Again, this thread is about communication more than what I prefer in a game. But in regards to your response, I suppose it's a matter of opinion. Personally, I do not find virtual currency contracts and leveling up to be even vaguely realistic. But again, that's about three rabbit holes removed from the topic of the thread at hand, which is about communication, clarity and information.
How Should 2k Respond to Community Disappointment over Features Cuts?
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Re: How Should 2k Respond to Community Disappointment over Features Cuts?
Again, this thread is about communication more than what I prefer in a game. But in regards to your response, I suppose it's a matter of opinion. Personally, I do not find virtual currency contracts and leveling up to be even vaguely realistic. But again, that's about three rabbit holes removed from the topic of the thread at hand, which is about communication, clarity and information.
Again, explain to me how adding virtual currency is moving away from realistic simulation basketball? I'm not even trying to be funny here, I'm trying to see where you're coming from and right now, I'm a blind man. -
Re: How Should 2k Respond to Community Disappointment over Features Cuts?
I get that some of you feel slighted, but in the end there's nothing they're going to be able to tell you that you'll accept. And in the end, if they do a worse case scenario and don't add back some of the features that were present in current gen, what good would an apology/acknowledgement today mean? To make you feel better for a while?
In short, "The truth about the future of the game" is acceptable.
(That's what they could tell us.)
One way to look at it is....
Both Sony and Microsoft have released new consoles that have EXPONENTIALLY more computing power than the last generation. (So forthcoming games can do even more than ever!)
Yet 2K just released an NBA game that contains like HALF of the content as the last version... which ran on machines that had a FRACTION of the next-gen computing power.
And that doesn't seem odd to you?
Think about it...
The hardware gets much BETTER.... but the game gets kinda WORSE?
This is what leaves some folks confused. And unsure.
Some folks are OK with that.... or even feel GRATEFUL about it.
And some even give 2K 'a pass'... without even knowing the truth about what their 'roadmap' for the future is.
Whoa, slow down.
Well, before I give 2K a pass this year, I just want to feel confident that the game modes & features that I enjoy... WILL return. (Or at least just feel confident that the question itself is not being completely ignored.)
But what if those features don't return next year?
Personally, I'm not looking for any "apologies" if they do not bring them back. smh.
Either way, that's their decision.
Bottom line, I just want to know what's in store for NEXT YEAR.
(Whether good news, or bad news).
Some 2K fans who felt slighted are really just looking for 'concrete' reasons to get EXCITED about the game again. (Not just marketing lingo, or catchphrases, or buzzwords.)
The sooner that happens...
The sooner these threads & complaints die down.
This year is what it is. What's done is done.
No turning back now.
Another way to look at it is...
- If a TV Network cancelled your favorite show OF ALL TIME... you would probably want to know "WHY?"
- But if they said they were going to bring it back again... you would DEFINITELY want to know "WHEN?"
Dig me?Last edited by RogerBlack; 11-22-2013, 11:49 PM.Comment
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Re: How Should 2k Respond to Community Disappointment over Features Cuts?
One way to look at it is....
Both Sony and Microsoft have released new consoles that have EXPONENTIALLY more computing power than the last generation. (So forthcoming games can do even more than ever!)
Yet 2K just released an NBA game that contains like HALF of the content as the last version... which ran on machines that had a FRACTION of the next-gen computing power.
And that doesn't seem odd to you?
Again, what do you want to hear? If they say "We plan to add x-y-z back to the game next year" - will that make you feel better? That's what this is all about, having your feelings soothed? They don't owe you anything, anymore than a network owes me a detailed rundown on what the decision process was when they cancelled a show.
THE ONLY REASON WE'RE HAVING THIS CONVERSATION IS BECAUSE OF THE STATE OF NBA LIVE. Some of you are acting like you're "loyal 2K customers", but that's complete BS. A loyal customer is labeled as a fanboy, which is frowned upon here. If the competition provided a better alternative, most of you would bounce in a heartbeat. We wouldn't even be having this conversation if NBA Live was the better game. Or if it were NBA2K14's equal. Because most of you would simply go to the better game. If my girlfriend left me when I was down, or a ballplayer leaves his team because he can make better money elsewhere that's not loyalty - yet you feel they owe you something?
