NBA 2K15 - 44 More Details About the Game

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  • Mckinley Cash
    Pro
    • May 2012
    • 728

    #151
    Re: NBA 2K15 - 44 More Details About the Game

    Originally posted by biatch0
    Not sure how this works exactly yet... so I might change my mind later... but right now, this doesn't sound so good. Of course, I may be missing the context since the site is unreachable for me.

    Is there any particular reason why we need to be capped in the low 90s besides realism of course? If KD is a 95, and Lebron has dropped to 96-98 somewhere... why can't me as a 5'10" desk jockey IRL who magically morphed into a NBA 6'10" PF get a 99 rating? I mean I have MAGIC on my side... Scrap the caps for MyCareer IMO. It's a largely offline mode that doesn't affect anybody... if you take your player online then cap it for online.
    The cap is raised through the earning of badges.. If you don't actually play your games and you just buy vc, you won't be able to get to a 99 - it must be earned through actually playing the game.

    Comment

    • Taer
      MVP
      • Sep 2011
      • 1432

      #152
      Re: NBA 2K15 - 44 More Details About the Game

      Originally posted by 23
      ... None of this stuff was thrown around last year now its a HUGE issue and immersion killer NOW...
      Full respect 23 but in this regard, perhaps the reason it is an issue this year and not last year is because this year they "doubled down" on this aspect and by "doubling down" on something they swung too far in one extreme?

      "Immersion" to me means believability and the believability is very important to the story-mode direction that 2K is deciding to take this mode. If 2K wants to take this mode that direction, then "immersion" is an essential or key element of the story-line concept.

      Another term one can use instead of "immersion" would be the "3rd-wall" and this is a gaming term well worth getting to know. It explains why if this 3rd wall is broken in a game the intended audience has issues with it.

      2K is in serious danger of breaking this 3rd wall for a lot of us who fell in love with this mode in 2k10. If we speak about this now, then for future editions (2k16 and beyond) perhaps breaking that 3rd wall could be avoided.
      Last edited by Taer; 09-26-2014, 01:19 AM.

      Comment

      • biatch0
        Rookie
        • Oct 2013
        • 145

        #153
        Re: NBA 2K15 - 44 More Details About the Game

        Originally posted by Mckinley Cash
        The cap is raised through the earning of badges.. If you don't actually play your games and you just buy vc, you won't be able to get to a 99 - it must be earned through actually playing the game.
        You sure about that? From what I've read, I got the impression that badges replace sig skills and don't really affect your stats (in the same way sig skills didn't) and the caps are just that, caps for each of your stats as well as overall.

        I'm hoping you're right about this and I just misread/misinterpreted all the info that's been released so far.

        Comment

        • KingTocco
          Fino Alla Fine
          • Jul 2012
          • 3158

          #154
          Re: NBA 2K15 - 44 More Details About the Game

          Originally posted by Mckinley Cash
          The cap is raised through the earning of badges.. If you don't actually play your games and you just buy vc, you won't be able to get to a 99 - it must be earned through actually playing the game.
          So it's still possible though? I'm glad they have made it so you must earn it and not buy it.

          I think it would be cool to be a 99 eventually if you're a HoF caliber player with proven ability and stats...the progression seems to be much more realistic though. Nice!
          Fino Alla Fine

          Lakers
          Juventus

          PSN: KingTocco

          Comment

          • 23
            yellow
            • Sep 2002
            • 66469

            #155
            Re: NBA 2K15 - 44 More Details About the Game

            Originally posted by Taer
            Full respect 23 but in this regard, perhaps the reason it is an issue this year and not last year is because this year they "doubled down" on this aspect and by "doubling down" on something they swung too far in one extreme?

            "Immersion" to me means believability and the believability is very important to the story-mode direction that 2K is deciding to take this mode. If 2K wants to take this mode that direction, then "immersion" is an essential or key element of the story-line concept.

            Another term one can use instead of "immersion" would be the "3rd-wall" and this is a gaming term well worth getting to know. It explains why if this 3rd wall is broken in a game the intended audience has issues with it.

            2K is in serious danger of breaking this 3rd wall for a lot of us who fell in love with this mode in 2k10. If we speak about this now, then for future editions (2k16 and beyond) perhaps breaking that 3rd wall could be avoided.


            Noted.....

            I don't think we're all at least some of us are looking in opposite directions.

            Too late to go into more detail but yeah they could do more in different ways I agree.

            Comment

            • lakers24
              MVP
              • Jun 2008
              • 2013

              #156
              Re: NBA 2K15 - 44 More Details About the Game

              It's nice to see civilized, well thought out posts and discussion. I wish this was the case all the time, maybe things wouldn't be so hectic around here. But, ya know lol.
              PSN - QfRmCpT

              https://www.youtube.com/channel/UC8D...Y0FbPFHI6e-Wpg

              Comment

              • Dr. Banner
                Rookie
                • Oct 2013
                • 150

                #157
                Sounds great, but I really hope 2k updated the tattoos.

