NBA 2K14 VC Shows Its Ugly Side

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  • WaddupCouzin
    MVP
    • Jul 2002
    • 2366

    #166
    Re: NBA 2K14 VC Shows Its Ugly Side

    Originally posted by willh313
    Ok...this is a valid argument but honestly most of the stuff you do in franchise is purchasable after a few exhibition games(even if you lose on HOF you get 400-500 VC per game)...without spending a single dime of real money...has the micro-transaction thing gone too far...in a word, yes; but by no means does this game REQUIRE you too spend that extra cash(you spending the extra dough or wanting to is matter of your own impatience)...I have not spent any extra money on the game and get everything I want out of it...They only put $h!t like this in the game because a lot of gamers now a days whine about wanting more sooner and if you want that then there's the option. Same thing for Battlefield and it's instant upgrade kits and damn near every other game that is made by people willing to compensate whiners...It used to be that you could buy a game play it and be happy with what you got in the box until something else came along...then people started saying theres not enough levels...we need new this...I beat it so fast that...so now companies bleed you for stuff like this because a lot of you guys are spoiled and can't play game for more than a month without getting tired of it....I'm sorry to be the one who said this but...the main reason the whole dlc thing in general is getting out of hand is BECAUSE of gamers...remember when we used to get Expansions....things that could have almost been whole games of their own....WE RUINED that....The vast number of us who can't WAIT or have to run through a game in one weekend instead of taking the time get everything out of the games we have....I know this wont be popular but I felt it needed to be said....I mean guys you don't even notice that we don't even have cheat codes in the game anymore....developers are probably like ..."why make secrets when they are just going to run through the game and not try everything it has to offer anyway"....again i understand the anger here but you guys gotta realize this kind of stuff is our fault...when what you paid for stopped being enough this is what happened
    You said it! I remember people saying on NBA2K10 my player, it takes too long to upgrade your player, and they remedied that. Some of this blame goes to the gamer as well.


    Sent from my iPad using Tapatalk
    "I've Altered The Deal..."

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    • buddaking
      Banned
      • Nov 2013
      • 58

      #167
      We can all bit*h and cry all we want, but it still won't change the people at 2k sports mind. They know that people from all around the world will continue supporting them no matter how dirty and hungry money they're.

      If you people think this is bad, wait until next year and the year after that edition. They will find way to make money off of us, Even if they allow us to transfer vc to the next game.

      Comment

      • Sinner
        All Star
        • Jun 2003
        • 5483

        #168
        Re: NBA 2K14 VC Shows Its Ugly Side

        Originally posted by poloelite
        Czar what's up family?? I could be reaching here, but I think the point they're getting at is they want the game to last all year long. So building a player in a more sim time frame and for us to not have Gold Players until we go deeper into myTeam. I'm not sure how domination mode works, but if you beat the team and get 3 stars, do you get a gold player from that team?
        There's no need to make little simple things cost VC to make the game last, they didn't have to do anything they've done to make the game last. The only reason they did it is for more money...period.

        If they wanted to make this game so people will play it longer and make it last you know the BEST way to do this? Make a damn good game that allows you to play the modes in it how you want.

        Even in one of your earlier post you mentioned people who say they are "sim" should like the way VC is used.....I'm having a very hard time putting "SIM" and "VC" in the same sentence as linking one with the other.

        There is no sim in needing VC to change rotations in MyGM, there is no sim in your MyPlayer having a contract paying you in VC...it's just not working for me or many others.

        Also in your earlier post you mentioned being able to play the app to earn VC...well there is a problem login in to play the App, so can't do that.
        -= Never argue with an idiot, they drag you down to their level and beat you with experience.=- Edward Murphy

        Comment

        • barimanlhs
          Rookie
          • Jun 2012
          • 262

          #169
          Originally posted by Shakedowncapo
          VC is going nowhere. But I'm confident in saying that we can expect a complete overhaul come next year.

          The only place VC belongs is an optional gameplay mode. Not something that the majority of its players buy the game for.
          VC makes sense for player attribute improvements, but why do we need to pay for basic things like an arm sleeve, bracelet, etc, something that used to be COMPLETELY free. The amounts seem to be correct for MyCareer but horrible for every other facet of the game.
          FEAR THE DEER!