This situation is completely about some people feeling hurt and wanting to have their feelings massaged imo. Again, if the competition were better you wouldn't be pleading with 2K about providing you with some roadmap - you'd simply go to the better game. Many have mentioned they would've already. The complaints are because the people complaining know they have no where else to go. Because frankly, if the missing features are *that* important to you, you do have an NBA alternative. And that's the crazy thing. Given all these years not releasing a game, where was the expectation of NBA Live to hit a grand slam out of the park as a launch game? Why only expect that of NBA2K14?HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period
XBL gamertag: d0meBreaker22 (that's a zero)
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Re: How Should 2k Respond to Community Disappointment over Features Cuts?
You don't have to spend your own money on VC. Do you not buy tats in GTA? Are clothes not bought in GTA for your characters? Cars? Haircuts? Is it okay because in GTA it isn't called VC they still call it money? Explain to me how you're becoming less realistic having to spend money on clothes, tats, etc. in game? You earn money doing jobs in GTA that can be used on real estate, cars, etc. You earn VC in 2K by playing the game, doing your career and so on. Is it really that different?
since we bring up the GTA example, lets roll with that.
i believe the tattoos are slightly more expensive online correct? safe to say? Online, missions range from maybe 2,000 dollars all the way up to 25,000 and even more. Let's say i want a tattoo that is 1,000. I can buy that specific tattoo twice over by just playing the lowest payout mission gta offers. This is evident throughout the whole game with engine upgrades, car colors, body kits, weapons, etc etc. i can essentially buy decent items after playing a couple missions for about 20-30 mins.
now lets move on to 2k's VC system.
This is about as high as you can get, he would have gotten more had it been a key game im sure since key games payout more. You essentially have to play this good to get a decent payout and you won't always have a perfect game. Not to mention he didn't even receive all his VC for this match, he was cheated out of his VC and only received 600 vc. you can view that here: http://www.youtube.com/watch?v=kg639jN0gaI
So lets say your average VC is around 500-700, and if you play long quarters (7-12 mins) you're looking at making about, potentially anywhere between, 500-800(depending on key games) VC for about 20-30 mins worth of time. What can you buy with that? lets look.
if you make about 600-700VC (im being nice because usually you can also make less) a game, thats about 10-13 games you would have to play, each lasting about 20-30 mins, just to get yourself a pair of Jordans. Where not even talking about applying attribute points to your character, were talking about Jordans.
Even the price of generics went up which made me giggle. I didn't notice until comparing them. 3pt attribute sleeves are also 5k. The VC system is this unbalanced all over the place and these are just some set examples. I didn't even go over dunk packages, jump shots, animations etc etc. Trust me theres a lot more.
here is something i said in another thread which applies here:
"These aren't micro transactions, these are manipulated ways to make you spend more. I bought a game and I should be able to enjoy it as intended like I have with my previous 2k games (before vc) without purchasing anything extra. But when you constantly receive minuscule amounts of vc for all the hard work you put into the game it becomes a chore, its not fun anymore. Its something you begin to just shrug off. I love basketball but every passing year I hate basketball games.
You're confusing micro transaction with what 2k is doing. Micro transaction is put in to give you a little head start, an incentive, or just something extra.
Think games that let you purchase new masks (the last of us) maybe some different kinds of guns, or gta by purchasing money to buy things. Now although they offer these as micro transactions, You do not need to purchase this to enjoy the game or play as it was intended. You'll still have other free masks other things to customize your character. But in 2k EVERYTHING requires vc. And seeing as you only make enough for one sleeve and Nike's halfway into a mode is ridiculous.
here is another relevant post by someone who grasps the concept and sees theres a problem here. posted by El_Poopador
"this. its not that vc is a bad idea. just the opposite actually. it can add a sense of realism in having to spend money (in the game) on things like shoes and accessories. and it can give you a head start if you choose to buy it.
but there are two issues with the way its implemented:
1. the vc earned versus the cost of various things is incredibly unbalanced. in my career for example lets say i earn 500vc per season based on my contract. that means that i need to spend my entire contract on a sleeve. or i need to play 2-3 non-key games to earn enough for the same sleeve. thats 2-3 games where i cant upgrade my attributes or anything if i want that sleeve asap. with how low you start out attribute-wise its ridiculous.
