Isn't screwing people for money called prostitution in a sane and morale world?
NBA 2K14 VC Shows Its Ugly Side
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Re: NBA 2K14 VC Shows Its Ugly Side
Isn't screwing people for money called prostitution in a sane and morale world? -
Re: NBA 2K14 VC Shows Its Ugly Side
Honestly I accept VC for what it is. If its extra needed revenue for them to improve the game fine but at least ATTEMPT to balance the cost of things.
They give you so little VC considering the cost of things and the fact that its split across 3 modes you basically have to shell out real money to enjoy access to the full game or you're stuck at a disadvantage in MYCareer/MyGM and MYTEAM.
But more than anything its effecting design decisions (Always Online/Losing Staff Moral for not buying upgrades in MY GM) and that's what really gets my goat.
Here's hoping Live can put out something worth competition in a couple of years..
That's not even enough for a headband if I remember correctly.
It's strictly about profit.Last edited by Entiae; 12-13-2013, 04:22 PM.Comment
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Re: NBA 2K14 VC Shows Its Ugly Side
Ok it's stuff like that that makes the whole idea of VC being a somewhat reasonable thing a joke.
I get it. maxing out your player in 20 games ain't what mycareer is supposed to be and i'm down with that. But these prices are stupid. 15k. really?
The same thing applies to the shop. last year it was 400 for a headband. This year? 1,200.
Honestly i thought EA were the only ones with the balls to be this blatant but 2K are certainly giving them a run for their money.Comment
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Re: NBA 2K14 VC Shows Its Ugly Side
Yeah, I do not recall the exact number but in 2K13 I remember breaking Kareem Abdul-Jabbar's all-time scoring record (over 38,000 career points) yielded an incredibly low virtual currency reward. I feel one should be expecting an incredible award for setting such a mark.Comment
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Re: NBA 2K14 VC Shows Its Ugly Side
Yeah, I do not recall the exact number but in 2K13 I remember breaking Kareem Abdul-Jabbar's all-time scoring record (over 38,000 career points) yielded an incredibly low virtual currency reward. I feel one should be expecting an incredible award for setting such a mark.
If you actually did that in one career in a yearly game, you should be getting 38,000 VC for every point and add another 50,000 if you did it from the game's lifespan before a new game came out (if that was possible)
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Re: NBA 2K14 VC Shows Its Ugly Side
If you actually did that in one career in a yearly game, you should be getting 38,000 VC for every point and add another 50,000 if you did it from the game's lifespan before a new game came out (if that was possible)
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Re: NBA 2K14 VC Shows Its Ugly Side
Now thinking about it, has anyone broken the points record? Cause if no one has, cue in the next NBA 2K competition.
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Re: NBA 2K14 VC Shows Its Ugly Side
However, there should be some sort of payoff, which makes me feel like VC shouldn't be used for attributes or skill points directly, but rather only for cosmetic items, sig skills (maybe), badges (which tend to be somewhat balanced), and animation packages. The most VC should do is allow you temporary 25% XP/Skillpoint boosts, or maybe allow up to 200% XP boosts (resulting in 300% total XP) for a limited time but with a pricing scale that gets increasingly expensive. In either case, people should be forced to actually play the game for their players to progress, and should be able to make reasonable progress in all modes at once without paying for VC XP boosts.Comment
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Re: NBA 2K14 VC Shows Its Ugly Side
I'm not sure one should get a boatload of VC to further drastically improve their MyPlayer for an achievement or breaking a record. Seems unrealistic from a player progression/balance perspective.
However, there should be some sort of payoff, which makes me feel like VC shouldn't be used for attributes or skill points directly, but rather only for cosmetic items, sig skills (maybe), badges (which tend to be somewhat balanced), and animation packages. The most VC should do is allow you temporary 25% XP/Skillpoint boosts, or maybe allow up to 200% XP boosts (resulting in 300% total XP) for a limited time but with a pricing scale that gets increasingly expensive. In either case, people should be forced to actually play the game for their players to progress, and should be able to make reasonable progress in all modes at once without paying for VC XP boosts.
Well, scoring 38K in a myCareer career should just give you a lot of VC JUST BECAUSE YOU WERE DEDICATED TO actually do that lol.
i mean seriously, WHO HAS SCORED 38K and made the HoF with a myCareer player in ONE calendar year? I believe that you should be awarded a lot for that. If its like 100 points in a game, its really no big deal since everyone can do that.
