Official MyGM / MyLEAGUE Wish List for 2K16

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  • CookNBA03
    Pro
    • Jul 2011
    • 677

    #76
    Re: Official MyGM / MyLEAGUE Wish List for 2K16

    Originally posted by oldfruit
    Wish List Item #1 Potential Ceiling and Risk ratings

    I want to say before anything else, that the MyGM and myLeague progression logic is as good as it has ever been. That being said, I think that an even more organic and exciting version of could be created by adding a couple of variables. In place of a single Potential rating, I would love to see it split into potential ceiling, risk, and work ethic.

    The potential ceiling would be roughly the same as potential is now, but you would be able to be more generous with the ratings by adding risk into it. I think that is the one component that is missing is risk. Higher risk would decrease the certainty that the player will reach his potential. I also would see it making him more susceptible to failing to progress due to injuries, misuse, unhappiness, and schematic differences.

    I think there are a ton of examples for why this should be the case. Many draft busts are players who truly had high potential, but derailed by not finding a position, not working hard enough, skills not translating, etc. (Derrick Williams, OJ Mayo, Hasheem, etc.)*On the other hand, there are players who don't have an extraordinarily high ceiling, but who always looked like they were going to be useful role players (for some reason Kirk Hinrich popped into my head).

    I think that adding that component would force us to decide between reliable, low ceiling players, and high risk, high reward prospects. It would also make us consider how we treat those high risk, high reward prospects much more carefully.

    I also would like to see something similar to that because I would hope it would decrease the predictability of player and team development*so that it's different every time. (Who wants to play the Andrew Wiggins sweepstakes? I do!)


    Wish List Item #2 Work Ethic/Updated Training Camps

    The work ethic thing is much less concrete. I just would like to see some of the progression*change from gradual improvements (especially like the training camps) to more distinct shifts. For instance, MKG is working to re-create his jump shot right now. It's entirely possible that he will have lost what little bit of a shot he had before, but it's also possible that he will make a legitimate jump in that category, which would totally change his value as a player.

    And some players are almost notorious for it. For several years, it seemed like LeBron would come back with a whole new element to his game. I think Kevin Love has done the same kind of thing. I especially like the idea of being able to have high work ethic vets who have started to decline focus on slimming down to regain some of their lost athleticism.

    It would hopefully create some fun dynamics in how you spend training camps. Do you tell James Harden to focus on defense, hoping he will make a 20 point jump in defense awareness ratings, or are you afraid he will come back even spacier? Do you Diaw that you want him to come back slimmer and quicker, or instead do you tell Kawhi that you want him to come back with a killer crossover? Will either even work?


    Wish List Item #3 Hidden Rookie Ratings

    Also, on an unrelated note. I would like to have draft rookie ratings and badges*hidden until the season starts (instead of being able to see*everything about them*immediately).


    Wish List Item #4 Cap Holds

    And cap holds would be an improvement. This year was a huge jump in how free agency works, but*the impact that cap holds have are still missing.*(I had someone hand Greg Monroe a killer offer on day 1 while I was trying to use my cap space before signing him. When day 2 rolled around he was already gone. Needless to say, I was pissed that it happened, and thrilled that it could.) I think it would be really simple (assuming I understand them right). That player causes a hold on a chunk of your cap space (based on the last year's salary) unless you relinquish his Bird rights.
    Adding cap holds would be HUGE. ESPN was reporting when the Big 3 all opted out that Miami had a "record" $50+ million in cap space but that wasn't even close to correct due to cap holds. If Miami wanted that much space, then they would've had to renounce rights to players.


    -Being able to manually set the salary cap, luxury tax, etc.
    Last edited by CookNBA03; 10-22-2014, 11:23 PM.

    Comment

    • Mr.Smif
      Banned
      • Jun 2014
      • 796

      #77
      Re: Official MyGM / MyLEAGUE Wish List for 2K16

      Add the ability to release the entire coaching staff at once.

