I have been messing with the data files to bring the gameplay up a notch and so far I think it has helped. The first thing I did was reduce the catcher throwing and accuracy ratings down by 10 each. This makes it possible to steal a base...although it is still hard. Then I reduced the fielding and throwing of all the 2B and SS by 10 each. Now they make some errors and they don't make those snags in the outfield nearly as much. In fact you really don't see those except from players like Nomar who you would expect to have the ability to do such things. Erros are still rare, but you now need to be careful when powering up your 2B or SS to make a throw to first.
Next I started messing with the starting pitchers. I bumped their stamina up by 20 and then increased the velocity of their fastballs and sliders by at least 10. I then increased the movement of the pitches by 5-10 points depending on the pitch type. I bumped the slider up by 10. This has not made much of a change on CPU hitting, but it makes human hitting really hard. Thus CPU pitchers stay in longer because I get less hits.
I have not finished updating all of the starting pitchers but should be done this week. Any other ideas on things I should tinker with?
Thanks
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