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Re: NBA 2K14 VC Shows Its Ugly Side
Well, scoring 38K in a myCareer career should just give you a lot of VC JUST BECAUSE YOU WERE DEDICATED TO actually do that lol.
i mean seriously, WHO HAS SCORED 38K and made the HoF with a myCareer player in ONE calendar year? I believe that you should be awarded a lot for that. If its like 100 points in a game, its really no big deal since everyone can do that.
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Re: NBA 2K14 VC Shows Its Ugly Side
To anyone saying 2K isn't trying to screw customers, just compare the rewards.
People in this thread are talking about how you make 500 VC for scoring 38,387 career points. That's less than you earn in one game.
Want to take a guess how much you earned in 2K11 before VC? 50,000 skill points. Sure you earned about 1000-3000 skill points a game if I remember correctly, but if they kept their conversion rate there, that should work out to about 20,000-30,000 VC if they were trying to keep things fair.
It's a complete joke. I've said this numerous times, but if you guys are upset with the way 2K is trying to turn gaming into a cheap gimmick found on free to play cell phone games, just don't buy their game next year. Switch to Madden, switch to FIFA, switch to NBA Live, switch to MLB The Show, get into PC gaming, play real basketball, do something else with your time, just don't buy the game day 1 until you get enough information to assure yourself that you aren't getting screwed.
Buying this broken game day 1 encourages them to put out a garbage product that's basically a middle finger to the fans since they're getting rewarded for it. Anytime someone's MyPlayer glitches and erases or whatever, they get rewarded for having a crap product if that person buys VC to get back to where he was. Not only do they half-*** the product, they treat us like idiots.
You have Ronnie2K and LD2K always browsing this forum pre-release and post-release but they'll never directly answer any questions about how greedy 2K's VC policy is or how broken some of the game modes are, or at best they'll give us a half-assed condescending answer. If we're waiting on a roster, "it's coming soon." If we get a patch "it addresses technical stuff" without any specifics.
It's time to stop rewarding 2K for this anti-consumer, grind or pay, unfinished piece of trash that forces you to be always online when 2K's servers are garbage. Come 2K15, seriously do yourself a favor and wait a week to see comments on the game before you buy it. Just doing that in itself will be enough to put pressure on 2K.Comment
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NBA 2K14 VC Shows Its Ugly Side
I think there should be siginificant FUN rewards. I just don't think it should lead to weird, unsim overnight player progression without some effort-- but that just points to the whole problem with VC=Skillpoints design. VC should be used for XP boosts and non-skillpoint related upgrades.
You are missing the point. you already had the accomplishment OF 38,000 POINTS! There's NOTHING UNSIM accomplishing it with that VC. Even IF you start a NEW myCareer WITH THAT, you'll lose it easy if you want speed.
Sent from my iPhone using TapatalkLast edited by MarvinOida; 12-14-2013, 01:28 PM.Xbox 360 Rosters:
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Re: PastaPadre: VC Implementation Threatens The Future Of The NBA 2K Series
If sales go down enough to where that extra revenue they get from VC don't cover the lost you better believe they will change things, and i'm really hoping that's what happens.
We can send them negative emails...read, tweet, and/or post articles all we want but it's not going to mean a damn thing if people don't take action and not buy the game if they continue like they are.
I'm not surprised it's come to this, though. 2K has been the only viable option for a playable basketball game for years. Simple economics, really. Corner the market, and then raise the praises and/or spread the cost of operation. How this ends depends solely on how the consumers respond.Comment
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Re: NBA 2K14 VC Shows Its Ugly Side
You are missing the point. you already had the accomplishment OF 38,000 POINTS! There's NOTHING UNSIM accomplishing it with that VC. Even IF you start a NEW myCareer WITH THAT, you'll lose it easy if you want speed.
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Being able to accrue large chunks of VC at once, by rewards or by purchase, and apply it directly to your player is unsim period. Which is why I prefer the whole mechanic go for XP boosts and things of that nature.Comment
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Re: NBA 2K14 VC Shows Its Ugly Side
To anyone saying 2K isn't trying to screw customers, just compare the rewards.
People in this thread are talking about how you make 500 VC for scoring 38,387 career points. That's less than you earn in one game.
Want to take a guess how much you earned in 2K11 before VC? 50,000 skill points. Sure you earned about 1000-3000 skill points a game if I remember correctly, but if they kept their conversion rate there, that should work out to about 20,000-30,000 VC if they were trying to keep things fair
This is VC, not Bitcoins, 2K...Last edited by Sundown; 12-14-2013, 07:23 PM.Comment
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