      Comment

      • Mikelopedia
        The Real Birdman
        • Jan 2008
        • 1523

        #78
        Re: Official MyGM / MyLEAGUE Wish List for 2K16

        Originally posted by CookNBA03
        Adding cap holds would be HUGE. ESPN was reporting when the Big 3 all opted out that Miami had a "record" $50+ million in cap space but that wasn't even close to correct due to cap holds. If Miami wanted that much space, then they would've had to renounce rights to players.


        -Being able to manually set the salary cap, luxury tax, etc.
        Good ol ESPN lol.

        But yes, like I said in my original post, all the salary cap rules including cap holds, trade exceptions, draft pick protection, early bird rights, scaled veterans minimum, bi annual, mini MLE, extension rules, sign and trade, etc etc all need to implemented. All of this please http://www.cbafaq.com/salarycap.htm

        There should not be a worry of overcomplicating the experience. MLB the Show uses most of their rules (and baseball is way more confusing than basketball) and to help out those who are lost they have a detailed in mode manual explaining each of the rules.

        Plus, you can always have the option of turning it all off.
        Die hard Heat and Dolphins fan since '89

        PSN: MiiikeMarsh

        Comment

        • redsox4evur
          Hall Of Fame
          • Jul 2013
          • 18169

          #79
          Re: Official MyGM / MyLEAGUE Wish List for 2K16

          Originally posted by MadassMarsh
          Good ol ESPN lol.

          But yes, like I said in my original post, all the salary cap rules including cap holds, trade exceptions, draft pick protection, early bird rights, scaled veterans minimum, bi annual, mini MLE, extension rules, sign and trade, etc etc all need to implemented. All of this please http://www.cbafaq.com/salarycap.htm

          There should not be a worry of overcomplicating the experience. MLB the Show uses most of their rules (and baseball is way more confusing than basketball) and to help out those who are lost they have a detailed in mode manual explaining each of the rules.

          Plus, you can always have the option of turning it all off.
          Dude the NBA cap is the most confusing cap in the world!!! Please explain what bird rights are and how Keith Bogans got a huge pay raise last season.
          Follow me on Twitter

          Comment

          • jeremym480
            Speak it into existence
            • Oct 2008
            • 18198

            #80
            Re: Official MyGM / MyLEAGUE Wish List for 2K16

            It would be nice to see the add in some of the simpler thing like the "Ted Stepien Rule" that prohibits teams from trading back-to-back future first-round picks.

            Also, adding things like no sign and trades during the season, players who you traded for can't be traded for two months (iirc) and the Stretch Provision would be cool, as well.

            I'd love to see Protected Picks as well, but I think that could be difficult to do in a video game.... with that said I'm no developer so what do I know?

            Maybe give us the option to play with these on or off for the less "sim players".
            My 2K17 Boston Celtics MyLeague

            Alabama Crimson Tide
            Green Bay Packers
            Boston Celtics

            New Orleans Pelicans

            Comment

            • LorenzoDC
              MVP
              • Sep 2010
              • 1857

              #81
              Re: Official MyGM / MyLEAGUE Wish List for 2K16

              Originally posted by jeremym480
              It would be nice to see the add in some of the simpler thing like the "Ted Stepien Rule" that prohibits teams from trading back-to-back future first-round picks.

              Also, adding things like no sign and trades during the season, players who you traded for can't be traded for two months (iirc) and the Stretch Provision would be cool, as well.

              I'd love to see Protected Picks as well, but I think that could be difficult to do in a video game.... with that said I'm no developer so what do I know?

              Maybe give us the option to play with these on or off for the less "sim players".


              I'd be ok with this if we were able to do 3 or even 4 team trades. But with only 2 team trades I want to be able to turn around and trade a guy I just traded for to make things fit. Otherwise, if you're playing with cap rules on, it's just too much of a hindrance to realistic league transactions.

