NBA2K15 running (sprinting) animation issue

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  • DatGD12guage
    Pro
    • Jan 2010
    • 572

    #16
    Re: NBA2K15 running (sprinting) animation issue

    Originally posted by Goffs
    This may be a bit off topic but I think they should get rid of turbo all together and just have it triggered automatically. Lets call it "Smart Sprint™" I have no issue doing it this way but I'm sure people would cry for more control. I propose we have it as an option just like having absolute controls on the controller setting.

    This should free up the turbo button for something else as well.

    I wrote a short blog about this and NOBODY listened LOL, I even made a control layout of new things that that turbo button could be used for. I wrote this back in 2012.


    Remember when I was saying how it would be dope if you 2k add sig turbo running animations and using the sensitivity on the left stick for turbo(walk to gradual sprint) would free up the turbo button/right trigger well heres a few of the possibilities and combos they can hopefully consider by just setting turbo free.

    ON OFFENSE

    1. Pressing the right trigger would initiate the push dribble(not turbo)or switch hands, which could be useful on fastbreaks and even trying to split a double team or a pick n roll play(dwade).

    2. Pressing the right trigger+left trigger with the right stick could be a passing modifier for flashy passes maybe using the method from Fight Night Champions.

    3. Pressing the left trigger for isomotion

    4. Tap A for a lob/ hold A for a bullet pass

    5. Tap Y to tip rebound/ hold y to attempt to grab rebound.

    6. Tap B for pass fake/ hold B for bounce pass...........?

    ON DEFENSE

    1. Press right trigger for shade modifier, I think this would work excellent with the left stick being turbo giving you the ability to go from slow shuffle to fast shuffle without actually having to press the left trigger but just pressing the right trigger.

    2. Tap B to flop/ hold B to stay in charge posture.

    3. Tap Y for less vertical (since the right stick allows to to stay grounded and contest) when attempting to block a shot making it a LITTLE easier to recover depending on the defender. holding Y for aggressive shot block attempt make it more like O shhhh help me help.(is this possible in nba 2k12 in that way?)

    4. Tap X for reach attempt/hold X for grab foul, like trying to stop lebron or dwade on a fastbreak

    FOR FUN

    1. click the right stick for maybe even adding two player celebration such as chest bumps, fist bumps, get the crowd hype for changing the momentum after a big play or complaining. At your own risk(refs are watching).


    hopefully 2k is reading its a new year! I think this would buried the competition

    Peace


    http://www.operationsports.com/DatGD...turbo-trigger/
    Last edited by DatGD12guage; 08-17-2014, 02:09 PM.

    Comment

    • Eman5805
      MVP
      • Mar 2009
      • 3545

      #17
      Re: NBA2K15 running (sprinting) animation issue

      The main problem I have is the system has trouble with the minute and quick, little movements. Like try to take a couple steps in any directon, then try to quickly go the other way and it takes a while. Like use turbo, let go, then try to make a quick change of direction with a fast player. It looks totally unnatural. Guys should be able to explode after planting their foot when changing direction.

      And big, slow players run the same way big fast players would. Chris Smoove brought it up as an issue. Granted, Tiago Splitter aint exactly Omer Asik, but he ain't Anthony Davis or David Robinson in his prime neither.
      Last edited by Eman5805; 08-17-2014, 02:08 PM.

      Comment

      • Goffs
        New Ork Giants
        • Feb 2003
        • 12279

        #18
        Re: NBA2K15 running (sprinting) animation issue

        Originally posted by DatGD12guage
        Remember when I was saying how it would be dope if you 2k add sig turbo running animations and using the sensitivity on the left stick for turbo(walk to gradual sprint) would free up the turbo button/right trigger well heres a few of the possibilities and combos they can hopefully consider by just setting turbo free.
        Using the L stick for sensitivity is a wonderful idea! Maybe Mike and the gang dabbled with the idea already and felt that we're not ready for it yet. Then again it should come naturally for us gamers since 3rd person games should have trained everyone here on L stick sensitivity.

