NBA 2K15 Spacing

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  • DR Russell
    Rookie
    • Feb 2009
    • 364

    #16
    Re: NBA 2K15 Spacing

    Originally posted by DaWolf
    The thing that bothers me is that NBA 2K gets praised so much about how deep the gameplay is about how realistic the game is and how many strategic options there are. But the fundamental element of basketball is broken and that is spacing. How can you call a game realistic when the the basis of the sport isnt impelemented (to be fair 14 last gen was ok with spacing)?? I cant play the game like I play basketball in real life or how I want it to be played because this element is broken. I will be furious if I see bad spacing on wednesday again ..
    Looking forward to your input, impressions and vid.... oh that's right, no videos allowed

    Comment

    • 2_headedmonster
      MVP
      • Oct 2011
      • 2251

      #17
      Re: NBA 2K15 Spacing

      Originally posted by PhiPsi1
      Absolutely agree with you on this my friend....Hope you come back with some good news for the community!

      And by the way....so in NBA 2k14 on last gen....was spacing a step up from Next Gen 2k14? B/c I may consider picking it up on last gen to give it a shot....
      much better spacing and in countless other regards. my ps4 2k has been collecting dust since i went back.

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      • reptilexcq
        Pro
        • Aug 2002
        • 950

        #18
        Re: NBA 2K15 Spacing

        Originally posted by PhiPsi1
        I mentioned this in the Gamescom thread, but wanted to get fellow OS members thoughts.

        The one improvement I would like for 2K to address this year (although there are others that could be mentioned) is..... *drum roll please*..... spacing! When I watch NBA Live in action, I always wish the spacing would be just as good in 2K. I'm wondering if the dimensions of the court versus the size of the players that 2K have is the problem. It is so tough to run an offense (or defensive set), when the players start running into each other like bumper cars to get into a set.

        This is quite prevalent when the CPU is running a fastbreak and the whole team (both CPU and User) collapses to the baseline and a 'bumper car' animation kicks in and everyone starts bumping into each other to get back into the offensive set.

        I actually have tried to remedy this 'spacing' issue by taking these awesome roster sets by our expert roster guys and editing their height and body type to try and mimic the player models in Live 14. It doesn't solve the issue, but it remedies it to an extent.

        Any thoughts?
        Most important change they need is the control of players. Stop the heavy used of animations as part of the gameplay. It reduced your ability as a user to have total control of the game and it violates my ability as a gamer.

        Comment

        • J.C
          Rookie
          • Nov 2013
          • 189

          #19
          Re: NBA 2K15 Spacing

          Well playing 2k15 they didn't fix the spacing.

          But for those who played 2k14 did they improve it?

          I'm watching Ty Lawson do his nothing against the Grizzlies and it lead me to this thread.

          The spacing (well lack of it) in this game and in real life is night and day.

          Still an issue that needs addressing.

          A good start would be an animation for players to actively brush their way past defenders and team mates when trying to get in position.

          Too many times a player runs into someone looking like he running on a treadmill.

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