The problem with the play tight setting is that its overpowered and always has been. There is really no reason for a person to pick their poison and strategize when they can simply choose to play tight on everyone or "deny perimeter" ( or whatever that poe is called) and still be able to bump and wrestle people off of driving lanes and away from screens.
When you watch NBA games, on-ball defense is a game of taking away angles. Defenders are usually an arms length or more away, allowing time to react to the offensive player in an effort to make the path to the basket as wide as possible. Typically anything close to resembling what happens on nba2k and the defender is in the dust or the ref is blowing the whistle on a blocking foul.
But there are those few moments through out a game where a team will "lockdown". In an effort to disrupt an offense or spark a run they play much closer than usual, deny harder and generally exert more effort than they normally would for a spurt. Now of course elite defensive teams do it better, and can sustain this effort longer, but "playing tight" as a team does happen, and can be realistic.
The key to making anything realistic is conveying benefits and the consequences. That said, the consequences for playing tight individually or as a team should be a higher likelihood of blocking, hand-checking and off-ball fouls as well as a quicker loss of stamina. These, as they do in the NBA would keep the option from being abused.
Defensive Chemistry
Defensive chemistry is an idea I came up with to govern how well a team executes whatever scheme it employs. It drains throughout the game (a percentage is recovered through timeouts) and varies dynamically based on the line up on court and their stamina.
Example:
A line up of Rose, Butler, Deng, Boozer and Noah would have a defensive chemistry rating of 87.
Meanwhile a line up of Rose, Butler, Deng, Gibson and Noah would have a defensive chemistry of 93
In my perfect world where this rating exists, 'defensive anchors' and coaches also play a part in the rating as well as how fast it drains.
Now that the concept has been explained, a teams defensive chemistry would determine how big of a stamina drain playing tight would be. Good defenders would be able to slightly offset the stamina hit while weaker defenders would get gassed, and commit more fouls attempting to play out of character.
Welp that's my drawn out explanation of how id reform the "play tight" mechanic. Was it good? bad? got an alternative? What's your take?
When you watch NBA games, on-ball defense is a game of taking away angles. Defenders are usually an arms length or more away, allowing time to react to the offensive player in an effort to make the path to the basket as wide as possible. Typically anything close to resembling what happens on nba2k and the defender is in the dust or the ref is blowing the whistle on a blocking foul.
But there are those few moments through out a game where a team will "lockdown". In an effort to disrupt an offense or spark a run they play much closer than usual, deny harder and generally exert more effort than they normally would for a spurt. Now of course elite defensive teams do it better, and can sustain this effort longer, but "playing tight" as a team does happen, and can be realistic.
The key to making anything realistic is conveying benefits and the consequences. That said, the consequences for playing tight individually or as a team should be a higher likelihood of blocking, hand-checking and off-ball fouls as well as a quicker loss of stamina. These, as they do in the NBA would keep the option from being abused.
Defensive Chemistry
Defensive chemistry is an idea I came up with to govern how well a team executes whatever scheme it employs. It drains throughout the game (a percentage is recovered through timeouts) and varies dynamically based on the line up on court and their stamina.
Example:
A line up of Rose, Butler, Deng, Boozer and Noah would have a defensive chemistry rating of 87.
Meanwhile a line up of Rose, Butler, Deng, Gibson and Noah would have a defensive chemistry of 93
In my perfect world where this rating exists, 'defensive anchors' and coaches also play a part in the rating as well as how fast it drains.
Now that the concept has been explained, a teams defensive chemistry would determine how big of a stamina drain playing tight would be. Good defenders would be able to slightly offset the stamina hit while weaker defenders would get gassed, and commit more fouls attempting to play out of character.
Welp that's my drawn out explanation of how id reform the "play tight" mechanic. Was it good? bad? got an alternative? What's your take?
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