NBA 2K15 has NO regard for Fouls.

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  • Smirkin Dirk
    All Star
    • Oct 2008
    • 5170

    #91
    Re: NBA 2K15 has NO regard for Fouls.

    Originally posted by rjohns23
    For example, I think I've found the formula to have PGs pull up for 3s after a pick (Curry, Lillard, Irving,etc..) and still have them attack the basket, and also the sliders.
    Have you achieved this through player tendencies or game sliders?
    2022 'Plug and play' sim roster (XBX)

    Comment

    • alabamarob
      MVP
      • Nov 2010
      • 3320

      #92
      Re: NBA 2K15 has NO regard for Fouls.

      Beluba already confirmed its an issue that will be fixed in the next patch. There is way to much contact when defenders are out of position that arent called, and alot of the shooting foul animations arent registering as fouls. I have the utmost confidence they will fix this soon.
      Psn: Alabamarob
      Xbox: Alabama Rob

      Youtube: 2k Hawks

      Settings I play on.
      Minutes: 12
      Difficulty: HOF
      Online or Offline player: Both
      In a MLO: Yes

      Comment

      • rjohns23
        Pro
        • Sep 2010
        • 656

        #93
        Re: NBA 2K15 has NO regard for Fouls.

        Originally posted by Hot Kidd
        Have you achieved this through player tendencies or game sliders?
        A lil bit of both. My sliders are inside 0, close 5, mid 50, 3pt 100, attack 50, look for post 50

        Tendency for PGs that like to pull up on 3s: 3pt standing and moving 100, mid range cap at 50, close cap at 20, step back and hesitation needs to be he highest drive tendency, pull up transition minimum 25, drive cap at 60, contested jumpshot minimum 70.. As a disclaimer I've only played like 3 games with these edits so it's not guaranteed but I'm liking what I see so far. I think the run play tendency has an affect on PGs as well. I'm still testing but I hate that I have to "butcher" the tendencies lol

        Comment

        • BegBy
          Banned
          • Feb 2009
          • 1212

          #94
          Re: NBA 2K15 has NO regard for Fouls.

          Originally posted by rjohns23
          A lil bit of both. My sliders are inside 0, close 5, mid 50, 3pt 100, attack 50, look for post 50

          Tendency for PGs that like to pull up on 3s: 3pt standing and moving 100, mid range cap at 50, close cap at 20, step back and hesitation needs to be he highest drive tendency, pull up transition minimum 25, drive cap at 60, contested jumpshot minimum 70.. As a disclaimer I've only played like 3 games with these edits so it's not guaranteed but I'm liking what I see so far. I think the run play tendency has an affect on PGs as well. I'm still testing but I hate that I have to "butcher" the tendencies lol
          Doing nearly the same thing, haha. Contested shot tendency has to be high for sure. If I'm honest, I put it to 70 on just about everyone. You see way more catch and shoot and a lot less shot clock cheese. Which I like, because there are a lot of possessions in an NBA game where the 3rd through 12th scoring option basically just put the ball on the floor for a quick bounce and shoot, or even just catch and shoot. It's a very organic feeling.

          While I am let down with tendencies this year as I thought bed would kill it, I will say that tendencies, when edited, have a huge impact and the potential for a massively fun game is at our fingertips.

          One huge rating slider you may have not tinkered with is pick and roll IQ. If you lower it and just every defensive attribute slightly (by default Steph Curry is a B perimeter defender and he really shouldn't be at all) you'll see way more good looking/feeling pick and roll games with a lot more foul calls. Guys not defending the pick and roll perfectly 90% of the time is way more realistic and it allows help defenders to come over and foul hard or just foul, or just make a play. Try it out...kinda 2 birds 1 stone type thing.

          Comment

          • rjohns23
            Pro
            • Sep 2010
            • 656

            #95
            Re: NBA 2K15 has NO regard for Fouls.

            Originally posted by BegBy
            Doing nearly the same thing, haha. Contested shot tendency has to be high for sure. If I'm honest, I put it to 70 on just about everyone. You see way more catch and shoot and a lot less shot clock cheese. Which I like, because there are a lot of possessions in an NBA game where the 3rd through 12th scoring option basically just put the ball on the floor for a quick bounce and shoot, or even just catch and shoot. It's a very organic feeling.