        Slow movement with the stick walk
        Full motion Run

        Comment

        • DatGD12guage
          Pro
          • Jan 2010
          • 572

          #19
          Re: NBA2K15 running (sprinting) animation issue

          Originally posted by Kaynogamez
          The control is not broken, it's the clunky running animation we want them to get rid of and bring a more dynamic, modern and consistent look. also it should be more responsive and no more delay. Right now in NBA2K14 when you press turbo the player doest automatically runs there is a bit of delay. Once he starts the running animation it looks good but after 2 or 3 second he starts running like an old man clumsy, as if his back hurt or something . It doesn't make sense and looks ugly why?.

          Im glad ppl finally care enough about this to bring it to 2k's attention b/c for a couple of yrs I thought I was alone on the turbo issue and how unnatural it felt and how ugly it looked.

          but if you get rid of the turbo and make the left stick sensitive, think about it when you want to walk in NBA 2k14 you already have to feather the left stick and if you push it forward more he picks up speed (ANYBODY notice how natural and smooth it looks and feels in nba 2k14 to go from walking to jogging?)

          Its just that if you want to go even faster you have to push turbo which does not even feel natural to me anyway. I think we have gotten to a certain point in gaming to where we need to leave turbo in the past. It would be an adjustment that many would probably be afraid of but i think it would be beneficial in the long run.

          You shouldnt be able to just push a button and 1,2 step burst into full speed.

          Either way I would be satisfied with VNI's idea of the button push for turbo, on offense anyway(but how would that work on D VNI?) or the sensitivity of the left stick from walk to jog to gradual sprint either way it would give us a better sense of real acceleration.

          As long as they get rid of the turbo im great b/c it could give them so many more things to implement for more control. B/c on these next gen systems turbo to me has become out dated in sports games.
          Last edited by DatGD12guage; 08-17-2014, 02:48 PM.

          Comment

          • 24ct
            Pro
            • Sep 2012
            • 884

            #20
            Re: NBA2K15 running (sprinting) animation issue

            They'll need way more than 5 animations, but they do need to redo the running with the ball at full speed animation. They also need several animations for wings and post players.

            No way to really get it accurate but some of these PG's can get up the court in 3/4 well placed dribbles...I've seen John Wall/Derrick Rose/Westbrook get from one side to other with 4 stride type dribbles

            Maybe they should add more "stride" animation...
            I like how they added throwing the ball up the court, but the fact there is no variation per player makes me sad lol but really...

            I'm sure Mike and those sim guys have looked into this but it's more complicated than we know/think

            SIDENOTE about turbo delay. 2k does have a slight delay but it also might be your TV to game input delay & not 2k if you're on a HD setup. Also watch where the ball is before you press turbo.

            If you input a command before the ball touches the player the command won't read or if it's on the way back up it's going to read late and seem like it's delayed. REALLY it's us, the user, mashing the buttons in relation to what we want to happen VS what can only happen if the player has the ball...

            Try waiting until the player has the ball to turbo or input your other dribble command. Don't input too many commands at once and remember the left & the right stick controls dribbling so whenever you move it, it reads as a command input, so it can't read pressing 2 buttons at the same time unless they're supposed to be pressed (ala fake pass/alley oop)
            Last edited by 24ct; 08-17-2014, 02:47 PM.

            Comment

            • DatGD12guage
              Pro
              • Jan 2010
              • 572

              #21
              Re: NBA2K15 running (sprinting) animation issue

              Originally posted by Goffs
              Using the L stick for sensitivity is a wonderful idea! Maybe Mike and the gang dabbled with the idea already and felt that we're not ready for it yet. Then again it should come naturally for us gamers since 3rd person games should have trained everyone here on L stick sensitivity.

              Slow movement with the stick walk
              Full motion Run

              I dont see how not b/c already in NBA 2k14 you have to feather the stick to walk and you go from walk to jog not to mention you have to feather the stick to walk in order to perform particular crossovers so ppl are more warmed up to it than they think LOL but like you said they could always give us the option like madden had.