2. you have to pay for things with vc that are basic functions. in mygm why would you not have the ability to change your lineup from the start? you have to spend vc just to be able to change your rotation. that is ludicrous. you have to spend vc to be able to meet with a player. then you have to spend vc to actually meet with a player. then what if i want to have more than one mygm? i would have to respend more vc on those same unlocks.
like saturnis said it should be an optional incentive to purchase vc if you want a head start. but the way its set up now you almost have to buy it just to be able to play the game as intended. either that or spend hours grinding just to earn enough to unlock the base features like changing rotations."
you all are just justifying everything and are not actually looking around and seeing things for what they are. No one is actually being a realist here and admitting theres a problem with this system. It's not a problem for 2k it's a problem for the consumer. If that didn't help you then i don't know what will.Last edited by Saturnis; 11-23-2013, 02:23 AM.Comment
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Re: How Should 2k Respond to Community Disappointment over Features Cuts?
no one is saying the VC system is bad, the VC system is unbalanced. UNBALANCED for crying out loud, and thats why it therefore IS BAD. If it was fixed then it wouldn't be an issue.
since we bring up the GTA example, lets roll with that.
i believe the tattoos are slightly more expensive online correct? safe to say? Online, missions range from maybe 2,000 dollars all the way up to 25,000 and even more. Let's say i want a tattoo that is 1,000. I can buy that specific tattoo twice over by just playing the lowest payout mission gta offers. This is evident throughout the whole game with engine upgrades, car colors, body kits, weapons, etc etc. i can essentially buy decent items after playing a couple missions for about 20-30 mins.
now lets move on to 2k's VC system.
This is about as high as you can get, he would have gotten more had it been a key game im sure since key games payout more. You essentially have to play this good to get a decent payout and you won't always have a perfect game. Not to mention he didn't even receive all his VC for this match, he was cheated out of his VC and only received 600 vc. you can view that here: http://www.youtube.com/watch?v=kg639jN0gaI
So lets say your average VC is around 500-700, and if you play long quarters (7-12 mins) you're looking at making about, potentially anywhere between, 500-800(depending on key games) VC for about 20-30 mins worth of time. What can you buy with that? lets look.
if you make about 600-700VC (im being nice because usually you can also make less) a game, thats about 10-13 games you would have to play, each lasting about 20-30 mins, just to get yourself a pair of Jordans. Where not even talking about applying attribute points to your character, were talking about Jordans.
Even the price of generics went up which made me giggle. I didn't notice until comparing them. 3pt attribute sleeves are also 5k. The VC system is this unbalanced all over the place and these are just some set examples. I didn't even go over dunk packages, jump shots, animations etc etc. Trust me theres a lot more.
here is something i said in another thread which applies here:
"These aren't micro transactions, these are manipulated ways to make you spend more. I bought a game and I should be able to enjoy it as intended like I have with my previous 2k games (before vc) without purchasing anything extra. But when you constantly receive minuscule amounts of vc for all the hard work you put into the game it becomes a chore, its not fun anymore. Its something you begin to just shrug off. I love basketball but every passing year I hate basketball games.
You're confusing micro transaction with what 2k is doing. Micro transaction is put in to give you a little head start, an incentive, or just something extra.
Think games that let you purchase new masks (the last of us) maybe some different kinds of guns, or gta by purchasing money to buy things. Now although they offer these as micro transactions, You do not need to purchase this to enjoy the game or play as it was intended. You'll still have other free masks other things to customize your character. But in 2k EVERYTHING requires vc. And seeing as you only make enough for one sleeve and Nike's halfway into a mode is ridiculous.
here is another relevant post by someone who grasps the concept and sees theres a problem here. posted by El_Poopador
"this. its not that vc is a bad idea. just the opposite actually. it can add a sense of realism in having to spend money (in the game) on things like shoes and accessories. and it can give you a head start if you choose to buy it.
but there are two issues with the way its implemented:
1. the vc earned versus the cost of various things is incredibly unbalanced. in my career for example lets say i earn 500vc per season based on my contract. that means that i need to spend my entire contract on a sleeve. or i need to play 2-3 non-key games to earn enough for the same sleeve. thats 2-3 games where i cant upgrade my attributes or anything if i want that sleeve asap. with how low you start out attribute-wise its ridiculous.
2. you have to pay for things with vc that are basic functions. in mygm why would you not have the ability to change your lineup from the start? you have to spend vc just to be able to change your rotation. that is ludicrous. you have to spend vc to be able to meet with a player. then you have to spend vc to actually meet with a player. then what if i want to have more than one mygm? i would have to respend more vc on those same unlocks.
like saturnis said it should be an optional incentive to purchase vc if you want a head start. but the way its set up now you almost have to buy it just to be able to play the game as intended. either that or spend hours grinding just to earn enough to unlock the base features like changing rotations."
you all are just justifying everything and are not actually looking around and seeing things for what they are. No one is actually being a realist here and admitting theres a problem with this system. It's not a problem for 2k it's a problem for the consumer. If that didn't help you then i don't know what will.