          Comment

          • RangersCruz
            MVP
            • May 2012
            • 3275

            #170
            Re: NBA 2K14 VC Shows Its Ugly Side

            Looking at it really should have just gave us the graphics and kept everything from CG for NG a lot of people are turned off by what they did ..hell you see a lot of people still playing it on the 360

            Comment

            • MarvinOida
              MVP
              • Feb 2012
              • 4859

              #171
              NBA 2K14 VC Shows Its Ugly Side

              Originally posted by RangersCruz
              Looking at it really should have just gave us the graphics and kept everything from CG for NG a lot of people are turned off by what they did ..hell you see a lot of people still playing it on the 360

              I saw 20K Online. ON 2K13 LAST NIGHT

              So yeah, that's kinda telling us a lot at this point.


              Sent from my iPhone using Tapatalk

              Comment

              • eslimm
                Rookie
                • Oct 2013
                • 154

                #172
                Re: NBA 2K14 VC Shows Its Ugly Side

                It's even worse when they want to choke you out of even more money with VC and deliver a fully bugged game with lack of control options (online leagues) .. Makes no sense to me

                (Galaxy S4)

                Comment

                • TalenT
                  Pro
                  • Sep 2009
                  • 713

                  #173
                  Re: NBA 2K14 VC Shows Its Ugly Side

                  Originally posted by KayOtic723
                  Its not as bad as your making it takes what 500 vc to edit a line up if you play one game maybe 2 in your franchise then you will have enough or in MYPLAYER by the end of your rookie yr see how much vc you make its a ridiculous amount people complain because they don't want to work for anything last time i check you can go play nab live….
                  Lol Dude...the point is not "how much" it takes to edit your lineup. Our issue is why should you have to pay AT ALL to change a lineup? Certain things should just be VC free in our opinion. I don't think we're overreacting at all.
                  "I BALL FOR REAL, YALL DUDES IS SAM BOWIE."

                  XBOXONE GT: TalenT3Point0

                  Comment

                  • RangersCruz
                    MVP
                    • May 2012
                    • 3275

                    #174
                    Re: NBA 2K14 VC Shows Its Ugly Side

                    Originally posted by MarvinOida
                    I saw 20K Online. ON 2K13 LAST NIGHT

                    So yeah, that's kinda telling us a lot at this point.


                    Sent from my iPhone using Tapatalk
                    I wonder if some of those are getting next gen on Christmas

                    Comment

                    • eslimm
                      Rookie
                      • Oct 2013
                      • 154

                      #175
                      Re: NBA 2K14 VC Shows Its Ugly Side

                      Originally posted by TalenT
                      Lol Dude...the point is not "how much" it takes to edit your lineup. Our issue is why should you have to pay AT ALL to change a lineup? Certain things should just be VC free in our opinion. I don't think we're overreacting at all.
                      A lot of people aren't understanding that aspect. Why should we have to pay for things like that? It's ridiculous and leaves a bad taste for 2k.

                      (Galaxy S4)

                      Comment

                      • Sundown
                        MVP
                        • Oct 2010
                        • 3270

                        #176
                        Re: NBA 2K14 VC Shows Its Ugly Side

                        Originally posted by poloelite
                        I'm just pointing out that by playing the game (1a day) and tapping the app (which the iPhone app works perfectly for me), you can make around 150,000 VC in less than 3 months. I think partially as gamers we gotten used to getting the game and blowing through it in 2 weeks, that building over the course of a year until the next iteration makes us even more impatient.
                        That's not it at all. No one blew through 2K in two weeks or expected to before VC.

                        The problem is prices and rewards for not playing are out of wack compared to just playing the game. It's fine if the game is meant to be played for a long time-- in fact that's how the game's always played without ridiculous VC prices and paltry rewards. But the VC hikes are so high now that you CAN'T progress in multiple modes at a reasonable rate without paying money. They weren't meant to prolong the game. They were meant to frustrate players into paying to get a full experience in all modes (of which there are really only three, and one is almost completely inaccessible without paying or massive grinding).

                        The iPhone app really shouldn't even be used in any argument about VC, because I am infinitely more concerned about VC rewards balance in the core gameplay. The fact that such a tangental, gimmicky "gameplay" experience is 50% of the VC in your example spells out how messed up the core VC balance is.

