NBA 2K15 New Shot Meter Explained

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  • KehliahoMauiFootball
    Banned
    • Feb 2014
    • 183

    #241
    The cheese potential seems high with this feature, so it's something to keep an eye on after 2k15 comes out and hopefully can be fine tuned if it turns out cheesy.

    Comment

    • Vni
      Hall Of Fame
      • Sep 2011
      • 14833

      #242
      Re: NBA 2K15 New Shot Meter Explained

      Originally posted by KehliahoMauiFootball
      The cheese potential seems high with this feature, so it's something to keep an eye on after 2k15 comes out and hopefully can be fine tuned if it turns out cheesy.
      I think that's how it always should have been. Every shots should have a chance of getting in and users skill should be the deciding factor. But yeah it's very possible it will recquire adjustements though.

      Comment

      • Blackhail92
        Rookie
        • Sep 2012
        • 412

        #243
        Re: NBA 2K15 New Shot Meter Explained

        new shot meter sounds impressive, im hoping it will solve issues from 2k14 that I had and am still concerned about. Also will the momemtum in 2k15 be "earned" or just given like it was in 2k14?(online play specifically)

        1. For example, from my experiences online i never ever like to start a a game off better than 6 to 0 because for some strange reason the team that has 0 will go on an insane run. I expect this to happen and it alwayssss does, whether the opponent will get random foul calls or i will start getting blocked and making strange turnovers to give that person a chance. idk but I hope this is fixed.

        2. When playing someone who shoots a lot of 3s, i can guard them user and make them go, lets say 0 for 7, but because their percentage is so low, they will randomly make 3 in a row no matter how well i guard them after or will randomly get fouled on the 3 point line like a gift. Sometimes if they are shooting really bad from three they can make half court shots. From what i read i hope this new meter helps this as well.

        3. Also the posterizer and finisher combination needs to be fixed. people can literally post up and charge to the hoop and get a dunk every time because both sig skills light up(PG or KD)

        4. I personally dont like to shoot 3s because i noticed it always creates momentum and would prefer to start that by good defense, but if the opponent is just bombing threes eventually they will get their run and be back in the game. I had a game I won by 6 and shot 0 for 1 for threes while the other guy shot 17 for 41 for threes. and somehow we shot the same amount of free throws.

        Just wanted to state some issues i had with 2k14 but dont get me wrong, It Still is THE BEST GAME that i have on my ps4 I love this game but just wanted to point out some things to see if this shot meter fixes this or if anyone else has these issues.

        Comment

        • thedream2k13
          MVP
          • Jan 2013
          • 1507

          #244
          Re: NBA 2K15 New Shot Meter Explained

          Originally posted by KehliahoMauiFootball
          The cheese potential seems high with this feature, so it's something to keep an eye on after 2k15 comes out and hopefully can be fine tuned if it turns out cheesy.
          I don't think you understand what all is factored into the meter. The meter is not there to show perfect release points. It shows the probability of shot success based on offensive ratings, defense, spot on floor, ratings, release and other factors. Basically GOOD shot vs BAD shot
          Last edited by thedream2k13; 08-31-2014, 09:53 AM.
          #SIMNATION

          fighting for truth, justice and SIMULATION gameplay

          Comment

          • Halloween
            Rookie
            • Apr 2013
            • 203

            #245
            Re: NBA 2K15 New Shot Meter Explained

            Originally posted by Beluba
            First of all, that build is very old code. Second, there's no bad shot on Pro Default settings.

            Really, I understand the concern... but I guarantee everything will be fine in the final product. But I also wouldn't advise any veteran 2K gamer to play on Pro Default. A lot of realism goes out the window on default settings.
            Why don't you release a developer diary on how to get the most realism and simulation out of 2k15?

            Comment

            • 24ct
              Pro
              • Sep 2012
              • 884

              #246
              Re: NBA 2K15 New Shot Meter Explained

              Originally posted by Blackhail92
              new shot meter sounds impressive, im hoping it will solve issues from 2k14 that I had and am still concerned about. Also will the momemtum in 2k15 be "earned" or just given like it was in 2k14?(online play specifically)

              1. For example, from my experiences online i never ever like to start a a game off better than 6 to 0 because for some strange reason the team that has 0 will go on an insane run. I expect this to happen and it alwayssss does, whether the opponent will get random foul calls or i will start getting blocked and making strange turnovers to give that person a chance. idk but I hope this is fixed.

