Q & A time
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Re: Q & A time
im sorry but it honestly sounds like 2k14 re-wrapped...Comment
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Re: Q & A time
How do your AI teammates react to loose balls?My 2K17 Boston Celtics MyLeague
Alabama Crimson Tide
Green Bay Packers
Boston Celtics
New Orleans Pelicans
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Re: Q & A time
My question is ..
Could you see the intro ? If yes, how is the starting linup up this year ?
Different and better or the same ?
I can't see more the player cards at the beginning , this is old
We want something new !Comment
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Re: Q & A time
DaWolf, thanks for giving us the heads up.
Got a few questions. Feel free to answer (any) if you can.
- How is the transition game / fast breaks? Are offensive players FORCED to stop running hard (all the way to the basket) on a fast break, if a defender ever gets close to them? Even if they are already 1, 2 or 3 steps ahead of the defender?
- Can the CPU still 'blindly' intercept or knock down passes like a psychic?
- When you throw a pass, do your CPU teammates still run BEHIND their defender most of the time, causing silly turnovers for passes that are clearly catchable if they just stood still, or met the ball?
- Will we still get too many 'blocking fouls' called against us, if the CPU fumbles its dribble anywhere near the baseline? Or is it a turnover for the CPU?
- How is the CPU's reaction timing for 'loose balls'? Is it EVENLY distributed this year? Or can we still expect to lose the vast majority of 50/50 balls to the CPU, even if the ball is literally in our clutches?
- If you block a shot taken by the CPU, does it recover the ball INSTANTLY and shoot again, while you are stuck in a 'reaction' animation? Or does it seem more balanced in 2K15?
- What is the 'shot distribution' like? Does the CPU take ANY (contested) mid-range jump shots? Or attempt ANY high-post moves? Or does it still consistently bully its way deep into the paint, forcing layups & kickouts all the time?
- Is there a real CAP system for MyPlayer this year? Can we create unique-looking players that DO NOT LOOK ANYTHING LIKE THE 2K DEVELOPERS? Or are we still stuck with a set of (23) predetermined 'faces' to choose from?
- Lastly, what's the absolute BEST gameplay changes you have noticed, so far? And what's the absolute WORST?
Thanks in advance for your replies.
Enjoy the Convention.Last edited by RogerBlack; 08-13-2014, 02:29 PM.Comment
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Re: Q & A time
yea, based on that and the fact all these gameplay vids are of people who have the skill level of a child im reserving judgement until i actually play...still buying it though even if it is 2k14 just for myleague lol
@roger i think they were only playing a demo so no mycareer stuffComment
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Re: Q & A time
was playing calling available if so, are they fixed or do they still break? Also can the cpu still run through you? If you can also elaborate on the dribbling, thanks.Last edited by jersez; 08-13-2014, 02:26 PM.ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
https://www.youtube.com/user/UnitedSimGaming
https://youtube.com/c/Jerseymad93Comment
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Re: Q & A time
Guy's no need to be disappointed until you play yourself. Ronnie2k said yesterday in the live stream that this is an older build.PSN: ForeverVersatile
Xbox Live: TheBluprint09Comment
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Re: Q & A time
Does the CPU big men play/score in the post more or are the majority of the their points coming from layups/dunks from guards passing after penetrating and put backs?My 2K17 Boston Celtics MyLeague
Alabama Crimson Tide
Green Bay Packers
Boston Celtics
New Orleans Pelicans
Comment
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Re: Q & A time
DaWolf, thanks for giving us the heads up.
Got a few questions. Feel free to answer (any) if you can.
- How is the transition game / fast breaks? Are offensive players FORCED to stop running hard (all the way to the basket) on a fast break, if a defender ever gets close to them? Even if they are already 1, 2 or 3 steps ahead of the defender?
- Will we still get too many 'blocking fouls' called against us, if the CPU fumbles its dribble anywhere near the baseline? Or is it a turnover for the CPU?
- How is the CPU's reaction timing for 'loose balls'? Is it EVENLY distributed this year? Or can we still expect to loose the vast majority of 50/50 balls to the CPU, even if the ball is literally in our clutches?
- What is the 'shot distribution' like? Does the CPU take ANY (contested) mid-range jump shots? Or attempt ANY high-post moves? Or does it still consistently bully its way deep into the paint, forcing layups all the time?
- Is there a real CAP system for MyPlayer this year? Can we create unique-looking players that DO NOT LOOK ANYTHING LIKE THE 2K DEVELOPERS? Or are we still stuck with a set of 23 predetermined 'faces' to choose from?
- Lastly, what's the absolute BEST gameplay changes you have noticed, so far? And what's the absolute WORST?
Thanks in advance for your replies.
Enjoy the Convention.
Best: contact animations in the paint and improved spacing
Worst: hickups on jump shots and moving players when receiving passesComment
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