                        The thought of us having a regular NBA rookie that isn't dominant, grinds for playing time and may only have one good skill his first couple of months in the league is too much for some. To me that could be seen as sim because most rookies share this fate, but if you want your guy to progress quicker they give you the option to purchase VC. If you're against purchasing VC, between playing and the app, you can earn enough by the All Star break to reasonably progress in whatever mode you're playing. The fact that guys want to play one mode and then start off high in another, isn't really sim in my opinion.
                        I actually like this and have said so. I like the slower progress for MyPlayer alone. But I do not like that you are stalled in progress if you want to spend your VC on an arm sleeve or new shoes. You can say that you spend your VC how you want, but truth is, that is 10 hours of gaming you are spending on a pair of shoes that you could have spent on regular player progress after every few games. That shouldn't even be a thing.
                        Last edited by Sundown; 12-11-2013, 07:37 PM.

                        Comment

                        • poloelite
                          Pro
                          • Nov 2005
                          • 571

                          #177
                          Originally posted by Sinner
                          There's no need to make little simple things cost VC to make the game last, they didn't have to do anything they've done to make the game last. The only reason they did it is for more money...period.

                          If they wanted to make this game so people will play it longer and make it last you know the BEST way to do this? Make a damn good game that allows you to play the modes in it how you want.

                          Even in one of your earlier post you mentioned people who say they are "sim" should like the way VC is used.....I'm having a very hard time putting "SIM" and "VC" in the same sentence as linking one with the other.

                          There is no sim in needing VC to change rotations in MyGM, there is no sim in your MyPlayer having a contract paying you in VC...it's just not working for me or many others.

                          Also in your earlier post you mentioned being able to play the app to earn VC...well there is a problem login in to play the App, so can't do that.
                          Fam, I haven't had any problems with app at all. My brother had an issue logging in, but he didn't realize the password was case sensitive and the iPhone makes the first letter capital by default.

                          I'm saying VC makes things more sim, because you actually have to progress to get things and it forces you to build a more realistic player or GM. I do agree there are some flaws in the implementation, but I think it's a decent foundation for progression.

                          You're a GM, not a coach. I don't know of any GM's that set the rotation, so it's a coaching upgrade that you receive for playing one game. Do I think a headband should be 1,200 VC or a pair of Jordans 7,500 VC? Of course not. But do I think progression being tied to VC is a good concept? Yes.

                          Replay value may be there for basketball lovers, but to hold a casual user's attention, taking 5-10 seasons to max out your myPlayer or myGM can work. Gives you a goal to maybe buy the franchise or purchase the private plane. If you want to be a 3 point marksmen or a typical slasher that can finish. But if you don't have the time to progress in these modes over multiple seasons as intended, you now have the option at buying accelerators.
                          "I strive to be live cause I got no choice" - CL Smooth

                          Teams
                          NBA: Cleveland Cavaliers - 2016 NBA Champions
                          NFL: Cleveland Browns
                          MLB: Cleveland Indians
                          NCAA BB: Ohio State Buckeyes, Cleveland St. Vikings
                          NCAA FB: Ohio State Buckeyes

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                          • poloelite
                            Pro
                            • Nov 2005
                            • 571

                            #178
                            Originally posted by Sundown
                            That's not it at all. No one blew through 2K in two weeks or expected to before VC.

                            The problem is prices and rewards for not playing are out of wack compared to just playing the game. It's fine if the game is meant to be played for a long time-- in fact that's how the game's always played without ridiculous VC prices and paltry rewards. But the VC hikes are so high now that you CAN'T progress in multiple modes at a reasonable rate without paying money. They weren't meant to prolong the game. They were meant to frustrate players into paying to get a full experience in all modes (of which there are really only three, and one is almost completely inaccessible without paying or massive grinding).

                            The iPhone app really shouldn't even be used in any argument about VC, because I am infinitely more concerned about VC rewards balance in the core gameplay. The fact that such a tangental, gimmicky "gameplay" experience is 50% of the VC in your example spells out how messed up the core VC balance is.