              2. When playing someone who shoots a lot of 3s, i can guard them user and make them go, lets say 0 for 7, but because their percentage is so low, they will randomly make 3 in a row no matter how well i guard them after or will randomly get fouled on the 3 point line like a gift. Sometimes if they are shooting really bad from three they can make half court shots. From what i read i hope this new meter helps this as well.

              3. Also the posterizer and finisher combination needs to be fixed. people can literally post up and charge to the hoop and get a dunk every time because both sig skills light up(PG or KD)

              4. I personally dont like to shoot 3s because i noticed it always creates momentum and would prefer to start that by good defense, but if the opponent is just bombing threes eventually they will get their run and be back in the game. I had a game I won by 6 and shot 0 for 1 for threes while the other guy shot 17 for 41 for threes. and somehow we shot the same amount of free throws.

              Just wanted to state some issues i had with 2k14 but dont get me wrong, It Still is THE BEST GAME that i have on my ps4 I love this game but just wanted to point out some things to see if this shot meter fixes this or if anyone else has these issues.
              as far as 'game code & logic'...I'm no expert, but I assume a FGA is a FGA is a FGA...
              Meaning the game can tell the diff between 2s & 3s but runs are probably coded into the game...
              All games have 'COMEBACK AI' but I'm guessing it's just code to create the effect of runs...

              Playing in the Park or Online or CPU in 2K there's always a swing of momentum back & forth,
              regardless of makes or misses and player ratings...
              Watch closely how certain things happen like players don't catch the ball, turnovers, missed layups etc...
              ]It's programmed to think and act as if there are 'runs'/swings of momentum for each team...

              So, even if you dunk everytime or shoot a 3 everytime.
              There will be a spurt where you'll miss dunks and 3s. Wide open.
              And there will be times you make them well defended.

              Apparently this shot meter is supposed to fix that, but I'm sure that momentum code is there so we'll see...

              Comment

              • Halloween
                Rookie
                • Apr 2013
                • 203

                #247
                Re: NBA 2K15 New Shot Meter Explained

                Originally posted by Beluba
                The meter is active for all manually releasable shots, including post jumpers. But not layups. My shots engineer and I experimented with it and decided the world is not ready for that.
                I understand you don't want to change the nature of the game so drastically in one year but you should implement it in further games down the road as it only adds to realism and imo in a big way.

                No driving/attacking cheese no more and you'd be forced to play intelligent basketball.

                Comment

                • Blackhail92
                  Rookie
                  • Sep 2012
                  • 412

                  #248
                  Re: NBA 2K15 New Shot Meter Explained

                  Originally posted by 24ct
                  as far as 'game code & logic'...I'm no expert, but I assume a FGA is a FGA is a FGA...
                  Meaning the game can tell the diff between 2s & 3s but runs are probably coded into the game...
                  All games have 'COMEBACK AI' but I'm guessing it's just code to create the effect of runs...

                  Playing in the Park or Online or CPU in 2K there's always a swing of momentum back & forth,
                  regardless of makes or misses and player ratings...
                  Watch closely how certain things happen like players don't catch the ball, turnovers, missed layups etc...
                  ]It's programmed to think and act as if there are 'runs'/swings of momentum for each team...

                  So, even if you dunk everytime or shoot a 3 everytime.
                  There will be a spurt where you'll miss dunks and 3s. Wide open.
                  And there will be times you make them well defended.