            While I am let down with tendencies this year as I thought bed would kill it, I will say that tendencies, when edited, have a huge impact and the potential for a massively fun game is at our fingertips.

            One huge rating slider you may have not tinkered with is pick and roll IQ. If you lower it and just every defensive attribute slightly (by default Steph Curry is a B perimeter defender and he really shouldn't be at all) you'll see way more good looking/feeling pick and roll games with a lot more foul calls. Guys not defending the pick and roll perfectly 90% of the time is way more realistic and it allows help defenders to come over and foul hard or just foul, or just make a play. Try it out...kinda 2 birds 1 stone type thing.
            I'm a try out the pick and roll IQ. I think you're right about that. And yea contest shot tendendcy gives a MORE realistic feel, especially for the star players. Also, I'm starting (but hoping not) that some players are hard coded. For example, J.J. Redick seems to get all the touches. I've edited his play call tendency to 25, shot to around 50 and capped his shooting tendecies to around 60 and the still run plays for him like he's Kobe. And mind you i had tony Allen on him and the CPU still ran plays for him and he shot the mess out of the ball!....

            But yea I'm loving the tendencies in where with some more testing we can have a fun, realistic game. Also, I still need to find a way to make cp3 throw realistic alley-oops. He throws them but at least 50 percent of the time, it's a turn over because he just chunks if up at the rim and no one even jumps lol

            Comment

            • BegBy
              Banned
              • Feb 2009
              • 1212

              #96
              Re: NBA 2K15 has NO regard for Fouls.

              Originally posted by rjohns23
              I'm a try out the pick and roll IQ. I think you're right about that. And yea contest shot tendendcy gives a MORE realistic feel, especially for the star players. Also, I'm starting (but hoping not) that some players are hard coded. For example, J.J. Redick seems to get all the touches. I've edited his play call tendency to 25, shot to around 50 and capped his shooting tendecies to around 60 and the still run plays for him like he's Kobe. And mind you i had tony Allen on him and the CPU still ran plays for him and he shot the mess out of the ball!....

              But yea I'm loving the tendencies in where with some more testing we can have a fun, realistic game. Also, I still need to find a way to make cp3 throw realistic alley-oops. He throws them but at least 50 percent of the time, it's a turn over because he just chunks if up at the rim and no one even jumps lol
              I think I read that play calls and types are determined by playbook. Also lending itself to the problem of lack of 3's and mid range jumpers. I'm tinkering and seeing mixed results.

              Got more fouls going last game by increasing everyone's contest shot to 90 and also take contested to 70 while having the contest shot rating (attribute not tendency) capped at 70 for stars and 50 for everyone else. I saw 4 plain old shooting fouls last game. One was a 4 point play and the rest were all 15 footers. Loved it.

              Comment

              • Smirkin Dirk
                All Star
                • Oct 2008
                • 5170

                #97
                Re: NBA 2K15 has NO regard for Fouls.

                Originally posted by BegBy

                One huge rating slider you may have not tinkered with is pick and roll IQ. If you lower it and just every defensive attribute slightly (by default Steph Curry is a B perimeter defender and he really shouldn't be at all) you'll see way more good looking/feeling pick and roll games with a lot more foul calls. Guys not defending the pick and roll perfectly 90% of the time is way more realistic and it allows help defenders to come over and foul hard or just foul, or just make a play. Try it out...kinda 2 birds 1 stone type thing.
                I must admit I think the defensive pNR game is varied. Some times I get shut down. When I time it well, get a good angle with a quick player, good things happen.

                What I will shut down is the effectiveness of the help D. PLenty of times Ill spot Wright/Chandler with an open path to the hoop only for a defender step in front when they should not be able to get to the spot.
                2022 'Plug and play' sim roster (XBX)

                Comment

                • Bulls4life
                  Rookie
                  • Oct 2014
                  • 132

                  #98
                  Re: NBA 2K15 has NO regard for Fouls.

                  Originally posted by rjohns23
                  It may be a while before I can put it on 2kshare because I'm doing a whole roster project. Including revamp play books, tendencies of each players and not just he fouls. For example, I think I've found the formula to have PGs pull up for 3s after a pick (Curry, Lillard, Irving,etc..) and still have them attack the basket, and also the sliders.