You quoted somebody talking incorrect information anyway. Specifically in his MyGM example. He said he would have to spend more VC on the same unlocks if he started another GM. Incorrect, once it's unlocked to your MyPlayer it's already unlocked for the new GM. I know because I've started two different GMs and saw that the rotation ability was already unlocked. Just like accessories and gear is already unlocked for your MyPlayer once you spend the initial VC on it.
The only real problem with VC is as pointed out the balancing on it. The reason it's so unbalanced anyway was because guys were complaining about how quickly players were progressing their characters to 99s and then dominating online. As usual no matter the fix attempted, somebody is going to be pissed and rather than looking at it rationally and taking things like that into account people go off on tangents and act like it's evil 2K sitting in their evil creepy castle trying to figure out a way to screw you out of money for something YOU DON'T HAVE TO BUY.Comment
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Re: How Should 2k Respond to Community Disappointment over Features Cuts?
No, I don't. If HBO cancels the Wire or the Sopranos, they don't owe me an explanation why they cancelled it. Sure I'll wonder why, but they don't owe me some detailed blow-by-blow account of what the decision process was.
Again, no. Since when do people expect everything with a launch game other than this year and with this game? By most accounts NBA2K14 made the biggest leap and has the biggest distinction between it's current gen version and the next gen version. It stood out as an almost must-buy as a launch game. It doesn't matter how powerful the new systems are, you're completely ignoring the fact that most of the launch games were ports and this one wasn't. 2K said repeatedly the next gen game was going to provide a distinct experience from the current gen game.
Again, what do you want to hear? If they say "We plan to add x-y-z back to the game next year" - will that make you feel better? That's what this is all about, having your feelings soothed? They don't owe you anything, anymore than a network owes me a detailed rundown on what the decision process was when they cancelled a show.
THE ONLY REASON WE'RE HAVING THIS CONVERSATION IS BECAUSE OF THE STATE OF NBA LIVE. Some of you are acting like you're "loyal 2K customers", but that's complete BS. A loyal customer is labeled as a fanboy, which is frowned upon here. If the competition provided a better alternative, most of you would bounce in a heartbeat. We wouldn't even be having this conversation if NBA Live was the better game. Or if it were NBA2K14's equal. Because most of you would simply go to the better game. If my girlfriend left me when I was down, or a ballplayer leaves his team because he can make better money elsewhere that's not loyalty - yet you feel they owe you something?
This situation is completely about some people feeling hurt and wanting to have their feelings massaged imo. Again, if the competition were better you wouldn't be pleading with 2K about providing you with some roadmap - you'd simply go to the better game. Many have mentioned they would've already. The complaints are because the people complaining know they have no where else to go. Because frankly, if the missing features are *that* important to you, you do have an NBA alternative. And that's the crazy thing. Given all these years not releasing a game, where was the expectation of NBA Live to hit a grand slam out of the park as a launch game? Why only expect that of NBA2K14?
I'm wondering, can you imagine a circumstance where a consumer can complain to or ask for information about a product they're disappointed in, where you think that's ok?
Your post kind of hurls a lot of insults at people. Thought I might point that out. And no, my feelings aren't hurt about that, and they're not hurt about anything 2k has or hasn't done. Just FYI.Comment
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Re: How Should 2k Respond to Community Disappointment over Features Cuts?
Rewind some eight years and you'll remember a time when DLC was a dirty word - when it symbolised a certain arrogance a…
In Forza Motorsport 5, the problem runs deeper - the economy that's the backbone of the series has been altered, and it's too easy to come to the conclusion the changes have been made to make way for microtransactions. Unlike in older Forza games, cars aren't offered as rewards for success: instead, the only option is to buy them in a grind that can be augmented by pumping in real-world money
Seems like 2K is just doing like every other company and is following suit (to FIFA Ultimate Team). I only smell greediness, not a true desire to bring out a great game to satisfy the needs of actual gamers.
It's a shame that gaming has come to this.Comment
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Re: How Should 2k Respond to Community Disappointment over Features Cuts?
To quote myself, I just found this article. Interesting to say the least.
Rewind some eight years and you'll remember a time when DLC was a dirty word - when it symbolised a certain arrogance a…
Seems like 2K is just doing like every other company and is following suit (to FIFA Ultimate Team). I only smell greediness, not a true desire to bring out a great game to satisfy the needs of actual gamers.
