I made a post about the changes. Help Defense decreased from 45 to 40. Midrange Tendency raised from 50 to 60. Look for Post Players decreased to 55 from 60, Attack The Basket raised to 55 from 50. Throw Alleyoops decreased to 25 from 40 (or 45?)
Did Patch and Roster drastically change gameplay?
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Re: Did Patch and Roster drastically change gameplay?
I made a post about the changes. Help Defense decreased from 45 to 40. Midrange Tendency raised from 50 to 60. Look for Post Players decreased to 55 from 60, Attack The Basket raised to 55 from 50. Throw Alleyoops decreased to 25 from 40 (or 45?) -
Re: Did Patch and Roster drastically change gameplay?
Something has to be terribly broken with this game. If the Bobcats are able to shoot 59% from the field and 85% from behind the arch against the Pacers then there's just no winning in this game for me. This is on Pro with the CPU sliders decreased.
The cheating by the CPU in this game is disgustingly blatant and a complete game killer for me. As it stands there's no way in hell I will ever purchase another 2K game, which is a damn shame because I enjoyed playing it every year since the Dreamcast.Comment
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Re: Did Patch and Roster drastically change gameplay?
Something has to be terribly broken with this game. If the Bobcats are able to shoot 59% from the field and 85% from behind the arch against the Pacers then there's just no winning in this game for me. This is on Pro with the CPU sliders decreased.
The cheating by the CPU in this game is disgustingly blatant and a complete game killer for me. As it stands there's no way in hell I will ever purchase another 2K game, which is a damn shame because I enjoyed playing it every year since the Dreamcast.Comment
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Re: Did Patch and Roster drastically change gameplay?
I've started a MyGM with the Mavs and am 4-0 right now. Playing on Pro for now to get a feel for the game. Most of the games have been close though. Game against the Rockets was good. Rebounding was about even, they shot pretty good from 3, but so did I. All in all that game was a defensive pillow-fight. They didn't seem to play through D12 much either, which was something 2k advertised (teams with big post players will play through them more,etc.)Comment
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Re: Did Patch and Roster drastically change gameplay?
I was satisfied with the on court ganeplay pre patch on sim/all star. However first post patch game Gerald Green went for 53+. He was essentially a catch and shoot 3 point machine and practically unguardable in all regards. Eric Gordon blew two clutch layups in the last few minutes of regulation (possible) and GG just kept catching and shooting 3s to put away the game in OT. I am just so through with this game.
Also, I tried to use POE to key on Green and limit perimeter shooters but for some reason most of the time he was wiiide open.Comment
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Re: Did Patch and Roster drastically change gameplay?
He has been in 2k for a while nowComment
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Did Patch and Roster drastically change gameplay?
The patch changed all my sliders.
It did not 'reset' my sliders to (default) 50s all around.... It actually loaded some new set of sliders that shifted certain categories I never usually touch. (That was the dead giveaway for me)
Check your sliders. This could be the same problem a lot of others are experiencing.Last edited by RogerBlack; 12-07-2013, 01:05 PM.Comment
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Re: Did Patch and Roster drastically change gameplay?
whatever has been done to this game has flushed it down the toilet! Game play is soooooooooo sluggish from passing to some BS invisible shield that doesn't allow me to get where I WANT TO GO but pushes me back to allow CPU defence to reset! I hear all the noise about input lag and ur tv ghz yadda yadda yadda but CMON button and moves I make take literally 4-5 seconds to play out on screen. Honestly I had more fun playing my 360 copy then this NGBS(Next Gen Bull ****) 2K I know its damn near impossible to make the Perfect game but damn man this is a step backwards in my opinion!"I'm so lonely....I paid a hobo to spoon with me"Comment
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Re: Did Patch and Roster drastically change gameplay?
the plays are broken sometimes the players will just stand there and not finish the play and then you have to jack up a bad shotComment
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Re: Did Patch and Roster drastically change gameplay?
53 is a lot for anyone. But Gerald Green?? OMG. What settings? Who were you playing with?
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Re: Did Patch and Roster drastically change gameplay?
Out of frustration with the way game is currently playing, I decide to delete everything and do a complete re-install. While it's installing, I play the quick game and wow what a difference. Plays so much better. Can actually play defense in the post and not "slide" for an easy score. I feel the game has changed in a way since the patch and roster update but even using a custom roster it's hard to stay in front of ball handler while playing any defense. I don't want to hear "you gotta know how to shade the ball handler and force him blah blah blah. It's kinda hard when it's like you playing in a cafagymatorium with tile floors and wearing bunny shoes slipping and sliding around trying to play defense. and I know there's a 3rd patch in the works but this is ridiculous.Comment
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Re: Did Patch and Roster drastically change gameplay?
In my opinion, I would say the game got easier after the patch. Before, on pro, my games were close and on all star, I would get blown out. Now, on pro, I blow the cpu out and on all star, my games are close
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Re: Did Patch and Roster drastically change gameplay?
Played several 48 minute games last night, and had an extremely frustrating experience all around.
Before the patch/roster, I felt that Next-Gen Allstar Simulation played pretty decent for the most part. Had some CPU cheesiness, but was much better than stock Current-Gen 2K14. Balanced, fun, and not hair-tearingly frustrating.
Playing last night, I saw SO much cheese and frustrating AI gameplay in games as the Warriors against the Rockets (without Lin and Parsons!):
- The Rockets would get a ridiculous amount of offensive boards (at one point 14-4 in one game), partly due to...
- Constant overhelping on the drive, leading to easy drop off dunks over and over or no one left to rebound if a contest was successful.
- SO many blocked shots going straight back to the CPU team who would calmly then finish uncontested, often being the player that shot the ball.
- Sluggish passing and massive delays before the pass even leaves your hands due to being stuck in animations all the time. All of the crispness of Next-Gen passing seemed gone.
- Amazing reaction speeds and constant ball hawking by everyone on the CPU team-- in the interior and on the perimeter, often when there's no way the CPU could see the ball coming that fast.
- Sluggish player speeds on defense and offense. Felt like Curry lost a step or three and couldn't use changes of speed like he did just nights before.
- Patrick Beverly playing like Russell Westbrook and scoring with incredible accuracy and ease inside and out. He scores 25-30 every game.
- Francisco Garcia playing like prime Ray Allen, who was at one point completely unstoppable on the perimeter. He scores 20-25 every game.
- Players slipping off their covers on the drive with the slightest touch of the control stick.
- Curry being extremely slow shooting the ball off the dribble.
It's like everything terrible about Current Gen 2K14 came back in full force with the patch and roster and then some. Did 2K adjust the game to play like the cheesy frustrating experience that is CG 2K14 out of the box?
I never had SO many issues before the patch-- then again, I've never played the Rockets until now. Are the Rockets just pure AI cheese (even without Lin and Parsons) or did something happen to the core gameplay with the latest updates?When the game is on the line, winners want the ball.Comment
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Re: Did Patch and Roster drastically change gameplay?
The cheese in this game is amazing by the CPU. Last night I saw a new CPU cheese. On the fast break now, when it is starting, instead of your guy running and passing the ball to the other player down the court, he will stop moving complete then do a high risk pass. What infuriates me is that 2k is completely being stubborn about this issue and is making it worse. We have been complaining about CPU cheese for years. Instead of a new engine fixing it, they are making it worse. I am starting to feel 2k is getting arrogant since they have no competition.
Another thing I'm noticing on fast break's is larger players (PF's, C's) running at lighting speed and catching up to my PG/SG, bumping them and essentially breaking up the run, it's maddening.Comment
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