                  I can let you know when I'm about finished. I may do the player edits first then work on the play books. If that's the case, then I may be able to uploaded sooner. The only thing you would have to do is trade some of the players on the hawks (my favorite team lol) back to their original team. And plus the patch may change some things as well in regard to the fouls.
                  Would you consider putting it on 2k share with just the edits you've made so far? Looks like it may be awhile for the 2nd patch.

                  Comment

                  • Bulls4life
                    Rookie
                    • Oct 2014
                    • 132

                    #99
                    Re: NBA 2K15 has NO regard for Fouls.

                    [quote=sandmac;2046719363]Well I've only played one game but as you can see, I got to the foul line at least twice as often as has been typical (31 FT attempts) and the CPU had multiple players in foul trouble and one foul out...first time that's happened - ever. Not a huge uptick in non-shooting fouls, but definately better.

                    It's gonna take some tweaking but the foul rate is more realistic, IMO.[/quot
                    Hey bro. Nice work with the roster. Are you by any chance going to upload to 2kshare? Sounds like you guys may have saved the game for us this year

                    Comment

                    • darkknightrises
                      Banned
                      • Sep 2012
                      • 1468

                      #100
                      Re: NBA 2K15 has NO regard for Fouls.

                      MMM interesting I all ready have all the fouls at 100 and I have some of the sliders like layup take off and jump shoot takeoff d up but I am still not seeing even close to enough fouls. I have not tried to increase the shoot contest slider yet I still have it at 50. I think my next few games I will increase it to 70. I think part of the problem is that to many times when there is contact fouls are not called.

                      Comment

                      • SuperNova854
                        Pro
                        • May 2007
                        • 773

                        #101
                        Re: NBA 2K15 has NO regard for Fouls.

                        I might have found something. Currently playing a game and in the first half I had all the CPU Layup defense and Jump shot defense sliders to 100. The first half, even when driving every other play I only shot 2 free throws. Second half, I switched those all to 0. 8 minutes left in the 4th and I've shot 15 (so 17 total) free throws so far this half.

                        I'm going to test this in a full game with both the user and cpu sliders to 0 in terms of jump shot/layup defense.

                        I've done no editing towards foul ratings for individual players.

                        Comment

                        • rjohns23
                          Pro
                          • Sep 2010
                          • 656

                          #102
                          Re: NBA 2K15 has NO regard for Fouls.

                          Originally posted by SuperNova854
                          I might have found something. Currently playing a game and in the first half I had all the CPU Layup defense and Jump shot defense sliders to 100. The first half, even when driving every other play I only shot 2 free throws. Second half, I switched those all to 0. 8 minutes left in the 4th and I've shot 15 (so 17 total) free throws so far this half.

                          I'm going to test this in a full game with both the user and cpu sliders to 0 in terms of jump shot/layup defense.

                          I've done no editing towards foul ratings for individual players.
                          You might be on to something. The game does not give descriptions of what each slider does. I think we (community) assumed that shot defense sliders meant more contact but maybe it means that the computer plays better defense when contesting a layup or jumpshot, hence no foul. I'm a test this out too.

                          Comment

                          • MeTsFaN719
                            Rookie
                            • Jul 2006
                            • 58

                            #103
                            Re: NBA 2K15 has NO regard for Fouls.

                            I gotta say, it's much harder to drive to the hoop this year. I play on HOF default sliders and man I'm still trying to improve.

                            Comment

                            • darkknightrises
                              Banned
                              • Sep 2012
                              • 1468

                              #104
                              Re: NBA 2K15 has NO regard for Fouls.

                              Originally posted by SuperNova854
                              I might have found something. Currently playing a game and in the first half I had all the CPU Layup defense and Jump shot defense sliders to 100. The first half, even when driving every other play I only shot 2 free throws. Second half, I switched those all to 0. 8 minutes left in the 4th and I've shot 15 (so 17 total) free throws so far this half.

                              I'm going to test this in a full game with both the user and cpu sliders to 0 in terms of jump shot/layup defense.

                              I've done no editing towards foul ratings for individual players.


                              I don't know if that is good. I find that when you have those lower it gets easier to drive and you get more dunks and uncontested layups and higher FG%. I would think with those at 0 you would have dunk city and a million PIP a game and sky high FG%

                              Comment

                              • Smirkin Dirk
                                All Star
                                • Oct 2008
                                • 5170

                                #105
                                Re: NBA 2K15 has NO regard for Fouls.

                                I was thinking the same thing.
                                2022 'Plug and play' sim roster (XBX)

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