              Its just taking up so much space b/c that button could be used as a modifier for so many other things and I GUARANTEE the transitions from walk to sprint would be much smoother like everybody wants b/c you are not PRESSING A BUTTON for a particular animation to go faster, thats what causes it to be jerky and not smooth.

              If someone can post how smooth it is, pop in NBA 2k14 right now and walk and then jog(dont press turbo) and see how smooth and natural it feels now just imagine that going to a sprint without pressing turbo thats all im saying.

              Mike Wang where you at man! Is this correct?
              Last edited by DatGD12guage; 08-17-2014, 03:16 PM.

              Comment

              • ojandpizza
                Hall Of Fame
                • Apr 2011
                • 29807

                #22
                Re: NBA2K15 running (sprinting) animation issue

                I actually really like the running/dribbling in 2K.. It's not perfect, but compared to the alternative it's great.


                Sent from my iPhone using Tapatalk

                Comment

                • Beluba
                  Gameplay Director, NBA2k
                  • Jul 2002
                  • 1389

                  #23
                  Re: NBA2K15 running (sprinting) animation issue

                  Originally posted by DatGD12guage
                  I dont see how not b/c already in NBA 2k14 you have to feather the stick to walk and you go from walk to jog not to mention you have to feather the stick to walk in order to perform particular crossovers so ppl are more warmed up to it than they think LOL but like you said they could always give us the option like madden had.

                  Its just taking up so much space b/c that button could be used as a modifier for so many other things and I GUARANTEE the transitions from walk to sprint would be much smoother like everybody wants b/c you are not PRESSING A BUTTON for a particular animation to go faster, thats what causes it to be jerky and not smooth.

                  If someone can post how smooth it is, pop in NBA 2k14 right now and walk and then jog(dont press turbo) and see how smooth and natural it feels now just imagine that going to a sprint without pressing turbo thats all im saying.

                  Mike Wang where you at man! Is this correct?
                  I've actually re-worked the sprint dribble since the build you're seeing from Gamescom and it is a lot smoother now. So that's a plus.

                  As for getting rid of the Sprint modifier altogether... We've actually done some prototyping in which we removed Turbo from the controls and it felt really foreign to me. 2 other basketball games have tried it that I know of and they both sucked. Not saying it can't be done... but change of speed is very important to basketball and I'm not sure the masses are ready for stick feathering to get walk, jog, run, and sprint all just with an analog stick. I'm intrigued by the "explosive step" idea though. That's always how I envisioned turbo being... at least while dribbling.

                  Comment

                  • 23
                    yellow
                    • Sep 2002
                    • 66469

                    #24
                    Re: NBA2K15 running (sprinting) animation issue

                    Originally posted by Beluba
                    I've actually re-worked the sprint dribble since the build you're seeing from Gamescom and it is a lot smoother now. So that's a plus.

                    As for getting rid of the Sprint modifier altogether... We've actually done some prototyping in which we removed Turbo from the controls and it felt really foreign to me. 2 other basketball games have tried it that I know of and they both sucked. Not saying it can't be done... but change of speed is very important to basketball and I'm not sure the masses are ready for stick feathering to get walk, jog, run, and sprint all just with an analog stick. I'm intrigued by the "explosive step" idea though. That's always how I envisioned turbo being... at least while dribbling.

                    I'll just say it. NBA elite tried that garbage and it was the worst idea for a basketball I've seen implemented in a long time.

                    Please don't do that. I do however agree the launch and time of being able to move needed to be tweaked a lot because it was frustrating especially defense.

                    Comment

                    • Goffs
                      New Ork Giants
                      • Feb 2003
                      • 12279

                      #25
                      Re: NBA2K15 running (sprinting) animation issue

                      Originally posted by Beluba
                      Not saying it can't be done... but change of speed is very important to basketball and I'm not sure the masses are ready for stick feathering to get walk, jog, run, and sprint all just with an analog stick.
                      Called it! Well I'm just glad that you guys dabbled with it and I'm looking forward to the changes you guys made!