                            I actually like this and have said so. I like the slower progress for MyPlayer alone. But I do not like that you are stalled in progress if you want to spend your VC on an arm sleeve or new shoes. You can say that you spend your VC how you want, but truth is, that is 10 hours of gaming you are spending on a pair of shoes that you could have spent on regular player progress after every few games. That shouldn't even be a thing.
                            You don't buy shoes in myCareer I thought? Don't you get them for free when you sign a deal?? And I totally agree with the amounts being out of whack for the app and game play, but my point is even with both being out of whack, between the two you can put together a decent player playing through one season.
                            "I strive to be live cause I got no choice" - CL Smooth

                            Teams
                            NBA: Cleveland Cavaliers - 2016 NBA Champions
                            NFL: Cleveland Browns
                            MLB: Cleveland Indians
                            NCAA BB: Ohio State Buckeyes, Cleveland St. Vikings
                            NCAA FB: Ohio State Buckeyes

                            Comment

                            • Cleveland Rocks
                              Rookie
                              • Sep 2012
                              • 140

                              #179
                              Re: NBA 2K14 VC Shows Its Ugly Side

                              Originally posted by MarvinOida
                              Then what paid MJ at 2K11? Obviously if VC was really a sure pocket money, team USA and Dream Team would still be here. Jay-Z and these legends came BEFORE VC, Jay-Z "produced" 2K13 and that INTRODUCED VC, so your argument involving him is invalid because they had Jay-Z and these legends in the game BEFORE VC. If VC went into the Euroleague, then its not much still cause its on like 14 of the 24 teams in that league.
                              Yeah the legends thing is a weak argument. They haven't add one single legend or classic team since vc got kicked off in 2013. If they were adding more legends and classic teams and giving us a full featured game with user control like 2k13 I would gladly pay 80-90 bucks for this game to be constantly nickeled and dime for a locked down glitchy controlling game is unacceptable.
                              I would say it's nice to meet you but it's not so I don't pretend it is when I greet you.
                              Madden 25 NBA2k13 downhill from there

                              Comment

                              • VDusen04
                                Hall Of Fame
                                • Aug 2003
                                • 13025

                                #180
                                Re: NBA 2K14 VC Shows Its Ugly Side

                                Originally posted by poloelite
                                I'm saying VC makes things more sim, because you actually have to progress to get things and it forces you to build a more realistic player or GM. I do agree there are some flaws in the implementation, but I think it's a decent foundation for progression.

                                Personally, I find virtually no realism or simulation in the idea of "leveling up" as a GM, nor purchasing the ability to execute mundane tasks with the help of fake currency. I think there's a lot of way a game could handle the idea of progression, and the manner with which 2K has handled VC is not one of those ways.
                                I think there's the possibility, if implemented absolutely correctly, that VC could complement a simulation product. As it stands now, VC use is so far gone that many aspects of simulation have been left in the rear view mirror. Unfortunately, I don't view this type of VC implementation as a base. If anything, 2K13 seemed to provide the VC base and 2K14 then opted to evolve and drown the entire product in it.

                                Originally posted by poloelite
                                You're a GM, not a coach. I don't know of any GM's that set the rotation, so it's a coaching upgrade that you receive for playing one game. Do I think a headband should be 1,200 VC or a pair of Jordans 7,500 VC? Of course not. But do I think progression being tied to VC is a good concept? Yes.
                                The mere idea of a coach having to upgrade to the ability of adjusting a rotation only after their team has played one game and earned a bushel of golden coins is the complete antithesis of simulation, in my opinion. Though, I am glad we can both agree that the prices behind many products is outlandish and unreasonable.

                                I think the crux of the problem is that VC being tied to progression accounts for but a fraction of its existence. It seems to have altered the entire direction of the franchise by serverly limiting user options and freedom, all while looking to intermingle a real simulation with a fictional fantasy world where players have mime outbursts and coaches have to barter for their job-given rights with golden fiction coins.

                                Originally posted by poloelite
                                Replay value may be there for basketball lovers, but to hold a casual user's attention, taking 5-10 seasons to max out your myPlayer or myGM can work. Gives you a goal to maybe buy the franchise or purchase the private plane. If you want to be a 3 point marksmen or a typical slasher that can finish. But if you don't have the time to progress in these modes over multiple seasons as intended, you now have the option at buying accelerators.
                                I actually feel the opposite may be true. I'm not sure I buy the idea that droves of non-hardcore, casual fans of basketball are going to want to grind through 5-10 seasons of tedium just to finally get that right forearm tattoo. This whole situation almost begs the question: what is the point? Why would gamers work through 10 franchise years of banality or opt to spend real life cash? Is enjoyment still a part of the equation here? Or it just a matter of arbitrary achievement?
                                Last edited by VDusen04; 12-11-2013, 09:50 PM.

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