It wasn’t near the problem it was made out to be. For one, it didn’t take more than a week to get to the point that a meatball was super rare. But it forced you to concentrate on mechanics.
Regardless, that had nothing to do with the mechanic. They improved on it later by just making the pitch more inaccurate, so sometimes left over the plate, and sometimes out of the zone.
The three steps made pitch a perfect challenge. Reducing to 2 made it too easy. The key is, it was harder to pinpoint breaking balls than fastballs. And it was unlikely anyone could nail down every pitch perfect. Instead, it was more realistic, because some guys could handle different pitches better and worse.
That all said, SMB3 seems to have dialed in the best pitching input for the widest array of gamers. It adapts super well to any difficulty. It provides meaningful differences between pitches and pitchers, and is fantastic for simulating fatigue.
As a plus, it translates to online play perfectly. While there is a difference when going between AI and Human, it’s not lag or how the game plays, it how humans think differently than AI.
This game is dialed in to an astounding degree. Really can’t wait for custom Pennant Races.
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