The 2 seam fast ball, curve ball, slider and changeup (4 main sinking pitches) sink as they come to the plate. If a pitcher has an arsenal of those pitches (and lots of them do), if they throw low in the zone, do not swing, it most likely will drop out of the zone for a ball. Wait for a pitch up in the zone, because pitches up in the zone do not break as much, therefor you get a better bead on the pitch. Now then, If a pitcher has a 4 seamer...it rises...usually a pitchers best pitch will be his 2 or 4 seamer fast ball. While the instruction booklet says the pitchers best pitch will be the square button (PS2), its actually the X button in the game...the booklet messed up. The 2 or 4 seamer will be thrown alot, if a pitcher has a 4 seamer, guess that pitch with the L2 button, and wait for it, it will come, when you guess right, your cursor gets bigger and the increase in size is just enough that the pitch can't get out of your cursor when it rises. Therefore you still make contact. Here's a run down....
1. If pitcher has sinking pitches (2 seamer, changeup, slider, curve ball) don't swing when pitch is low in the zone, its gonna be a ball.
2. If pitcher has 4 seamer, get ready, he's gonna throw it at least twice per bat, if not more, guess the pitch, and when it rises, the increased cursor size will not allow it to leave the area.
3. If the pitcher throws sinking pitches....wait for something up in the zone, possibly guess high location, or just be patient and wait for the up in the zone pitches that don't break so well.
I did these things and instantly cut my K's in half, and had an offensive explosion of 8 runs immediately. Even jacked 3 homeruns in one game.
Good luck. If you have anything to add, that helps you, post it here!

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