              Comment

              • 23
                yellow
                • Sep 2002
                • 66469

                #82
                Re: Official MyGM / MyLEAGUE Wish List for 2K16

                Practice gym/drills

                Not for a single play r only. For plays showing people how to run breaks box out rebound etc etc


                A gym not the actual NBA court but a practice facility where teammates in the background practicing as well on things would be good

                Comment

                • jeremym480
                  Speak it into existence
                  • Oct 2008
                  • 18198

                  #83
                  Re: Official MyGM / MyLEAGUE Wish List for 2K16

                  Originally posted by LorenzoDC


                  I'd be ok with this if we were able to do 3 or even 4 team trades. But with only 2 team trades I want to be able to turn around and trade a guy I just traded for to make things fit. Otherwise, if you're playing with cap rules on, it's just too much of a hindrance to realistic league transactions.
                  Yeah, 3 and 4 team trades definitely need to be in along with being able to control other teams if we want... and being able to set the CPU to AUTO to make their own moves, but allow us to intervene for them as well. This is all things that I had previously mentioned and are all a must for things like restricting the of flipping players and other CBA rules.
                  My 2K17 Boston Celtics MyLeague

                  Alabama Crimson Tide
                  Green Bay Packers
                  Boston Celtics

                  New Orleans Pelicans

                  Comment

                  • CookNBA03
                    Pro
                    • Jul 2011
                    • 677

                    #84
                    Re: Official MyGM / MyLEAGUE Wish List for 2K16

                    Originally posted by redsox4evur
                    Dude the NBA cap is the most confusing cap in the world!!! Please explain what bird rights are and how Keith Bogans got a huge pay raise last season.
                    It's not that confusing, I need to brush up a little on the current CBA because I still have that 2005 one in my head a little. Bird rights, players must spend 3 or more years to have full bird rights and two years for early bird rights. With bird rights, players can get more money and a 5th year in their contracts. Keith Bogans was in a S&T to make the trade work salary wise, notice how he only had one year out of three guaranteed.

                    Comment

                    • CookNBA03
                      Pro
                      • Jul 2011
                      • 677

                      #85
                      Re: Official MyGM / MyLEAGUE Wish List for 2K16

                      Originally posted by jeremym480
                      Yeah, 3 and 4 team trades definitely need to be in along with being able to control other teams if we want... and being able to set the CPU to AUTO to make their own moves, but allow us to intervene for them as well. This is all things that I had previously mentioned and are all a must for things like restricting the of flipping players and other CBA rules.
                      Being able to control more than one team in MyGM? I don't like it because that's what MyLeague is for and that'll be a little redundant.

                      Comment

                      • jeremym480
                        Speak it into existence
                        • Oct 2008
                        • 18198

                        #86
                        Re: Official MyGM / MyLEAGUE Wish List for 2K16

                        Originally posted by CookNBA03
                        Being able to control more than one team in MyGM? I don't like it because that's what MyLeague is for and that'll be a little redundant.
                        I was taking about MyLeague... Currently if have to choose between controlling all 30 teams and having to make trades for them because they won't make any trades themselves or just approving trades and not being able to make any other moves. I want the CPU to make their own "fantasy trades" as well as being able to make some moves for them if I see fit.

                        They can keep MyGm the same for all I care, however adding options for those who want things like trade approval to save the CPU AI from itself and the ability to injure players (so you can mimic real life injuries) certainly wouldn't hurt. I actually enjoyed MyGm in 2K14. I liked the interaction with your players, staff, etc. However, I will only play MyLeague now because I want guys like Paul George to be injured.

                        Honestly, I don't see how they can't merge both modes with the options to turn everything on/off in case you don't want to do something, but I'd be fine with just full control in MyLeague like we used to have in Association last gen.
                        My 2K17 Boston Celtics MyLeague

                        Alabama Crimson Tide
                        Green Bay Packers
                        Boston Celtics

                        New Orleans Pelicans

                        Comment

                        • Ghayghay
                          Pro
                          • Nov 2004
                          • 869

                          #87
                          Re: Official MyGM / MyLEAGUE Wish List for 2K16

                          A few thoughts:

                          1) Have each team develop a plan
                          a. Select an aspiration level (Lakers want to win big, Raptors just want to make playoff)
                          - Championship or nothing
                          - Be a contender
                          - Make noise in the playoff (2nd round +)
                          - Be a playoff team
                          b. Select a time horizon
                          - NOW, this year is our window (think Spurs)
                          - Next 3 years is our time (think Cleveland)
                          - In 2 years
                          - In 4-5 years


                          Now this would inform how the CPU GM trades, what it's goals are, who signs with them and who they wish to sign, who they hire as their coach, scout, etc.. For example, it would be great to see the Celtics want to trade a decent veteran player for a future 1st roudn pick, to the Cavs who want to win now and add depth.

