Super Mega Baseball 3 Patch #3 Available, Focusing on Gameplay - Patch Notes Here

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33867

    #1

    Super Mega Baseball 3 Patch #3 Available, Focusing on Gameplay - Patch Notes Here



    Super Mega Baseball 3 game update #3 has arrived, mostly focusing on gameplay improvements and fixes....

    Written By: Steve Noah

    Click here to view the article.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • Ronoko
    Rookie
    • Aug 2004
    • 482

    #2
    I'm embarrassed at how many games I've played of this game since it's launch, and I don't even have much time to play games. It was already addictive, the franchise mode makes it pure crack.

    Comment

    • RonnieDubs78
      Banned
      • Apr 2020
      • 47

      #3
      Re: Super Mega Baseball 3 Patch #3 Available, Focusing on Gameplay - Patch Notes Here

      Snatched from Reddit


      Update 3 Patch Notes
      Update 3 is currently rolling out on all platforms. Here are the patch notes:

      Improvements:

      Baserunners now delay for a small amount of time on swing contact with less than 2 outs, allowing more time to defend against line drive double plays and making it slightly easier to put runners out on ground balls in the infield.

      Passed ball rates have been revamped:

      Passed ball rates have been reduced on pitches in and directly above the strike zone.

      Passed ball / wild pitch rates have been increased on balls in the dirt or very far from the strike zone, particularly when the pitch location is far from the initial target.

      Further improvements have been made to base stealing in online play to shorten the window of time between when the pitcher starts the pitching minigame, and when the pitcher starts their stretch delivery animation.

      AI bullpen usage has been improved, particularly to have the AI be more willing to pull the current pitcher sooner rather than later.

      AI pick-off and pitchout rates are now reduced.

      AI baserunners are now more susceptible to being picked off.

      The Mojo penalty that pitchers receive for a failed pick-off attempt has been significantly reduced.

      D-Pad buttons can now be used to make throws in the field (useful after stepping off during an early steal attempt).

      In online play, chat can now be accessed during the post game.

      In online play, extra pitching time is no longer awarded following a pick-off attempt.

      It is now harder to steal 3B and home.

      It is now much harder to steal home on a double steal play (by first stealing with a runner at 1B and then sending the runner at 3B home after the catcher throws to 2B).

      It is now slightly harder to steal 2B when playing at a high baserunning Ego, and slightly easier to steal 2B when playing at a low baserunning Ego.

      It is now harder to successfully steal a base when starting a steal after the pitcher starts a step off or pick-off attempt.

      Infielders are now less likely to dig throws out of the dirt from the catcher during stolen base attempts.

      Pitchers now drop comebackers more frequently.

      A pitcher who is injured during play can now be replaced before facing the minimum 3 batters.

      AI batters now rely more heavily on the power swing mechanic, producing more swings & misses and less softly hit foul balls while also generating more power on balls put in play.

      AI batters' aggression is now more varied during a game, leading to the AI swinging more often in some at-bats than others.

      Bunting is now a bit easier, both for AI and human batters - a perfectly aligned reticle on the pitch location will now result in a slightly downward bunted ball rather than slightly upward.

      Fielder running dive distances have been adjusted to help prevent fielders from diving past a hit ball.

      AI is now less aggressive when it comes to making fielding substitutions when ahead late in a game.

      Batters are now less likely to be injured after being hit by a pitch, and are more likely to receive a significantly larger Mojo increase instead.

      Fielder selection changes can now also be triggered by changing movement directions, much like in Super Mega Baseball 2.

      Various tweaks and improvements have been made to which fielder is initially selected on contact, and which fielder gets selected based on movement direction or when the change fielder button is pressed.


      Sent from my SM-G950U using Tapatalk

      Comment

      • RonnieDubs78
        Banned
        • Apr 2020
        • 47

        #4
        Re: Super Mega Baseball 3 Patch #3 Available, Focusing on Gameplay - Patch Notes Here

        Originally posted by Ronoko
        I'm embarrassed at how many games I've played of this game since it's launch, and I don't even have much time to play games. It was already addictive, the franchise mode makes it pure crack.
        TBH it's way more fun and satisfying than MLBTS.

        The gameplay is fantastic.

        Sent from my SM-G950U using Tapatalk

        Comment

        • poulka
          Pro
          • Jan 2011
          • 928

          #5
          I have to say this games highly addictive.  The creativity that can be had in this game makes it a baseball sandbox.  Created so many teams and leagues it’s crazy.  With more to come.
          Currently playing: (In order of Most Time)
          CFB 25 Dynasties Mississippi St, Minnesota, UNC, Missouri, Pitt
          Forza Motorsport
          Star Wars Outlaws

          Comment

          • linusbeagle
            Just started!
            • Jun 2020
            • 1

            #6
            Re: Super Mega Baseball 3 Patch #3 Available, Focusing on Gameplay - Patch Notes Here

            Is cross platform available yet to play xbox and ps4?

            Comment

            • oakevin
              Rookie
              • Aug 2009
              • 314

              #7
              Re: Super Mega Baseball 3 Patch #3 Available, Focusing on Gameplay - Patch Notes Here

              And the A.I. STILL leaves their pitchers in way too long...

