1. Rebounding has been bad for a few years now. They have to dig deeper on the programming side for the future of the game. Maybe they need some new ratings specifically for rebounding. There are too many analytical sites around for them to be getting the bad outcomes on rebounding. There is data that exist for determining how far do players go to get a rebound. It is time to use things like this to make the game better.
Maybe add a boxout rating instead of just using OREB, DREB rating.
- Love is good at positioning and boxing out and tipping rebounds to himself. Z-Bo is more of a positional rebounder he not really out there out jumping people
- Howard uses strength and vertical
- There are rebounders that are good at second jumps meaning they get off the ground pretty fast to get boards (Wiggins, Noel, Matrix.)
- Guys with limited mobility/agility/quickness and hustle can only get boards that come directly to them like Hibbert, Perkins.
- Guys who lack strength to bang like Bosh can't/don't use position to clear their area.
- Guards 6-3 or below should rarely get offensive boards with a few exceptions like Westbrook or tipping their own miss.
- Varejao, Chandler and a few others use tip out long rebounds which count towards their numbers. It also backfires on them and the other team gets the rebounds
- Where are the long rebounds or rebounds that land out side of the paint? Happens to rarely.
- Where are the funky bad shots that no one has a clue where the ball is going? I think part of the problem is the outcome of the rebound is pretty much determined as soon as the shot goes up.
2. Blocks/Deflections: Too many way to many blocks go right back to the opposing team. It is like they gave us the ability to block shots in the paint back from 2K13 but we lost the realistic outcomes. You may end up with 15 blocks but maybe only 3-4 result in you getting the ball back. The threat of a dominant big man that can protect the paint changes up shots without contesting every single shot. The ball is not really live at times when it should be. The ball awareness of a loose ball for my controlled team is just a mess.
3. Contested/shot ratings. They need contested shot ratings for the perimeter and inside for the actual defender. Not just post defense and on ball defense. There was data on this as well that shown how rim protectors basically lowered the FG% of shots in the paint by just being in the paint.
4. POE for defensive adjustments is just wrong on so many levels. Bring back individual matchup controls. Let us be in control instead of what we had in 2K14 current gen. It wasn't perfect but it was better than this. I don't know anyone that is all for POE especially for defensive matchup and adjustments. POE on defense was a step back in gameplay.
5. Speed/ agility/ acceleration: This is represented so wrong in this game. I have been caught up by defenders backpedalling while I had Rose. The game is overcompensating for defense by making the players cover way too much ground they shouldn't be able to do. Noticed by the CPU it just gets out of hand at times. Default walking speed is too fast and players can move fast especially on defense that shouldn't be possible. The CPU is almost spastic at times with their movement.
6. Spacing/Court size. The court size and spacing combined with the movement is just off.
7. Can I get a dynamic fastbreak?
- 1 on none, 2 on ones where a defender is helpless and has no choice but to foul or let the basket go.
- Can I get a foul to stop the break
- Can I get a trailing big man to dump to?
- Can I get a player to give up on a fast break because they have no shot to stop the play?
- Can I get a player trailing the fastbreak tip jam the missed layup or tip in the missed shot just because they wasn't sure it was going in.
- The defense backpedaling should be at the mercy of the offense on a break and is part of the movement/agility on defense.
8. Signature Post moves: We have signature shots but where are the signature post moves. This is way more important than say sig celebrations. I am not going to list them all but a few:
- Big Al has a plethora of moves that should be unique to him. He pretty much has every move in his arsenal Quick spin to floater. one hand pump fakes that has bigs biting and then he goes to his right and there is no stopping it. Please give this man his due. He has the best postgame in the NBA.
- Howard likes to do a faceup to running hook or dropstep spin baseline
- LaMarcus Aldridge will backdown then step through or fadeway
- Hibbert is more robotic and then will go to a jump hook almost line drive.
- Wade in the post almost always go to the push shot
9. Shot chart ratings:
Each player should have a rating per area on the court broken down by off the dribble, contested, open, This data is available already and 2k just deciding how to use it. This should be updated routinely by STATS whomever the roster guy or team new 2Kinsider Bedwardsroy, hook OS up.
10. Signature dribbling moves:
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