                          2. Develop an efficiency rating
                          I'd like to see Overall ratings AND efficiency ratings.
                          JJ Redick - Overall:68 Efficiency A:92 (3pt specialist) Efficiency B: none (below 75)
                          Nerlens Noel: Overall:71 Efficiency A:93 (Shot Blocking) Efficiency B:78 (rebounding)
                          Ersan Ilyasova: Overall:78 Efficiency A: none
                          Steve Nash - Overall 68 Efficiency A:92 (playmaker) Efficiency B:85 (3pt specialist)
                          Dion Waiters - Overall:84 Efficiency A: 79 (slasher) Efficiency B: none

                          With an efficiency rating, suddenly you can compare players much more. Do you prefer Dion Waiters, or JJ Reddick - well do you need a complete but average player or a player not so good but amazing at one thing. Now suddenly you could also have preference for coaches (prefers all-around talent across the team, prefers having one or two all-around talent surrounded by specialists, likes army of specialists). That would also indicate draft choices (and scouting), free agent signings, trades, etc.. Plus it would help with the debate on overalls (as efficiency would now play a factor).

                          3. Simulated stats to be informed by in-game stats
                          Here's the problem for basketball videogame franchise fans:
                          A. It is necessary to play a realistically long game (one hour +) to get the right stats and feel of SIM
                          Other sports don't have that constraint as much - think of of soccer (2-1 ain't hard to do in 10 minutes), baseball can be sped up as there is a limited amount of action in a game, football is tricky but still can be sped up, hockey is tricky too but ends 4-3)
                          B. One doesn't have the time to play a 82 game season.
                          C. Simming games doesn't make you feel like you are responsible for the outcome or that it's YOUR team
                          (Simcast helps with that because you can jump in at the end of games).

                          I'd like to propose to have a feature where your play in-game has influence on the future simmed games. Both in terms of outcomes but also personal stats. For example, if I have a franchise with the Bucksplay 20 games out of a season of 82 games and win 18 of them, i'd like even if I have a bad team, that my simmed results start to align with this. (So out of the simmed 62 games, if normally my team would have win only 20, now we actually win 35). If I really kill it with Jabari PArker scoring 28pts per game in my actual games, I'd like his average in simmed games to be over the normal 15pts per game he'd normally get (and make it 23 or something like that). All stats should be influenced by my play.

                          We could have a "Real play influence on SIM" slider.

                          This way I can play 15-20 games a season but really influence the outcome of my players and team in their stats. I know it's really hard to code but I think this would really make Franchise mode more enjoyable.

                          4. Potential thought in a different way
                          a. Have a Ceiling rating
                          - That rating is the highest rating (overall) a player could reach.
                          b. Have a "Learner" rating
                          - That rating describes the ability of a player to improve. This could be thought of as a % of chance to improve (99 = will fufill his potential if gets opportunity and works hard; 50 = small chance of fulfilling his potential even if works hard and gets opportunity)
                          c. Have a work ethic (focus) rating
                          - That rating describes the work ethic and discipline of a player (50: Will derail a can't miss prospect, 99: will make a prospect over-achieve)

                          Example of players:
                          Lebron James: Ceiling:99, Learner:99, Work ethic:90 = very fast progression, low variablity (could not be a bust)
                          Jabari Parker: Ceiling 95: Learner: 90 Work ethic: 80 = strong progression, highly likely to reach 85+ rating, unlikely to get past 90-93
                          Darko Milic: Ceiling:99, Learner:55, Work Ethic:70 = Could be awesome, could be a bust. Unclear what will happen.
                          Michael Beasley: CEiling: 99, Learner: 85, Work Ethic: 55 = Likely to be awesome but career might get derailed by lack of focus and poor work ethic.
                          Steve Nash : Ceiling 80, Learner 99, Work Ethic: 99 = Will for sure reach 80, but could even go beyond that and overachieve given amazing drive.

