Guide to Pitching

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • BatsareBugs
    LVP
    • Feb 2003
    • 12553

    #1

    Guide to Pitching

    Since there are people struggling with pitching, I've come up with a small guide that should get you guys jump started... Others may post in if they like. Sorry if the specialty pitches aren't here.

    4-Seam Fastballs:
    IMO, it's the best fastball. Best if utilized inside the zone. You could pitch it just below the zone so it could sneak in for a strike, or you could Jam the hitter by pitching it in the upper corner. However, you may also challenge the batter by throwing down the middle (if it's a very fast fastball) or you may sneak a strike in the lower corner. Do not use this pitch consecutively with another 4-seamer.

    2-Seam Fastball:
    I haven't used this much, but it's best if used only to either jam the batter, or challenge him. It does not rise like the 4-seamer. Do not use this pitch with any other fastball.

    Changeup:
    Throw these babies away from the batter, it may also be thrown just off the up and away of the zone. You may fool the batter by throwing it where you previously threw a fastball, or in the lower corner of the strike zone. Best follow ups are usually breaking balls.

    Circle Change:
    Same as the changeup, but can be thrown almost anywhere (except in the batters hot spot).

    Curveballs (all kinds):
    Throw these low in the zone (they should start off high). The best pitch in this category is the hard curveball, but the slow curveball is best when a fastball with good velocity is thrown. Batters tend to pop up slow curves more often than any other curveball pitches. Knuckle Curves will mostly make the batter miss, only if it's thrown in with good pitches that went before it.

    Sliders/Cutters:
    Throw these up in the zone, or their movement will be diagonal. These pitches are only effective when a fastball is thrown in the same place.

    Splitters:
    Splitters are hard pitches to utilize. They are pretty tricky to locate too. I prefer you have place the icon when you choose this pitch some where in the middle of the zone (vertically). The splitter is an effective ground out pitch when it ends up low in the zone or below the zone.

    Sinkers:
    Place these just like you'd place curveballs. These pitches induce more groundballs than curveballs and splitters.

    Slurves and Screwballs:
    These are pretty effective pitches. If you have a pitcher with this pitch, I prefer that you throw them for the punchie, or it'll be a wasted strike. These pitches can only be followed up with another breaking pitch (you may throw the pitch again, but it has to be in a different zone).

    Knuckle Ball:
    Throw these after fastball. If it's the first pitch you throw, then follow it with a fastball.

    Computer batters will swing at pitches off the plate, so I'd suggest that you throw some off (not too far fron the zone). You should do this often if your pitcher has good stamina.
  • BatsareBugs
    LVP
    • Feb 2003
    • 12553

    #2
    Re: Guide to Pitching

    The edit time expired:

    This is only for common pitches... those who know how to use the specialty pithces (like scoff) can post here about them.

    Comment

    • BatsareBugs
      LVP
      • Feb 2003
      • 12553

      #3
      Re: Guide to Pitching

      The edit time expired:

      This is only for common pitches... those who know how to use the specialty pithces (like scoff) can post here about them.

      Comment

      • BatsareBugs
        LVP
        • Feb 2003
        • 12553

        #4
        Re: Guide to Pitching

        If anyone has questions, go ahead and PM me.

        Comment

        • BatsareBugs
          LVP
          • Feb 2003
          • 12553

          #5
          Re: Guide to Pitching

          If anyone has questions, go ahead and PM me.

          Comment

          • BatsareBugs
            LVP
            • Feb 2003
            • 12553

            #6
            Re: Guide to Pitching

            I'm sorry, but I was the first one to come up with all these pitching stuff, I guess you guys like ignoring stuff and letting it fly by.

            Useful combo...
            4-seamer (this rise up so they can be thrown below the zone, then sneak in for the strike).
            Curveball and/or slider.
            Changeup or some offspeed pitch.

            And stay away from the hot zone unless you absolutely, positively have to.

            Comment

            • BatsareBugs
              LVP
              • Feb 2003
              • 12553

              #7
              Re: Guide to Pitching

              I'm sorry, but I was the first one to come up with all these pitching stuff, I guess you guys like ignoring stuff and letting it fly by.

              Useful combo...
              4-seamer (this rise up so they can be thrown below the zone, then sneak in for the strike).
              Curveball and/or slider.
              Changeup or some offspeed pitch.

              And stay away from the hot zone unless you absolutely, positively have to.

              Comment

              • Motown
                OS Brew Connoisseur
                • Jul 2002
                • 9169

                #8
                Re: Guide to Pitching

                Awesome Info there R3W!! Thanks Bro!!!

                Comment

                • Motown
                  OS Brew Connoisseur
                  • Jul 2002
                  • 9169

                  #9
                  Re: Guide to Pitching

                  Awesome Info there R3W!! Thanks Bro!!!

                  Comment

                  • BatsareBugs
                    LVP
                    • Feb 2003
                    • 12553

                    #10
                    Re: Guide to Pitching

                    thanks, I'm still researching how to use pitches in ALL-Star to get mad strikeouts, but it's been inconsistent because I have starters with good stuff, but thier K's are so totally different. I"m trying to find a good combination for K's and where these pitches are effective. The advice I gave in an earlier thread (I think its way back now) people said it was a formula which they wouldn't follow, but it's just something to get them started and not give up crazy homeruns, something I learned against hte Yanks.

                    Comment

                    • BatsareBugs
                      LVP
                      • Feb 2003
                      • 12553

                      #11
                      Re: Guide to Pitching

                      thanks, I'm still researching how to use pitches in ALL-Star to get mad strikeouts, but it's been inconsistent because I have starters with good stuff, but thier K's are so totally different. I"m trying to find a good combination for K's and where these pitches are effective. The advice I gave in an earlier thread (I think its way back now) people said it was a formula which they wouldn't follow, but it's just something to get them started and not give up crazy homeruns, something I learned against hte Yanks.

                      Comment

                      • Motown
                        OS Brew Connoisseur
                        • Jul 2002
                        • 9169

                        #12
                        Re: Guide to Pitching

                        Really right now, I'm just lettin' the cpu pitch for me.
                        I'm get realistic results so far. Lets say Dempster will give me 7 strong innings 1 outing then when he pitches his next start, I'll send him to showers in 2!!! It's " He's got good stuff today " or " He doesn't have his good stuff " I'll admit letting the cpu control pitching can get pretty damn frustrating but i hang in there with 'em!!!

                        Comment

                        • Motown
                          OS Brew Connoisseur
                          • Jul 2002
                          • 9169

                          #13
                          Re: Guide to Pitching

                          Really right now, I'm just lettin' the cpu pitch for me.
                          I'm get realistic results so far. Lets say Dempster will give me 7 strong innings 1 outing then when he pitches his next start, I'll send him to showers in 2!!! It's " He's got good stuff today " or " He doesn't have his good stuff " I'll admit letting the cpu control pitching can get pretty damn frustrating but i hang in there with 'em!!!

                          Comment

                          • BatsareBugs
                            LVP
                            • Feb 2003
                            • 12553

                            #14
                            Re: Guide to Pitching

                            BUMP...

                            I'm still finding out how to a lot of K's/ game still and more about these pitches.

                            Comment

                            • BatsareBugs
                              LVP
                              • Feb 2003
                              • 12553

                              #15
                              Re: Guide to Pitching

                              BUMP...

                              I'm still finding out how to a lot of K's/ game still and more about these pitches.

                              Comment

                              Working...