Yea the 3 team trades really puzzles me. That's something that's very essiential in the NBA and plus it was something that was in the previous games. Hopefully we can get a patch for it. Veteran minimum is also a must.
New NBA 2K15 Podcast Features Leftos, Over Two Hours of New MyGM and MyLEAGUE Info
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Re: New NBA 2K15 Podcast Features Leftos, Over Two Hours of New MyGM and MyLEAGUE Inf
Yea the 3 team trades really puzzles me. That's something that's very essiential in the NBA and plus it was something that was in the previous games. Hopefully we can get a patch for it. Veteran minimum is also a must. -
Re: New NBA 2K15 Podcast Features Leftos, Over Two Hours of New MyGM and MyLEAGUE Inf
I'm loving what I'm hearing. I just want to verify that the scouting and storylines for the draft are the same in MyLeague and MyGM?Comment
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Re: New NBA 2K15 Podcast Features Leftos, Over Two Hours of New MyGM and MyLEAGUE Inf
It may not be ideal, but I'd say a nice quick fix for the 6th man issue is to just make a badge for it...something along the lines of if the player isnt a certain overall rating higher than the next best at his position hes automatically a high usage 6th man in cpu made rotations.
Player A is rated a 79 overall and has the 6th man badge
Player B is a 76 and does not
So when CPUs make their lineups player B will start with player A getting heavy minutes off the bench...
but if its a large disparity, say 85 vs 76, the guy with the badge will be more likely to start
I obviously dont know what all goes into CPU teams rotation building this year like whether they take individual skills into consideration of just overall, but this would be a simple easy way to get those players on the bench in their proper role.Comment
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Re: New NBA 2K15 Podcast Features Leftos, Over Two Hours of New MyGM and MyLEAGUE Inf
It may not be ideal, but I'd say a nice quick fix for the 6th man issue is to just make a badge for it...something along the lines of if the player isnt a certain overall rating higher than the next best at his position hes automatically a high usage 6th man in cpu made rotations.
Player A is rated a 79 overall and has the 6th man badge
Player B is a 76 and does not
So when CPUs make their lineups player B will start with player A getting heavy minutes off the bench...
but if its a large disparity, say 85 vs 76, the guy with the badge will be more likely to start
I obviously dont know what all goes into CPU teams rotation building this year like whether they take individual skills into consideration of just overall, but this would be a simple easy way to get those players on the bench in their proper role.
I'm hopeful that the coach bench usage sliders will be able to impact this atleast to some extent.
I'm still hoping we can get word on if headbands are editable and if their colors can be changed.
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