New approach to a baseball game

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  • jasongst
    Rookie
    • Aug 2002
    • 123

    #1

    New approach to a baseball game

    Customizing the look and attributes of each player on every team is surely a huge time issue for developers. Each year people find reasons to be disappointed with the newest crop of baseball games for one reason or another, and I would think the player roster issue in particular has helped to cause this, because it has given developers less time to focus on gameplay, features, and testing. Just go along with me here alright?

    So my idea is to create a game with all the fundamentals in place but with NO MLB players license (use the teams, just not the players), but instead provide unprecedented customization by allowing the gaming community to create and distribute their own customized players and rosters. It would have two core features: 1) the best create-a-player possible, and 2) the ability to upload and download players and rosters over the internet. It would possibly even have the ability to create players and rosters using an official PC freeware application.

    The default roster that shipped with the game would be totally random--the developers would spend absolutely zero time trying to make them like real MLB players. This would take a pretty big load off the developer's shoulders, and if the game looks awesome and plays awesome you will no doubt see users willing to put in the time to make accurate rosters and great looking players. They'd be accurate all year long too, not just when the developers felt like releasing an update.

    As I said, the create-a-player would be the best you could imagine. It would have a library of dozens of eye, nose, mouth, and hair graphics, many different skin tones, and dozens of different accessories for each model. The body shape could be adjusted just like most player editors let you do already. The important thing here is that the editor would be hands down better than the editors in every other game.

    Batting stances would still be created by the developers, but they'd be named using pseudonyms like Larry Ponds instead of Barry Bonds. A batting stance / walkup editor could be possible as well, but that'd be tricky.

    Another optional feature would be a library of pre-recorded names, like the name Rodriguez and the name Alex, but not together, to avoid infringing on the players license. When it sees the word Rodriguez in a user created name the announcer knows to actually say it out loud.

    Of course, the key to making a game like this would be to use any time that is saved to make the game kick-butt in the graphics, sound, and gameplay department. I would totally give up the right to use real players if the game played insanely good, especially if I could download a user-created roster later.

  • y2kornhusker
    Rookie
    • Dec 2002
    • 296

    #2
    Re: New approach to a baseball game

    So you mean OOTP with graphics?

    Comment

    • y2kornhusker
      Rookie
      • Dec 2002
      • 296

      #3
      Re: New approach to a baseball game

      So you mean OOTP with graphics?

      Comment

      • GameDude
        Rookie
        • Feb 2003
        • 388

        #4
        Re: New approach to a baseball game

        Umm... you would be the only person to buy this game.

        A normal person buying a baseball game, if having a choice between getting a game that had MLB players and one that didn't, would overwhelmingly buy the one with the real players. Most people just want to sit down and play a game of baseball with their favorite teams and favorite players. The level of customization you are talking about should be an option only.

        It would take no less time to make the game you are looking for than to make the one that is already there. The programmers are the ones who write all the gameplay and put in all the cool features that you like. Artists are the ones who make all the heads for the players, and someone else would be putting in all the stats for the players. It would still take the programmers the same amount of time to write the gameplay.

        Comment

        • GameDude
          Rookie
          • Feb 2003
          • 388

          #5
          Re: New approach to a baseball game

          Umm... you would be the only person to buy this game.

          A normal person buying a baseball game, if having a choice between getting a game that had MLB players and one that didn't, would overwhelmingly buy the one with the real players. Most people just want to sit down and play a game of baseball with their favorite teams and favorite players. The level of customization you are talking about should be an option only.

          It would take no less time to make the game you are looking for than to make the one that is already there. The programmers are the ones who write all the gameplay and put in all the cool features that you like. Artists are the ones who make all the heads for the players, and someone else would be putting in all the stats for the players. It would still take the programmers the same amount of time to write the gameplay.

          Comment

          • skitch
            Fear Ameer
            • Oct 2002
            • 12349

            #6
            Re: New approach to a baseball game

            </font><blockquote><font class="small">Quote:</font><hr />
            Umm... you would be the only person to buy this game.

            <hr /></blockquote><font class="post">

            Exactly. This is probably one of the worst ideas I've heard in awhile, because most of the time, people want to play with their hometown/favorite team, WITH THEIR PLAYERS..

            Comment

            • skitch
              Fear Ameer
              • Oct 2002
              • 12349

              #7
              Re: New approach to a baseball game

              </font><blockquote><font class="small">Quote:</font><hr />
              Umm... you would be the only person to buy this game.

              <hr /></blockquote><font class="post">

              Exactly. This is probably one of the worst ideas I've heard in awhile, because most of the time, people want to play with their hometown/favorite team, WITH THEIR PLAYERS..

