*All of these have an associated value of 0, 1, or 2 - it appears that 0 is low (less likely) and 2 is high (more likely)*
<font color="yellow"> team_homeintensity </font>- related to the crowd noise? teams like the Yankess and Cubs are a 2, while the Devil Rays and Marlins are a 0
<font color="yellow"> team_pinchhitter </font> - difficult to change and notice in game, maybe try using national league teams to see if they'll not pinch hit for the pitcher early in the game.
<font color="yellow"> team_pinchrunner </font> - another one tough to notice, not common anyway unless it's really close late in the game.
<font color="yellow"> team_pitchersub </font> - does it have an impact on how long the pitchers will stay in the game or if a righty reliever gets yanked for another righty reliever? 9 teams have a rating of 0, 12 have a 1, and 11 have a 2. I'm going to try changing them all to 0 to see if it makes any difference.
<font color="yellow"> team_defensivesub </font> - some teams do this, some don't, probably depends more on who is on the bench rather than this rating anyway. Will try changing a team's lineup and put a cruddy fielder in the game a put a good fielder on the bench and see what happens.
<font color="yellow"> team_defensivealign </font> - most of the time I don't pay attention to what the cpu is doing defensively, what this does for the cpu I don't know.
<font color="yellow"> team_takepitch </font> - interesting one, maybe something to do with the first pitch, or maybe something to do with all pitches in general, setting this lower the teams take less pitches?
<font color="yellow"> team_pickoff </font> - I messed with this one a little bit, from what I could tell when I changed it to 0 a pitcher would not attempt more than one pickoff at a time (hopefully I'm not the only one where the pitcher would do it 2 times back to back all the time)
<font color="yellow"> team_int_walks </font>- I happen to like intentional walks, mainly because I can't get walks on my own and also because the AI generally picks proper times to use them. I may try upping this one to 2 for all teams.
<font color="yellow"> team_hitandrun </font>- I can't tell when they are trying a hit and run or when it is just plain a steal, cpu rarely swings at a pitch when they are running. I might up this one just for kicks.
<font color="yellow"> team_steals </font> - I'm assuming that if the batter does not swing at the pitch that it is just a plain old steal attempt, I don't like the computer stealing because they get caught 95% of the time, even the fast ones (nailed Ichiro 4 times in a series)
<font color="yellow"> team_advancebases </font> - agressive baserunners? I wonder if it effects the baserunners of a human controlled team also? Maybe make your baserunners more agressive when you aren't telling them what to do.
<font color="yellow"> team_suicidesqueeze </font> - never seen attempted, anybody?
<font color="yellow"> team_buntforhit </font> - don't think I've ever seen this either, never seen a bunt attempt with the bases empty, or with 2 outs, always in a sacrifice situation. Maybe it has to do with bunting down the lines rather than just dropping it in front of homeplate.
<font color="yellow"> team_sacbunt </font> - they do it all the time already.
There is also a team_vs_XXX - where X is a team abbreviation, what this would be used for I have no clue, each team has a rating vs every team in the league (most are just 0) and there appears to be no correlation at all between different teams. Maybe it has something to do with game impact, or trade between teams, or who the %$#@ knows!? I don't.
I feel sorry for any of you that read through this, I proofread as well as I could. I'm gunna mess with everything for all the teams, bound to notice something different.
Any and all input greatly appreciated.
Scott
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