Hits too FLOATY in WSB 2K3, a remedy for it

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  • mustardman
    Banned
    • Feb 2003
    • 447

    #1

    Hits too FLOATY in WSB 2K3, a remedy for it

    I've become annoyed with the floaty-looking hits in WSB 2K3. Actually all the baseball games have this problem to some degree. Why the developers haven't come up with a way to remedy this is beyond me. It just occured to me that maybe the "floatiness" could be taken care of by doing ONE thing:

    As soon as the pitch has made contact with the bat, switch to a camera angle that is either 1/4 way to the left of the batter's box and further back, or to the other side. The camera would need to pan out with hits closer to the lines and pan backwards and to the right or left (depending on which side of the field the camera is showing from) as hits go in between SS and 3B or between 1B and 2B.
  • Gleebo
    Rookie
    • Jun 2003
    • 342

    #2
    Re: Hits too FLOATY in WSB 2K3, a remedy for it

    Huh?

    Comment

    • Gleebo
      Rookie
      • Jun 2003
      • 342

      #3
      Re: Hits too FLOATY in WSB 2K3, a remedy for it

      Huh?

      Comment

      • Gleebo
        Rookie
        • Jun 2003
        • 342

        #4
        Re: Hits too FLOATY in WSB 2K3, a remedy for it

        Huh?

        Comment

        • mustardman
          Banned
          • Feb 2003
          • 447

          #5
          Re: Hits too FLOATY in WSB 2K3, a remedy for it

          LOL, my thread above was directed more at people who understand game development and cinematics I wish there were a way to draw images here, then submit them :/

          Comment

          • mustardman
            Banned
            • Feb 2003
            • 447

            #6
            Re: Hits too FLOATY in WSB 2K3, a remedy for it

            LOL, my thread above was directed more at people who understand game development and cinematics I wish there were a way to draw images here, then submit them :/

            Comment

            • mustardman
              Banned
              • Feb 2003
              • 447

              #7
              Re: Hits too FLOATY in WSB 2K3, a remedy for it

              LOL, my thread above was directed more at people who understand game development and cinematics I wish there were a way to draw images here, then submit them :/

              Comment

              • mustardman
                Banned
                • Feb 2003
                • 447

                #8
                Re: Hits too FLOATY in WSB 2K3, a remedy for it

                </font><blockquote><font class="small">Quote:</font><hr />
                Huh?

                <hr /></blockquote><font class="post">

                I probably should say that my whole point was that MAYBE we haven't seen the physics of ball flight implemented very well because the cameras are pretty much "bird's eye view". if the cameras were closer to ground level and more toward where the flight of the ball cuts in ftont of you then ball flight could be better represented. It's difficult to represent a ball dropping as it continues its flight, when you're on top of the ball. Does that make sense? I got caught up in my explanation of how this could be represented, and I forgot to mention WHY I was offering my suggestion

                Comment

                • mustardman
                  Banned
                  • Feb 2003
                  • 447

                  #9
                  Re: Hits too FLOATY in WSB 2K3, a remedy for it

                  </font><blockquote><font class="small">Quote:</font><hr />
                  Huh?

                  <hr /></blockquote><font class="post">

                  I probably should say that my whole point was that MAYBE we haven't seen the physics of ball flight implemented very well because the cameras are pretty much "bird's eye view". if the cameras were closer to ground level and more toward where the flight of the ball cuts in ftont of you then ball flight could be better represented. It's difficult to represent a ball dropping as it continues its flight, when you're on top of the ball. Does that make sense? I got caught up in my explanation of how this could be represented, and I forgot to mention WHY I was offering my suggestion

                  Comment

                  • mustardman
                    Banned
                    • Feb 2003
                    • 447

                    #10
                    Re: Hits too FLOATY in WSB 2K3, a remedy for it

                    </font><blockquote><font class="small">Quote:</font><hr />
                    Huh?

                    <hr /></blockquote><font class="post">

                    I probably should say that my whole point was that MAYBE we haven't seen the physics of ball flight implemented very well because the cameras are pretty much "bird's eye view". if the cameras were closer to ground level and more toward where the flight of the ball cuts in ftont of you then ball flight could be better represented. It's difficult to represent a ball dropping as it continues its flight, when you're on top of the ball. Does that make sense? I got caught up in my explanation of how this could be represented, and I forgot to mention WHY I was offering my suggestion

                    Comment

                    • e0820
                      MVP
                      • Jan 2003
                      • 2070

                      #11
                      Re: Hits too FLOATY in WSB 2K3, a remedy for it

                      </font><blockquote><font class="small">Quote:</font><hr />
                      As soon as the pitch has made contact with the bat, switch to a camera angle that is either 1/4 way to the left of the batter's box and further back, or to the other side. The camera would need to pan out with hits closer to the lines and pan backwards and to the right or left (depending on which side of the field the camera is showing from) as hits go in between SS and 3B or between 1B and 2B.

                      <hr /></blockquote><font class="post">

                      Didnt Hardball do the 1/2 infield camera shot? I dont notice any lofty balls in HH2004 for PC. Actually I dont notice it in WSB2k3, however I think its terrible in NFL2k3 for PS2. Seems like the football is floating up there forever. As far as your zooming out remedy, I think it would be tough to judge depth if the camera is moving backwards IMO.

                      Comment

                      • e0820
                        MVP
                        • Jan 2003
                        • 2070

                        #12
                        Re: Hits too FLOATY in WSB 2K3, a remedy for it

                        </font><blockquote><font class="small">Quote:</font><hr />
                        As soon as the pitch has made contact with the bat, switch to a camera angle that is either 1/4 way to the left of the batter's box and further back, or to the other side. The camera would need to pan out with hits closer to the lines and pan backwards and to the right or left (depending on which side of the field the camera is showing from) as hits go in between SS and 3B or between 1B and 2B.

                        <hr /></blockquote><font class="post">

                        Didnt Hardball do the 1/2 infield camera shot? I dont notice any lofty balls in HH2004 for PC. Actually I dont notice it in WSB2k3, however I think its terrible in NFL2k3 for PS2. Seems like the football is floating up there forever. As far as your zooming out remedy, I think it would be tough to judge depth if the camera is moving backwards IMO.

                        Comment

                        • e0820
                          MVP
                          • Jan 2003
                          • 2070

                          #13
                          Re: Hits too FLOATY in WSB 2K3, a remedy for it

                          </font><blockquote><font class="small">Quote:</font><hr />
                          As soon as the pitch has made contact with the bat, switch to a camera angle that is either 1/4 way to the left of the batter's box and further back, or to the other side. The camera would need to pan out with hits closer to the lines and pan backwards and to the right or left (depending on which side of the field the camera is showing from) as hits go in between SS and 3B or between 1B and 2B.

                          <hr /></blockquote><font class="post">

                          Didnt Hardball do the 1/2 infield camera shot? I dont notice any lofty balls in HH2004 for PC. Actually I dont notice it in WSB2k3, however I think its terrible in NFL2k3 for PS2. Seems like the football is floating up there forever. As far as your zooming out remedy, I think it would be tough to judge depth if the camera is moving backwards IMO.

                          Comment

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