As soon as the pitch has made contact with the bat, switch to a camera angle that is either 1/4 way to the left of the batter's box and further back, or to the other side. The camera would need to pan out with hits closer to the lines and pan backwards and to the right or left (depending on which side of the field the camera is showing from) as hits go in between SS and 3B or between 1B and 2B.
Hits too FLOATY in WSB 2K3, a remedy for it
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Hits too FLOATY in WSB 2K3, a remedy for it
I've become annoyed with the floaty-looking hits in WSB 2K3. Actually all the baseball games have this problem to some degree. Why the developers haven't come up with a way to remedy this is beyond me. It just occured to me that maybe the "floatiness" could be taken care of by doing ONE thing:
As soon as the pitch has made contact with the bat, switch to a camera angle that is either 1/4 way to the left of the batter's box and further back, or to the other side. The camera would need to pan out with hits closer to the lines and pan backwards and to the right or left (depending on which side of the field the camera is showing from) as hits go in between SS and 3B or between 1B and 2B.Tags: None -
Re: Hits too FLOATY in WSB 2K3, a remedy for it
LOL, my thread above was directed more at people who understand game development and cinematicsI wish there were a way to draw images here, then submit them :/
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Re: Hits too FLOATY in WSB 2K3, a remedy for it
LOL, my thread above was directed more at people who understand game development and cinematicsI wish there were a way to draw images here, then submit them :/
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Re: Hits too FLOATY in WSB 2K3, a remedy for it
LOL, my thread above was directed more at people who understand game development and cinematicsI wish there were a way to draw images here, then submit them :/
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Re: Hits too FLOATY in WSB 2K3, a remedy for it
</font><blockquote><font class="small">Quote:</font><hr />
Huh?
<hr /></blockquote><font class="post">
I probably should say that my whole point was that MAYBE we haven't seen the physics of ball flight implemented very well because the cameras are pretty much "bird's eye view". if the cameras were closer to ground level and more toward where the flight of the ball cuts in ftont of you then ball flight could be better represented. It's difficult to represent a ball dropping as it continues its flight, when you're on top of the ball. Does that make sense? I got caught up in my explanation of how this could be represented, and I forgot to mention WHY I was offering my suggestionComment
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Re: Hits too FLOATY in WSB 2K3, a remedy for it
</font><blockquote><font class="small">Quote:</font><hr />
Huh?
<hr /></blockquote><font class="post">
I probably should say that my whole point was that MAYBE we haven't seen the physics of ball flight implemented very well because the cameras are pretty much "bird's eye view". if the cameras were closer to ground level and more toward where the flight of the ball cuts in ftont of you then ball flight could be better represented. It's difficult to represent a ball dropping as it continues its flight, when you're on top of the ball. Does that make sense? I got caught up in my explanation of how this could be represented, and I forgot to mention WHY I was offering my suggestionComment
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Re: Hits too FLOATY in WSB 2K3, a remedy for it
</font><blockquote><font class="small">Quote:</font><hr />
Huh?
<hr /></blockquote><font class="post">
I probably should say that my whole point was that MAYBE we haven't seen the physics of ball flight implemented very well because the cameras are pretty much "bird's eye view". if the cameras were closer to ground level and more toward where the flight of the ball cuts in ftont of you then ball flight could be better represented. It's difficult to represent a ball dropping as it continues its flight, when you're on top of the ball. Does that make sense? I got caught up in my explanation of how this could be represented, and I forgot to mention WHY I was offering my suggestionComment
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Re: Hits too FLOATY in WSB 2K3, a remedy for it
</font><blockquote><font class="small">Quote:</font><hr />
As soon as the pitch has made contact with the bat, switch to a camera angle that is either 1/4 way to the left of the batter's box and further back, or to the other side. The camera would need to pan out with hits closer to the lines and pan backwards and to the right or left (depending on which side of the field the camera is showing from) as hits go in between SS and 3B or between 1B and 2B.
<hr /></blockquote><font class="post">
Didnt Hardball do the 1/2 infield camera shot? I dont notice any lofty balls in HH2004 for PC. Actually I dont notice it in WSB2k3, however I think its terrible in NFL2k3 for PS2. Seems like the football is floating up there forever. As far as your zooming out remedy, I think it would be tough to judge depth if the camera is moving backwards IMO.Comment
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Re: Hits too FLOATY in WSB 2K3, a remedy for it
</font><blockquote><font class="small">Quote:</font><hr />
As soon as the pitch has made contact with the bat, switch to a camera angle that is either 1/4 way to the left of the batter's box and further back, or to the other side. The camera would need to pan out with hits closer to the lines and pan backwards and to the right or left (depending on which side of the field the camera is showing from) as hits go in between SS and 3B or between 1B and 2B.
<hr /></blockquote><font class="post">
Didnt Hardball do the 1/2 infield camera shot? I dont notice any lofty balls in HH2004 for PC. Actually I dont notice it in WSB2k3, however I think its terrible in NFL2k3 for PS2. Seems like the football is floating up there forever. As far as your zooming out remedy, I think it would be tough to judge depth if the camera is moving backwards IMO.Comment
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Re: Hits too FLOATY in WSB 2K3, a remedy for it
</font><blockquote><font class="small">Quote:</font><hr />
As soon as the pitch has made contact with the bat, switch to a camera angle that is either 1/4 way to the left of the batter's box and further back, or to the other side. The camera would need to pan out with hits closer to the lines and pan backwards and to the right or left (depending on which side of the field the camera is showing from) as hits go in between SS and 3B or between 1B and 2B.
<hr /></blockquote><font class="post">
Didnt Hardball do the 1/2 infield camera shot? I dont notice any lofty balls in HH2004 for PC. Actually I dont notice it in WSB2k3, however I think its terrible in NFL2k3 for PS2. Seems like the football is floating up there forever. As far as your zooming out remedy, I think it would be tough to judge depth if the camera is moving backwards IMO.Comment
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