              Comment

              • y2kornhusker
                Rookie
                • Dec 2002
                • 296

                #8
                Re: New approach to a baseball game

                I'd take a game without an MLBPA license. REAL FINANCIAL ENGINE (because the MLBPA doesn't want us to deal with money)

                Comment

                • y2kornhusker
                  Rookie
                  • Dec 2002
                  • 296

                  #9
                  Re: New approach to a baseball game

                  I'd take a game without an MLBPA license. REAL FINANCIAL ENGINE (because the MLBPA doesn't want us to deal with money)

                  Comment

                  • jasongst
                    Rookie
                    • Aug 2002
                    • 123

                    #10
                    Re: New approach to a baseball game

                    The programmers would still have their work cut out for them, yes, but the artists, too, have better work to be doing, like working with the programmers to create animations that work well while not interfering with the gameplay.

                    If the game itself kicked the butts of the licensed games you'd be a fool to pass it up, especially considering that users would have rudimentary rosters ready to go in a matter of weeks. They would keep improving too, even across the years. In fact it might work too well, giving people less of a reason to upgrade to the next version in following years.

                    I don't care who you think would buy it or who wouldn't. I'd just like a game that spent more time creating a good BASEBALL game rather than spending half their time making a good MLBPA game and the other half trying to make it presentable. Somewhere in the mix the game itself often gets lost.

                    Comment

                    • jasongst
                      Rookie
                      • Aug 2002
                      • 123

                      #11
                      Re: New approach to a baseball game

                      The programmers would still have their work cut out for them, yes, but the artists, too, have better work to be doing, like working with the programmers to create animations that work well while not interfering with the gameplay.

                      If the game itself kicked the butts of the licensed games you'd be a fool to pass it up, especially considering that users would have rudimentary rosters ready to go in a matter of weeks. They would keep improving too, even across the years. In fact it might work too well, giving people less of a reason to upgrade to the next version in following years.

                      I don't care who you think would buy it or who wouldn't. I'd just like a game that spent more time creating a good BASEBALL game rather than spending half their time making a good MLBPA game and the other half trying to make it presentable. Somewhere in the mix the game itself often gets lost.

                      Comment

                      • GameDude
                        Rookie
                        • Feb 2003
                        • 388

                        #12
                        Re: New approach to a baseball game

                        You may not care about how the game sells, but the publisher sure does. And your assertion that the gameplay could be made better by not having the license doesn't hold water. The time spent for the MLBPA license stuff is a VERY SMALL percentage of what has to go into the game, not anywhere near half their time.

                        The artists DO work with the programmers to get animations into the game. There are different types of artists on a project, and not all of them are animators. Just as there are different types of programmers. Some work more on the hardware side, some work on the audio and animation and drawing engines, and some work with the gameplay. The MLBPA part of it would probably only be worked on by one programmer, and for a very small amount of his/her time.

                        Anyway, I have seen a vast improvement in the animations in these games over the past few years. This all being said, you just want a game that has better customization than there is now, which I'm sure any of the companies would be willing to give to you.

                        Comment

                        • GameDude
                          Rookie
                          • Feb 2003
                          • 388

                          #13
                          Re: New approach to a baseball game

                          You may not care about how the game sells, but the publisher sure does. And your assertion that the gameplay could be made better by not having the license doesn't hold water. The time spent for the MLBPA license stuff is a VERY SMALL percentage of what has to go into the game, not anywhere near half their time.

                          The artists DO work with the programmers to get animations into the game. There are different types of artists on a project, and not all of them are animators. Just as there are different types of programmers. Some work more on the hardware side, some work on the audio and animation and drawing engines, and some work with the gameplay. The MLBPA part of it would probably only be worked on by one programmer, and for a very small amount of his/her time.

                          Anyway, I have seen a vast improvement in the animations in these games over the past few years. This all being said, you just want a game that has better customization than there is now, which I'm sure any of the companies would be willing to give to you.

                          Comment

                          • jasongst
                            Rookie
                            • Aug 2002
                            • 123

                            #14
                            Re: New approach to a baseball game

                            No, I want a game that plays great while looking great, period. Maybe ditching the MLBPA license isn't the way to go, I don't know. I just think you're smoking something if you don't see the massive amount of time that goes into games to make them represent MLB.

                            Comment

                            • jasongst
                              Rookie
                              • Aug 2002
                              • 123

                              #15
                              Re: New approach to a baseball game

                              No, I want a game that plays great while looking great, period. Maybe ditching the MLBPA license isn't the way to go, I don't know. I just think you're smoking something if you don't see the massive amount of time that goes into games to make them represent MLB.

                              Comment

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