                          Work ethic and focus could vary after some milestones (like being drafted #1, getting first MAX contract, getting to a party city, winning first championship, etc..)

                          Drop in attribute with player aging would be related to low work ethic (not treating your body right).

                          Top learning attributes would make good coach potentially.


                          5. Rethink drafting & scouting
                          Related to #4. I'd like for scouting & drafting to be revamped and rethought. AS the user I should fall in love with some prospect but be uncertain where they'll come in and how they'll develop.

                          Comment

                          • oldfruit
                            Rookie
                            • Sep 2014
                            • 43

                            #88
                            Re: Official MyGM / MyLEAGUE Wish List for 2K16

                            Originally posted by Ghayghay
                            A few thoughts:

                            1) Have each team develop a plan
                            a. Select an aspiration level (Lakers want to win big, Raptors just want to make playoff)
                            - Championship or nothing
                            - Be a contender
                            - Make noise in the playoff (2nd round +)
                            - Be a playoff team
                            b. Select a time horizon
                            - NOW, this year is our window (think Spurs)
                            - Next 3 years is our time (think Cleveland)
                            - In 2 years
                            - In 4-5 years


                            Now this would inform how the CPU GM trades, what it's goals are, who signs with them and who they wish to sign, who they hire as their coach, scout, etc.. For example, it would be great to see the Celtics want to trade a decent veteran player for a future 1st roudn pick, to the Cavs who want to win now and add depth.

                            2. Develop an efficiency rating
                            I'd like to see Overall ratings AND efficiency ratings.
                            JJ Redick - Overall:68 Efficiency A:92 (3pt specialist) Efficiency B: none (below 75)
                            Nerlens Noel: Overall:71 Efficiency A:93 (Shot Blocking) Efficiency B:78 (rebounding)
                            Ersan Ilyasova: Overall:78 Efficiency A: none
                            Steve Nash - Overall 68 Efficiency A:92 (playmaker) Efficiency B:85 (3pt specialist)
                            Dion Waiters - Overall:84 Efficiency A: 79 (slasher) Efficiency B: none

                            With an efficiency rating, suddenly you can compare players much more. Do you prefer Dion Waiters, or JJ Reddick - well do you need a complete but average player or a player not so good but amazing at one thing. Now suddenly you could also have preference for coaches (prefers all-around talent across the team, prefers having one or two all-around talent surrounded by specialists, likes army of specialists). That would also indicate draft choices (and scouting), free agent signings, trades, etc.. Plus it would help with the debate on overalls (as efficiency would now play a factor).

                            3. Simulated stats to be informed by in-game stats
                            Here's the problem for basketball videogame franchise fans:
                            A. It is necessary to play a realistically long game (one hour +) to get the right stats and feel of SIM
                            Other sports don't have that constraint as much - think of of soccer (2-1 ain't hard to do in 10 minutes), baseball can be sped up as there is a limited amount of action in a game, football is tricky but still can be sped up, hockey is tricky too but ends 4-3)
                            B. One doesn't have the time to play a 82 game season.
                            C. Simming games doesn't make you feel like you are responsible for the outcome or that it's YOUR team
                            (Simcast helps with that because you can jump in at the end of games).

                            I'd like to propose to have a feature where your play in-game has influence on the future simmed games. Both in terms of outcomes but also personal stats. For example, if I have a franchise with the Bucksplay 20 games out of a season of 82 games and win 18 of them, i'd like even if I have a bad team, that my simmed results start to align with this. (So out of the simmed 62 games, if normally my team would have win only 20, now we actually win 35). If I really kill it with Jabari PArker scoring 28pts per game in my actual games, I'd like his average in simmed games to be over the normal 15pts per game he'd normally get (and make it 23 or something like that). All stats should be influenced by my play.

                            We could have a "Real play influence on SIM" slider.

