4-Seam Fastballs:
IMO, it's the best fastball. Best if utilized inside the zone. You could pitch it just below the zone so it could sneak in for a strike, or you could Jam the hitter by pitching it in the upper corner. However, you may also challenge the batter by throwing down the middle (if it's a very fast fastball) or you may sneak a strike in the lower corner. Do not use this pitch consecutively with another 4-seamer.
2-Seam Fastball:
I haven't used this much, but it's best if used only to either jam the batter, or challenge him. It does not rise like the 4-seamer. Do not use this pitch with any other fastball.
Changeup:
Throw these babies away from the batter, it may also be thrown just off the up and away of the zone. You may fool the batter by throwing it where you previously threw a fastball, or in the lower corner of the strike zone. Best follow ups are usually breaking balls.
Circle Change:
Same as the changeup, but can be thrown almost anywhere (except in the batters hot spot).
Curveballs (all kinds):
Throw these low in the zone (they should start off high). The best pitch in this category is the hard curveball, but the slow curveball is best when a fastball with good velocity is thrown. Batters tend to pop up slow curves more often than any other curveball pitches. Knuckle Curves will mostly make the batter miss, only if it's thrown in with good pitches that went before it.
Sliders/Cutters:
Throw these up in the zone, or their movement will be diagonal. These pitches are only effective when a fastball is thrown in the same place.
Splitters:
Splitters are hard pitches to utilize. They are pretty tricky to locate too. I prefer you have place the icon when you choose this pitch some where in the middle of the zone (vertically). The splitter is an effective ground out pitch when it ends up low in the zone or below the zone.
Sinkers:
Place these just like you'd place curveballs. These pitches induce more groundballs than curveballs and splitters.
Slurves and Screwballs:
These are pretty effective pitches. If you have a pitcher with this pitch, I prefer that you throw them for the punchie, or it'll be a wasted strike. These pitches can only be followed up with another breaking pitch (you may throw the pitch again, but it has to be in a different zone).
Knuckle Ball:
Throw these after fastball. If it's the first pitch you throw, then follow it with a fastball.
Computer batters will swing at pitches off the plate, so I'd suggest that you throw some off (not too far fron the zone). You should do this often if your pitcher has good stamina.
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