NBA 2K15 - 44 More Details About the Game
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Re: Game Informer: 44 Things We Know about NBA 2K15
Everything sounds great!
but that Doc Rivers blurb...SMHComment
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Re: Game Informer: 44 Things We Know about NBA 2K15
The enhanced A.I. also opens up repeatable conditions. Once you learn its tendencies with your team you can force a specific movement by either putting the ball in a particular spot or making particular movements. This should help you create ad hoc scoring opportunities on the fly when you're running out of your base set instead of calling a play.
Points of emphasis return from last year, but in addition NBA 2K15 brings back the more granular strategy system from previous iterations that allow you to designate double teams and dictate how tight you want your players to guard specific threats on the opposing team.Shout out to The Watcher! Where you at bruh?Comment
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Re: Game Informer: 44 Things We Know about NBA 2K15
1. I know it's been already mentioned weeks earlier, but I'm glad hair got some attention this year. Moving from the plastic wig is actually a big step in my opinion, even if it must still be refined as we move forward.
2. Liked this too:Many of the facial features and hairstyles are pulled from other NBA players, so if you want to rock the Ginobli bald spot with the sharp Artest cheekbones you can.
3. I'm also hoping "more context appropriate crowd reactions" leads to a step up in realism from the crowd, but I feel as though I've heard this assertion before.
4. Enjoyed this:To improve the defense and make A.I. players look more in control, Visual Concepts fixed how they move in small spaces, making it look less frantic. They are much better at avoiding overreactions and react more fluidly when adjusting to offensive movement. Since they stay at home, it's easier to re-orient yourself when you switch to a new defender as well.
5. Also very glad to hear this. I miss the personality in player's ball-handling that left with iso-motion:
All the players have their signature size-ups, which you can activate by tapping the right stick toward the rim while stationary.
That said, obviously, the last thing I personally wanted to hear was "Last's years role-playing experience complete with cutscenes was a big hit with fans, so Visual Concepts is doubling down with another story." At least while not being a fan of eliminating the draft, I can understand it, for the freedom it provides gamers right from the start. But most of the other story elements do not resonate with me for various reasons already brought about. And that Doc Rivers portion, yikes.Last edited by VDusen04; 09-25-2014, 12:35 PM.Comment
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Re: Game Informer: 44 Things We Know about NBA 2K15
I like to know if they expand on voice commands...that's one of the things i am interested in. It's nice to say "pick n' roll" on the mic and the game recognize it and run the play for me. It'll be great to have it ONINE.Comment
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Re: Game Informer: 44 Things We Know about NBA 2K15
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Re: Game Informer: 44 Things We Know about NBA 2K15
That's why I'm gonna go with my Lakers...first time since playing MyCareer.Comment
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Re: Game Informer: 44 Things We Know about NBA 2K15
Wow, so many things to be excited about in 2k15, and then they drop a bomb with that Doc Rivers crap. Smh.
I'm hyped for this game regardless, but I'll probably focus more on MyLeague/MyGM rather than MyCareer, but we'll see. I also want to hear more about that teaser at the end of the Momentous trailer.NFL: Bills
NBA: Bucks
MLB: Cubs
NCAA: Syracuse
Soccer: USMNT/DC United
PSN: ButMyT-GunDontComment
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Re: Game Informer: 44 Things We Know about NBA 2K15
It's because it's highly unrealistic. Obv Doc Rivers is a good coach but ... him taking over the Spurs over Pop? Really?(YouTube) ShuaBuckets - Subscribe to #GetBuckets
Fictional Draft Classes
PSN: shuab15
2015/#1: Fictional DC 1 (2015)
2016/#2:
2017/#3:
2018/#4:
2019/#5:
Official FDC Website: http://nba2k15fdc.wix.com/nba2k15fdcComment
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Re: Game Informer: 44 Things We Know about NBA 2K15
It would be realistic ONLY if Timmy and Pop retire.Comment
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Re: Game Informer: 44 Things We Know about NBA 2K15
--To keep players from maxing out all their skills with 99 ratings, the developers are changing how you upgrade your player. Instead of micromanaging how points fall into individual attributes, you drop them into buckets based on specialties like perimeter shooting, dunking, defense, and passing. You can upgrade multiple buckets, but you have a limited amount of total upgrades. This creates more realistic progressions and guarantees that players max out in the low 90s overall instead of at 99.Comment
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Re: Game Informer: 44 Things We Know about NBA 2K15
Originally posted by 8KB24It would be realistic ONLY if Timmy and Pop retire.(YouTube) ShuaBuckets - Subscribe to #GetBuckets
Fictional Draft Classes
PSN: shuab15
2015/#1: Fictional DC 1 (2015)
2016/#2:
2017/#3:
2018/#4:
2019/#5:
Official FDC Website: http://nba2k15fdc.wix.com/nba2k15fdcComment
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