                            This way I can play 15-20 games a season but really influence the outcome of my players and team in their stats. I know it's really hard to code but I think this would really make Franchise mode more enjoyable.

                            4. Potential thought in a different way
                            a. Have a Ceiling rating
                            - That rating is the highest rating (overall) a player could reach.
                            b. Have a "Learner" rating
                            - That rating describes the ability of a player to improve. This could be thought of as a % of chance to improve (99 = will fufill his potential if gets opportunity and works hard; 50 = small chance of fulfilling his potential even if works hard and gets opportunity)
                            c. Have a work ethic (focus) rating
                            - That rating describes the work ethic and discipline of a player (50: Will derail a can't miss prospect, 99: will make a prospect over-achieve)

                            Example of players:
                            Lebron James: Ceiling:99, Learner:99, Work ethic:90 = very fast progression, low variablity (could not be a bust)
                            Jabari Parker: Ceiling 95: Learner: 90 Work ethic: 80 = strong progression, highly likely to reach 85+ rating, unlikely to get past 90-93
                            Darko Milic: Ceiling:99, Learner:55, Work Ethic:70 = Could be awesome, could be a bust. Unclear what will happen.
                            Michael Beasley: CEiling: 99, Learner: 85, Work Ethic: 55 = Likely to be awesome but career might get derailed by lack of focus and poor work ethic.
                            Steve Nash : Ceiling 80, Learner 99, Work Ethic: 99 = Will for sure reach 80, but could even go beyond that and overachieve given amazing drive.

                            Work ethic and focus could vary after some milestones (like being drafted #1, getting first MAX contract, getting to a party city, winning first championship, etc..)

                            Drop in attribute with player aging would be related to low work ethic (not treating your body right).

                            Top learning attributes would make good coach potentially.


                            5. Rethink drafting & scouting
                            Related to #4. I'd like for scouting & drafting to be revamped and rethought. AS the user I should fall in love with some prospect but be uncertain where they'll come in and how they'll develop.
                            I really like everything you proposed for player development. The only recommendation that I might make is to is that one of the ratings should*be tied to your ability to direct a player's development.

                            Let's say it's learning (for the purposes of explanation, it could really be any of them). So if baby LeBron has really high learning, you can tell him that you want him to develop a post game, he goes and develops a killer post game.

                            On the other hand, you tell Dion Waiters that you want him to become a lockdown defender and he... just does what he was doing before and continues to improve organically.

                            A player getting better is good. A player getting better in exactly the way the team needs... that'd be great.

                            Comment

                            • oldfruit
                              Rookie
                              • Sep 2014
                              • 43

                              #89
                              Re: Official MyGM / MyLEAGUE Wish List for 2K16

                              On a different note, I would look closely at how contracts for really young and really old players are paid.

                              Young players seem to demand too much money. KJ Mc-Whatsit (on the 76ers) seems to demand a $3.5+ million salary. That's way to high for a ~70 prospect. It would seem like players like that should have much more of a step function to their salary demands, because they're looking at it from a long term earning potential perspective. If you offer him 1 year at $1.5 he'll take it, but for 2 years*he'll want $2, at 3 and up he's demanding $4+.

                              It seems like players need to hold the line more on years and options. Especially for specific types of players, the cost of stepping outside of their contract duration demands should be really steep.


                              On the other hand, it seems like veterans are too likely to take crazy cut rate salaries. I would expect them to have the reverse step function for their salary demands, where they look for the total value of the contract to be much more important. (You want to sign Amare? That's 1 year at $5 or 3 years at $2.5.)

                              Some veterans should also be willing to drop contract requirements way down for hometown teams or a chance at a title.


                              And needless to say, we should be offer the veteran's minimum to players who are going to demand it. It's annoying when you can't sign the 71 overall, 34 year old point guard you want, because you can only offer him the minimum and he wants $75k more.

                              Comment

                              • xghxfjygj
                                Just started!
                                • Oct 2014
                                • 4

                                #90
                                Re: Official MyGM / MyLEAGUE Wish List for 2K16

                                I think the modes are nearly perfect already, but a big one for me might be more of a roster thing?

                                Comment

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