It's a shame that gaming has come to this.
It's not exactly on topic, but it does suggest that the VC structure in 2k may not be in the hands of the dev team to alter much. It may come from the suits higher up. The balance of the VC is all wrong, but the suits won't respond to that until they have more of a consumer revolt on their hands.
What this means for 2k's communications with gamers, though, is probably that we won't hear about or see any real changes to the VC system in this year's game.Comment
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Re: How Should 2k Respond to Community Disappointment over Features Cuts?
Instead of VC being spent in boosting your attributes, why not use this VC (besides the over priced commodities) for some training programs that could earn you points and apply that to corresponding attributes.
Example: Whatever exercises/training that is needed to increase the speed/quickness - then buy that training or "hire" a trainer and depending on how you do the exercises you get points that could be applied in increasing your boost.
That's another game within the game (myCareer) within the game (2k).Comment
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How Should 2k Respond to Community Disappointment over Features Cuts?
That's a good article and link, and anyone looking at how VC has been infused into NBA 2k14 should read it.
It's not exactly on topic, but it does suggest that the VC structure in 2k may not be in the hands of the dev team to alter much. It may come from the suits higher up. The balance of the VC is all wrong, but the suits won't respond to that until they have more of a consumer revolt on their hands.
What this means for 2k's communications with gamers, though, is probably that we won't hear about or see any real changes to the VC system in this year's game.If you like my work I appreciate any help: https://www.paypal.me/s3anbarkl3yComment
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Re: How Should 2k Respond to Community Disappointment over Features Cuts?
To quote myself, I just found this article. Interesting to say the least.
Rewind some eight years and you'll remember a time when DLC was a dirty word - when it symbolised a certain arrogance a…
Seems like 2K is just doing like every other company and is following suit (to FIFA Ultimate Team). I only smell greediness, not a true desire to bring out a great game to satisfy the needs of actual gamers.
It's a shame that gaming has come to this.
Instead of VC being spent in boosting your attributes, why not use this VC (besides the over priced commodities) for some training programs that could earn you points and apply that to corresponding attributes.
Example: Whatever exercises/training that is needed to increase the speed/quickness - then buy that training or "hire" a trainer and depending on how you do the exercises you get points that could be applied in increasing your boost.
That's another game within the game (myCareer) within the game (2k).
I wouldn't be surprised if that's brought back but now you have to pay vc to unlock training. Let me not give any more ideas.
Sent from my Nexus 5 using TapatalkComment
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Re: How Should 2k Respond to Community Disappointment over Features Cuts?
To quote myself, I just found this article. Interesting to say the least.
Rewind some eight years and you'll remember a time when DLC was a dirty word - when it symbolised a certain arrogance a…
Seems like 2K is just doing like every other company and is following suit (to FIFA Ultimate Team). I only smell greediness, not a true desire to bring out a great game to satisfy the needs of actual gamers.
It's a shame that gaming has come to this....it's a trend that's set to continue well into the next generation of games. It's one that will carry on, as well, until companies realise it's a disrespectful, dishonest practice, and until players stop supporting it by pouring money into the bottomless pit it creates.Comment
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Re: How Should 2k Respond to Community Disappointment over Features Cuts?
I hope 2k is using sites like these to identify the fan base concerns with greed over quality. I will not buy another EA tittle because i feel they tipped those scales into a version that i view dishonourable.
On the other hand, probably thanks to mobile gaming, microtransactions are becoming a norm, and a company needs to keep up with some trends, or be left in the dust. The spinning wheel of our current form of capitalism, shady as it may be, and a large reason of an overall erosion of honour and respect in western culture, both company and people alike, is still a deep routed foundation of our current progress.
What i would like to see is a much better balance for people that want to pay to win, and people that want to play to win. As another poster said in a different forum, it should rain vc for certain achievements met after investing time into games like these. Right now, the people that actually want to play to succeed are at a disadvantage, because they needed to invest time into this game, instead of buyinggame, buying upgrades, and playing for a few weekends etc, then moving onto the next flavor. I see this as a version of disrespect the the most dedicated fans to the company, the same ones that got the company to where they were, and u pretty much tell them they meaning as much to u as any other fool that buys the game.
Again, i would like to see companies admit to their goals. Communicate with what would be acceptable balance for hardcores and the others. Items for completing seasons? Special trophies? Certain boosts for finishing played seasons?Comment
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Re: How Should 2k Respond to Community Disappointment over Features Cuts?
Is there an alternative you would prefer?Comment
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