                      Comment

                      • eko718
                        MVP
                        • Sep 2005
                        • 2257

                        #26
                        Re: NBA2K15 running (sprinting) animation issue

                        Originally posted by Beluba
                        I've actually re-worked the sprint dribble since the build you're seeing from Gamescom and it is a lot smoother now. So that's a plus.

                        As for getting rid of the Sprint modifier altogether... We've actually done some prototyping in which we removed Turbo from the controls and it felt really foreign to me. 2 other basketball games have tried it that I know of and they both sucked. Not saying it can't be done... but change of speed is very important to basketball and I'm not sure the masses are ready for stick feathering to get walk, jog, run, and sprint all just with an analog stick. I'm intrigued by the "explosive step" idea though. That's always how I envisioned turbo being... at least while dribbling.
                        Very positive news. I personally prefer that the turbo button remain.

                        Comment

                        • eko718
                          MVP
                          • Sep 2005
                          • 2257

                          #27
                          Re: NBA2K15 running (sprinting) animation issue

                          Originally posted by 23
                          I'll just say it. NBA elite tried that garbage and it was the worst idea for a basketball I've seen implemented in a long time.

                          Please don't do that. I do however agree the launch and time of being able to move needed to be tweaked a lot because it was frustrating especially defense.
                          Very true. There is a 'stuck in mud' effect that defenders seem to have when trying to change direction or move from a stationary position that is incredibly frustrating in 2K14 NG, and in my opinion lends to the innate offense/defense imbalance in the game.

                          Comment

                          • xerxes313
                            Rookie
                            • Jun 2013
                            • 102

                            #28
                            Re: NBA2K15 running (sprinting) animation issue

                            Not just running and sprinting animation but the speed of players seems off. Tony Parker, for instance, routinely gets to the paint but just beating his man off the first step. Players like Rondo and Westbrook do too.

                            Explosiveness is sorely lacking in this game and its one real sore spot in an otherwise beautiful package.

                            Comment

                            • DatGD12guage
                              Pro
                              • Jan 2010
                              • 572

                              #29
                              Re: NBA2K15 running (sprinting) animation issue

                              Originally posted by Beluba
                              I've actually re-worked the sprint dribble since the build you're seeing from Gamescom and it is a lot smoother now. So that's a plus.

                              As for getting rid of the Sprint modifier altogether... We've actually done some prototyping in which we removed Turbo from the controls and it felt really foreign to me. 2 other basketball games have tried it that I know of and they both sucked. Not saying it can't be done... but change of speed is very important to basketball and I'm not sure the masses are ready for stick feathering to get walk, jog, run, and sprint all just with an analog stick. I'm intrigued by the "explosive step" idea though. That's always how I envisioned turbo being... at least while dribbling.
                              Understood. How do you feel about Signature Turbo running animations when driving tho Mike? Is this something that you guys have considered and actually taken serious?
                              Last edited by DatGD12guage; 08-17-2014, 11:22 PM.

                              Comment

                              • DatGD12guage
                                Pro
                                • Jan 2010
                                • 572

                                #30
                                Re: NBA2K15 running (sprinting) animation issue

                                Originally posted by Beluba
                                I've actually re-worked the sprint dribble since the build you're seeing from Gamescom and it is a lot smoother now. So that's a plus.

                                As for getting rid of the Sprint modifier altogether... We've actually done some prototyping in which we removed Turbo from the controls and it felt really foreign to me. 2 other basketball games have tried it that I know of and they both sucked. Not saying it can't be done... but change of speed is very important to basketball and I'm not sure the masses are ready for stick feathering to get walk, jog, run, and sprint all just with an analog stick. I'm intrigued by the "explosive step" idea though. That's always how I envisioned turbo being... at least while dribbling.
                                LMAO they're not 2k tho, but I see LOL

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