              Comment

              • RonnieDubs78
                Banned
                • Apr 2020
                • 47

                #8
                Re: Super Mega Baseball 3 Patch #3 Available, Focusing on Gameplay - Patch Notes Here

                Originally posted by oakevin
                And the A.I. STILL leaves their pitchers in way too long...
                Really?
                I've played 6 games in my season and they definitely take them out earlier now.

                Perhaps too early.


                Sent from my SM-G950U using Tapatalk

                Comment

                • randogu
                  Rookie
                  • Sep 2003
                  • 384

                  #9
                  Re: Super Mega Baseball 3 Patch #3 Available, Focusing on Gameplay - Patch Notes Here

                  Quote:Originally Posted by oakevin

                  And the A.I. STILL leaves their pitchers in way too long...


                  Originally posted by RonnieDubs78
                  Really?
                  I've played 6 games in my season and they definitely take them out earlier now.

                  Perhaps too early.
                  Would be interesting to hear what EGO settings you both play on

                  Comment

                  • Blzer
                    Resident film pundit
                    • Mar 2004
                    • 42520

                    #10
                    Re: Super Mega Baseball 3 Patch #3 Available, Focusing on Gameplay - Patch Notes Here

                    Definitely lots of tweaks and changes. Some of them sound a bit backwards to what I would have preferred to see, but I have yet to play and determine if it's an actual issue yet or not. This will definitely have me question whether or not 99 Ego for baserunning will remain proper or not though, heh.

                    I do have a question about the SP/RP one though, where it says a pitcher with that assignment in your rotation can't come in relief in Pennant Race mode: will they at least be allowed to pinch-hit?

                    Even still, despite all of the tweaks, we still do not have more customization layers or career stats sadly (nor do runners take off on their own with a full count, two out). Hopefully we're not waiting for SMB 4 to have those items.
                    Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                    Comment

                    • KennyJ1976
                      Rookie
                      • Jan 2014
                      • 402

                      #11
                      Re: Super Mega Baseball 3 Patch #3 Available, Focusing on Gameplay - Patch Notes Here

                      Originally posted by Blzer
                      Definitely lots of tweaks and changes. Some of them sound a bit backwards to what I would have preferred to see, but I have yet to play and determine if it's an actual issue yet or not. This will definitely have me question whether or not 99 Ego for baserunning will remain proper or not though, heh.

                      I do have a question about the SP/RP one though, where it says a pitcher with that assignment in your rotation can't come in relief in Pennant Race mode: will they at least be allowed to pinch-hit?

                      Even still, despite all of the tweaks, we still do not have more customization layers or career stats sadly (nor do runners take off on their own with a full count, two out). Hopefully we're not waiting for SMB 4 to have those items.
                      Runners don't take off on their own on 3-2 counts with 2 outs on MLB The Show (Not on MLB The Show 19 for a fact, not sure about 20). Not too much of an issue to do it yourself. As for more customization layers and career stats, they're saying probably the next patch, along with the new game mode.

                      Comment

                      • Blzer
                        Resident film pundit
                        • Mar 2004
                        • 42520

                        #12
                        Re: Super Mega Baseball 3 Patch #3 Available, Focusing on Gameplay - Patch Notes Here

                        Originally posted by KennyJ1976
                        Runners don't take off on their own on 3-2 counts with 2 outs on MLB The Show (Not on MLB The Show 19 for a fact, not sure about 20).
                        While true, you can preload your steals in those games.

                        Not too much of an issue to do it yourself.
                        Actually, it is. In this game, I don't have the mental fortitude to timely send my runners, then load a power swing (should I consider using one), and then time a pitch correctly if I decide that I want to swing at it.

                        Having a "cautious steal" option, like for the aforementioned situation, or for hit-and-runs or something or another, would be pretty nice to have as an option. Not something that you're likely going to swipe a bag with, but something just to get going.

                        As for more customization layers and career stats, they're saying probably the next patch, along with the new game mode.
                        I hope so. Hmm, what's the new game mode? Batting practice? Home Run Derby? Custom team Pennant Race? Unannounced at this point in time?
                        Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                        Comment

                        • lowpaiddonkey10
                          MVP
                          • Oct 2017
                          • 2163

                          #13
                          Re: Super Mega Baseball 3 Patch #3 Available, Focusing on Gameplay - Patch Notes Here

                          I wonder how difficult it would be to implement roster share for the consoles?

                          Comment

                          • jwmcards
                            Rookie
                            • Jun 2009
                            • 200

                            #14
                            Re: Super Mega Baseball 3 Patch #3 Available, Focusing on Gameplay - Patch Notes Here

                            Are you guys/gals playing mostly on console or is anyone on PC? I have MLB on the ps4, but am thinking about this on pc as it brings back memories of baseball stars (among a few others) and this is obviously different than OOTP. Not gonna lie tho, I do like my career stats, so that is what I’m kind of waiting on to see.

                            Comment

                            • Blzer
                              Resident film pundit
                              • Mar 2004
                              • 42520

                              #15
                              Re: Super Mega Baseball 3 Patch #3 Available, Focusing on Gameplay - Patch Notes Here

                              I'm playing on PC. I have the first two on PS4, though.
                              Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                              Comment

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