                  Apparently this shot meter is supposed to fix that, but I'm sure that momentum code is there so we'll see...
                  Yea I hope so man. Also does anyone else notice like after a "fake basket" a timeout is usually called(if you leave It on auto) does anyone know what this means or if it will be fixed with the shot meter.? For example a guy can go 0 for 6 for threes wit the rockets but them accidentally shoot a three with Dwight and it goes in. Then a timeout will be taken as if it knew it was wrong. This shot meter sounds like 2k is listening to us players though

                  Comment

                  • City_foxx
                    Rookie
                    • Sep 2014
                    • 330

                    #249
                    Re: NBA 2K15 New Shot Meter Explained

                    Ok so if i understand this properly. A certain player has a meter with a central release point that is considerd perfect.The players atrributes, type of shot, and ammount of defensive presense effect the timing windows of said shot, but there is still a central release? (Maybe a small window).Seems based on this, guys with poor shot selection can still master thier perfect release timing? I would have hoped this central release would be staggerd to the left or right based on what direction your heading, and or what side the defender is on/closing out contesting from.Disrupting the hold your shot for .82 seconds mastery and adding a more cognitive mastery. (A mid range kobe running fading leaner has a differnt time ing stagger going left or right) then having to ajust that for where the defener is. I believe skill Should be a Big part of the game but it shouldnt overide intelligence and bball iq.If i want to master every type of shot window with a great scorer taking into account the defense or lack there of i SHOULD be able to shoot a high fg% (64ish is highh) lets face it luck is factor in real nba shooting too (however small) but widen the gap in game and add a level of awareness even for shooting. This rant was bassed off my optimism for the new meter mixxed with my frustration of playing park and vs. Online in 14' especially park guys shooting 85% from 3 contested or not
                    Last edited by City_foxx; 09-24-2014, 01:18 AM.
                    Your playing checkers, and im playing chess-

                    Comment

                    • Rell7thirty
                      Pro
                      • Dec 2013
                      • 721

                      #250
                      Re: NBA 2K15 New Shot Meter Explained

                      One of the cons one of the people at the 2k house had (I forget his name) was the shot meter. He criticized it to the point where I won't be using it, ever.

                      I have a feeling this shot meter is similar to the 3 point contest shot meter, which I could not time for the life of me. If it is, I doubt anyone will use it.

                      I'll use my vision to know when the player should release the ball. I would really love to see player reactions to it when they get their hands on it though.

                      Also hope a lot of the stuff mentioned in the OT still apply with the meter turned off. I don't want to make every shot just because it's rated 99. Defense and fatigue should still apply
                      Last edited by Rell7thirty; 09-24-2014, 01:38 AM.

                      Comment

                      • jk31
                        MVP
                        • Sep 2014
                        • 2654

                        #251
                        Re: NBA 2K15 New Shot Meter Explained

                        In a interview with Rob Jones I heard, that if you hit many shots, the area of a perfect timing will decrease. Is that true? If yes...wow...So if my opponent decides to let me shoot open 3s all the time he will get rewarded by the game, because it forces me to miss my very good shots if I hit some before?

                        Comment

                        • KDurant35
                          Rookie
                          • Aug 2012
                          • 138

                          #252
                          Re: NBA 2K15 New Shot Meter Explained

                          Originally posted by jk31
                          In a interview with Rob Jones I heard, that if you hit many shots, the area of a perfect timing will decrease. Is that true? If yes...wow...So if my opponent decides to let me shoot open 3s all the time he will get rewarded by the game, because it forces me to miss my very good shots if I hit some before?

                          That's probably the shot fatigue, the more shots you take, the lesser the window


                          Sent from my iPhone using Tapatalk

                          Comment

                          • JasonMartin
                            Pro
                            • May 2012
                            • 977

                            #253
                            Re: NBA 2K15 New Shot Meter Explained

                            Originally posted by KDurant35
                            That's probably the shot fatigue, the more shots you take, the lesser the window
                            Tell that to a prime Ray Allen.

                            Comment

                            • KDurant35
                              Rookie
                              • Aug 2012
                              • 138

                              #254
                              NBA 2K15 New Shot Meter Explained

                              Originally posted by JasonMartin
                              Tell that to a prime Ray Allen.

                              It obviously will vary from player-to-player. Volume shooters will have a larger window of opportunity before it starts to decrease or at a lesser rate.


                              Sent from my iPhone using Tapatalk

                              Comment

                              • I Djm
                                MVP
                                • Feb 2011
                                • 1297

                                #255
                                Re: NBA 2K15 New Shot Meter Explained

                                Shot fatigue needs to be more evident on contested shots than wide open shots
                                Hand Down,Man Down

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