well

        Doesnt anyone think so?....I worried that MVP is missing this part of the game and hitting will become a bit too easy over time or unrealistic?

        Comment

        • **DONOTDELETE**
          Hall Of Fame
          • Oct 2025
          • 19598

          #5
          Re: Is the hitting engine really realistic???

          so what i said above is pretty much true then?

          Anything in the strikezone is hittable by just timing the swing, so you really dont have to push the stick in a direction to get your bat on the ball but it does help push it in a certain direction?

          What I am worried about this system is that if it is just timing based, what is the advantag of dropping a 12-6 hard breaking ball or slider from one area of the strikezone to the other if the batter can simply hit anything in the entire zone?

          If it was about bat placement to, then a hard slider or curve ball that appears to be heading for a certain area and then breaks into another area of the strikezone would most often be harder to hit because you have to also put your bat on the ball as well

          Doesnt anyone think so?....I worried that MVP is missing this part of the game and hitting will become a bit too easy over time or unrealistic?

          Comment

          • JRod
            MVP
            • Jul 2002
            • 3266

            #6
            Re: Is the hitting engine really realistic???

            Well that's a valid concern.

            It sounds like you don't have that game...I'm not too sure.

            If you don't have it then it's a little more complecated then just timing based. I would say if you swung at every thing you would probably hit the ball 85% of the time. If you were looking for pitches to hit it's going to be less.

            But then again if MLB'ers just swang at everything I'm sure they could hit the ball too. The problems comes from driving a pitch. If you are facing Randy Johnson in real life, I would guess most MLB'ers if they didn't care where the ball went could hit him but not well. But since they are trying to place the ball and hit him hard it's a different story.

            The CPU does a great job of mixing up the pitches. Inside, out, up, low fast changeup, they keep you guessing.

            AI, I don't know what games you have so if it sounds like I'm talking down to ya, I'm not I just don't know if you have this game.

            One other thing, I can hit most pitchers with the cursor system and the HH system if I go up there trying to just "hit it". I do think MVP has one thing that HH, ASB and WSB don't have. In those games you try to hit where the ball is thrown with very little concern where you want to hit it. If you want to pull the ball, yes ASB has the 3D cursor but essentially the only thing you are doing is trying to hit the ball. MVP excels by emphasizing where you need or want to hit it instead of just worrying about making contact. One of my main complaints with HH, is that I have a hard time trying to place my hits. Instead I'm just swing a pitches and hoping for the best without any real strategy.

            Is it perfect, I don't think it's there yet. If you go up and just swing at everything you will probably strikeout less than 3 times but maybe get 5 hits. That's if you didn't care what the count is.



            Comment

            • JRod
              MVP
              • Jul 2002
              • 3266

              #7
              Re: Is the hitting engine really realistic???

              Well that's a valid concern.

              It sounds like you don't have that game...I'm not too sure.

              If you don't have it then it's a little more complecated then just timing based. I would say if you swung at every thing you would probably hit the ball 85% of the time. If you were looking for pitches to hit it's going to be less.

              But then again if MLB'ers just swang at everything I'm sure they could hit the ball too. The problems comes from driving a pitch. If you are facing Randy Johnson in real life, I would guess most MLB'ers if they didn't care where the ball went could hit him but not well. But since they are trying to place the ball and hit him hard it's a different story.

              The CPU does a great job of mixing up the pitches. Inside, out, up, low fast changeup, they keep you guessing.

              AI, I don't know what games you have so if it sounds like I'm talking down to ya, I'm not I just don't know if you have this game.

              One other thing, I can hit most pitchers with the cursor system and the HH system if I go up there trying to just "hit it". I do think MVP has one thing that HH, ASB and WSB don't have. In those games you try to hit where the ball is thrown with very little concern where you want to hit it. If you want to pull the ball, yes ASB has the 3D cursor but essentially the only thing you are doing is trying to hit the ball. MVP excels by emphasizing where you need or want to hit it instead of just worrying about making contact. One of my main complaints with HH, is that I have a hard time trying to place my hits. Instead I'm just swing a pitches and hoping for the best without any real strategy.

              Is it perfect, I don't think it's there yet. If you go up and just swing at everything you will probably strikeout less than 3 times but maybe get 5 hits. That's if you didn't care what the count is.



              Comment

              • SoxFan
                Rookie
                • Feb 2003
                • 481

                #8
                Re: Is the hitting engine really realistic???

                I would also like to add that the timing isn't as easy as it sounds. You really have to be spot on with your timing - if you swing just a hair early, or just a hair late, you will miss the ball. You can watch the replay and see how close you were to actually hitting the ball - it's AMAZING how realistic this part of the game is. And the balls come in with such realistic velocity and movement, that you truley can be fooled by a fastball/changeup combo. It's probably a bit easier to make contact than say, a curosr based game, but the timing system is implemented so well that you still aren't going to make contact every time (hopefully this doesn't get easier with time). And what was said above is also true. You really need to read the pitch location well and try to hit based on that. Just because you make contact, doesn't mean you're getting a hit.

                Comment

                • SoxFan
                  Rookie
                  • Feb 2003
                  • 481

                  #9
                  Re: Is the hitting engine really realistic???

                  I would also like to add that the timing isn't as easy as it sounds. You really have to be spot on with your timing - if you swing just a hair early, or just a hair late, you will miss the ball. You can watch the replay and see how close you were to actually hitting the ball - it's AMAZING how realistic this part of the game is. And the balls come in with such realistic velocity and movement, that you truley can be fooled by a fastball/changeup combo. It's probably a bit easier to make contact than say, a curosr based game, but the timing system is implemented so well that you still aren't going to make contact every time (hopefully this doesn't get easier with time). And what was said above is also true. You really need to read the pitch location well and try to hit based on that. Just because you make contact, doesn't mean you're getting a hit.

                  Comment

                  • nyyfan84
                    Rookie
                    • Feb 2003
                    • 322

                    #10
                    Re: Is the hitting engine really realistic???

                    if u like high heats hitting system this is very similar to that, im finiding it realistic, some games ill hit some games ill not, the only difference is its pretty easy to make contact u wont strike out as much as hh but its still very good

                    Comment

                    • nyyfan84
                      Rookie
                      • Feb 2003
                      • 322

                      #11
                      Re: Is the hitting engine really realistic???

                      if u like high heats hitting system this is very similar to that, im finiding it realistic, some games ill hit some games ill not, the only difference is its pretty easy to make contact u wont strike out as much as hh but its still very good

                      Comment

                      Working...