                Comment

                • juslovemusic
                  Rookie
                  • Jan 2013
                  • 27

                  #158
                  A post of pros:

                  1) Since NBA 2k10, this has been my favorite game (of any genre) that I have gone to midnight releases for every single year (even when those midnight releases were on my birthday (oct 4th).

                  2) The two modes I have always played the most is MyCareer and Association, with MyCareer getting the bulk of the time.

                  3) My favorite thing about VC and their development of the game is that they make attempts to listen to the community. Slowly but surely our feedback has helped them shape this game every year into something more epic.

                  4) MyLeague!

                  5) MyCareer sim to any game ability. I'm elated to not have to play Detroit and the Bucks 4 times a season when I make it to the Bulls!

                  6) I love the decision to let us go undrafted. It's a good compromise to being able to play for your favorite team, if you own your spot. This reminds me of when they had the summer league in and you could essentially try out for teams and the teams you could select were based on how you played.

                  Comment

                  • rtkiii
                    Banned
                    • Sep 2012
                    • 522

                    #159
                    I hope scan face for player creation is there. If you have it would make it some much easier to create players. i am happy there is way more depth this year but I hope the scan face is for all modes

                    Comment

                    • rtkiii
                      Banned
                      • Sep 2012
                      • 522

                      #160
                      I like the MY PLAYER idea of earna spot on a team. I'm sure alot will be mad but I like this idea!

                      Comment

                      • LM1213
                        Rookie
                        • Sep 2010
                        • 309

                        #161
                        instead of making doc your coach why not just make a random up and coming coach..at least it wouldn't be so weird

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #162
                          Re: NBA 2K15 - 44 More Details About the Game

                          Originally posted by rtkiii
                          I hope scan face for player creation is there. If you have it would make it some much easier to create players. i am happy there is way more depth this year but I hope the scan face is for all modes
                          It isn't. Scan face is only for my career and an actual face is needed to create a face.


                          Sent from my iPad using Tapatalk HD

                          Comment

                          • allBthere
                            All Star
                            • Jan 2008
                            • 5847

                            #163
                            Re: NBA 2K15 - 44 More Details About the Game

                            I was very relieved to see that you can pick and choose what games you play, so gone is the 2k14 every single 1st year game.

                            What I didn't see is any mention of minutes which still might be a problem, however the work-around is to play less games I guess if they are still way too high.

                            I like that they said hair and other face pre-selection features can be used for created faces.

                            In fact, even though it's time-consuming, robust create-a-face molding like this should mean you can make virtually anyone. So personally I would look into creating Charles Barkley because he was an absolute BEAST. 6'5" Power forward, out rebounding EVERYONE, he was a tank and although I'm kemp fan and will likely do a franchise with the sonics, I really like playing teams with crazy good players I remember from the late 80s and early 90s, so for players that are worth it like Charles I'll put the effort in.
                            Liquor in the front, poker in the rear.

                            Comment

                            • Sundown
                              MVP
                              • Oct 2010
                              • 3270

                              #164
                              Re: NBA 2K15 - 44 More Details About the Game

                              Originally posted by Boilerbuzz
                              I can't hate on that post. Especially the last statement. I want to believe that Rivers is coaching yoU OUTSIDE of the normal season. Like, at some sort of workout/camp sort of thing.

                              Hopefully....
                              Now THAT would be a great addition.

                              See? It's possible to add story elements and authenticity without stepping on realism, player decisions, and dynamic gameplay.

                              Actual players from actual teams mentoring you? Amazing. Even if the recordings need improvement. Doc Rivers Stalker edition? Not so amazing.

                              Comment

                              • Sundown
                                MVP
                                • Oct 2010
                                • 3270

                                #165
                                NBA 2K15 - 44 More Details About the Game

                                Originally posted by Taer
                                Full respect 23 but in this regard, perhaps the reason it is an issue this year and not last year is because this year they "doubled down" on this aspect and by "doubling down" on something they swung too far in one extreme?

                                "Immersion" to me means believability and the believability is very important to the story-mode direction that 2K is deciding to take this mode. If 2K wants to take this mode that direction, then "immersion" is an essential or key element of the story-line concept.

                                Another term one can use instead of "immersion" would be the "3rd-wall" and this is a gaming term well worth getting to know. It explains why if this 3rd wall is broken in a game the intended audience has issues with it.

                                2K is in serious danger of breaking this 3rd wall for a lot of us who fell in love with this mode in 2k10. If we speak about this now, then for future editions (2k16 and beyond) perhaps breaking that 3rd wall could be avoided.
                                Nailed it. I prefer more open gameplay, but if 2K is going to go in the story direction enough to actually take away real, key NBA elements previously in the game, they'd better execute and return the authenticity in spades. Of course I would prefer some mixture of both.

                                Not look who we got! Doc Rivers! You get a Doc Rivers! And you get a Doc Rivers! Eveybody gets a Doc Rivers!

                                Comment

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